Author: Matthew Lombard


  • Shopping in a brave new online world

    [From Global Times (“Discover China, Discover the World”)] Shopping in a brave new online world Source: Global Times December 30 2009 By Yin Yeping Shopping is fun and cathartic, but for many it’s hard to find the time. Online shopping helps but at the same time can be dull and impersonal. XGO is about to change all that: their 3D business world, based on a business-to-customer (B2C) platform that combines virtual reality with Internet telecommunications, aims to provide the best of both worlds. The new online shopping experience will let customers negotiate with vendors’ avatars or even go shopping with…

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  • Call: ICAD 2010: 16th International Conference on Auditory Display

    ICAD 2010 SECOND CALL FOR PAPERS, POSTERS, SONIFICATIONS, COMPOSITIONS WORKSHOPS, PANELS, AND DEMONSTRATIONS. The 16th International Conference on Auditory Display (ICAD) Washington, D.C, USA June 9-15, 2010 Please check the conference website for updates: www.icad.org/icad2010/index.html ICAD 2010—the 16th International Conference on Auditory Display—will be held in Washington, DC at The George Washington University from June 9 to 15, 2010. Pre-conference workshops and ICAD’s graduate student ThinkTank (doctoral consortium) will be held on June 9 and 10, and the conference itself will run from June 11 to 15. ICAD is a highly interdisciplinary conference with relevance to researchers, practitioners, artists, and…

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  • Making TV social, virtually

    [From MIT’s Technology Review] Making TV Social, Virtually What happens when your online pals meet your TV? By Erika Jonietz Monday, January 11, 2010 In the 1960s, families gathered in the living room to watch Bonanza. In the 1980s, friends met at the water cooler to speculate about who shot J.R. In 2010, mom watches HGTV in the bedroom, dad cheers for the Longhorns in the living room, and the kids laugh at the new episode of Glee on Hulu.com in the study. In an effort to “make TV social again” and to bring even far-flung family members and friends…

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  • Call: Reviewers sought for ‘Handbook of Research on Improving Learning and Motivation through Educational Games’

    CALL FOR REVIEWERS I am currently in the process of editing the ‘Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches’ to be published by IGI Global (http://www.igi-global.com/) scheduled for release in 2011. This book aims to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for students and professionals (e.g., teachers, developers or managers), who want to improve their understanding  of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design. In order to strengthen the overall…

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  • Audiences experience ‘Avatar’ blues

    [From CNN] Audiences experience ‘Avatar’ blues By Jo Piazza, Special to CNN January 11, 2010 8:06 a.m. EST (CNN) — James Cameron’s completely immersive spectacle “Avatar” may have been a little too real for some fans who say they have experienced depression and suicidal thoughts after seeing the film because they long to enjoy the beauty of the alien world Pandora.…

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  • Call: ECREA 2010 pre-conference: Avatars and Humans

    CALL FOR PAPERS AVATARS AND HUMANS. REPRESENTING USERS IN DIGITAL GAMES Preconference to the ECREA 2010 – 3rd European Communication Conference 12 October 2010, Hamburg, Germany http://www.ecrea2010hamburg.eu/ ==Topic & Questions== With the rise of digital interactive media, “avatars” – computer generated visual representations of users  – have become a crucial link between users and the digital spaces they navigate. While the term “avatar” reaches back to Hinduist scriptures ca. 200 BC, and the use of player representations in games can be traced to the earliest known games played more than 4.000 years ago, it was only in 1985 that the…

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  • Orange’s infinite Loop iPhone augmented reality app

    [From Geek.com (“an online techology resource and community for technology enthusiasts and professionals since 1996”)] Orange aces augmented reality with Infinite Loop iPhone app Dec. 24, 2009 By: John Brownlee Although augmented reality has yet to transform me into the Snow Crash like techno-gargoyle I breathlessly anticipated I would be back in the cyberpunk throes of my teenage years, there’s just no denying the cool factor, and while the iPhone is a far cry from the virtual reality contacts the likes of William A. Gibson promised, there’s just no doubt that it is the premiere showcase of the form. Case in…

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  • Call: Witnessed Presence issue of Journal of Knowledge, Culture and Communication

    CALL FOR PAPERS AI & Society: Journal of Knowledge, Culture and Communication (Springer) (http://www.springer.com/computer/artificial/journal/146) Guest Editors: Caroline Nevejan (Delft Technical Univ.); Satinder Gill (Cambridge Univ.) Submission of papers: February 20th 2010 – Review: April 1st 2010  – Ready for print: June 20th – Publication date: Oct 2010. Submissions to: nevejan(at)xs4all.nl, spg12(at)cam.ac.uk Papers are invited from engineering, social science, philosophy, architecture, psychology, art & design, performance arts, IT. Interdisciplinary work is appreciated. Paper, book, and conference reviews are also welcome. Theme: WITNESSED PRESENCE…

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  • Television begins a push into the 3rd dimension

    [From The New York Times ] Television Begins a Push Into the 3rd Dimension By BRIAN STELTER and BRAD STONE Published: January 5, 2010 Ralph Kramden can finally buy a television. It was more than half a century ago, in a 1955 episode of “The Honeymooners,” that Kramden, the parsimonious bus driver played by Jackie Gleason, told his wife, Alice, that he had not yet bought a new television because “I’m waiting for 3-D.” The wait will soon be over. A full-fledged 3-D television turf war is brewing in the United States, as manufacturers unveil sets capable of 3-D and…

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  • Call: 2 mil USD Digital Media and Learning Competition

    Dec 17, 2009 $2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING Durham, NC and Irvine, CA December 16, 2009. The John D. and Catherine T. MacArthur Foundation, in collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today launched the third annual open-call competition that will provide $2 million in awards to innovators shaping the field of digital media and learning. President Obama named the Digital Media and Learning Competition as part of his initiative to improve education in math and science in a speech on November 23rd. The competition is supported through a…

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  • Job: Two postoc positions in haptics in Angers, France

    From: paul.richard <[email protected]> Date:Thu, 7 Jan 2010 09:54:29 -0600 (CST) Dear Professor, Two postdoc positions (in haptics) are available in my lab (http://www.istia.univ-angers.fr/LISA) in Angers, France.…

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  • A venture integrating Skype into the family room

    [From The New York Times] A Venture Integrating Skype Into the Family Room By BRAD STONE Published: January 5, 2010 SAN FRANCISCO — There will soon be something new to watch on the living room TV: your relatives and friends in different parts of the world. On Tuesday, Panasonic and LG Electronics, two of the top television makers, are to announce that they are integrating the free online calling service Skype into their Internet-connected high-definition televisions.…

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