ISPR Presence News

Monthly Archives: October 2018

Call: “HCI in a Sharing Society” research track at European Conference on Information Systems (ECIS) 2019

Call for Papers

“HCI in a Sharing Society” research track at the European Conference on Information Systems (ECIS) 2019
Stockholm, Sweden
June 12-14, 2019

Submission deadline: November 27, 2018

Track Chairs:

Track Description:

The socio-technical systems design approach has had a long history of influencing the systems design by considering human, social, technical and organisational factors (Trist and Bamford, 1951; Mumford, 1999; Mumford, 2000; Bjørn-Andersen & Clemmensen, 2017). With the HCI in a Sharing Society we aim to energize the underlying premise of socio-technical thinking. The design of information systems should take into account both social and technical factors that influence the design and use of information systems, as opposed to techno-centric approaches to information systems design not taking into account the human and social aspects.… read more. “Call: “HCI in a Sharing Society” research track at European Conference on Information Systems (ECIS) 2019”

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Wishplay’s virtual Halloween delivers a treat to terminally ill children

[The good work of David Parker and Wishplay includes a mediated presence experience of Halloween for children too ill to participate directly. This story is from Digital Trends and for more on the individual experiences of the children see coverage in The Globe and Mail; for details on the prerecorded and livestream trick-or-treating available tonight (Halloween 2018), see the Wishplay website. –Matthew]

[Image: Credit: Jeremy Thompson]

Wishplay’s virtual Halloween delivers a treat to terminally ill children

Simon Cohen
October 30, 2018

If you or someone you love has ever spent any time as a patient in a hospital, you know how isolating the experience can be. Those four walls and your hospital bed become your whole world. For patients receiving palliative care — those with essentially no hope for recovery — that room is often the last thing they ever see.… read more. “Wishplay’s virtual Halloween delivers a treat to terminally ill children”

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Call: UMAP 2019 – 27th ACM International Conference on User Modeling, Adaptation and Personalization

CALL FOR PAPERS

27th ACM International Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2019)
Golden Bay Beach Hotel 5*, Larnaca, Cyprus
June 9-12, 2019
https://www.um.org/umap2019/

Abstracts due: January 25, 2019 (mandatory)
Papers due: February 1, 2019

BACKGROUND AND SCOPE

ACM UMAP, “User Modeling, Adaptation and Personalization”, is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB. The proceedings are published by ACM and will be part of the ACM Digital Library.

ACM UMAP covers a wide variety of research areas where personalization and adaptation may be applied. This include (but is in no way limited to) a number of domains in which researchers are engendering significant innovations based on advances in user modeling and adaptation, recommender systems, adaptive educational systems, intelligent user interfaces, e-commerce, advertising, digital humanities, social networks, personalized health, entertainment, and many more.… read more. “Call: UMAP 2019 – 27th ACM International Conference on User Modeling, Adaptation and Personalization”

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“Spatial” creates cross-platform holographic telepresence through augmented reality, turning any room into a 3D workspace

[The new app described in this story from Forbes is called Spatial but what makes it compelling is the combination of spatial and social presence. The original story includes more images and a 2:15 minute video. For first person reports on a recent demonstration of the product see coverage in Fast Company and Engadget, and for information about how it was inspired by fictional user interfaces in Minority Report and other films see coverage in Variety. –Matthew]

Spatial Bursts Out Of Stealth With Cash And XR Telepresence

Charlie Fink, Contributor
October 24, 2018

After two years in stealth, Spatial is launching its cross-platform XR collaboration App that enables holographic telepresence through augmented reality, turning any room into a 3D workspace. With Spatial, users connect remotely and express ideas seamlessly using lifelike avatars, unlocking a new level of computing that is not confined by space, no matter what device they are using.… read more. ““Spatial” creates cross-platform holographic telepresence through augmented reality, turning any room into a 3D workspace”

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Call: Embodiment in Music – Conference on Interdisciplinary Musicology (CIM 19)

Call for Papers

Conference on Interdisciplinary Musicology – CIM 19
Embodiment in Music
University of Graz, Austria
26-28 September 2019
https://sites.google.com/view/cim19

Abstract submission deadline: 1st February 2019

THEME

What does it mean for musical cognition to be embodied? The aim of this conference is to foster collaborations between scholars working in the humanities and the sciences to critically engage with this question, and explore the main theoretical, empirical, and performative challenges that embodiment poses in the musical domain. CIM19 provides a meeting point for those who wish to reflect upon, and interpret, the social, historical, epistemological, artistic, and even political aspects that emerge when embodiment is adopted as explanatory tool in musical contexts. CIM19 promotes interdisciplinary scholarship at the crossroads of musicology and other disciplines, and invites submission for analysis, critical reflection, experimental reports, and discussion of different aspects of embodiment in relation to music, from diverse epistemological standpoints.… read more. “Call: Embodiment in Music – Conference on Interdisciplinary Musicology (CIM 19)”

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MIT is giving you control of a real person on Halloween in a dystopian game that sounds like an episode of ‘Black Mirror’

[More potential Halloween presence is planned for this week’s holiday, as detailed in this story from Business Insider, where the original includes more images. The 2:17 minute trailer for the project is available on the project’s Twitter page. –Matthew]

[Image: A scene from the trailer for “BeeMe,” an MIT Media Lab social experiment. Credit: BeeMe/MIT Media Lab.]

MIT is giving you control of a real person on Halloween in a dystopian game that sounds like an episode of ‘Black Mirror’

Dave Mosher
Oct. 27, 2018

This Halloween, the creepiest event to attend might be a mass online social experiment hosted by researchers at the Massachusetts Institute of Technology.

MIT is famous for churning out some of the world’s top engineers, programmers, and scientists. But the university’s Media Laboratory is increasingly known for launching experimental projects in October that are designed to make us squirm.… read more. “MIT is giving you control of a real person on Halloween in a dystopian game that sounds like an episode of ‘Black Mirror’”

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Call: 1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)

Call for Papers

1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)
in conjunction with IEEE PerCom
11-15, March 2019
https://perpersuasion.ubi-lab.com/

Submission deadline: November 10, 2018

SCOPE

Recently, the technologies for changing people’s attitudes or behaviors through persuasion and social influence are focused. It is called persuasive technology or persuasive system and is expected to contribute supporting productivity, well-being, and efficiency.

To realize an effective and appropriate intervention to the human behavior, various pervasive computing technologies such as a mobile sensing, activity recognition & prediction, and attention sensing have a quite important role.

In this workshop, we would like to have a deep and wide discussion with various researchers both from industry and academia. Especially, we would like to focus on the technological aspect as follows.

  • Mobile sensing technologies for persuasive system
  • Sensing technologies for internal states (emotion, stress)
  • Socially influencing persuasive systems
  • Supplemental system for persuasion
  • Experimental supplements
  • Computer-supported influence
  • Context-aware interrupting mechanism
  • Multimodal interaction
  • Persuasive dialog system
  • Just-in-time intervention/notification technologies
  • Gamification for enhancing the effect
  • Personalized persuasion
  • Design of unconscious persuasion
  • Design of feedback
  • Case studies in the real environment
read more. “Call: 1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)”
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An AR Halloween pre-show invades movie theaters

[Halloween presence! This story from MarTech Today describes a new use of augmented reality in movie theaters, and in particular a new “Halloween Experience” available until the holiday next week. See the original version of the story to watch the 0:45 minute video trailer. Other coverage notes that you can play at home if you download the Noovie Arcade app. For a related example of AR scariness, see a story from earlier this year in ScreenRant (or go directly to Abhishek Singh’s Twitter page). –Matthew]

An AR Halloween pre-show invades movie theaters

National Cinemedia started employing augmented reality in thousands of theaters last spring, and is now launching its first one for ghosts’ favorite holiday.

Barry Levine
October 10, 2018

Now in movie theaters in the US and Canada: an augmented reality (AR) Halloween-inspired experience before the feature film.

Called the Noovie ARcade Halloween Experience, it will be available through Halloween night by National Cinemedia, which describes itself as the largest cinema advertising network in North America.… read more. “An AR Halloween pre-show invades movie theaters”

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Call: Urban Play – The 15th Annual Tampere University Game Research Lab Seminar

Urban Play – The 15th Annual Tampere University Game Research Lab Seminar
15th-16th of April 2019
Tampere, Finland
https://urbanplayseminar.wordpress.com/call-for-papers/

IMPORTANT DATES

  • Abstract deadline: January 18, 2019
  • Notification of acceptance: February 4, 2019
  • Full Paper deadline: March 25, 2019
  • Seminar dates: April 15-16, 2019

URBAN PLAY

Urban spaces offer a rich environment for a diversity of play practices, from location-based games to parkour and from hopscotch to chess in parks. Historically, cities have offered rich affordances for games and play, but in recent years the spread of ubiquitous and pervasive technology has transformed and diversified public play. The extension of ‘smart’ devices and technologies into the urban environment – smartphones, sensors, and automated systems – open up new possibilities for networked play. At the same time, these platforms also control and constrain human movement and behaviour, sometimes unconsciously through opaque algorithms imposed by city authorities or technology vendors.… read more. “Call: Urban Play – The 15th Annual Tampere University Game Research Lab Seminar”

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I met Magic Leap’s AI assistant Mica and saw the future of augmented reality

[This first-person report on a new, life-size, interactive, intelligent assistant who appears in augmented reality and apparently evokes intense social presence experiences, is from Next Reality. The original story includes several images; a 1:43 minute video is available from Upload VR via YouTube; and a consideration of some of the practical and ethical implications of the new technology can be found in coverage from Daily Journal Online. –Matthew]

I Met Magic Leap’s AI Assistant Mica & Saw the Future of Augmented Reality

By Adario Strange
October 12, 2018

Unlike VR, when you’re talking about augmented reality, describing what an experience is like can be incredibly difficult — primarily because the experiences are even more contextual than relatively static virtual worlds that don’t involve real-world settings.

In AR, everything is about how “you” see things interacting with your real environment.… read more. “I met Magic Leap’s AI assistant Mica and saw the future of augmented reality”

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