Month: October 2013


  • HELL NO: The Sensible Horror Film

    [It’s all about social realism and the suspension of disbelief! From the Nerdist blog; watch the trailer here] HELL NO: The Sensible Horror Film by Kyle Anderson on October 17, 2013 It’s being hailed as “the most realistic horror movie ever.” Why? Because the characters in it aren’t stupid and don’t put themselves in dumb situations. This hilarious short/faux movie trailer from director Joe Nicolosi shows us every single scenario we’ve ever seen in scary movies, and then it shows the people involved actually doing the things we’ve been yelling at the screens since there have been movies that are…

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  • iWound and other tech for gruesome Halloween costumes

    [From Fast Company’s Co.CREATE blog, where the story includes more pictures] Your Halloween Is Sorted With These Gory, iPhone-Enabled Costumes From An Ex-NASA Engineer If you’ve got a smartphone and 30 bucks, you no longer have an excuse for not having a killer Halloween costume. By Dan Solomon October 9, 2013 Mark Rober was just your average mechanical engineer for NASA, working for seven years helping to build the Mars Rover, when he finally found his true passion: Halloween costumes. In 2011, Rober figured out that, with FaceTime, he could create one of the grislier costumes the human mind had…

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  • Call: S-CUBE 2014, 5th International Conference on Sensor Systems and Software

    CALL FOR PAPERS 5th International Conference on Sensor Systems and Software October 5-7, 2014 Warwick, Great Britain SCOPE: S-CUBE 2014, the 5th International Conference on Sensor Systems and Software, provides an ideal venue to disseminate state-of-the-art work in the areas of system development and software support for wireless sensor network-based systems. This year conference theme centred on Mobile Sensing. This theme reflects recent proliferation of mobile devices equipped with an increasing number of sensors based mobile applications. Mobile sensing applications have penetrated into many application domains such as health, gaming and entertainment, security and privacy, navigation, mobile search and advertising,…

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  • NYU-Poly team develops 3D augmented reality Halloween masks

    [From NYU-Poly, where the press release includes a 0:52 minute video; the Kickstarter campaign details are here] Still Wearing a Real Mask This Halloween? NYU-Poly Team Suggests Latest in Augmented Reality Posted October 28th, 2013 Brooklyn, New York—Halloween costumes can be so…analog. Until this season. Artist and Polytechnic Institute of New York University (NYU-Poly) augmented-reality researcher Mark Skwarek has teamed with one of his grad students to create 3D digital masks more appropriate to the year 2013. Skwarek, an NYU-Poly instructor of integrated digital media, and Animesh Anad, a computer science graduate student, developed the virtual masks to launch an…

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  • Call: First Person Scholar seeks submissions on games scholarship

    First Person Scholar (firstpersonscholar.com) is seeking submissions for our weekly games studies periodical. As a publication, it is our aim to occupy the niche between academic blogs and scholarly journals in establishing an informed, sustained conversation. Our articles, read by thousands a month, are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship. In that respect, our contributors are encouraged to take calculated risks with their submissions; we want to hear scholars think out loud about gaming in a way that challenges accepted definitions and practices. If journals document where games studies has gone,…

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  • Role-playing video games can alter our experience of pain

    [From Springer via ScienceDaily] Virtually Numbed: Immersive Video Gaming Alters Real-Life Experience Role-playing video games can alter our experience of reality and numb us to important real-life experiences, a new study finds. Oct. 28, 2013 — Spending time immersed as a virtual character or avatar in a role-playing video game can numb you to realizing important body signals in real life. This message comes from Ulrich Weger of the University of Witten/Herdecke in Germany and Stephen Loughnan of Melbourne University in Australia, in an article in the journal Psychonomic Bulletin & Review, published by Springer.…

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  • Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special session

    CALL FOR PAPERS SIMULTECH 2014 Special Session on Agent-Directed Simulation (ADS’14) Vienna, Austria August 28-30, 2014 http://www.simultech.org/ADS_specialsession.aspx Manuscript Submission: June 23, 2014. In conjunction with the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications – SIMULTECH 2014, the special session on Agent-Directed Simulation (ADS’14) is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore ADS fills a gap in the agent community as well as the simulation community. The purpose of the ADS…

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  • Japan tourist attraction uses digital penguins to lead customers to site

    [From Tnooz, where the story includes a 2:01 minute video] Japan tourist attraction uses digital penguins to increase visits Karthick Prabu Oct 16.2013 Sunshine Aquarium, a 35-year old Japan tourist attraction, wanted people to easily locate it amongst other point of interests and activities in Tokyo. The aquarium is located in an extremely dense part of the city and is nearly a kilometer from the nearest station. So, what did officials do to put it on the map? The aquarium went down the augmented reality route.…

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  • Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers EICS 2014 – The 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 17-20 June 2014 Rome, Italy http://www.eics2014.org/ EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming). EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering,…

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  • Virtual dementia experience for aged care workers

    [From Australian Ageing Agenda, where the story includes two more images] Virtual dementia experience for aged care workers By Natasha Egan on October 24, 2013 Aged care workers can now experience what it feels like to live with dementia at an Australian-first dementia learning centre that uses light, sound, colour, visual content and serious gaming technology to create a virtual reality. The Perc Walkley Dementia Learning Centre is a key feature of Alzheimer’s Australia Vic’s new facility in Parkville, Melbourne, which was opened by Alzheimer’s Australia National President Ita Buttrose on Wednesday. The training centre features doughnut shaped mood lighting,…

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  • Call: Foundations of Digital Games (FDG) 2014

    FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent…

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  • Holographic gaming rig CastAR aims to conquer the virtual world

    [From Polygon, where the story includes more pictures and a 4:54 minute video] How the holographic gaming rig Valve didn’t want aims to conquer the virtual world By Colin Campbell on Oct 22, 2013 When Jeri Ellsworth and Rick Johnson parted ways with Valve last February, they took away the thingamajig they’d spent the previous year developing. And now it’s got a Kickstarter. CastAR is a 3D holograph-style game display that runs through a pair of glasses. In the shorthand blurb of the gadget’s Kickstarter, it’s basically like that “let the Wookie win” scene in which R2-D2 and Chewbacca play…

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