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Monthly Archives: February 2014

Call: VS-GAMES 2014

CALL FOR PAPERS

VS-GAMES 2014
University of Malta
Valletta, Malta
9-12 September 2014

Supported by IEEE. Conference proceedings will also be published by IEEE.

http://www.um.edu.mt/events/vs-games2014

Important dates:

  • Full and Work-in-Progress Papers:  15 March 2014
  • Doctoral Consortium Papers:  30 April 2014
  • Posters and Demos:  30 April 2014
  • Industry Expo:  30 June 2014

Notification of acceptance:  30 April 2014

VS-Games now running in its 6th year, is a conference that targets cross-disciplinary communities interested in virtual worlds and games for serious applications. The conference promotes efforts in all areas of research involving the advancement of technologies, design, and applications of virtual worlds and serious games. We are therefore seeking contributions from academic researchers, developers from the industry as well as practitioners and decision-makers in the field of technology advances in serious games. A 48-hour game jam is being held throughout the conference duration.… read more. “Call: VS-GAMES 2014”

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Occupy someone else’s body in BeAnotherLab’s ‘Gender Swap’

[From Wired, where the story includes two videos; for more information, see coverage by CNET]

BeAnotherLab's Gender Swap

A Crazy Oculus Rift Hack Lets Men and Women Swap Bodies

By Kyle VanHemert
02.25.14

The great promise of the Oculus Rift headset the chance to inhabit fantastic new worlds. A group of researchers in Barcelona are already using it for something even more radical: inhabiting new bodies.

BeAnotherLab, an interdisciplinary group of students at the University Pompeu Fabra, in Barcelona, has relied on an early version of Oculus Rift as part of an on-going research project called “The Machine To Be Another.” The concept is just what the name suggests. An early experiment let participants experience the creative process through someone else’s eyes, in real time. The latest undertaking is even wackier. It lets men and women swap bodies. (Note: The video contains nudity.)

Here’s how it works.… read more. “Occupy someone else’s body in BeAnotherLab’s ‘Gender Swap’”

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Call: GAMEON 2014, the 15th annual Simulation and AI in Games Conference

CALL FOR PAPERS

GAMEON’2014
The 15th annual Simulation and AI in Games Conference
University of Lincoln
Lincoln, United Kingdom
September 9-11, 2014

Games Development Methodology
Game Theory/Multi-Agent Systems
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming – Security Issues in Online Gaming
MMOG’s
Serious gaming
Wargaming Aerospace Simulations, Board Games etc….
Games for training
Games Applications in education, Government, health, Corporate…
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition

Organised by
The European Technology Institute

Sponsored by
EUROSIS

For latest information see:
www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/357

Conference Aim

The aim of the 15th annual European GAMEON® Conference (GAMEON®’2014) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia.… read more. “Call: GAMEON 2014, the 15th annual Simulation and AI in Games Conference”

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Google’s 3D tech could be boon to Glass, robots and virtual reality

[From Computerworld, where the story includes a 2:58 minute video about Project Tango]

Google's Project Tango phone creates 3D scan of hallway

Google’s 3D tech could be boon to Glass, robots and virtual reality

Just disclosed Project Tango 3D smartphone effort may be scratching the surface for Google

By Sharon Gaudin
February 21, 2014

Computerworld – News that Google is working on 3D smartphones has analysts speculating that the company will one day add the tech to a slew of its products, such as Google Maps, Google Glass, Google robots and even virtual reality tools.

“Google is much more than what it seems,” said Scott Strawn, an analyst at IDC. “It is so much more than a search engine. Innovation is really the core of their business. And 3D is going to be a big feature for them.”

Google disclosed late Thursday that it has been working on the development of 3D smartphones for the past year.… read more. “Google’s 3D tech could be boon to Glass, robots and virtual reality”

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Call: Eighth International Workshop on Human Aspects in Ambient Intelligence (HAI ‘ 14)

Call for Papers:

EIGHTH INTERNATIONAL WORKSHOP ON HUMAN ASPECTS IN AMBIENT INTELLIGENCE
(HAI’14)

URL: http://www.few.vu.nl/~tbosse/HAI14/

Warsaw, Poland, August 11, 2014

Workshop at the International Conference on Active Media Technology (AMT’14)

(Proceedings will be published by Springer in their LNCS series)

BACKGROUND

Recent developments within Ambient Intelligence provide new possibilities to contribute to personal care. For example, our car may monitor us and warn us when we are falling asleep while driving or take measures when we are too drunk to drive. As another example, an elderly person may wear a device that monitors his or her wellbeing and offers support when a dangerous situation is noticed. Such applications can be realised partly because of advances in acquiring sensor information about humans and their functioning. However, their full realisation depends crucially on the availability of adequate knowledge for analysis of such information about human functioning.… read more. “Call: Eighth International Workshop on Human Aspects in Ambient Intelligence (HAI ‘ 14)”

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Supersonic jet ditches windows for massive live-streaming screens

[From Wired’s Autopia blog, where the post includes another picture; see a recent related story here]

Spike erospace's Jet interior screen that replaces windows

Supersonic Jet Ditches Windows for Massive Live-Streaming Screens

By Alexander George
02.18.14

Spike Aerospace is in the midst of building the first supersonic private jet. And when the $80 million S-512 takes off in December 2018, it won’t have something you’d find on every other passenger aircraft: windows.

The Boston-based aerospace firm is taking advantage of recent advances in video recording, live-streaming, and display technology with an interior that replaces the windows with massive, high-def screens. The S-512’s exterior will be lined with tiny cameras sending footage to thin, curved displays lining the interior walls of the fuselage. The result will be an unbroken panoramic view of the outside world. And if passengers want to sleep or distract themselves from ominous rainclouds, they can darken the screen or choose from an assortment of ambient images.… read more. “Supersonic jet ditches windows for massive live-streaming screens”

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Call: Fifth conference on Games for Health Europe

Fifth conference on Games for Health Europe
27 & 28 October 2014,
Utrecht, the Netherlands

Submission deadline: May 1th, 2014

http://www.gamesforhealtheurope.org/call-for-submissions-2014

1.  Background

Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care.

The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an international array of 80 speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, scientific validation, rehabilitation, epidemiology, training, cognitive health, nutrition and education.

The aim of the conference is to bring together academics and practitioners working within the field of game & play design, game development and the medical community to explore and innovate within the area of health.… read more. “Call: Fifth conference on Games for Health Europe”

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The robot that makes virtual sex feel real

[From Motherboard, where the story includes more pictures and a video]

Tenga being used in demo

The Robot That Makes Virtual Sex Feel Real

Written by Brian Merchant
February 14, 2014

In the future, some people will choose to spend Valentine’s Day alone, having virtual sex with a 3D avatar with the help of a fully responsive robotic assistant. And by the future, I mean maybe next year. Intrepid horndog hackers can do it right now.

Tenga is a Japanese manufacturer of disposable male sex toys—they make cylindrical “masturbation aids” that somehow don’t seem as repulsive as the Fleshlight (perhaps mostly because they’re not called a fleshlight). They’re also promoting a jerry-rigged amalgam of software and robotics that’s easily the closest you can come to having physical sex with a video game.

At a tech conference last fall, Tenga unveiled a crude contraption that allowed volunteers to participate in a simulation wherein they received sexual favors from an anime character through virtual reality goggles.… read more. “The robot that makes virtual sex feel real”

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Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)

CALL FOR PAPERS

Child-Robot Interaction @ Interaction Design and Children Conference, 2014

Workshop on Child-Robot Interaction: Social bonding, Learning, and Ethics
http://www.childrobotinteraction.emote-project.eu/

In Cooperation with FP7 EU-project EMOTE

Aarhus, Denmark
17 June, 2014

SCOPE

Children are an especially interesting target group for Human-Robot Interaction research since they are often more willing than adults to interact and engage with robots. Therefore, children are likely to easily form a bond with a robot.  Since research has suggested that when empathy or support is provided (from a human or artificial source) learning is improved, it is a logical step to use robots as teaching aids or companions. However, robots that children bond with and/or learn from are intended to affect individual well-being, and several ethical issues should thus be considered, such as whether robots ought to be made to appear or act humanlike, and whether they should be gendered.… read more. “Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)”

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Q&A: A documentarian working in virtual reality

[From AP via Salon]

Documentarian Danfung Dennis wearing Oculus Rift

[Image: In this Jan. 7, 2014 file photo, show attendees play a video game wearing Oculus Rift virtual reality headsets at the Intel booth at the International Consumer Electronics Show(CES), in Las Vegas. (AP Photo/Jae C. Hong, File)]

Q&A: A documentarian working in virtual reality

By Derrik J. Lang
Feb. 19, 2014

LOS ANGELES (AP) — Forget 3-D glasses.

Oscar-nominated documentarian Danfung Dennis believes the next evolution in filmmaking will be to surround viewers with images in 360 degrees — directly on their noggins.

Dennis, whose gripping 2012 film “Hell and Back Again” told of a soldier’s battle with post-traumatic stress disorder, is creating his next film project especially for the Oculus Rift, a virtual reality headset still in development. The device provides wearers with an immersive, wrap-around view that doesn’t make them queasy.… read more. “Q&A: A documentarian working in virtual reality”

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