Month: September 2024
-
Call: Game Studies at 2025 National Popular Culture Association/American Culture Association Conference
Published:
Read more: Call: Game Studies at 2025 National Popular Culture Association/American Culture Association ConferenceCall for Papers Game Studies AreaNational Popular Culture Association and the American Culture Association ConferenceApril 16-19, 2025New Orleans. Louisiana, USAhttps://pcaaca.org/members/group.aspx?id=250600 Deadline for submission of paper and panel proposals: November 30, 2024 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held on April 16-19, 2025, in New Orleans. The deadline for proposals is November 30th. I. TOPICS OF INTEREST The organizers seek proposals and papers covering all aspects of gaming, gaming…
-
Revolutionizing VR comfort: Bigscreen Beyond’s custom face fitting gets a DIY upgrade
Published:
Read more: Revolutionizing VR comfort: Bigscreen Beyond’s custom face fitting gets a DIY upgrade[Discomfort, especially over long periods of use, is a substantial cause of reduced presence for users of virtual reality head-mounted displays. This abridged version of a story from PC Tablet reports on one user’s “do it yourself” technique for improving comfort for the already customized fit of the Bigscreen Beyond headset. An entry about this in Hackaday adds this observation: “We’ve seen a variety of DIY approaches to VR hardware, from nearly scratch-built headsets to lens experiments, and one thing that’s clear is that better comfort is always an improvement. With newer iPhones able to do 3D scanning and 1:1…
-
Call: “Experiencing Environments – Human Perspectives in the Changing World” IIAA conference
Published:
Read more: Call: “Experiencing Environments – Human Perspectives in the Changing World” IIAA conferenceCall for Abstracts Experiencing Environments – Human Perspectives in the Changing WorldXVI International Summer Conference of the International Institute of Applied AestheticsJune 10–12, 2025Lahti, Finlandhttps://iiaacongress.fi Submission deadline: November 15, 2024 Keynotes:Mădălina Diaconu (University of Vienna)Jeff Malpas, online keynote (University of Tasmania)Ted Toadvine (Pennsylvania State University) Panel on Arnold Berleant’s Work in Environmental AestheticsPanelists:Max Ryynänen (Aalto University)Fotini Vassiliou (University of Athens)Arto Haapala (University of Helsinki)Harri Mäcklin (University of Helsinki)and Arnold Berleant (Long Island University) The International Institute of Applied Aesthetics (IIAA) invites paper and panel proposals for the 16th International Summer Conference, “Experiencing Environments – Human Perspectives in the Changing World.”…
-
Starship Home: I just had my first mixed-reality ‘wow’ moment on the Quest 3
Published:
Read more: Starship Home: I just had my first mixed-reality ‘wow’ moment on the Quest 3[This column from Android Central provides a vivid first-person description of a game that uses mixed reality to create a compelling presence experience. See the original version for six more images (one animated), and follow the link at the end below for a 1:28 minute trailer for Creature’s Starship Home game. –Matthew] I just had my first mixed-reality ‘wow’ moment on the Quest 3 Starship Home turns your living room into a spaceship. By Nicholas Sutrich, Android Central Senior Content ProducerSeptember 26, 2024 Until today, I was firmly convinced that mixed reality would only ever be a good “add-on” feature…
-
Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2025 Conference
Published:
Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2025 ConferenceCall for Presentation Proposals SCSMI 2025 – Annual conference of the Society for Cognitive Studies of the Moving ImageJune 4-7, 2025Edmonton, CanadaCo-hosted by the University of Alberta and the University of Lethbridgehttps://scsmi-online.org/conferencehttps://scsmi-online.org/wp-content/uploads/2024/09/CFP-2025_V2.pdf Submission deadline: December 13, 2024 The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 4 to June 7, 2025, at the University of Alberta in Edmonton, Canada. SCSMI is an interdisciplinary organization of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media.…
-
A focus on hyper-realistic and violent immersive games misses the real potential of VR
Published:
Read more: A focus on hyper-realistic and violent immersive games misses the real potential of VR[This opinion piece from IEEE Spectrum, based on the authors’ new book Fantasies of Virtual Reality, is a reminder that presence doesn’t depend just on the perceptual realism, or even just the form, of the mediated experience. It argues that the lack of widespread adoption of gaming in virtual reality, and of the medium itself, is due to a focus on photo-realistic, fast-paced, violent, complex and difficult “hardcore” games. See the original version for four more images and a video. –Matthew] [Image: Credit: IEEE Spectrum; Original photos: Getty Images; eyevine/Redux Pictures; iStock] Where VR Gaming Took a Wrong Turn A…
-
Call: XR Gallery: Edges of Reality: Questioning the Truthfulness of our Digital Realities – At IEEE VR 2025
Published:
Read more: Call: XR Gallery: Edges of Reality: Questioning the Truthfulness of our Digital Realities – At IEEE VR 2025Call for Proposals “XR Gallery”: Edges of Reality: Questioning the Truthfulness of our Digital RealitiesAt IEEE VR 2025: The 32nd IEEE Conference on Virtual Reality and 3D User InterfacesMarch 8-12, 2025Saint-Malo, FranceIEEE VR 2025: https://ieeevr.org/2025/XR Gallery: https://ieeevr.org/2025/contribute/xrgallery/ Important Dates – ALL DEADLINES ARE ANYWHERE ON EARTH (AOE): October 31, 2024: Submission of abstracts November 28, 2024: Notification of acceptance January 28, 2025: Camera-ready version OVERVIEW The desire to replicate reality has been a long-lasting human endeavor. Images of the earliest cave drawings communicated about the important aspects of life at the beginning of human civilization.…
-
New understanding of “phantom sensations” to enhance presence
Published:
Read more: New understanding of “phantom sensations” to enhance presence[Researchers have advanced our understanding of how to effectively produce phantom sensations – i.e., illusions of being touched in the absence of actual physical contact – with possible applications in various presence contexts including virtual reality. The details from a University of Malaga press release (via EurekAlert!) and a study published in Displays are summarized in this story from The Debrief. The press release includes more images and a 39 second video (also available on YouTube). –Matthew] [Image: The setup for the researcher’s experiment in a screenshot from YouTube. Credit: University of Malaga] Artificial “Phantom Sensations” Without Physical Contact Could…
-
Call: Interactive Narratives: Rethinking Interactivity and Digital Archiving – for ACLA 2025 and book
Published:
Read more: Call: Interactive Narratives: Rethinking Interactivity and Digital Archiving – for ACLA 2025 and bookCall for Papers and Book Chapters Interactive Narratives: Rethinking Interactivity and Digital ArchivingSeminar at the 2025 American Comparative Literature Association (ACLA) Conferenceand an edited volume to be published by RoutledgeACLA: May 29 -June 1, 2025; Onlinehttps://www.acla.org/interactive-narratives-rethinking-interactivity-and-digital-archiving Deadline for proposals for ACLA Seminar: October 14, 2024 Interactive storytelling has become a cornerstone of modern narrative forms, reshaping the processes by which stories are crafted and experienced. Drawing upon the discussions and insights from last year’s conference seminar, this year’s Interactive Storytelling Seminar seeks to undertake a deeper exploration of the concept of interactivity. Additionally, it will address the challenges posed by…
-
How virtual reality (and presence) can cool hot flashes
Published:
Read more: How virtual reality (and presence) can cool hot flashes[This story from Healio describes current efforts to use presence-evoking virtual reality to help relieve the hot flashes that women experience during menopause. Though not mentioned here, the Mayo Clinic notes that “other potential causes include medication side effects, problems with your thyroid, certain cancers and side effects of cancer treatment.” –Matthew] [Image: Announcement of Dr. Brennan Spiegel’s presentation at the 2024 Meeting of The Menopause Society. Source: The Menopause Society on X] ‘The mind is medicine’: How virtual reality can cool bothersome hot flashes By Regina SchafferFact checked by Richard SmithSeptember 18, 2024 CHICAGO — For menopausal women experiencing…
-
Job: Postdoctoral fellow in Philosophy of AI & Socially-Aware Al at Umea University
Published:
Read more: Job: Postdoctoral fellow in Philosophy of AI & Socially-Aware Al at Umea UniversityCall for Applications Postdoctoral fellow in Philosophy of AI & Socially-Aware Artificial IntelligenceDepartment of Historical, Philosophical and Religious StudiesUmeå UniversityUmeå, Swedenhttps://www.umu.se/en/work-with-us/open-positions/postdoctoral-fellow-in-philosophy-of-ai–socially-aware-artificial-intelligence_746500/ Deadline for submission of applications: October 21, 2024 Umeå University is one of Sweden’s largest higher education institutions with over 37,000 students and about 4,700 employees. The University offers a diversity of high-quality education and world-leading research in several fields. Notably, the groundbreaking discovery of the CRISPR-Cas9 gene-editing tool, which was awarded the Nobel Prize in Chemistry, was made here. At Umeå University, everything is close. Our cohesive campuses make it easy to meet, work together and exchange knowledge,…
-
Beyond uncanny: ChatGPT can scream, and it’s an upsetting sound
Published:
Read more: Beyond uncanny: ChatGPT can scream, and it’s an upsetting sound[As the specific computing operations of artificial intelligence become less accessible even to its creators, and the interface with it becomes more conversational, and its output is presented via more human-sounding voice simulations, unexpected responses are being perceived as increasingly eerie indications of possible sentience – in other words, the technology is evoking medium-as-social-actor presence. This short summary of some recent examples from Futurism illustrates the phenomenon; follow the various links for additional vivid examples. –Matthew] [Image: Credit: Getty Images] It Turns Out ChatGPT’s Voice Mode Can Scream, and It’s an Upsetting Sound This is beyond uncanny. By Noor Al-SibaiSeptember…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- December 2024 (10)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Encounters with the real” issue of Journal of Value Inquiry
- Realistic presence: New VR game puts you in the middle of English Premier League plays
- Call: Meaningful XR 2025
- The rise of AI-enabled virtual pets: Why millions are raising digital companions
- Call: Chapters for “Fantasy geographies: Tourism, worldbuilding, heritage, meaning-making, ecologies and futures”