ISPR Presence News

Monthly Archives: October 2010

Call: 16th Annual CyberPsychology & CyberTherapy Conference

16th Annual CyberPsychology & CyberTherapy Conference

Call for Abstracts

June 19th – 22nd, 2011 in Gatineau, Canada

This year’s theme is: Evidence-Based Clinical Applications of Information Technology

This year the Interactive Media Institute (IMI) and Université du Québec en Outaouais (UQO) are organizing the 16th Annual CyberPsychology and CyberTherapy Conference (CT16), the official conference of the International Association of CyberPsychology, Training, & Rehabilitation (iACToR). IMI and UQO are proud to announce the first call for abstracts CT16. The abstract submission deadline is January 15th, 2011. In addition to two and a half days of scientific presentations, a full day of new pre-conference workshops will be held, presenting several hands-on tutorials. Once again, there will also be exhibits and an interactive Cyberarium held as part of the conference, where attendees will be able to try the latest simulations and discuss possible collaborations.… read more. “Call: 16th Annual CyberPsychology & CyberTherapy Conference”

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Rachael Ray “Halloween Bash in 3-D” uses new process, marks daytime first

[A press release from 3-D Vision; see the 1 minute promotional video here]

 World’s First 3-D Broadcast Nationwide for All TVs in Full Color

Rachael Ray ground breaking episode “Halloween Bash in 3-D” to be broadcast on Oct 29


New York – October 25, 2010

The Rachael Ray Show, along with 3-D Vision, Inc., (both based in New York), are taking a major step forward in the exploding 3-D TV market. On October 29, “Rach’s Halloween Bash in 3-D” will be broadcast to millions of viewers with 3-D Vision’s revolutionary new 3-D process called “FullColor 3D™”. The Rachael Ray show is the first to use this revolutionary 3-D process in a commercial TV broadcast (sponsored in part by Sarah Lee). The show will be viewable in full-color and in 3-D on all existing TV sets, 2-D and 3-D, thanks to a new type of 3-D glasses which will be given away to over 2.4 million viewers in the October 25 issue of TV Guide Magazine.… read more. “Rachael Ray “Halloween Bash in 3-D” uses new process, marks daytime first”

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Call: IADIS Mobile Learning 2011

CALL FOR PAPERS – Deadline for submissions: 29 October 2010
Avila, Spain, 10 to 12 March 2011


The IADIS Mobile Learning 2011 International Conference seeks to provide a forum for the discussion and presentation of mobile learning research. In particular, but not exclusively, we aim to explore the theme of mobile learning under the following topics:

  • Pedagogical approaches and theories for mobile lifelong learning. For instance, situated, contextual and authentic mobile lifelong learning
  • Social software for mobile learning
  • Gaming, simulations and augmented reality for mobile learning
  • Mobile learning in formal educational institutions
  • Mobile learning in informal setting
  • Tools, technologies, and platforms for mobile learning
  • User studies of mobile learning
  • Research methodologies and evaluation of mobile learning
  • Ethical issues regarding mobile learning

Conference special theme: Mobile Lifelong Learning (mL3)

Lifelong learning (L3) has been defined as “All learning activity undertaken throughout life, with the aim of improving knowledge, skills and competencies within a personal, civic, social and/or employment-related perspective” (European Commission, 2002 p.… read more. “Call: IADIS Mobile Learning 2011”

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Augmented reality at MoMA and its implications

[From The New York Times

Editorial Notebook

Is That a Dagger I See?

Published: October 22, 2010

We’ve been waiting a long time for technology to deliver us an alternative reality, like the future in H.G. Wells’s “Time Machine,” Neo’s Matrix, or the universe of code navigated by the “Neuromancer” hacker, Case. The future has arrived, finally — by the prosaic hand of our cellphones. Chances are it will soon be sponsored by laundry detergent or a fast-food chain.

Just the other day, my iPhone showed me an exhibition at the Museum of Modern Art that most people around me didn’t know was there. Looking at the galleries through the phone’s camera, I saw a chunk of the Berlin Wall floating before me. There were faces suspended in midair in the museum’s immense atrium. Over the sculpture garden hovered a path through the desert along which illegal immigrants often die.… read more. “Augmented reality at MoMA and its implications”

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Call: CONNECTING the EDGES: An Inter-Continental LiveVibe

The world’s first live performance with simultaneous motion capture from three continents will happen this Nov 4th, hosted at the International Digital Media Arts Association Conference 2010, in Vancouver. Live Performers in Japan, Vancouver, New York City and Florida will dance together in the virtual world – you can watch this historic production at In the Same Space at the Same Time.

CONNECTING the EDGES: An Inter-Continental LiveVibe

Real-time Collaborative Performances between Asia and North America

Thursday November 4, 2010 8:00PM EST

Created specially for World Premiere at the International Digital Media and Arts Association (IDMAA) 2010 Conference in Vancouver, CONNECTING the EDGES: An Inter-Continental LiveVibe: An Inter-Continental LiveVibe joins artists and engineers located across the world together in real time. 

The event begins simultaneously on Thursday November 4, 2010 at 00:00 UTC/GMT. That translates to: 5PM PST Vancouver time, 9 AM East Asia time and 8PM EST.… read more. “Call: CONNECTING the EDGES: An Inter-Continental LiveVibe”

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Nestlé Cereals promotion combines real-time motion sensing with stereoscopic 3-D


Post Published: 22 October 2010

Dassault Systèmes helps consumers enjoy a virtual reality experience with Nestlé breakfast Cereals

Dassault Systèmes creates a video game combining real-time motion sensing with stereoscopic 3-D for Nestlé Breakfast Cereals

Following the success of the augmented reality game integrated into Chocapic and Nesquik cereal packs launched in France at the end of 2009, Dassault Systèmes has deployed leading-edge know-how and experiential 3D technologies to support the marketing strategy of Nestlé France Breakfast Cereals with the roll-out of a new immersive virtual reality application  The promotion is timed to coincide with the launch of Luc Besson’s latest movie Arthur 3 – The War of the Two Worlds.

Now, video gaming fans won’t have to wait for the next generation of motion-sensing game systems that can be hooked up to a 3D TV screen. Instead, they can simply buy a packet of their favorite breakfast cereal to get a foretaste of the endless possibilities of video games.  … read more. “Nestlé Cereals promotion combines real-time motion sensing with stereoscopic 3-D”

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Call: International Conference on Materiality, Memory and Cultural Heritage

Materiality, Memory and Cultural Heritage

A conference organized by the Department of Humanities and Social Sciences, İstanbul Technical University and the Department of Anthropology, Yeditepe University in İstanbul, Turkey on May 25-29, 2011.

Keynote Speakers:
Ian Hodder (Stanford University)
Richard Handler (University of Virginia)
Ayfer Bartu Candan (Boğaziçi University)
Charles Stewart (University College London)

We are organizing a conference on the interrelated themes of memory, materiality and cultural heritage that will appeal to scholars from the fields of archaeology, anthropology and history. We invite papers that particularly address the uses and management of ancient sites, monuments and objects at the local and global scales from different social spaces and sectors of societies such as houses, ritual-architectural spaces, netscape, museums, touristic scapes, media industry, ethnoscapes and nation-states. Many different processes play a role in the particular contemporary uses of ancient objects and monuments such as the making of public/official or alternative histories and education, nationalism, cultural preservation efforts, place-making, object and profit oriented capitalist material practices, violence, archaeological practices, and the politics of the production and/or erasure of memory about the past, present and future.… read more. “Call: International Conference on Materiality, Memory and Cultural Heritage”

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Our undeniable bond with virtual pets

[From, where you can find several additional images]

Our Undeniable Bond With Virtual Pets

How games like EyePet and Kinectimals are changing the cute little face of virtual pet interactions.

By Anthony John Agnello

Something strange happens to you when you’re playing with the EyePet. After you’ve learned all the different ways you can interact with Sony’s cuddly little beast — you’ve fed the blighter, cleaned him, fed him, taught him how to conjure an airplane out of thin air by drawing it in his magic notebook — you start to wonder if there’s any real reason to continue completing the set challenges in the “game,” other than earning more trophies for your PSN profile. Then, just before you turn off the camera and your move remote for the last time, your EyePet looks out of your television, gives a little grin, and hops up in your lap.… read more. “Our undeniable bond with virtual pets”

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Call: SKILLS European Project (IST, Multimodal Interfaces) conference

Dear Colleague,

The EuroMov center at Montpellier-1 University in the south of France organizes a special conference in December 2011:

SKILLS is the international conference of the SKILLS European Project (IST, Multimodal Interfaces, 2007-2011). It addresses fundamental and translational issues related to the acquisition, storage, maintenance and transfer of human skills using multimodal technologies such as virtual and augmented realities, human-machine interfaces, interaction design, and robotic systems. SKILLS aims at introducing a novel approach to technology-assisted skill acquisition or rehabilitation based on enactive and direct interaction between learner and technology. Perception-action and cognitive accelerators embedded in specific training protocols are used at various stages of learning in several (real) trainee – (virtual) trainer situations.

In addition to keynote lectures, regular papers and posters, a large portion of the conference will be devoted to the presentation of hands-on demos illustrating the enactive approach to skill acquisition and transfer, not limited to but including the three following domains: Sport & Entertainement, Surgery & Rehabilitation, Industry & Manufacturing.… read more. “Call: SKILLS European Project (IST, Multimodal Interfaces) conference”

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On the threshold of the avatar era

[From The Wall Street Journal]

OCTOBER 23, 2010

On the Threshold of the Avatar Era


In a garage in Palo Alto, Calif., in the 1980s, some friends and I were the first humans to experience becoming avatars—that is, movable representations of ourselves in cyberspace. Amazingly, all these years later, almost no one else has been able to experience a hint of what will be one of the great cognitive adventures of this century.

It has been possible for some years for visitors to theme parks to try out virtual-reality “rides,” but these don’t capture the experience. Becoming an avatar in virtual reality, as a full-bodied human (or even nonhuman), has the potential to be vastly more interesting and important than one would expect from a technological amusement. What is really going on is the opening up of a new frontier of human potential, which can be called “somatic cognition”—somatic meaning “of the body.”… read more. “On the threshold of the avatar era”

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