Month: October 2019
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“The Lost Foxfire” VR uses touch, smell and heat to guide gameplay
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Read more: “The Lost Foxfire” VR uses touch, smell and heat to guide gameplay[A team at the National University of Singapore has developed a virtual reality game that incorporates heat, smell and touch in a novel way likely to evoke more intense and engaging presence experiences. The story below is from NUS News, where it features a different picture and a 1:54 minute video; more information including images and a second video is available at the CUTE Center website. –Matthew] NUS team creates interactive, multisensory VR game 14 October 2019 A team of researchers and developers from the Keio-NUS CUTE (Connective Ubiquitous Technology for Embodiments) Center at NUS has developed a novel mixed…
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ISPR News: PRESENCE 2020!
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Read more: ISPR News: PRESENCE 2020!Big news…! Full details and the official Call for Papers will follow soon but the Board of Directors of ISPR invites you to join the presence community for the 19th PRESENCE conference as we meet next October in Orlando, Florida. Aside from all the other things to do and see in the area, Orlando is the home of some of the most entertaining and ambitious presence experiences anywhere, at the theme parks of Walt Disney World (including the new Star Wars Galaxy’s Edge) and Universal Orlando (including the Wizarding World of Harry Potter). It’s an ideal place to explore both…
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Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)
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Read more: Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)Call for Papers Journal of Virtual Worlds Research (JVWR) Dark Side Special Issue: Evils within virtual worlds https://jvwr.net/category/cfps/topical-issues-cfps/ Submission deadline: November 15, 2019 Evil – the intentions, motivations, forces or actions with malevolence, immorality, badness, wrongness, or harmfulness which are inflicted against humanity. How do evil and darkness manifest themselves in virtual worlds? This is the topic of this special issue. The Dark Side issue is for papers highlighting the interesting topic of how, why, and in what ways Augmented and Virtual Worlds are associated with so-called evil or wickedness or with dark intentions. Authors and researchers keen on this…
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Augmented reality app adds interactive enhancements to scientific posters, presentations
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Read more: Augmented reality app adds interactive enhancements to scientific posters, presentations[A new app created at the University of Southern California augments 2D printed graphics with interactive 3D images to provide users a presence experience that more effectively communicates scientific data. This story from USC News is followed by an excerpt from subsequent coverage in USC’s Annenberg Media. A 1:33 minute demonstration video is available via YouTube and you can download the app (and soon the companion app for creators) here. –Matthew] [Image: Credit: Courtesy of Tyler Ard and Arthur Toga] Augmented reality app adds interactive enhancements to scientific posters, presentations A new smartphone app created by USC scientists uses augmented…
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Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020
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Read more: Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020Call for Proposals ICELW 2020 – The 13th International Conference on E-Learning in the Workplace June 10-12, 2020 Columbia University New York, NY, USA http://www.icelw.org/ Submission deadline: December 16, 2019 ICELW brings together researchers and practitioners from around the world to discuss a broad spectrum of topics relating to e-learning in the workplace and the use of technology to improve job performance. Our aim is to present the most relevant and promising ideas in research and practice, then build on them to bring about excellence and innovation in workplace e-learning. All accepted ICELW papers are eligible for potential journal publication…
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Acting – and experiencing mediated people and stories?- changes the brain
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Read more: Acting – and experiencing mediated people and stories?- changes the brain[This story from Aeon describes new research that demonstrates changes in the brain when actors and others play a role. It’s not hard to read this from the conclusion and extend the logic to vivid, presence-evoking, mediated experiences: “By roleplaying or acting out the kind of person we would like to become, or merely by thinking about and spending time with people who embody the kind of attributes we would like to see in ourselves, we can find that our sense of self changes in desirable ways. ‘As each of us chooses who to befriend, who to model, and who…
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Call: Journal of Digital Media & Interaction (JDMI)
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Read more: Call: Journal of Digital Media & Interaction (JDMI)Journal of Digital Media & Interaction (JDMI) https://proa.ua.pt/index.php/jdmi/index Call for Articles for Issue Number 4 Submission of full articles: 10 November 2019 Notification of acceptance: 10 December 2019 Revised version: 15 December 2019 Publication: 30 December 2019 PRESENTATION AND SCOPE The Journal of Digital Media & Interaction is an open access journal that addresses research on enhancing user experience in digital media applications in creative, cultural and social contexts. It focuses on the socio-technological challenges seen from a transdisciplinary perspective, grounded in media studies and interaction design, as well as in communication, human-computer interaction, cultural studies, design, psychology, sociology and…
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Parasocial “ASMR boyfriend role-play” YouTubers help viewers get a good night’s rest
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Read more: Parasocial “ASMR boyfriend role-play” YouTubers help viewers get a good night’s rest[With echoes of The Lonesome Gal, here’s a fascinating modern example of parasocial interaction (social-actor-within-medium presence) from The New York Times. See the original story for 3 more pictures and 3 videos, and for more information listen to a 10 minute KCRW interview with the story’s author. –Matthew] What Does Having a Boyfriend Have to Do With Sleep? On YouTube, young men role-play as kindly romantic partners — all in service of a better night’s rest. By Kaitlyn Wylde October 2, 2019 Owen Dennis Riley, 17, has never had a girlfriend. But he plays a boyfriend to at least half…
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Call: International Conference: Future Law, Ethics, and Smart Technologies
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Read more: Call: International Conference: Future Law, Ethics, and Smart TechnologiesCall for Presentation Abstracts International Conference: Future Law, Ethics, and Smart Technologies February 20, 2020, 8 AM – 5 PM Constitution Hall, Parliament of the Republic of Lithuania (Building 1), Gedimino pr. 53 Vilnius, Lithuania Deadline for submission of abstracts: November 30 While the unprecedented technological advances in information technologies, robotics, AI, and related fields in recent decades have had a number of positive effects in almost every area of human life, they have also brought significant concerns in how the rapidly growing development and utilization of smart technologies impinge on future law, ethics, and (legal) education. Some of the…
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Engage Virtual Range provides serious gun training or adrenaline rushing entertainment
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Read more: Engage Virtual Range provides serious gun training or adrenaline rushing entertainment[A new virtual gun range in Medina, Ohio offers valuable training for law enforcement and the public, as well as entertainment and friendly competition – all without the danger of real firearms. This story from Cleveland.com provides the details. –Matthew] [Image: Credit: Mary Jane Brewer] Engage Virtual Range provides serious gun training or adrenaline rushing entertainment — you choose By Mary Jane Brewer, special to cleveland.com Posted October 24, 2019 MEDINA, Ohio — Engage Virtual Range — a virtual gun range for building skills, accuracy and confidence — opened in August at 5035 Beach Road in Medina. The three simulators…
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Call: “AI and its Discontents” issue of Interdisciplinary Science Reviews
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Read more: Call: “AI and its Discontents” issue of Interdisciplinary Science ReviewsArtificial Intelligence and its Discontents Call for Papers for a special issue of Interdisciplinary Science Reviews (https://www.tandfonline.com/loi/yisr20) Guest Editor: Colin Shunryu Garvey, Fellow, Human-Centered AI Institute, Stanford University Deadline for abstracts: November 15, 2019 This is increasingly the Age of AI. Artificial Intelligence, the suite of technologies that make machines capable of performing tasks considered “intelligent” when performed by people, is colonizing an increasing number of domains, from Internet search and social media to the natural sciences and even criminal sentencing. AI may soon become ubiquitous, coextensive with civilization itself, a taken-for-granted feature of modernity like electricity or running water.…
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Meeting the ‘Mona Lisa’ for an intimate (virtual) rendezvous
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Read more: Meeting the ‘Mona Lisa’ for an intimate (virtual) rendezvous[The New York Times reports on a new way to experience the Mona Lisa (and other art). See the original version of the story for 6 different pictures as well as coverage in ArtNet and a 4:49 minute video from HTC Vive via YouTube. –Matthew] [Image: Source: RFI] Meeting the ‘Mona Lisa’ for an Intimate (Virtual) Rendezvous Visitors to the Louvre will experience Leonardo da Vinci’s world through a virtual-reality tour that brings them closer to the masterpiece than ever before. By Doreen Carvajal October 15, 2019 PARIS — Mona Lisa’s lingering smile remains the same, but she is getting…
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