ISPR Presence News

Monthly Archives: October 2019

“The Lost Foxfire” VR uses touch, smell and heat to guide gameplay

[A team at the National University of Singapore has developed a virtual reality game that incorporates heat, smell and touch in a novel way likely to evoke more intense and engaging presence experiences. The story below is from NUS News, where it features a different picture and a 1:54 minute video; more information including images and a second video is available at the CUTE Center website. –Matthew]

NUS team creates interactive, multisensory VR game

14 October 2019

A team of researchers and developers from the Keio-NUS CUTE (Connective Ubiquitous Technology for Embodiments) Center at NUS has developed a novel mixed virtual reality game to bring about a unique multisensory interaction and experience for players. Four sensory streams are fused together simultaneously in a virtual reality (VR) game to achieve remarkable realism.

Called ‘The Lost Foxfire’, the 10-minute game engages a player’s senses of vision, audition (sense of hearing), olfaction (sense of smell), somatosensation (sense of touch) and thermoception (ability to sense intensity of heat).… read more. ““The Lost Foxfire” VR uses touch, smell and heat to guide gameplay”

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ISPR News: PRESENCE 2020!

Big news…! Full details and the official Call for Papers will follow soon but the Board of Directors of ISPR invites you to join the presence community for the 19th PRESENCE conference as we meet next October in Orlando, Florida.

Aside from all the other things to do and see in the area, Orlando is the home of some of the most entertaining and ambitious presence experiences anywhere, at the theme parks of Walt Disney World (including the new Star Wars Galaxy’s Edge) and Universal Orlando (including the Wizarding World of Harry Potter). It’s an ideal place to explore both presence theory and practice!

We hope you’ll join us for a rewarding and fun conference event!

–Matthew

read more. “ISPR News: PRESENCE 2020!”

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Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)

Call for Papers

Journal of Virtual Worlds Research (JVWR)
Dark Side Special Issue: Evils within virtual worlds
https://jvwr.net/category/cfps/topical-issues-cfps/

Submission deadline: November 15, 2019

Evil – the intentions, motivations, forces or actions with malevolence, immorality, badness, wrongness, or harmfulness which are inflicted against humanity.  How do evil and darkness manifest themselves in virtual worlds? This is the topic of this special issue.

The Dark Side issue is for papers highlighting the interesting topic of how, why, and in what ways Augmented and Virtual Worlds are associated with so-called evil or wickedness or with dark intentions.

Authors and researchers keen on this subject are invited to submit directly to the ‘Dark Side’ issue and should do so by adding the words “submitted for the Dark Side” in the “Comments for Editor” on the 1st step of the submission process.

Possible topics include, but are not limited to:

  • Evil or dark behaviors
  • Concepts of evil
  • Immorality
  • Corruption
  • Malevolence
  • Motives
  • Intentions
  • Forces

SUBMISSION INSTRUCTIONS… read more. “Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)”

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Augmented reality app adds interactive enhancements to scientific posters, presentations

[A new app created at the University of Southern California augments 2D printed graphics with interactive 3D images to provide users a presence experience that more effectively communicates scientific data. This story from USC News is followed by an excerpt from subsequent coverage in USC’s Annenberg Media. A 1:33 minute demonstration video is available via YouTube and you can download the app (and soon the companion app for creators) here. –Matthew]

[Image: Credit: Courtesy of Tyler Ard and Arthur Toga]

Augmented reality app adds interactive enhancements to scientific posters, presentations

A new smartphone app created by USC scientists uses augmented reality to visualize scientific data via 3D models and video.

By Zara Greenbaum
October 17, 2019

USC scientists have launched a smartphone application that uses augmented reality to add 3D models, fly-throughs and other data to enrich science communication materials such as posters, publications and presentation materials.… read more. “Augmented reality app adds interactive enhancements to scientific posters, presentations”

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Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020

Call for Proposals

ICELW 2020 – The 13th International Conference on E-Learning in the Workplace
June 10-12, 2020
Columbia University
New York, NY, USA
http://www.icelw.org/

Submission deadline: December 16, 2019

ICELW brings together researchers and practitioners from around the world to discuss a broad spectrum of topics relating to e-learning in the workplace and the use of technology to improve job performance. Our aim is to present the most relevant and promising ideas in research and practice, then build on them to bring about excellence and innovation in workplace e-learning.

All accepted ICELW papers are eligible for potential journal publication in the International Journal of Advanced Corporate Learning (iJAC). iJAC publishes a special ICELW-themed issue each year.

CONFERENCE TOPICS AND FORMATS

ICELW looks for proposals in a variety of engaging formats, with a strong focus on demonstrations, case studies, panel discussions, and debates, as well as traditional presentations.… read more. “Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020”

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Acting – and experiencing mediated people and stories?- changes the brain

[This story from Aeon describes new research that demonstrates changes in the brain when actors and others play a role. It’s not hard to read this from the conclusion and extend the logic to vivid, presence-evoking, mediated experiences:

“By roleplaying or acting out the kind of person we would like to become, or merely by thinking about and spending time with people who embody the kind of attributes we would like to see in ourselves, we can find that our sense of self changes in desirable ways. ‘As each of us chooses who to befriend, who to model, and who to ignore,’ write [researcher] Meyer and her colleagues, ‘we must make these decisions aware of how they shape not only the fabric of our social networks, but even our sense of who we are.’”

–Matthew]

[Image: Benedict Cumberbatch says playing Sherlock Holmes affects his off-screen persona.read more. “Acting – and experiencing mediated people and stories?- changes the brain”

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Call: Journal of Digital Media & Interaction (JDMI)

Journal of Digital Media & Interaction (JDMI)
https://proa.ua.pt/index.php/jdmi/index

Call for Articles for Issue Number 4
Submission of full articles: 10 November 2019
Notification of acceptance: 10 December 2019
Revised version: 15 December 2019
Publication: 30 December 2019

PRESENTATION AND SCOPE

The Journal of Digital Media & Interaction is an open access journal that addresses research on enhancing user experience in digital media applications in creative, cultural and social contexts. It focuses on the socio-technological challenges seen from a transdisciplinary perspective, grounded in media studies and interaction design, as well as in communication, human-computer interaction, cultural studies, design, psychology, sociology and information sciences. As an international peer-reviewed research journal, it provides an open forum for: the discussion and monitoring of trends and transformations in the digital media landscape; the presentation of new design models and emergent technologies for the innovation of the user experience; the presentation of results from empirical studies and innovative research approaches.… read more. “Call: Journal of Digital Media & Interaction (JDMI)”

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Parasocial “ASMR boyfriend role-play” YouTubers help viewers get a good night’s rest

[With echoes of The Lonesome Gal, here’s a fascinating modern example of parasocial interaction (social-actor-within-medium presence) from The New York Times. See the original story for 3 more pictures and 3 videos, and for more information listen to a 10 minute KCRW interview with the story’s author. –Matthew]

What Does Having a Boyfriend Have to Do With Sleep?

On YouTube, young men role-play as kindly romantic partners — all in service of a better night’s rest.

By Kaitlyn Wylde
October 2, 2019

Owen Dennis Riley, 17, has never had a girlfriend. But he plays a boyfriend to at least half a million subscribers on YouTube.

He brings you gifts on Valentine’s Day and soup when you’re sick. He serenades you, if you’re into that sort of thing. Most important, he wants to help you get a good night’s sleep.… read more. “Parasocial “ASMR boyfriend role-play” YouTubers help viewers get a good night’s rest”

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Call: International Conference: Future Law, Ethics, and Smart Technologies

Call for Presentation Abstracts

International Conference: Future Law, Ethics, and Smart Technologies
February 20, 2020, 8 AM – 5 PM
Constitution Hall, Parliament of the Republic of Lithuania
(Building 1), Gedimino pr. 53
Vilnius, Lithuania

Deadline for submission of abstracts: November 30

While the unprecedented technological advances in information technologies, robotics, AI, and related fields in recent decades have had a number of positive effects in almost every area of human life, they have also brought significant concerns in how the rapidly growing development and utilization of smart technologies impinge on future law, ethics, and (legal) education. Some of the significant issues are, for example, machine bias in law, autonomous transportation and legal responsibility, the concept of legal personhood and AI machines, Big Data, autonomous weapons, the black box problem, machine/robot rights, and the future of (legal) education. This interdisciplinary conference aims to understand the mentioned issues more properly in their relation to the problem of how to regulate the development of smart technologies and robotics in order to increase the welfare of society without violating its fundamental values such as safety, security, and privacy.… read more. “Call: International Conference: Future Law, Ethics, and Smart Technologies”

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Engage Virtual Range provides serious gun training or adrenaline rushing entertainment

[A new virtual gun range in Medina, Ohio offers valuable training for law enforcement and the public, as well as entertainment and friendly competition – all without the danger of real firearms. This story from Cleveland.com provides the details. –Matthew]

[Image: Credit: Mary Jane Brewer]

Engage Virtual Range provides serious gun training or adrenaline rushing entertainment — you choose

By Mary Jane Brewer, special to cleveland.com
Posted October 24, 2019

MEDINA, Ohio — Engage Virtual Range — a virtual gun range for building skills, accuracy and confidence — opened in August at 5035 Beach Road in Medina. The three simulators offer a fun, safe and judgment-free environment for both novice and expert shooters.

If you’re looking for an adrenaline rush while learning to safely handle handguns, this is the place. But don’t worry — no real guns are permitted on the premises.… read more. “Engage Virtual Range provides serious gun training or adrenaline rushing entertainment”

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