ISPR Presence News

Monthly Archives: May 2021

Call: 1st IEEE International Workshop on MR Implications on Cultural Heritage Experience

Call for Papers

The 1st IEEE International Workshop on Mixed reality Implications on Cultural Heritage Experience – MrICHE 2021
In conjunction with the International Symposium on Mixed and Augmented Reality (ISMAR 2021 – ismar21.org)
Bari, Italy
October 4, 2021
https://fcrlab.unime.it/calls/mriche2021

Papers submission deadline: June 23, 2021

MISSION:

The main aim of the workshop is discussing, ideating, and prototyping use-cases for creating immersive Augmented Reality and Mixed Reality experiences for the purpose of making both new functions and reuse of the existing cultural heritage, as well as promoting the born of a new cultural heritage based on digital technology. Moreover, the workshop wants to stress the relationship which occurs between users, technology and environment. In addition, a further intent consists in encouraging and developing a deeper understanding of the social, ethical and epistemic implications of the interaction between human beings and augmented environment.… read more. “Call: 1st IEEE International Workshop on MR Implications on Cultural Heritage Experience”

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Two Hearts Pizzeria: Dining via immersive 3D hologram tech brings people together

[Virgin Media and Musion conducted an interesting experiment to demonstrate how presence-evoking technology can bring people together. This short story from AV Magazine provides the basics of what was done and the original version includes a 2:42 minute video (also available via YouTube) with more details. SWNS Digital reports on the experiences of two pairs of participants and includes videos for each (also available via YouTube here and here). Commentary from a “futurologist and tech forecaster” from coverage in E&T follows below. –Matthew]

‘World-first hologram dining’ reunites loved ones

Technology company Musion 3D brought together loved ones located 400 miles apart in London and Edinburgh for a Virgin Media broadband promotion.

By Guy Campos
May 26, 2021

The world’s first hologram dining experience has been created in a publicity campaign for telecoms and media company Virgin Media.

The Two Hearts Pizzeria was an immersive 3D experience that enabled diners in London and Edinburgh, 400 miles away from each other, to enjoy a meal together as if they were sitting at the same table.… read more. “Two Hearts Pizzeria: Dining via immersive 3D hologram tech brings people together”

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Call: “The sociotechnical systems approach for AI” issue of Minds and Machines

Call for Papers

Minds & Machines special issue on
The sociotechnical systems approach for Artificial Intelligence

Guest Editors:
Olya Kudina, Assistant Professor, Delft University of Technology
Ibo van de Poel, Professor, Delft University of Technology

Deadline for paper submissions: September 1, 2021

DESCRIPTION

A sociotechnical systems approach is a generally recognized lens to look at complex technologies by underscoring the intrinsic entanglement of their technical, social and institutional dimensions that together produce specific use patterns and ethical concerns (e.g. Franssen 2015; Kroes et al. 2006). What distinguishes Artificial Intelligence (AI) from traditional sociotechnical systems is the presence of artificial agents, or algorithms, and technical rules that manage their interaction with the other elements of the system (Van de Poel 2020). In addition, the presence of human-like elements (e.g. intelligent agents) is increased in a dynamic, evolving environment. However, the way artificial agents learn may not be understandable to human actors, making uncertainty and unpredictability in AI systems present to a higher degree than in traditional systems.… read more. “Call: “The sociotechnical systems approach for AI” issue of Minds and Machines”

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Researchers use VR, presence to show dangers of sea level rise

[This story from Good Times Santa Cruz describes an ambitious project applying presence-evoking technology to make some of the effects of climate change real for people. See the original story for three different pictures and the Virtual Planet website for much more information; a guided, interactive 2D simulation and a two minute video are available on the Santa Cruz Sea Level Rise Explorer website. –Matthew]

[Image: Screenshot from Santa Cruz Sea Level Rise Explorer]

Researchers Use Virtual Reality to Show Dangers of Sea Level Rise

Team uses virtual reality to show a Santa Cruz affected by sea level rise

By Isabella Backman
May 25, 2021

Communicating the effects of climate change such as sea level rise can be a daunting task, especially when the change is gradual and the most severe impacts are still years away.

It may seem like the most effective way to convince community leaders and the public to take action is to time travel into the future and show the damages to come.… read more. “Researchers use VR, presence to show dangers of sea level rise”

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Call: 13th International Conference on Social Robotics (ICSR 2021)

CALL FOR PAPERS

The 13th International Conference on Social Robotics (ICSR 2021)
10-13 November 2021
Singapore and Online
Conference format: Hybrid with joint programme with the International Conference on Human-Agent Interaction (HAI 2021; https://hai-conference.net/hai2021/)
www.colips.org/conferences/icsr2021

Submission deadline: 13th June 2021

GENERAL INFORMATION

The 13th International Conference on Social Robotics (ICSR 2021) brings together researchers and practitioners working on the interaction between humans and intelligent robots and on the integration of robots into the fabric of our society. ICSR 2021 will take place in Singapore as a hybrid conference on 10-13 November 2021. Accepted papers will be included in the Proceedings of the ICSR 2021 published by Springer LNAI series.

The theme of this year’s conference is ‘Robotics in our everyday lives’, emphasising on the increasing importance of robotics in human daily living.

The conference welcomes original contributions describing technically rigorous scientific and philosophical advances in the area of social robotics and AI: innovative ideas and concepts, new discoveries and improvements, novel applications on the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence pertaining to social robotics, and its interaction and communication with human beings and its social impact on our society.… read more. “Call: 13th International Conference on Social Robotics (ICSR 2021)”

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A safe space: Yale medical researchers use VR, presence to reach youth

[This story from Yale News describes many of the ways presence-evoking technologies are being used to help both patients and medical students. The original story includes two more images. –Matthew]

[Image: A screenshot from the anti-vaping virtual reality game, Invite Only VR.]

A safe space: Medical researchers use virtual reality to reach youth

By Brita Belli
May 7, 2021

For years, Dr. Asher Marks, an assistant professor of pediatrics at Yale School of Medicine and director of the Adolescent and Young Adult (AYA) Cancer Program at Yale New Haven Hospital, has urged his young patients to attend support groups. Meeting with other patients is well known to improve survival chances and alleviate depression.

But often he’d find that the in-person therapy sessions hosted by AYA were empty.

So, in 2019, Marks tried another approach: a virtual reality support group. Patients were given headsets and asked to join an immersive chat room with other patients and a social worker, during which they were asked to discuss their condition in a comfortable setting.… read more. “A safe space: Yale medical researchers use VR, presence to reach youth”

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Call: FLAT journal – Issue 0.2: Touch

Call for Proposals

FLAT journal – Issue 0.2: Touch
https://flatjournal.com/cfp/

Submission deadline: August 1st, 2021

To our readers, writers, and passersby,

We are living with the unmistakably eerie feeling that perception has been broken down for parts and recombined into something else.  Something built for and by blue-light screens, tiny monophonic speakers, and just enough tactility to find the right key to press or swipe on a glass screen.

For this year’s issue, we are looking for co-conspirators (despite the dangers of breathing together) to rebuild our understanding of touch and its necessity to perception, bodies, and being in the world. In working through the theme of TOUCH we asked if it is possible to understand Touch as Language, and how to make sense of the loss of that language during COVID? What is the syntax or grammar of touch? Can touch be learned?… read more. “Call: FLAT journal – Issue 0.2: Touch”

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Robotic ‘third thumb’ use can alter brain representation of the hand

[A new study from University College London (UCL) explores how we adapt to technological augmentation of our body, in this case via a mechanical ‘third thumb.’ Perhaps not surprisingly we adjust quite well, with the augmentation coming to feel like it’s part of our own body and with corresponding changes in the brain, a phenomenon that represents an interesting type of presence illusion. This story from UCL includes many of the details along with a 2:50 minute video (also available via Vimeo). Coverage in HealthDay adds this perspective:

“Since the extra thumb forced people to alter the way they moved their hand, [UCL Professor Tamar] Makin said, some change in the brain is expected.

‘What surprised us is how quickly this happened,’ she said. ‘After five days of practice to use the thumb, their own hand representation — which they’ve been developing over the course of their entire life — has changed.’

The researchers found no clear evidence participants lost any ability to use their natural fingers.… read more. “Robotic ‘third thumb’ use can alter brain representation of the hand”

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Call: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research

Call for Papers:

CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research
November 23-24, 2021
Online virtual event hosted by the University of Amsterdam
https://conversations2021.wordpress.com

Paper submission deadline: September 1, 2021

Chatbot researchers and practitioners are invited to join CONVERSATIONS 2021, a two-day workshop on chatbot research and design. This is the fifth CONVERSATIONS workshop, where researchers with an interest in chatbots and conversational user interfaces collaborate and share. The workshop is free of charge. Following from the pleasant experience of last year’s virtual event, also CONVERSATIONS 2021 will be fully online.

Paper presentations and groupworks are important parts of the workshop, and we encourage researchers and practitioners to submit papers and proposals.

All papers undergo thorough double-blind peer review. Accepted full papers will be included in the workshop proceedings, published in Springer LNCS, and are also considered for the workshop Best Paper award.… read more. “Call: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research”

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Police departments using VR and presence to teach de-escalation, implicit bias and more

[CNN reports on efforts to improve the training of police officers and prevent the kinds of tragedies we hear about so often. See the original version of this story for more images and a 2:55 minute video report. For related recent stories see

–Matthew]

With virtual reality police training, Sacramento tries to ‘get to a much better place’

By Emma Tucker, Ryan Young and Julia Jones; CNN’s Jessica Schneider contributed to this report.
April 27, 2021

With police training programs across the country under intense scrutiny after Derek Chauvin’s murder conviction, one department in California is using several high-profile police killings of Black Americans as it trains the next generation of officers to better anticipate and respond to high-risk encounters.… read more. “Police departments using VR and presence to teach de-escalation, implicit bias and more”

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