ISPR Presence News

Monthly Archives: June 2020

Call: ACM IUI 2021: ACM Intelligent User Interfaces 2021 Conference

Call for Papers

ACM IUI 2021: ACM Intelligent User Interfaces 2021 Conference
College Station, TX
March 18-21, 2021
http://iui.acm.org/2021/
Contact: program2021@iui.acm.org

Upcoming deadlines:
Abstract submission: October 2, 2020 (compulsory)
Paper submission: October 9, 2020

NOTE: We are monitoring the situation regarding the global pandemic and associated travel restrictions. If needed, we will offer a virtual presentation option if the conference cannot take place due to the global pandemic, or if registered authors from specific parts of the world cannot attend the conference.

ACM IUI 2021 is the 26th annual premier international forum for reporting outstanding research and development on intelligent user interfaces.

ACM IUI is where the Human-Computer Interaction (HCI) and Artificial Intelligence (AI) communities meet, with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, and more. Our focus is on improving the interaction between humans and digital technology, by leveraging both HCI approaches and state-of-the art AI techniques from machine learning, natural language processing, data mining, knowledge representation and reasoning.… read more. “Call: ACM IUI 2021: ACM Intelligent User Interfaces 2021 Conference”

Posted in Calls | Leave a comment

Holograms, VR and more are part of digital memorialization for a global age

[The use of a variety of technologies that evoke presence is changing the nature of both individual and collective memorialization, as described in this thought-provoking article from YaleGlobal by the editors of the new book Mass Violence and Memory in the Digital Age: Memorialization Unmoored. –Matthew]

[Image: Global grieving; New technologies help museums and individual gather evidence and relay history – Holocaust survivor Sam Harris answered hundreds of questions to help create a hologram; global movement Together We Remember relies on social media to act against hate. Source: Ron Gould Studios/Illinois Holocaust Museum and Together We Remember)]

Digital Memorialization for a Global Age

Holograms, virtual reality and other digital technologies expand collective memorialization and gathering of evidence to many more participants

Eve Zucker and David Simon [see author information below]
June 25, 2020

NEW HAVEN: Virtual sites of memorialization of mass atrocities, from web pages and blogs to social media, have proliferated this century.… read more. “Holograms, VR and more are part of digital memorialization for a global age”

Posted in Presence in the News | Leave a comment

Call: ICMI 2020 Workshop on Action Modelling for Interaction and Analysis in Smart Sports and Physical Education

Call for Papers

1st Workshop on Action Modelling for Interaction and Analysis in Smart Sports and Physical Education (MAIStroPE)
To be held in conjunction with the 22nd ACM International Conference on Multimodal Interaction
Workshop website: http://smart-sports-exercises.nl/maistrope/

Paper submission deadline: 23 August 2020

[NOTE: See ACM ICMI 2020 website for information about conference format due to COVID-19 –ML]

The workshop to be held in conjunction with the 22nd ACM International Conference on Multimodal Interaction intends to bring together the research in Machine Learning, Interactive Technology and Sports & Movement Science to propose multimodal and interactive systems which can be utilized by coaches/trainers and players during their routine training sessions to analyse performance and provide real time interactive feedback.

Performance in sports depends on training programs designed by team staff, with a regime of physical, technical, tactical and perceptual-cognitive exercises. Depending on how participants perform, exercises are adapted, or the program may be redesigned.… read more. “Call: ICMI 2020 Workshop on Action Modelling for Interaction and Analysis in Smart Sports and Physical Education”

Posted in Calls | Leave a comment

Google tech captures and streams immersive 3D 6DoF video over the internet

[UploadVR reports on a new Google video technology that provides a more immersive and realistic presence experience than other systems and can be streamed using currently available internet connections. TechCrunch provides a description of its capabilities:

“Google is showing off one of the most impressive efforts yet turning traditional photography and video into something more immersive: 3D video that lets the viewer change their perspective and even look around objects in frame. […]

The effect of high-definition video and freedom of movement gives these light field videos a real sense of reality. Existing VR-enhanced video generally uses fairly ordinary stereoscopic 3D, which doesn’t really allow for a change in viewpoint. And while Facebook’s method of understanding depth in photos and adding perspective to them is clever, it’s far more limited, creating only a small shift in perspective.

In Google’s videos, you can move your head a foot to the side to peek around a corner or see the other side of a given object — the image is photorealistic and full motion but in fact rendered in 3D, so even slight changes to the viewpoint are accurately reflected.… read more. “Google tech captures and streams immersive 3D 6DoF video over the internet”

Posted in Presence in the News | Leave a comment

Call: Workshops, activities for 12th International Conference on Social Robotics (ICSR 2020)

**REVISED** CALL FOR WORKSHOPS AND OTHER ACTIVITIES

The 12th International Conference on Social Robotics (ICSR 2020)
November 14-16, 2020
Golden, Colorado Now Online
https://sites.psu.edu/icsr2020/

TL;DR: ICSR is fully virtual and so we invite proposals for a broader-than-normal range of online based activities to be co-hosted with the conference. Simple 2 page proposals outline key activity details due by 31st July to kw1600@my.bristol.ac.uk.

You may have seen the news that ICSR 2020 is going to be fully virtual this year and so we’re really hoping to do something fresh with the workshop provision and invite you to be as creative and open-minded as possible in proposing workshops and/or other activities to be co-hosted with the conference. These could include, for example:

  1. traditional workshops/panels
  2. debates
  3. robot poetry slams
  4. science fiction discussions

or any other activities you might like to propose so long as the content is appropriate and on topic.… read more. “Call: Workshops, activities for 12th International Conference on Social Robotics (ICSR 2020)”

Posted in Calls | Leave a comment

Ikea imagines home life post-COVID-19, and it’s wild

[Several of the innovative design concepts in the new Ikea project described in this story from Fast Company involve presence. Follow the links for much more information and many images and videos. –Matthew]

[Image: Source: designboom]

Ikea imagines home life post-COVID-19, and it’s wild

Ikea sees an opportunity to rethink the home

By Mark Wilson
June 25, 2020

If sheltering in place has taught us one thing, it’s that your home has to be more than a place to sleep. It’s where we live a lot of our lives—and even work and teach school—and so spending on indoor and outdoor furniture has gone through the roof.

In response to the COVID-19 era, Ikea and its innovation lab Space10 haven’t just put a bunch of bookshelves on sale. They’ve seized the moment to launch a series of radical home concepts called Everyday Experiments.… read more. “Ikea imagines home life post-COVID-19, and it’s wild”

Posted in Presence in the News | Leave a comment

Call: Manipulation Online: Philosophical Perspectives on Human-Machine Interactions

CALL FOR ABSTRACTS

Manipulation Online: Philosophical Perspectives on Human-Machine Interactions
Edited volume & online workshop series

Deadline for abstract submission: August 24th 2020

EDITORS

Fleur Jongepier (Radboud University Nijmegen) & Michael Klenk (Delft University of Technology)

AIMS

We invite submissions of extended abstracts (700-1000 words) for an online workshop series and an open-access edited volume to be published with Routledge (or similar).

TOPIC

We increasingly interact with artificially intelligent machines like virtual assistants, robot care-takers, or algorithmic systems used for behavioural targeting. Such systems influence our (online) lives and the decisions we make in various ways. Recently, both the public and an increasing number of digital ethicists have raised concern about the distinctly manipulative nature of the influence of some digital technologies (e.g. Burr & Floridi 2020, Susser et al. 2019, Klenk 2020, Yeung 2016, Zarsky 2003). At the same time, the concept of manipulation has only very recently received sustained attention from moral and political philosophy (see e.g.… read more. “Call: Manipulation Online: Philosophical Perspectives on Human-Machine Interactions”

Posted in Calls | Leave a comment

$2.3 million grant will support development of virtual operating room team training

[A new NIH-funded project will develop the use of virtual reality to produce both spatial and social presence to train teams of operating room doctors and nurses, all of whom can be in different remote locations. This story from Rensselaer Polytechnic Institute (RPI) describes the project; see the original version for a 1:06 minute video (also available on YouTube). –Matthew]

$2.3 Million Grant Will Support Development of Virtual Operating Room Team Training

Shared virtual system will provide new opportunities for clinical team training

June 24, 2020
By Torie Wells

TROY, N.Y. — A surgeon makes an incision on a virtual patient with support from a perioperative nurse, while an anesthesiologist monitors the patient’s vital signs. As the procedure continues, the team members navigate together through any challenges that arise — even though each of them may be participating from different rooms, buildings, or even cities.… read more. “$2.3 million grant will support development of virtual operating room team training”

Posted in Presence in the News | Leave a comment

Call: DELbA 2020: Workshop on Designing and Facilitating Educational Location-based Applications

CALL FOR PARTICIPATION

DELbA 2020: Workshop on Designing and Facilitating Educational Location-based Applications
Held online at EC-TEL 2020
(Heidelberg, Germany): Virtual workshop
September 15, 2020
https://www.delba2020.net

Submission deadline for full and short papers: July 15, 2020

The workshop on Designing and Facilitating Educational Location-based Applications (DELbA 2020) will be organized as part of the EC-TEL 2020 conference and will be held online on September 15th 2020.

Mobile devices and mobile internet are the prerequisites for location-based apps, which interpret the current location for providing position-sensitive information. In form of games, location-based apps are extremely popular. For example, 2013 Ingress generated a hype that was surpassed by 2016 Pokémon GO with an even larger player base. Other forms of location-based apps include AR browsers like Wikitude and digital tour apps like ARIS or PlayVisit. From a didactical perspective, location-based apps have a number of characteristics that make their use as learning tools very appealing: location-based apps guide learners to real objects on location and supplement these objects with information to be learned.… read more. “Call: DELbA 2020: Workshop on Designing and Facilitating Educational Location-based Applications”

Posted in Calls | Leave a comment

What is Olfactory VR? Interview with OVR Technology’s CEO Aaron Wisniewski

[The company OVR Technology is introducing a new platform for adding scents to virtual reality experiences, with the explicit goal of enhancing presence. This interview with the CEO from the AWE (Augmented World Expo) blog provides a lot of interesting details. For more information, see a January 2020 story in Seven Days and the company’s website. –Matthew]

[Image: Source: OVR Technology via Twitter]

What Is Olfactory VR? Interview with OVR’s Aaron Wisniewski

20 May 2020
Emily Friedman

He’s been described as the “Indiana Jones of scent.” Self-described mad scientist, artist and olfactory evangelist Aaron Wisniewski is the CEO of OVR Technology. Read our interview below to learn more about Aaron, the significance and potential of smell in virtual reality, and OVR’s soon-to-be-launched, first-of-its-kind product. Aaron [spoke] during AWE Online May 26-29. [Details are] at www.awexr.comread more. “What is Olfactory VR? Interview with OVR Technology’s CEO Aaron Wisniewski”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z