ISPR Presence News

Monthly Archives: December 2009

Call: ACM/IEEE Human-Robot Interaction 2010

5th ACM/IEEE International Conference on


Workshop on Interaction Science Perspective on HRI: Designing Robot Morphology

March 2, Osaka (Japan)



This half-day HRI 2010 workshop will address the impact of robot morphology on human-robot interaction (HRI) from the perspective of Interaction Science (IS), which advances knowledge about human interactions with digital technologies for pursuing theory, design, creation, implementation and evaluation of communication technologies.

If embodiment is the unique feature of robots, then a fundamental HRI issue pertains to the effect of a particular morphology or physical design in the way humans interact with a robot, what humans expect the robot to do, and how humans respond to it. Morphology is first conditioned by the specific engineering purpose that the robot must fulfill. For example, a vision-based system suggests the design of an anthropomorphic face, but this has to be balanced with the “uncanny valley effect”: at what point does human response to an anthropomorphic robot change from empathy to repulsion?… read more. “Call: ACM/IEEE Human-Robot Interaction 2010”

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Teleoperated SWAT BOT has trouble-makers in its sights

[From Gizmag; the blog entry includes an image gallery and a 3:23 minute video; the Inspector Bots web site is here]


SWAT BOT has trouble-makers in its sights

By Jeff Salton
December 14, 2009

The Robotic Weapon or SWAT BOT is what you get when you cross a paintball gun and pepper spray with a remote-controlled RV whose parents were a laptop computer and the Road Runner. Designed for law enforcement situations like riot control, hostage scenarios, building security, bomb threats or other hostile or covert situations, this all-aluminum, lithium polymer battery powered unmanned ground vehicle (UGV) is equipped with a 100-round magazine, wireless barrel-cam and can fire paint and pepper balls or hardened rubber rounds up to 250ft at a rate of 20 shots per second as well as travel at speeds in excess of 50mph.

Manufactured by Inspector,… read more. “Teleoperated SWAT BOT has trouble-makers in its sights”

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Microvision’s prototype PicoP game controller prototype

[From The Displayground, Microvision’s ‘official’ blog; the press release for this prototype is here and a short video of it in action is here]

PicoP Gaming Applications hit Intel® Extreme Masters

December 10th, 2009
by Ben Averch

Hi all,

I’m here in Edmonton, Alberta, Canada where the people are warm and the weather is…not! For the next three days, Microvision will be showcasing some innovative new uses of the PicoP display engine for gaming applications at the Intel® Extreme Masters North American Championships, taking place at the enormous West Edmonton Mall. Intel Extreme Masters is classed as the biggest gaming tournament worldwide, with six events around the globe and a total prize pool of $530,000.  Our press release issued earlier today is [at the url above].

As you can see from the video, Microvision has designed a unique handheld first-person shooter projection game controller prototype that uses the PicoP display engine to project images on any surface.… read more. “Microvision’s prototype PicoP game controller prototype”

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Call: GameDays 2010: Serious Games for Sports and Health

Serious Games for Sports and Health

GameDays 2010

March 25/26 2010, TU Darmstadt, Germany

Call for papers

We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing together academia and industry and discussing latest trends, challenges and potentials of serious games. Research papers, case studies and demonstrations are invited that present novel scientific results, best practice showcases, or improvements to existing technology, methods, concepts and approaches in the multidisciplinary field of serious games, applied in a broad spectrum of application domains.

Suggested research topics include, but are not limited to:

– Theory: Scientific models, methods and concepts for game-based prevention and rehabilitation

– Game Design: Sustainable concepts and methods for cooperative and competitive application scenarios

– Technology: Interfaces, Sensors, Authoring Tools, Information and Communication, AI – Business: Sustainable Business Models and Market Studies

– Practice: Field Reports and Evaluation Studies, Demonstrations, Commercial Games and Research Prototypes

Important Dates


January 15th, 2010: Submission Deadline

– Full papers: 8 – 12 pages

– Short and demonstration papers: 4 – 6 pages

February 10th, 2010: Notification of Acceptance

– February 28th, 2010: Camera Ready Version

– March 25-26th, 2010: GameDays 2010

Paper Submission


All submissions should use the format of the International Journal of Computer Science in Sport (IJCSS template: available at more. “Call: GameDays 2010: Serious Games for Sports and Health”

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New project promotes virtual science labs, despite skepticism

[From The Chronicle of Higher Education’s Wired Campus blog; the iLabCentral site is here]

December 10, 2009

New Project Promotes Virtual Science Labs, Despite Skepticism

By Jeff Young

Atlanta — Can online science laboratories replace the experience of sitting at a lab bench with beaker in hand? No way, say many professors. But Kemi Jona, director of Northwestern University’s Office of Science, Technology, Engineering and Math Education Partnerships, argues that virtual labs are at least as good, and in some cases better, at teaching students concepts to prepare them for modern laboratory research.

He’s a leader of iLabCentral, an effort by colleges to share their high-end scientific instruments with professors and high-school science teachers over the Internet to support virtual science labs. The project is run by Northwestern and the Massachusetts Institute of Technology and supported by a $1-million grant from the National Science Foundation.… read more. “New project promotes virtual science labs, despite skepticism”

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Call: Workshop on 3D Visualisation of Natural Language

Workshop on 3D Visualisation of Natural Language
8-10 September 2010, Cardiff University, UK

Call For Papers

To be held in conjunction with KES2010: 14th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems.

Dr. Minhua Ma, University of Derby, UK
Bob Coyne, Columbia University, USA
Prof. Nikolaos Antonopoulos, University of Derby, UK

Aims and Scope

Natural language understanding usually involves transforming language from one representation into another, for example, from one language into another language in machine translation, or from language to action in natural language interfaces where natural language commands are performed by a machine, or from language to visual representations in natural language visualisation. A language visualisation system understands natural language by transforming it from a linguistic form into a visual medium, such as a 3D scene or animation. The vital issues of natural language visualisation include representation of common sense knowledge, disambiguation, lexicons and ontology, spatial reasoning, animation generation, just to name a few.… read more. “Call: Workshop on 3D Visualisation of Natural Language”

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NFL’s Cowboys plan Texas-size 3D demo

[From Broadcasting & Cable]

NFL’s Cowboys Plan Texas-Size 3D Demo

Will use giant stadium display to show HDLogix technology

By Glen Dickson — Broadcasting & Cable, 12/8/2009 4:00:00 AM

The National Football League’s Dallas Cowboys plan to demonstrate this Sunday how conventional two-dimensional HD video can be converted to 3D HD through sophisticated software processing, using technology from Edison, N.J. start-up HDLogix.

During their game against the San Diego Chargers at Cowboys Stadium, the Cowboys will use the giant (160 by 72-foot) video wall that hangs 90 feet above the field to show 3D “anaglyph” images that will be created using HDLogix’s 2D to 3D conversion system, ImageIQ3D. It will take feeds from the teams’ in-stadium cameras and convert them to 3D for display on the giant LED video wall. The Cowboys will distribute the red & blue glasses required to watch the anaglyph 3D images to the 80,000-odd fans attending the game, and plan to begin showing the 3D images during halftime and throughout the second half.… read more. “NFL’s Cowboys plan Texas-size 3D demo”

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Mingleverse creates virtual meeting spots

[From The Vancouver Sun]

Mingleverse creates virtual meeting spots

Vancouver startup company rents out rooms on the Internet for events

By Gillian Shaw, Vancouver Sun
December 5, 2009

The Vancouver Canucks are among the organizations turning to the technology of Vancouver startup Mingleverse to create virtual meeting spots where fans can wander around and chat in 3-D sound.

Up to 50 people can convene in virtual meeting spots — that could be anything from the Canucks’ dressing room to a boardroom or a soccer stadium — and interact with 3-D voice, audio and visual telecommunications as though they were meeting together in real life.

And it’s not just a place to meet and greet. Mingleverse’s ‘mingles’ allow participants to share presentations with people in the room, showing videos and sharing slide presentations and other content.

Unlike many great Web ideas, Mingleverse has a revenue plan: renting out its virtual rooms for organizations to hold events — from a sales conference to a sports team treating 50 lucky fans to a virtual meeting with their stars.… read more. “Mingleverse creates virtual meeting spots”

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Contact lens display technology

[From The Sydney Morning Herald]

The future before your eyes

December 6, 2009

Imagine a world where your contact lenses double as a personal computer display, superimposing information in front of you.

That virtual-reality dream, a staple of sci-fi movies, is a step closer thanks to the work of Seattle scientists who have been developing a prototype to generate images inside a contact lens. The information would appear about 50 centimetres from the user’s eye.

The technology is some years off, but a researcher, Babak Parviz, and his colleagues at the University of Washington last week unveiled a prototype at a Beijing biomedical conference. ”My group works on building nano-scale electronic, optical, and biomedical devices,” Professor Parviz said. ”We also work on integrating these devices into unconventional substrates – for example glass, plastic, paper. Since I put contact lenses on pretty much every morning, I guess it was just a matter of time putting the two together and wondering what we can do if we start putting these … tiny devices on a contact lens.”… read more. “Contact lens display technology”

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Job: Vacancy in Tangible Interfaces for Therapy at TU/e

The Technische Universiteit Eindhoven (TU/e) has the following vacancy:

“End-User Development of Tangible Interfaces for Therapy” at the Department of Industrial Design.

Vacancy reference number: V51.076

The department of Industrial Design of the Technische Universiteit Eindhoven (TU/e), founded in 2001, is a rapidly growing department with over 550 students, both Bachelor and Master, and around 200 staff members. With a strong emphasis on research the ID department focuses on the design of intelligent products, systems, services and networks. These innovative products enable people to interact with their environment in an optimal and flexible way. The TU/e ID engineer, who has developed a wide range of competencies during his /her education, is capable of integrating technology, user aspects, design and business /marketing insights. This MSc programme is practice-oriented, capable of dealing with, and aware of, relevant issues as formulated by industry and society at large.… read more. “Job: Vacancy in Tangible Interfaces for Therapy at TU/e”

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