ISPR Presence News

Monthly Archives: December 2022

Call: Animex Research and Innovation Conference

CALL FOR PROPOSALS

Animex Research and Innovation Conference
April 17-18, 2023
Teesside University, UK
Hybrid Conference: In-Person and Online
https://www.tees.ac.uk/animexconference/index.cfm

Submission deadline: January 6, 2023

We are delighted to announce the inaugural Animex Research and Innovation Conference. The Animex Research and Innovation Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research in these disciplines.

TOPICS

We are seeking proposals for a variety of formats from animation, games and VFX. All related proposals will be considered but we encourage you to consider the following topics:

  • game and animation theory
  • gesture recognition and motion analysis
  • graph and network visualisation
  • inclusive, interactive, participatory, and immersive approaches
  • information visualisation
  • machine learning and AI in animation and games
  • motion capture and retargeting
  • motion in sports and rehabilitation systems
  • multimodal interaction: haptics, sound, etc
  • physics-based animation
  • procedural approaches and behavioural simulation
  • real-time animation
  • real-time simulation
  • serious games and Industrial applications
  • social agents and avatars
  • user experience and interface
  • virtual humans and autonomous actors
  • virtual production
  • visualisation, virtual reality and augmented reality

SUBMISSON FORMATS

We are accepting proposals for individual 20-minute conference presentations, round table discussions, poster presentations and works-in-progress (aimed at PhD students and early career researchers.)… read more. “Call: Animex Research and Innovation Conference”

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Becoming a chatbot: My life as a real estate AI’s human backup

[A long first-person essay in n+1 magazine describes the author’s experiences maintaining the medium-as-social-actor presence illusion that a chatbot is a human being. The Guardian published a shorter version and the version below (which combines elements of the headlines from each) retains material I thought particularly relevant to presence. See the other versions for more examples, details and observations from the author. –Matthew]

[Image: Rochelle Goldberg, Consent (detail). 2022, concrete, shellac, acrylic paint, steel cables, wire, and cell phones. Dimensions variable. Credit: Photo by Roberto Marossi. Courtesy of the artist and Galleria Federico Vavassori.]

HUMAN_FALLBACK

Becoming a chatbot: My life as a real estate AI’s human backup

For one weird year, I was the human who stepped in to make sure a property chatbot didn’t blow its cover – I was a person pretending to be a computer pretending to be a person

By Laura Preston
Winter 2023 Issue 44: Middlemen (n+1 magazine)
December 13, 2022 (The Guardian)

The recruiter was a chipper woman with a master’s degree in English.… read more. “Becoming a chatbot: My life as a real estate AI’s human backup”

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Call: Trusting and Distrusting the Digital World in Imaginative Literature Conference

CALL FOR PAPERS

Trusting and Distrusting the Digital World in Imaginative Literature
University College Dublin, Ireland
June 7-9, 2023
https://trustlit.org/conference-2023/

Keynote Speakers:
Prof. William Davies (Goldsmiths, University of London)
Prof. Ellen Rutten (University of Amsterdam)

Submission deadline: February 13, 2023

This conference aims to connect two prominent scholarly conversations of the contemporary moment: concerning, on the one hand, the ways in which the digital age has shaped (and been shaped by) human trust relations; and on the other, how digital technologies have intersected with the traditions and practices of imaginative literature. We seek to bring together scholars interested in either or both of these fields of inquiry for an interdisciplinary dialogue on trust, the digital, and the literary.

Scholars across a wide variety of disciplines – including sociology, philosophy, political science, anthropology, psychology, management and organisation studies – have recognised the importance of the digital revolution for thinking about trust.… read more. “Call: Trusting and Distrusting the Digital World in Imaginative Literature Conference”

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Video game design meets cancer research: Visualizing tumors in VR

[In a years-long interdisciplinary initiative, researchers are using presence-evoking technologies to help doctors better understand and treat cancerous tumors. As two key quotes from this Cancer Research UK story put it: “[Cancer researchers] never actually get to see what they’re working on; they never actually get to visually and viscerally see the results of the things that they’re doing.”… “By making it possible to look at tumours as they appear in the body, and not just as isolated clumps of data about individual cells, IMAXT could take analysing biopsies to the next level.” See the original story for more pictures and a 1:28 minute video (also available on YouTube and Vimeo) and for more videos see coverage from ITV and Mashable (for even more details see software maker Suil.ie’s website (or YouTube). –Matthew]

A radical project: video game design meets cancer research

By Lilly Matson
December 1, 2022

What does a video game designer have to do with cancer research?… read more. “Video game design meets cancer research: Visualizing tumors in VR”

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Call: The Struggle Is (For) Real: Cultivating Authenticity in the “BeReal” Age – Flow special issue

Call for Papers

THE STRUGGLE IS (FOR) REAL: CULTIVATING AUTHENTICITY IN THE “BEREAL” AGE
Flow Volume 29 Special Issue 4
https://ecrea.eu/page-18206/13024948

Deadline: January 13, 2023

The viral popularity of BeReal prophesizes the next generation of social media and social sharing platforms. The image-centric sharing platform, launched in 2020 by Alexis Barreyat and Kevin Perreau, promotes itself as a platform for people who hate social media. The platform’s 10 million active users receive a daily notification reminding them it is “time to BeReal” while allowing two minutes to snap their current moment. Already recognized as the “antidote to social media fakery” (Duffy & Gerrard, 2022), BeReal encourages authenticity through the platform’s logic and design while policing users’ labor through its emphasis on capturing each post in a single shot. BeReal cultivates a return to simplicity with its minimalist interface and simple user experience flow (Boffone, 2022).… read more. “Call: The Struggle Is (For) Real: Cultivating Authenticity in the “BeReal” Age – Flow special issue”

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Schrödinger’s Metaverse: Both hype and reality – Outlook

[This story from MIXED summarizes the views of business and technology experts regarding the status, challenges, promise and likely future of the so-called “metaverse,” including key presence-evoking technologies. See the original version for three infographics. For more about the Gartner technology research and consulting firm and its 2022 IT Symposium see the company’s website. –Matthew]

Schrödinger’s Metaverse: Both hype and reality – Outlook

Some preach the metaverse while others have nothing to do with it. What do experts say? I was at the Gartner IT Symposium 2022 and these are the trends for the next few years.

By Dr. Rolf Illenberger
December 28, 2022

[Dr. Rolf Illenberger is the CEO of VRdirect, a speaker, and a media expert with decades of experience. As a member of the World Economic Forum, he focuses on “Governance and Value Creation in the Metaverse.”… read more. “Schrödinger’s Metaverse: Both hype and reality – Outlook”

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Call: Information design and technology – Special issue of InfoDesign

Call for Papers

InfoDesign – Special issue
Information design and technology

https://infodesign.org.br/infodesign/announcement/view/24

Submission deadline: February 28, 2023

For some time there has been a growing interest in investigating the use of technology in various activities and areas of information design, both in physical and digital environments. As technology becomes more interconnected and indispensable in our everyday lives, this has become an important and urgent area of research. With this special issue, we aim to bring together contributions that focus primarily on the relationship between information design and technology, and report on emerging issues within this topic.

Related topics include, but are not limited to:

  • Information Design in the Digital Age
  • Digital education and information design
  • Emerging technologies in information design
  • Information design in virtual and augmented reality and artificial intelligence
  • Histories of technology applied to information design
  • New trends and themes in information design and technology
  • Information and mobility design
  • The use of technology for inclusive information design
  • Digital data visualisation and data decisions
  • Information in animation and digital game design
  • Information design and user experience
  • Digital information design for healthcare

SUBMISSION INSTRUCTIONS

Authors are invited to submit full papers following InfoDesign guidelines, available HERE.… read more. “Call: Information design and technology – Special issue of InfoDesign”

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Fictional reality: Why the real metaverse doesn’t require a headset

[The author of this essay in Fast Company presents an interesting framework that, while not using presence terminology, distinguishes social and perceptual realism and predicts ways in which their combination will create more (and arguably more compelling) presence experiences. See the original version for six more images.  –Matthew]

Fictional reality: Why the real metaverse doesn’t require a headset

AI is letting us live out alternative realities on the digital platforms where we already spend our time online.

By Michael Mignano
December 9, 2022

Much has been said of, written about, and invested in the “metaverse.” For the uninitiated, the metaverse is a conceptual version of the future in which we’re all interacting—for work, play, and everything in between—in an alternate version of reality that’s powered by VR, AR, BCI (brain computer interfaces), or a combination of all of the above. This promised future requires steep changes to the behavior of how we all interact with both hardware and software on the internet.… read more. “Fictional reality: Why the real metaverse doesn’t require a headset”

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Call: “The Future of Work, Play, and Education in the Metaverse” issue of Moral Philosophy and Politics

Call for Papers

Special Issue of Moral Philosophy and Politics on “The Future of Work, Play, and Education in the Metaverse”
https://mopp-journal.org/go-to-main-page/calls-for-papers/

Guest Editors:
Nir Eisikovits (Director, Center for Applied Ethics, UMass Boston)
James Hughes (IEET Executive Director and Associate Provost, UMass Boston)
Alec Stubbs (UMass Boston Post-Doctoral Fellow)

Submission deadline: July 1, 2023

With Facebook’s rebranding to Meta in 2021, the concept of ‘the metaverse’ became a ubiquitous term overnight, inviting both excitement and intense skepticism about the possibilities of our digital future. Broadly speaking, ‘the metaverse’ refers to the emerging online network of three-dimensional, virtual worlds facilitated by virtual and augmented reality technologies. As a proposed successor to our current model of the internet, the metaverse offers a virtual counterpart to our physical world that can accommodate our lives of work, play, and education. Three-dimensional workspaces – whether facilitated by virtual reality or augmented reality headsets – represent new immersive environments for social interaction, community-building, productivity, and learning.… read more. “Call: “The Future of Work, Play, and Education in the Metaverse” issue of Moral Philosophy and Politics”

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Man fakes an entire month of his life using AI generated photos

[We’re back after a two-week hiatus… This story from PetaPixel illustrates the rapid evolution of AI and its ability to create convincing presence experiences for both consumers and creators. See the original story for five more images and Kyle Vorbach’s 10:15 minute video (also available on YouTube).  –Matthew]

Man Fakes an Entire Month of His Life Using AI Generated Photos

By Jaron Schneider
December 14, 2022

Self-described writer and director Kyle Vorbach realized that by specifically training the Stable Diffusion artificial intelligence (AI) image generator, he could create realistic photos that never happened. So he did, and faked a whole month of his life.

In his expertly edited video, Vorbach says that he originally went down this rabbit hole when he needed a new profile picture last October, but was struggling to get a good result. So, after he had previously proven he could create believable images of his dog with a fine-tuned, local version of Stable Diffusion, he decided to try it with his own face.… read more. “Man fakes an entire month of his life using AI generated photos”

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