ISPR Presence News

Monthly Archives: December 2022

Call: Making Visible: Bodies, Environments, and Apparatuses – Special issue of Italian Journal of Cognitive Sciences

Call for Papers

Reti, saperi, linguaggi – Italian Journal of Cognitive Sciences
Special Issue: Making Visible: Bodies, Environments, and Apparatuses
Editors: Prof. Chiara Cappelletto and Giulio Galimberti
Call: https://groups.google.com/g/ISR-HPS-STS/c/nptBBleJh80
Journal: https://www.rivisteweb.it/rivisteweb/journaldetails/index/issn/2279-7777

Submission deadline: September 4, 2023

Dear all,

in this special issue of Reti, saperi, linguaggi, a peer-reviewed A-ranked journal released by Il Mulino, we want to address the topic of imaging technologies.

Sixty years ago new visualization strategies came to the public floor displaying “pictures” of our living bodies and our cerebral and reproductive functions. These strategies make visible– that is, they visibilize–biological processes that are not visual per se, but rather chemical, thermal, magnetic, acoustic, electric.

The resulting visual outputs do not simply implement the iconosphere, but actually pervert it, since they cannot be looked at as icons, no matter how operational or environmental they are conceived of being.… read more. “Call: Making Visible: Bodies, Environments, and Apparatuses – Special issue of Italian Journal of Cognitive Sciences”

Posted in Calls | Leave a comment

BMW’s “mind-bending” M Mixed Reality: What it’s like to drive a real car on a virtual racetrack

[With BMW’s M Mixed Reality system, the driver of a real car on a real road wears an immersive head mounted display in which they see a digitally augmented virtual version of the real road. The author of this story from Car & Driver tried it out and reports on his presence experience. See the original story for three more images, a 3:14 minute Car & Driver video of the experience, and a second 1:13 minute BMW video (also available on YouTube).

NOTE: ISPR Presence News will be on hiatus for the next two weeks but will return on December 26.  –Matthew]

I Drove a Real-Life BMW M2 on a Virtual Racetrack and Survived

Wearing a VR headset and wheeling the new M2 on a closed course, I tried BMW’s mind-bending M Mixed Reality.

By Eric Stafford
December 6, 2022

Driving a real car while wearing a virtual reality (VR) headset is almost always a terrible idea.… read more. “BMW’s “mind-bending” M Mixed Reality: What it’s like to drive a real car on a virtual racetrack”

Posted in Presence in the News | Leave a comment

Call: Psychologically Inspired Cognitive Systems – Special issue of Cognitive Systems Research

Call for papers

Psychologically Inspired Cognitive Systems
Special Issue of Cognitive Systems Research
https://www.sciencedirect.com/journal/cognitive-systems-research/about/call-for-papers

Manuscript submission deadline: April 30, 2023

SPECIAL ISSUE INFORMATION:

We live in a rapidly changing world. The current challenge for artificial cognitive systems, including virtual and physical artifacts, is to rise to the human level of social-emotional intelligence and become socially acceptable for humans. Therefore, this special issue is intended to promote, facilitate, and integrate studies from many disciplines, unified by the challenge of developing psychologically inspired cognitive systems. Solutions in the form of embodied agents are expected based on symbolic cognitive modeling, deep learning models, hybrid, and alternative approaches. This highly multidisciplinary task calls on studies in Psychology, Artificial Intelligence, and Neuroscience to address a broad spectrum of topics, including multimodal human-computer interface techniques for virtual environment and robotic platforms, models of affective and social behavior, artificial creativity, imagery, theory of mind, meta-reasoning, cognitive development, self-regulated learning, natural language processing, as well as models of evolutionary deep learning, machine ethics and morality, psychological profiling of humans and artifacts, and more.… read more. “Call: Psychologically Inspired Cognitive Systems – Special issue of Cognitive Systems Research”

Posted in Calls | Leave a comment

Loving a fake person: Redefining romance for the virtual age

[Hiroshima University psychologist Mayu Koike and her colleagues are studying the potential positive effects of relationships with computer generated personae; they hope to “cultivate a new field named ‘romantic anthropomorphism,’ bridging the gap between anthropomorphism and relationship science.” Interesting details are reported in this story from WebMD.  –Matthew]

Loving a Fake Person: Redefining Romance for the Virtual Age

By Bill Stieg
December 2, 2022

When a young man finds himself falling for a 300-year-old cyborg in the 2019 sci-fi film Alita: Battle Angel, they share the following exchange:

“Does it bother you,” the cyborg (Alita) asks, “that I’m not completely human?”

“You are the most human person I have ever met,” the young man (Hugo) replies.

Cinema is filled with examples like this, of humans hitting it off with non-humans. See also the 2013 film Her, in which Joaquin Phoenix falls for a virtual assistant voiced by Scarlett Johansson, and the 2014 sci-fi flick Ex Machina, where a young programmer (Domhnall Gleeson) grows close to an AI robot that happens to resemble a beautiful woman (Alicia Vikander).… read more. “Loving a fake person: Redefining romance for the virtual age”

Posted in Presence in the News | Leave a comment

Call: GSGS 2023 – 8th International conference on Gamification & Serious GameS

Call for Contributions

GSGS 2023 – 8th International conference on Gamification & Serious GameS
June 26-30, 2023
Neuchâtel, Switzerland
https://gsgs.ch

Submission deadline: January 27, 2023

CONTEXT

The GSGS addresses the demand of really user-centered products by falling within the needs of the industrial fabric and the innovation produced by the applied research. This annual event backs the fundamental relation between pragmatic academy and economy, at a regional scale for short and dynamic projects as well as at a national or global scale to set up long-term synergies.

CONCEPT OF INDUSTRIAL GAMIFICATION

The main idea consists in answering the real needs of the user by making him responsible for the professional process he masters while enhancing his efforts and his successes but also backing him up in his issues.

So, the GSGS presents tangible ideas that underline the real potential of a ludic approach to take up technical and serious challenges.… read more. “Call: GSGS 2023 – 8th International conference on Gamification & Serious GameS”

Posted in Calls | Leave a comment

How virtual reality training may improve ‘blind’ surgery to treat female urinary incontinence

[This story from Virginia Commonwealth University describes an ideal use case for presence-evoking virtual reality: a common medical procedure that’s difficult to perform and expensive and risky to learn with human patients. The story also makes clear the importance of having an interdisciplinary university (or other) infrastructure supporting this kind of valuable project. More information is available on the website of VCU’s Launching Excellent in VR (LEVR) Center. –Matthew]

[Image: Credit: Karl Steinbrenner]

How virtual reality training may improve ‘blind’ surgery to treat female urinary incontinence

VCU’s Lauren Siff leads interdisciplinary effort to build a virtual-reality training application to help surgeons prepare for a widely used procedure.

By Jeff Kelley
December. 6, 2022

For the 1 in 3 women who experience urinary incontinence, treatment often comes in the form of surgery: implanting a device called a midurethral sling. The sling stops uncontrolled urination during physical activity, such as lifting or laughing.… read more. “How virtual reality training may improve ‘blind’ surgery to treat female urinary incontinence”

Posted in Presence in the News | Leave a comment

Call: First Workshop on Human-AI Interaction through Play – at FDG 2023

Call for Papers

The First Workshop on Human-AI Interaction through Play
Held in conjunction with the Foundations of Digital Games (FDG) 2023 Conference
April 11-14 ,2023
Lisbon, Portugal
Workshop: https://sites.google.com/view/hai-play-2023-workshop/home
FDG 2023: http://fdg2023.org

IMPORTANT DATES:
Submission date:  January 27, 2023
Notifications sent:  February 17, 2023
Camera-ready:  March 3, 2023
Workshop Date:  April 11, 2023

MOTIVATION AND GOALS

Human-AI Interaction is a rapidly growing research area. As Artificial intelligence (AI) and machine learning (ML) increasingly take over tasks previously performed only by humans, it leads to more situations where humans and machines need to cooperate. Compared to their traditional supportive role, current AI products increasingly make autonomous decisions and share responsibility with humans in a wide range of domains such as self-driving cars, robotic surgical systems, and human-AI decision-making teams. In many cases, social interaction convention developed between humans, such as collaboration and competition, is becoming a starting point for understanding and designing human-machine cooperation (HMC) on topics such as ability, authority, and control.… read more. “Call: First Workshop on Human-AI Interaction through Play – at FDG 2023”

Posted in Calls | Leave a comment

ChatGPT, the best AI chatbot ever released to the general public, inspires awe and concern

[The latest artificial intelligence-chatbot, ChatGPT, is impressing experts and the public but also raising serious concerns, as reported in the story below from The New York Times (where the original includes examples of chat transcripts). Coverage from Slate characterizes the progress ChatGPT represents this way:

“[W]e’ve come a long way from the early days of the chatbot hype wave. Not long ago, Facebook promised these bots would be its next big platform, Microsoft pitched them as fun companions, and others raced to claim credit for leading the revolution. But these chatbots were so bad that people stopped using them. With ChatGPT, we’re witnessing a significant advance in public, conversational A.I. This opens the door for a new wave of chatbot innovation, perhaps the kind many hoped for but had failed to materialize. At least until now.”

While focusing on its flaws, Mashable’s coverage notes that “What makes ChatGPT stand out from the pack is its gratifying ability to handle feedback about its answers, and revise them on the fly.… read more. “ChatGPT, the best AI chatbot ever released to the general public, inspires awe and concern”

Posted in Presence in the News | Leave a comment

Job: Lecturer in Digital Cultures (games, eSports and/or VR/AR) at University of Sydney

Call for Applications

Lecturer in Digital Cultures
School of Art, Communication and English
University of Sydney
Camperdown Campus
Job requisition ID: 0100006
https://usyd.wd3.myworkdayjobs.com/USYD_EXTERNAL_CAREER_SITE/job/Camperdown-Campus/Lecturer-in-Digital-Cultures_0100006-1

  • Full-time, continuing position
  • Exciting opportunity to join the Digital Cultures Program within the rapidly growing and highly successful Media and Communications discipline
  • Academic Level B position base salary $113,284 – $134,403 p.a + 17% superannuation

Applications close: January 11, 2023

ABOUT THE OPPORTUNITY

The School of Art, Communication and English (SACE) is a vibrant, outward facing school whose pedagogic practice, research profile and external engagements are shaped by synergies between the disciplines of Art History, English, Media and Communications, Film Studies, Theatre and Performance Studies and the practice-based arts disciplines of the Sydney College of the Arts. The school is committed to culture-making and engagement with creative practice across a range of forms, consolidating expertise in media communication and digital cultures, English and creative writing, film and moving image, performance studies and visual arts.… read more. “Job: Lecturer in Digital Cultures (games, eSports and/or VR/AR) at University of Sydney”

Posted in Jobs | Leave a comment

At Walmart, Sam Walton’s hologram hints at future of dead founders, patriarchs and presidents mingling among us

[This Washington Post story describes a partnership between Storyfile and Proto, two companies that create technologies to evoke presence (and which have been the subject of previous ISPR Presence News posts). The story says a new life-like hologram of Walmart founder Sam Walton at the company’s museum in Arkansas “hints at a new frontier, one in which long-dead icons mingle among us, head-spinningly erasing the line between not just virtual and real but present and past, dead and alive.” –Matthew]

[Image: A hologram of Walmart founder Sam Walton holds court in front of a room in Bentonville, Ark., right before Thanksgiving. The piece comes at the head of a new wave of lifelike recreations of dead icons. Credit: Steven Zeitchik]

At Walmart, Sam Walton’s hologram hints at Black Friday’s future

A slew of dead founders, patriarchs and presidents mingling among us is suggested in the company’s hometown

By Steven Zeitchik
November 25, 2022

It was just a couple days before Black Friday, and a group of visitors to a Walmart museum had some questions for Sam Walton.… read more. “At Walmart, Sam Walton’s hologram hints at future of dead founders, patriarchs and presidents mingling among us”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z