ISPR Presence News

Monthly Archives: January 2022

Call: Hybrid Human-Artificial Intelligence (HHAI) conference

Call for Papers

Hybrid Human Artificial Intelligence (HHAI2022), a new conference on what is now a key area in AI
13-17 June, 2022
Amsterdam, The Netherlands
https://www.hhai-conference.org/

Paper submission deadline: 25 February, 2022

Hybrid Human Artificial Intelligence (HHAI2022) is the first international conference focusing on the study of Artificial Intelligent systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence.

HHAI2022 is organised by the Dutch Hybrid Intelligence Center and the European HumaneAI Network, as the first conference in what we intend to become a series of conferences about Hybrid Human Artificial Intelligence.

HHAI2022 will be an in-person event at the VU Amsterdam, The Netherlands, and will be organized as a single-track conference.

HHAI aims for AI systems that assist humans and vice versa, emphasizing the need for adaptive, collaborative, responsible, interactive and human-centered intelligent systems that leverage human strengths and compensate for human weaknesses, while taking into account social, ethical and legal considerations.… read more. “Call: Hybrid Human-Artificial Intelligence (HHAI) conference”

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Augmented reality is the future of online shopping

[This example and link-filled story from Time describes both the advantages and challenges, for both brands and consumers, of incorporating augmented reality and the presence it evokes into the shopping experience. As always, making the technology simple, easy and intuitive to use is key. See the original story for a second image. –Matthew]

[Image: Screenshots of Nike’s AR shopping lens on Snapchat. Credit: Snapchat]

Augmented Reality is the Future of Online Shopping

By Megan Mccluskey
January 28, 2022

When you open up Snapchat’s lens carousel, you’re greeted with a variety of filters that let you do everything from smoothing your skin to wearing a flower crown to dancing with a hotdog. Snapchat lenses have for years helped users create funny or glam photos and videos to send to their friends, but recently a more practical category of lens has been on the rise: augmented reality (AR) shopping.… read more. “Augmented reality is the future of online shopping”

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MASA Presence: Roomba attempts great escape from budget hotel

[Normally I’d post this to the ISPR Presence Community on Facebook, but it’s a particularly vivid example of medium-as-social-actor presence. Note the anthropomorphic language in the Digital Trends report on a routine malfunction of a Roomba vacuum cleaner. Other coverage is similar, including in PennLive where the story begins this way: “A robot vacuum cleaner made a jailbreak and escaped from a British hotel the other day. Evidently fed up with its life of forced servitude, the vacuum broke out of the hotel…” The review of available models at the link at the end of the story below defines “robot vacs” as “sentient, disc-shaped floor-dwellers that you can program to sweep through the most common areas of your home, removing dirt, dust, pet food, and all other types of debris.” –Matthew]

[Image: The robot vacuum had enough of cleaning the lobby and made its bid for freedom from the hotel, which is next to the A14.read more. “MASA Presence: Roomba attempts great escape from budget hotel”

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Forget Zoom school. For some students, class is in session in VR

[This CNN story provides an example-filled update on how virtual reality is being incorporated into education from K-12 to college, and some of the costs, benefits, challenges and limitations involved. See the original story for two more images. –Matthew]

[Image: A screenshot of Stanford students participating in a discussion on Zoom while working together collaboratively as avatars in VR.]

Forget Zoom school. For some students, class is in session in VR

By Rachel Metz, CNN Business
January 27, 2022

Jeremy Bailenson has studied virtual reality for decades. But it wasn’t until last year that the Stanford professor felt the technology was good enough that he could actually teach a class in VR.

Over the summer and again in the fall, Bailenson, the founding director of Stanford’s Virtual Human Interaction Lab, taught more than 260 students in his “Virtual People” class, which explores various aspects of virtual reality.… read more. “Forget Zoom school. For some students, class is in session in VR”

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Call: Extended Reality (XR) as a Communication Medium – PRESENCE special issue

CALL FOR PAPERS

PRESENCE: Virtual and Augmented Reality (MIT Press)
Special Issue on Extended Reality (XR) as a Communication Medium
https://www.mitpressjournals.org/journals/pres/sub
https://direct.mit.edu/DocumentLibrary/CallForPapers/PresenceSpecialIssue-v8.pdf

Guest Editors: Spyros Vosinakis, Vlasios Kasapakis and Damianos Gavalas

Submission deadline: April 15, 2022

Call and Scope:

The explosive growth of Extended Reality (XR) technologies during the Covid-19 pandemic, the recent rise of high-quality Virtual and Augmented Reality platforms that afford collaboration in shared hybrid spaces, and the increased interest of both commercial and research institutions towards the design and development of the Metaverse highlight the potential of XR to serve as a fundamental communication medium in the future.

Among others, XR technologies enable communication between remote or collocated individuals, immersed in shared spaces, providing meaningful multisensory experiences. XR systems allow real-time voice communication between individuals; provide personalized high- fidelity avatars for user representation in the XR space; incorporate a multitude of non-verbal cues such as full-body/gaze motion and facial expressions; support natural/embodied interfaces and allow multi-user collaboration in highly interactive and aesthetically rich simulated environments.… read more. “Call: Extended Reality (XR) as a Communication Medium – PRESENCE special issue”

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We might be in a simulation. How much should that worry us?

[The philosophical debate about the possibility that we’re living in a fully convincing presence-inducing simulation is fascinating even if just as an example of how simulation has become the latest metaphor for how we (try to) understand the mysteries of our world and lives. But the last few paragraphs of this essay from The New York Times raise a disturbing, less abstract. and more practical implication that I think should serve as a key motivation for presence scholarship. For more insights on this topic see two other recent articles: “Does it matter if you’re in the matrix?” in Prospect Magazine, which contrasts the views of philosopher David Chalmers and the philosophical position in the new Matrix film, and a New York Times interview with Chalmers. –Matthew]

[Image: Credit: The New York Times, d3sign/Getty Images]

We Might Be in a Simulation.read more. “We might be in a simulation. How much should that worry us?”

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Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media Technologies

Call for Papers

“Immersive Storytelling”
A special issue of Convergence: The International Journal Of Research Into New Media Technologies
https://journals.sagepub.com/home/con

Deadline for Abstract Submissions: 15 February 2022
Deadline for Full Papers: 15 June 2022

We invite submissions for a special issue of Convergence: The International Journal of Research into New Media Technologies on the topic of Immersive Storytelling.

Storytelling is central to the immersive entertainment industry in all its astonishing variety: Alternative Reality Games (ARGs); escape rooms; experiential art; immersive audio; Live Action Role Play (LARP); live experiences incorporating Virtual Reality (VR) or Augmented Reality (AR); scare and other themed attractions; immersive interactive theatre; transmedia and virtual experiences. The industry underpins an international marketplace that encompasses everything from Dreamscape Immersive’s location-based VR attractions, to Museum of Ice Cream’s multi-sensory installations, to Punch Drunk’s immersive theatre shows; examples spread across the USA, Singapore, Dubai and China.… read more. “Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media Technologies”

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‘We Met in Virtual Reality’ VRChat documentary finds love in the metaverse

[A new documentary film that presents the stories of real people in the virtual environments of VRChat is getting positive reviews, including the one below from Engadget. See the original version for a second image and a 3:03 minute “Meet the Artist” video (also available on YouTube). The review in Little White Lies concludes with this:

“Many have pondered in the physical world about the net results of Zuckerberg’s intent with his metaverse, and it’s inevitable the viewer will come away from an experience like this wondering the same. How exactly will we communicate in the future? Are long-distance exchanges particularly enriched and made all-the-more possible via social VR? Is it essentially a safe place to escape for a more complete feeling of self-expression? Does it run the risk of allowing ourselves to be too self-indulgent for our own good?… read more. “‘We Met in Virtual Reality’ VRChat documentary finds love in the metaverse”

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Call: Robo-Identity 2: Exploring Artificial Identity and Emotion via Speech Interactions – HRI 2022 workshop

Call for Papers

Robo-Identity: Exploring Artificial Identity and Emotion via Speech Interactions
Co-located with the 2022 International Conference on Human-Robot Interaction (HRI 2022)
Sapporo, Japan – Virtual Event
March 6, 2022
Workshop: https://sites.google.com/view/robo-identity2
HRI 2022: https://humanrobotinteraction.org/2022/

Submission deadline: 11 February 2022

Following the success of the first edition of Robo-Identity, the second edition will provide an opportunity to expand the discussion about artificial identity. This year, we are focusing on emotions that are expressed through speech and voice. Synthetic voices of robots can resemble and are becoming indistinguishable from expressive human voices. This can be an opportunity and a constraint in expressing emotional speech that can (falsely) convey a human-like identity that can mislead people, leading to ethical issues.

How should we envision an agent’s artificial identity? In what ways should we have robots that maintain a machine-like stance, e.g., through robotic speech, and should emotional expressions that are increasingly humanlike be seen as design opportunities?… read more. “Call: Robo-Identity 2: Exploring Artificial Identity and Emotion via Speech Interactions – HRI 2022 workshop”

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A new 3d-printed system lets blind people ‘see’ obstacles via vibrations

[A clever use of technology from virtual reality and video games translates stereoscopic visual information into haptic input to let people who are visually impaired more fully perceive and interact with their environment. The story below from Interesting Engineering provides details. Coverage in Futurism adds this:

“Zahn and Khan’s paper frequently use Microsoft’s Kinect, a motion-detection system that adds additional features to Xbox games, as a point of reference. Both are confident their camera and setup will be smaller, less conspicuous and cheaper to build than a Kinect.

It’s an intriguing idea for people with low vision. Some rely on apps where volunteers describe the item they’re holding, and some apps give a general description of items in the room. But the effectiveness of this new headset combined with the fact that it doesn’t use headphones or block out other senses makes it sound pretty sweet.”… read more. “A new 3d-printed system lets blind people ‘see’ obstacles via vibrations”

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