ISPR Presence News

Monthly Archives: August 2018

Call: Touching Past Lives: Immersive Heritage Performance Symposium

Call for Participants

Touching Past Lives: Immersive Heritage Performance Symposium
Friday September 14th 2018, 9:00 AM – 5:30 PM BST
Senate House, Courtroom, Malet Street, London, WC1 7HU, UK

Free Registration via Eventbrite:
https://www.eventbrite.com/e/touching-past-lives-immersive-heritage-performance-symposium-tickets-49642696642

DESCRIPTION

Touching Past Lives is a one day symposium exploring all aspects of the use of Immersive techniques to engage audiences with local, regional, and national heritage. Sensorial interactions and reactions to heritage is opening a new field of interrogations into how immersive experience of heritage shapes our understanding of the modern world. This symposium will bring together academics and heritage industry professionals, from museum curators and archivists, to immersive experience and heritage practitioners, to investigate the growing importance of immersive techniques in the heritage industry.

Affective and immersive experiences are part of individual and communal acts of remembering, engaging, emulating, re-visioning, and refuting the past. Heritage England in 2017 identified heritage as a key part of the UK ‘brand’ and central to the UK economy.… read more. “Call: Touching Past Lives: Immersive Heritage Performance Symposium”

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Airlines find new uses for presence, including 360 cabin views for booking seats

[The airlines are finding interesting applications of presence-evoking technology. This story from MRO (“Maintenance, Repair & Overhaul”) Network is about new immersive tech Emirates Airlines is adopting for seat booking and other previews of the inside of its planes (more details, images and a 1 minute video are available from Emirates). APEX (“Airline Passenger Experience Association”) has a related story about a passenger survey supporting the addition of VR-based experiences in airlines’ airport pre-flight lounges. –Matthew]

Virtual Reality Informs Passengers Booking Airline Seats

Emirates helps make seat selection a more accurate experience for its passengers via an immersive, 3D, online process

Kerry Reals
August 29, 2018

Airlines are starting to use three-dimensional technology to provide customers with a detailed, immersive view of their aircraft interiors during the booking process.

By allowing passengers to virtually experience the cabin before selecting seats, the hope is that their expectations will be more accurately met.… read more. “Airlines find new uses for presence, including 360 cabin views for booking seats”

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Call: ACM ISS 2018 Workshop on Approaching Aesthetics on User Interface and Interaction Design

Call for Papers

ACM ISS 2018 Workshop on Approaching Aesthetics on User Interface and Interaction Design
Tokyo, Japan
Sunday, November 25, 2018
http://iss2018ws.xrenlab.com/

Submission deadline: September 7, 2018

Organizers: Chen Wang, Sayan Sarcar, Masaaki Kurosu, Jeffrey Bardzell, Antti Oulasvirta, Aliaksei Miniukovich, Xiangshi Ren

Highlights:

  • One full day workshop
  • Panel discussion on highly relevant topics
  • Paper presentation session
  • Many possible collaboration opportunities

Dear Colleagues

We invite you to submit workshop papers for the upcoming ACM ISS workshop on “Approaching Aesthetics on User Interface and Interaction Design”.

Aesthetics are influential in how willingly, how comfortably and how efficiently humans interact with objects, devices, idea and systems. As one of the most professional academic communities for discussing new interactive techniques, the ISS community continue working on creating unique experiences on user interfaces. Aesthetics research aims to contribute principles of design towards more comfortable, appealing, satisfying and engaging interface and interaction experiences via the intelligent application of aesthetic principles and by considering aesthetics as a basic and essential aspect in all interface design.… read more. “Call: ACM ISS 2018 Workshop on Approaching Aesthetics on User Interface and Interaction Design”

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San Diego Fire Department testing drones piloted via telepresence as part of FAA program

[This story from VentureBeat is about valuable applications of aerial telepresence; more details are on the Cape website and in coverage in Aviation Today, which includes this:

“The U.S. government launched the [drone integration pilot program] because drones are a quickly expanding industry. Civilians and companies alike are embracing them and finding new uses every day. [Cape CEO] Rittler is confident that we’re on the cusp of a broader integration into the fabric of society. ‘I really think we’re at that point, kind of like when the smartphone first came out, everybody said ‘This will never be used in enterprise,’ he said. ‘And all of a sudden, it became the enterprise tool, and everybody was creating mobile enterprise applications and mobile enterprise extensions. I think we’re right there at the end of that curve as well.’”

–Matthew]

[Image: A Cape-equipped drone in front of the Ensenada, Mexico fire department.]

San Diego Fire Department to test remotely piloted drones as part of FAA program

Khari Johnson
August 10, 2018

The San Diego Fire Department (SDFD) today began tests of camera-equipped drones to help fight fires.… read more. “San Diego Fire Department testing drones piloted via telepresence as part of FAA program”

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Job: Assistant Professor of Games User Research at the University of Saskatchewan

Faculty Position: Assistant Professor of Games User Research at the University of Saskatchewan

https://www.cs.usask.ca/news-and-events/2018/now-hiring-assistant-professor-game-user-research.php

Review of applications begins September 15, 2018; open until filled

Applications are invited from qualified individuals for a tenure track position at the rank of Assistant Professor with the College of Arts and Science in the Department of Computer Science. The University of Saskatchewan, the College of Arts and Science and the Department of Computer Science are strongly committed to diversity. Applications from Indigenous persons and women are especially encouraged and will be given preference. The successful candidate will build a substantial, externally funded research program in digital games, in a way that complements and enhances our existing program. All aspects of game research will be considered, but preference will be given to candidates with a research focus on Game User Research and/or Analytics, broadly defined. Initially, this position will be partially funded through Dr.… read more. “Job: Assistant Professor of Games User Research at the University of Saskatchewan”

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Secret Location’s ‘The Great C’ takes an ambitious stab at long-form VR

[The creators of a new Cinematic VR film are testing the limits and learning best production practices for transitioning the VR medium from short-form demos and games to long-form engaging narratives. This story is from Variety, where the original includes more images. –Matthew]

Venice: Secret Location’s ‘The Great C’ Takes an Ambitious Stab at Long-Form VR

By Janko Roettgers
August 28, 2018

When the Venice Film Festival opens its doors this week, audiences will once again get to see a number of virtual reality (VR) titles. And anyone who has followed VR might notice a trend: Cinematic VR, as non-gaming titles are often being called, is getting longer, with experiences slowly but surely approaching the VR equivalent of a feature film.

Case in point: “The Great C,” which is based on a Philip K. Dick short story of the same name, clocks in at just above 30 minutes, and spans 20 unique environments.… read more. “Secret Location’s ‘The Great C’ takes an ambitious stab at long-form VR”

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Call: Technology and Armed Forces issue of Philosophical Journal of Conflict and Violence

Call for Papers

Philosophical Journal of Conflict and Violence – [PJCV]
Special issue on Technology and armed Forces

Expressions of interest (prospective title and 100 word proposal) by November 1st, 2018

PJCV welcomes contributions concerning the philosophical issues raised by the use of existing and emerging military and civilian forms of technologies in armed conflict.

The special issue is guest edited by Dr. Alexander C. Leveringhaus (University of Surrey). The selected articles will be published by Trivent Publishing in May 2019.

We welcome papers from philosophical research on the following topics:

  • The implications of emerging technologies for the conceptualisation and protection of civilians.
  • The concept of machine autonomy and its meaning for armed conflict.
  • The nexus between civilian and military applications of emerging technologies: from driverless cars to driverless tanks?
  • Feminism and gendered aspects of emerging military technologies.
  • Cyborgs and robots on the battlefield of the future.
read more. “Call: Technology and Armed Forces issue of Philosophical Journal of Conflict and Violence”
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UNC system launches VR app to improve college access

[As the fall semester begins it’s a good time to read about how The University of North Carolina System is using VR and presence to “promote and facilitate college access” across all of its campuses. It notes their plans for the use of chatbots and expansion to all colleges in the state. Most of the press coverage is drawn from this more detailed press release from UNC. –Matthew]

[Image: This still shot from a new virtual reality video compiled by the UNC System shows a class at N.C. State University. Source: News & Record.]

UNC SYSTEM LAUNCHES FIRST-IN-NATION VIRTUAL REALITY TECHNOLOGY TO IMPROVE COLLEGE ACCESS

GEAR UP grant provides opportunity to visit the UNC System’s 16 universities

By ncbarkley@north…
August 8, 2018

CHAPEL HILL, NC – The University of North Carolina System has unveiled a new app that will allow users to take immersive virtual reality tours of each of the UNC System’s 16 universities.… read more. “UNC system launches VR app to improve college access”

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Call: The Concept of Virtuality: Summer Workshop in January

Call for Applications

The Concept of Virtuality: Summer Workshop in January
Universidad Diego Portales, Santiago, Chile
21st-25th January 2019

Submission deadline: 25th September 2018

This is a Call for Applications for a summer workshop at the Universidad Diego Portales, Santiago, Chile, 21st-25th January 2019. The concept of virtuality is used across a wide range of disciplines. First of all, outside the humanities it is of concern in fields from computer science to psychology. Indeed, there are technological foci on virtual, augmented, and mixed reality; gaming and ubiquitous computing; psychological studies of on- and offline behaviour; as well as explorations into the use of virtual technologies in fields like education and medicine. The issue of virtuality is also spread throughout the humanities, from anthropology, social science and media studies to philosophy of technology. In philosophy there are very interesting pieces on specific subjects, and the philosophies of Bergson and Deleuze have it as a central concept.… read more. “Call: The Concept of Virtuality: Summer Workshop in January”

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New VR tool uses presence to teach people to avoid being bitten by dogs

[This case study report from the Virtual Engineering Centre (VEC) at the University of Liverpool describes a unique and potentially valuable application of presence-evoking technology to help people learn the warning signs that a dog is likely to bite them. The link at the end leads to a 1:19 minute video of a first-person interaction with a virtual dog. –Matthew]

CASE STUDY: THE DOGS TRUST

The Virtual Engineering Centre, in collaboration with Dogs Trust,  the University of Liverpool’s Institute of Infection and Global Health and Institute of Psychology, Health and Society, have created an immersive 3D environment to demonstrate the value of digital technologies in the identification and education of canines body language related to aggression.

THE CHALLENGE

6,740 hospital admissions for dog bites and strikes were recorded in the UK in 2013 and University of Liverpool research suggests that the burden of dog bites is considerably larger than those estimated from hospital records.… read more. “New VR tool uses presence to teach people to avoid being bitten by dogs”

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