ISPR Presence News

Monthly Archives: January 2023

Call: AR and VR Games issue of Well Played Journal

Call for Papers

Well Played Journal
Special Issue: AR and VR Games
https://press.etc.cmu.edu/news/well-played-journal-special-issue-cfp-ar-and-vr-games

Edited by Ira Fay and Dan Roy

Submission deadline: April 30, 2023

AR and VR games are growing in popularity and access, while also increasing in the variety of experiences players can have. They offer multiplayer embodied experiences, ranging from augmented reality games that tap into GPS and have you walking around like Pokemon Go, to virtual reality games in a headset like Beat Saber, to mixed reality experiences that are location-specific like Ghostbusters: Dimension.

We welcome submissions of analyses and studies of AR and VR games that highlight this new avenue of gameplay experiences. We would also like to encourage designers of such games to submit post-mortems of their own work, as well as breakdowns of their design philosophy and lessons learned in their practice.… read more. “Call: AR and VR Games issue of Well Played Journal”

Posted in Calls | Leave a comment

New immersive simulation suite at .U of Central Florida will teach students, help patients

[The new Blended Learning Interactive Simulation Suite (BLISS) at the University of Central Florida uses a variety of presence-evoking technologies to train students and help patients, as reported by UCF Today. See the original story for a second image and a 40 second video (also available on YouTube) and for more coverage see local TV news coverage from WESH 2 and WFTV 9. –Matthew]

[Image: A physical therapy student works with a manikin in the College of Health Professions and Sciences’ Blended Learning Interactive Simulation Suite.]

New Immersive Simulation Suite Will Teach UCF Students, Help Patients

The hands-on tech will better prepare College of Health Professions and Sciences students for frontline roles.

By Heather Lovett
January 23, 2023

UCF’s College of Health Professions and Sciences has again expanded its state-of-the-art Rehabilitation Innovation Center with the addition of a new immersive, mixed reality room that will be used for both student learning and patient care.… read more. “New immersive simulation suite at .U of Central Florida will teach students, help patients”

Posted in Presence in the News | Leave a comment

Call: Free online talk: “Secret Agents: The Real and Imagined Inner Lives of Interactive Robots”

Call for Participation

“Secret Agents: The Real and Imagined Inner Lives of Interactive Robots”
Utrecht University Embodied AI Talk by dr. Tom Williams
February 2, 2023
15:00 to 16:00 CET
Online on MS teams

Registration can be done here: https://forms.gle/SvmJAwgwWMhpPtdH9. We will email the Teams link to the registered participants

For more information about the Embodied AI Initiative: https://embodiedaiuu.wixsite.com/home

ABSTRACT

Robots are Secret Agents. By this I mean that while computer scientists and roboticists may not view their robots as being fully autonomous, interactive, and adaptive, everyday users perceive them as such nonetheless. This creates a whole host of user expectations that may be hard to live up to — and that may cause problems when violated. In this talk, I’ll begin by explaining how robot design choices impact how people perceive robots and expect them to behave. I’ll then explain why robots are not simply agents, but are also moral and social agents, and explain the work the MIRRORLab has been doing to understand and address the unique perceptions and expectations that come along with these more nuanced types of agency.… read more. “Call: Free online talk: “Secret Agents: The Real and Imagined Inner Lives of Interactive Robots””

Posted in Calls | Leave a comment

‘I am not a human – but I am trying’: An interview with an AI chatbot

[This is an entertaining and very meta conversation between a National Post columnist and ChatGPT that illustrates the power of this version of AI to evoke medium-as-social-actor presence. See the original story for two more images and excerpts of conversations with other ChatGPT personas. –Matthew]

‘I am not a human — but I am trying’: An interview with an AI chatbot

Even while admitting that ‘she’ is just a collection of code, ‘Daisy Chatbot’ had columnist Chris Knight all but convinced there was a sentience behind her sentences

By Chris Knight
January 19, 2023; updated January 21, 2023

Artificial Intelligence is everywhere. In 2021, it was named “breakthrough of the year” by Science magazine for its ability to predict protein structures from amino acid sequences. Last summer, Google fired a software engineer who declared that its AI chatbot LaMDA was sentient and self-aware.… read more. “‘I am not a human – but I am trying’: An interview with an AI chatbot”

Posted in Presence in the News | Leave a comment

Call: ACII 2023: International Conference on Affective Computing + Intelligent Interaction

[See also the Call for ACII 2023 Workshop proposals, which has the submission deadline of February 17, 2023. –Matthew]

Call for Papers

ACII 2023: International Conference on Affective Computing + Intelligent Interaction
MIT Media Lab in Cambridge, MA, USA
September 10-13, 2023
https://acii-conf.net/2023

Main track submission deadline: April 14, 2023

The Association for the Advancement of Affective Computing (AAAC) invites you to join us at our 11th International Conference on Affective Computing and Intelligent Interaction (ACII), which will be held in Cambridge, Massachusetts, USA, on September 10th – 13th, 2023.

The Conference series on Affective Computing and Intelligent Interaction is the premier international venue for interdisciplinary research on the design of systems that can recognize, interpret, and simulate human emotions and, more generally, affective phenomena. All accepted papers are expected to be included in IEEE Xplore (conditional on the approval by IEEE Computer Society) and indexed by EI.… read more. “Call: ACII 2023: International Conference on Affective Computing + Intelligent Interaction”

Posted in Calls | Leave a comment

If we are living in a computer simulation, can we hack it?

[If the philosophical argument that we are all living in a giant computer simulation were true, all of our experiences would be presence experiences. Aside from demonstrating how technology-generated simulation is a dominant metaphor for how (many of us) live in the 21st century, the idea also prompts intriguing questions about religion, morality and mortality (see Jones, Lombard and Jasak, 2011). While it’s presumptuous to think we’d ever be able to change the simulation directly or otherwise, this New York Times article describes how a computer scientist explored how that would work and what changes we might request. See David Anderson’s blog post for more details and a related story from IAI News that asks, if reality is a simulation, “Can we hack our way out of the universe?” –Matthew]

Are We Living in a Computer Simulation, and Can We Hack It?read more. “If we are living in a computer simulation, can we hack it?”

Posted in Presence in the News | Leave a comment

Call: Technical Papers for IBC 2023

Call for Papers

Technical Papers for IBC 2023
September 15-18, 2023
RAI Amsterdam
Technical papers: https://show.ibc.org/conference/technical-papers-2023
IBC 2023: https://show.ibc.org/

Submission deadline for 300-word synopses: February 10, 2023

IBC is the world’s most inspiring content and technology event. It draws together the global media, entertainment and technology industry for a compelling live experience that enables every attendee to gain critical insights, share expertise and unlock business opportunities. Created ‘by the industry, for the industry’ – a principle established on its founding in 1967 that carries through to today – IBC has continued to evolve with each new trend and technology over its 55-year history. Attracting representatives from 24 countries in its first year, IBC now welcomes exhibitors, speakers and visitors from more than 170 nations.

The Technical Papers Programme at IBC 2023 welcomes entries from all industry sectors across the media, entertainment and technology industry and from every discipline, whether you are a professional or a professor, a member of a R&D team, working alone or within a global brand and from across any part of the broadcast, communications, electronic media and entertainment fields.… read more. “Call: Technical Papers for IBC 2023”

Posted in Calls | Leave a comment

Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games

[CTV News reports on a recent demonstration of presence-evoking technologies being developed to enhance the way fans, and players and coaches, experience sports. See the original story for more pictures and a short video. More details are in an excerpt from coverage by Yahoo! Sports that follows below; for more information see the SportsX website. In a related National Basketball Association press release, the NBA and Meta announced that they will provide “52 live NBA League Pass games – including five immersive 180-degree monoscopic live VR games in 2880 resolution – in ‘NBA Arena’ in Meta Horizon Worlds. Fans can now visit the NBA Arena in Meta Horizon Worlds to watch NBA content with friends, compete in interactive mini-games and cheer on their favorite teams.” –Matthew]

[Image: A reporter tries a virtual reality feature as part of the Immersive Basketball Experience, launched by MLSE Digital Labs and Amazon Web Services’ SportsX program.read more. “Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games”

Posted in Presence in the News | Leave a comment

Call: ACM Conversational User Interfaces (CUI) 2023

Call for Submissions

ACM Conversational User Interfaces (CUI) 2023
Theme: Designing for inclusive conversation
Eindhoven, The Netherlands
July 19–21, 2023
https://www.conversationaluserinterfaces.org/2023/

Submission deadlines:

  • Papers: February 15, 2023
  • Workshops: March 2, 2023
  • Provocations, posters, demos, doctoral consortium: April 17, 2023

ACM CUI 2023 will be in Eindhoven, The Netherlands, from 19–21st July 2023. CUI has now been welcomed into the ACM family, and is now a SIGCHI sponsored conference!

There has been an increasing interest in language-based interactions with technology. Driven by the commercial success of intelligent personal assistant devices such as Amazon Alexa and Google Assistant, the number of natural language and conversation-based interactions is growing in commercial settings.

CUI 2023 aims to further develop a collaborative community around human-computer interaction issues in speech and language technology, with a specific interest in theory-based and applied scientific issues in the field of speech and text-based conversational user interfaces.… read more. “Call: ACM Conversational User Interfaces (CUI) 2023”

Posted in Calls | Leave a comment

Presence-related technology trends in the attractions industry for 2023

[This abridged-but-still-long, example and link-filled blooploop story provides an overview of the many ways technologies are being used in the attractions industry to produce immersive, engaging and profitable presence experiences. See the original version of the story for 21 more images. –Matthew]

Top 9 technology trends in the attractions industry for 2023

Find out more about this year’s top technology trends, from gamification to robots

By Bea Mitchell
January 12, 2023

Technology is advancing at an exponential rate. The attractions and entertainment sector is using many emerging technologies as tools to bring stories to life. Some of the top technology trends to watch in the year ahead range from gamification, personalisation and immersion to the metaverse, NFTs and robots.

Theme parks, museums, brands and many other location-based entertainment (LBE) providers are working to create the most innovative visitor experience they can.… read more. “Presence-related technology trends in the attractions industry for 2023”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z