ISPR Presence News

Monthly Archives: July 2019

Call: HRI 2020 – 15th Annual ACM/IEEE International Conference on Human-Robot Interaction

Call for Papers

15th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2020)
March 23-26, 2020
Cambridge, UK
http://humanrobotinteraction.org/2020/

Full Paper Submission Deadline: October 1, 2019

The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 15th Annual HRI conference theme is “Real World Human-Robot Interaction”. The conference seeks contributions from a broad set of perspectives, including technical, design, behavioural, theoretical, methodological, and metrological, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers will be archived in the ACM Digital Library and IEEE Xplore Digital Library.

Full papers are up to eight camera-ready pages, including figures, but excluding references. Submissions longer than eight pages of content excluding references will be desk rejected and not reviewed. Accepted full papers will be published in the conference proceedings and presented in an oral session.… read more. “Call: HRI 2020 – 15th Annual ACM/IEEE International Conference on Human-Robot Interaction”

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This new virtual reality glove lets you grab digital objects

[Discover reports on a new advance in haptic VR gloves that should enhance presence; coverage in Science includes an 8 second video and follow the link to the paper in Scientific Reports for much more information. For coverage of a related project, see an October 2018 post in ISPR Presence News. –Matthew]

This New Virtual Reality Glove Lets You Grab Digital Objects

By Bill Andrews
July 18, 2019

Our squishy human brains are notoriously easy to fool. Whether it’s optical illusions or more advanced trickery, it doesn’t take much to exploit our mind’s weaknesses. But, that’s also what enables virtual reality (VR) systems, where technology can effectively transport us to a digital world. And thanks to a newly developed VR glove, the effect might soon be better than ever.

A team of engineers in Korea has designed the new device, which is pretty much exactly what it sounds like: a lightweight and flexible glove that can effectively mimic the sensations of manipulating digital objects.… read more. “This new virtual reality glove lets you grab digital objects”

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Call: “Toys and the TV: Serious Play” CHI Play 2019 Workshop

Call for Papers

‘Toys and the TV: Serious Play’ Workshop
October 22, 2019
Barcelona, Spain
http://toys-n-tv.org/

At CHI PLAY 2019
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Barcelona, Spain
October 22-25, 2019
https://chiplay.acm.org/2019/

Submission deadline: 5th of August, 2019

BBC R&D, Children’s BBC, IRT and ZDF are hosting a collaborative workshop titled ‘Toys and the TV: Serious Play’ that aims to bring together researchers and designers to tackle interaction design and interfaces with respect to the use of the TV by children. With the advent of connected TVs and connected toys, there is an opportunity to develop exciting novel interaction paradigms and innovative forms of user experiences around how children might view and interact with TV programmes.

We have a comprehensive website (with contact information): http://toys-n-tv.org/

This year, CHI Play workshops are being held on the 22nd of October in Barcelona, Spain: https://chiplay.acm.org/2019/

We would like to invite practitioners, designers and researchers to submit a 2-4 page position paper (in the SIGCHI Extended Abstracts format) with a short bio by email to toys.n.tv@gmail.com.… read more. “Call: “Toys and the TV: Serious Play” CHI Play 2019 Workshop”

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New (free) report: “Building a Responsible Future for Immersive Technologies”

[From privacy to mental health, a new (free) report examines the dangers of “extended reality” technologies. There’s a link at the end of this story from Forbes to a summary of the report and the full downloadable pdf version. The original story includes a 5:48 minute video, and the report summary includes several graphics, a different video and a 13-slide presentation. –Matthew]

[Image: Credit: Adobe Stock]

The Important Risks And Dangers Of Virtual And Augmented Reality

July 17, 2019
Bernard Marr, Contributor

A recent report by Accenture highlighted the growing number of companies taking advantage of “extended reality” (XR) technology, which includes virtual and augmented reality (VR/ AR).

Titled ‘Waking Up to a New Reality: Building a Responsible Future for Immersive Technologies,’ the report highlights the need to consider not just the opportunities but also the dangers they could pose.… read more. “New (free) report: “Building a Responsible Future for Immersive Technologies””

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Call: 4th Global Posthuman Symposium: “Posthuman Agency”

Call for Papers

4th Global Posthuman Symposium: “POSTHUMAN AGENCY”
NYU
April 30-May 2, 2020
New York City, US
https://nyposthuman2020.weebly.com/cfp.html

Deadline for abstracts and bios: December 31, 2019

We are delighted to announce the 4th Posthuman Global Symposium, to be held at New York University, New York, USA. This Symposium is dedicated to exploring the importance of posthuman agency in the interrelated significations of human and non-human realms. We intend to spark a deep and multilayered analysis of posthuman agency both as praxis and as a moral stance on the current global issues, as exemplified by its advocacy of environmentalism, cyborg rights, animal personhood, sustainable advanced technologies and ethical economies. We wish to examine posthuman agency from a variety of perspectives, including but not limited to: philosophy, natural and social sciences, law, religion, technology, mindfulness, and the arts.

Areas of interest include: human ways of living in the anthropocene; artificial intelligence, robots and ethical technology; the ethics of human enhancement and biotechnologies; genetic privacy; technological addiction; environmental sustainability; power, equity and the global dynamics of human interactions with the nonhuman world; drones, space, big data and co-existence; spirituality, religions and mindfulness in the posthuman age; and related topics.… read more. “Call: 4th Global Posthuman Symposium: “Posthuman Agency””

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The Pentagon wants VR to train for nuclear war

[The U.S. military is considering how to use presence-evoking technologies to help prepare for difficult to imagine challenges, as reported in this story from Popular Mechanics; see coverage in Nextgov for additional details. –Matthew]

The Pentagon Wants VR To Train for Nuclear War

The tech would allow troops to train to counter nuclear and radiological weapons, including dirty bombs.

By Kyle Mizokami
July 9, 2019

The U.S. Department of Defense is considering using virtual reality technology to train military personnel who might someday come up against dirty bombs and other radioactive weapons. The Defense Threat Reduction Agency, which typically concerns itself with responding to weapons of mass destruction, wants to use VR as a training tool to teach soldiers, sailors, marines, and airmen how to respond to “radiological threats,” from dirty bombs to nuclear weapons.

The DTRA posted a solicitation to industry on the FedBizOpps web site.… read more. “The Pentagon wants VR to train for nuclear war”

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Call: SAT 2019 – International Workshop on Socio-Affective Technologies

CALL FOR PAPERS

SAT 2019
International Workshop on Socio-Affective Technologies: An Interdisciplinary Approach
https://socioaffectivetechnologies.wordpress.com/

In Conjunction with SMC 2019
IEEE International Conference on Systems, Man, and Cybernetics
Bari (Italy), October 6-9, 2019
http://smc2019.org/

Submission deadline: July 21

PURPOSE

Within Human- Machine systems and interaction, the present workshop aims at featuring state of the scientific research on socio-affective technologies by integrating both the computational and psychological approach in the understanding, recognizing and shaping affective processes in real and new social environment (social media, virtual realty) even in educational contexts.

The two main focuses of the workshop will be on linguistic, visual and multimodal aspects of the mediated communication. The interdisciplinary approach of the workshop that will include psychologists, computer scientists, computational linguistics, will contribute to emphasize ways to strengthen interdisciplinary connections between the computational and human sciences of socio-affective dynamics.

TOPICS

  • Social computing
  • Social media analysis
  • Sentiment Analysis
  • Social media dynamics (i.e.
read more. “Call: SAT 2019 – International Workshop on Socio-Affective Technologies”
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You’re a time-travelling pilot in BA’s “Fly,” an interactive, full-motion, multisensory VR experience

[If you’ll be in London in August consider booking a ticket for the presence experience described in this story from Forbes (see the original version for two more images). For information about how British Air is using virtual reality for customers at check-in desks, see a story in World Airline News. –Matthew]

[Image: How we travel, aircraft design and our relationship with air travel are the focus of a new exhibition at Saatchi’s Gallery. Credit: BA]

What Is The Future Of Aviation? Bright, Young Minds Explore The Next 100 Years

July 4, 2019
Nargess Banks, Contributor

Our desire to explore the skies is set to grow, yet sustainability and technology will be the driving forces for change. So how best to utilize advancement to enhance our flying experience? This summer, a team of young creatives will unravel the possibilities of aviation and air travel with an immersive experience taking us back to the future.… read more. “You’re a time-travelling pilot in BA’s “Fly,” an interactive, full-motion, multisensory VR experience”

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Call: THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture Conference

[Apologies for the late notice (I just saw this); if you’re interested consider contacting the organizers about a late submission. –Matthew]

CALL FOR PROPOSALS

THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture

International film and media studies conference organized by the Sapientia University in Cluj-Napoca (Romania), within the framework of the research project supported by the UEFISCDI
25-26 October, 2019
http://film.sapientia.ro/en/conferences/the-picturesque-visual-pleasure-and-intermediality

Deadline for proposals: July 15, 2019

Continuing our series of conferences dedicated to rethinking intermediality in contemporary cinema and visual culture, we propose to initiate a discussion around aspects of intermediality that may unfold from the perspective of the picturesque.

The much-debated notion inherited from the art theories of the late 18th century originally denoted both an aesthetic quality (something pleasing to the eye situated between the serenely beautiful and the awe-inspiring sublime) and a particular visual impression (something that looks like a picture in nature).… read more. “Call: THE PICTURESQUE: Visual Pleasure and Intermediality in-between Contemporary Cinema, Art and Digital Culture Conference”

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A sequel for prescient 2012 augmented reality concept film “Sight”

[Fiction can often inspire and/or serve as a warning about the future; this story from Fast Company notes how quickly a short concept film about augmented reality had both effects, and describes a planned sequel. See the original story for three more images, the original film “Sight” and a behind-the-scenes video about the sequel, and see the project’s Kickstarter page for much more information. –Matthew]

[Image: Credit: Robot Genius]

This dystopian film was supposed to critique today’s tech. Instead, Silicon Valley loved it

‘Sight’ rocked the internet in 2012. Now its creators are back for a sequel.

July 10, 2019
By Mark Wilson

I want you to close your eyes and try to remember 2012. You’re listening to Gotye’s “Somebody That I Used To Know” when Google announces its augmented reality headset Google Glass. Later that year, a company called Oculus launches a weird Kickstarter campaign for a virtual reality headset—its first prototype is a scuba mask modified with a phone screen inside.… read more. “A sequel for prescient 2012 augmented reality concept film “Sight””

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