ISPR Presence News

Monthly Archives: October 2022

Call: Second workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance (ALTRUIST)

CALL FOR PAPERS

Second edition of the workshop “sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance” (ALTRUIST)
Held in conjunction with the 14th International Conference on Social Robotics (ICSR 2022)
Florence, Italy
December 13-16, 2022
Workshop: Date TBD

Workshop: http://altruist.istc.cnr.it
Conference: https://www.icsr2022.it/
Contact: ecosociobotics2022@gmail.com

Paper submission deadline: November 25, 2022

The second edition of the workshop “sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance” (ALTRUIST) will be held during the 14th International Conference on Social Robotics (ICSR 2022), December 13th-16th, 2022.

AIM

Increased life expectancy is an achievement of modern societies thanks to the technological progress in health, living places, and quality of food. One of the consequences of an ageing society is the growing incidence of chronic diseases. This trend imposes the need for innovative approaches to assistance, including the ability of self-management, which has become an increasingly important requirement of healthcare in Europe and beyond.… read more. “Call: Second workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance (ALTRUIST)”

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The quest to build the perfect near-death simulation

[This story from The Daily Beast is about efforts to simulate near death experiences and replicate some of the insights and perspective changes they can bring. See the original version for a seven minute video (also available via YouTube). For related stories about presence and death see “People Are Going Full ‘Black Mirror’ to Bring Back the Dead: What these businesses are doing for grieving and loss is what Uber did for taxis and buses: disrupting, innovating, and making things a whole lot more complicated” also from The Daily Beast, and “Technology that lets us “speak” to our dead relatives has arrived. Are we ready? Digital clones of the people we love could forever change how we grieve” from MIT Technology Review. –Matthew]

[Image: Credit: Photo Illustration by Kelly Caminero / The Daily Beast / Getty]

UNREAL

One Man’s Quest to Build the Perfect Near-Death Simulation

Virtual reality could allow people to glimpse the experience of death like never before.read more. “The quest to build the perfect near-death simulation”

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Call: Dying.Dialogues symposium (hybrid format)

[While this Call is not explicitly or directly about presence there are clear overlaps with presence topics; e.g., see “Telepresence after Death” in the journal PRESENCE. –Matthew]

Call for Submissions

DYING.DIALOGUES
January 27, 2023
Toronto, Canada and online
https://www.dyingseries.ca/

Submission deadline: December 15, 2022

Dying.dialogues invites participants to share and reflect on design practice as it relates to end of life and grief – whether these be speculative exploratory works, community engagements, or interventions for specific groups or circumstances. The symposium will enable dialogue across multiple stakeholders, including – designers, artists, scholars, health care practitioners and the wider public. These dialogues are an opportunity to engage with diverse perspectives and participate in open conversations about fragility, death, dying, loss, grief, and design.

SUBMISSION GUIDELINES

Topics:

This year we are inviting contributions on fragility, death, dying, loss, and grief, under the following themes:

  • Design practice: communication materials, products, services, spaces for fragility, death, dying, loss, and grief
  • Community/patient focused practice and research: palliative care, MAID, hospice, grief, supportive and non-pharmacological care
  • Design research: knowledge creation, knowledge mobilisation, public engagement, public art on fragility, death, dying, loss, grief
  • Designing for loss and grief more broadly: e.g.
read more. “Call: Dying.Dialogues symposium (hybrid format)”
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New sensory immersive room at UC Davis simulates real-life environments for product testing

[A new room at the University of California, Davis is designed to evoke (spatial) presence to more accurately measure reactions to food and other products; see the original version of the story below from the University for more pictures and a 1:41 minute video (also available on YouTube).  –Matthew]

[Image: Julien Delarue, associate professor in sensory and consumer science, in the new multi-sensory immersive room at UC Davis]

New Sensory Immersive Room at UC Davis Simulates Real-Life Environments for Product Testing

Space Features 360-Degree Video Experience With Variable Sounds, Smells and Air Conditions

By Tiffany Dobbyn
October 18, 2022

What makes a cup of coffee or an energy bar enjoyable is usually more than just the taste. The surrounding environment may also influence the experience.

With that in mind, the Department of Food Science and Technology at the University of California, Davis, has constructed a new multisensory immersive room that can be used for product development, innovation and research.… read more. “New sensory immersive room at UC Davis simulates real-life environments for product testing”

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Call: Free via Zoom on Oct. 31: “Object-Based Media: Foundations of Interactive Storytelling with Audio and Video”

Call for Participation:

“Object-Based Media: Foundations of Interactive Storytelling with Audio and Video”
Professor Marian Ursu, School of Arts and Creative Technologies, University of York
Monday October 31, 2022 at 13:00  UTC/GMT
Free online: Join with Zoom:
https://york-ac-uk.zoom.us/j/98314794142?pwd=QllhOWcwQzd1MWhRM21GS1FOYkpHdz09

The latest in a series of
BCS Monthly Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and the journal Interacting with Computers
https://hciuxseminars.org/

Everyone who is interested in HCI and UX is welcome to join, whether you are a student, practitioner, researcher, teacher or just interested.

Seminars will be a mix of presentations by authors of papers recently (or soon to be) published in Interacting with Computers and other topics of wide interest to the research and practitioner community of people involved in HCI and UX.

Information about the series, including links to recordings of previous seminars:
https://hciuxseminars.org/read more. “Call: Free via Zoom on Oct. 31: “Object-Based Media: Foundations of Interactive Storytelling with Audio and Video””

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Shallowfakes are rampant: Tools to spot them must be equally accessible

[Deepfake videos are increasingly likely to cause viewers to overlook the role of technological manipulation in their media experience (i.e., experience presence), with dangerous consequences, but as this opinion piece from The Hill notes, shallowfakes – ”videos shared with misleading contexts or small edits” – pose a more immediate danger, and learning how to blunt their negative impacts will help prepare us to address the more sophisticated media manipulations to come. For much more information about this see a 90-minute video of a talk by the author on YouTube.  –Matthew]

[Image: A woman in Washington, DC views a manipulated video on January 24, 2019, that changes what is said by President Donald Trump and former president Barack Obama, illustrating how deepfake technology can deceive viewers. Credit: Rob Lever/AFP via Getty Images]

Shallowfakes are rampant: Tools to spot them must be equally accessible

By Sam Gregory, Opinion Contributor
August 26, 2022

[Sam Gregory is the director of programs, strategy and innovation of WITNESS, a human rights organization with global experience working on how people in crisis ensure their videos are trustworthy and more evidentiary.… read more. “Shallowfakes are rampant: Tools to spot them must be equally accessible”

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Jobs: Postdoctoral Research Positions in Human Robot Teaming at UC San Diego and West Point

Call for Applications

Multiple Postdoctoral Research Positions in Human Robot Teaming
University of California San Diego and West Point

Application deadlines:
UC San Diego: No application deadline provided
West Point: For initial consideration, please send your materials no later than November 30, 2022

Drs. Laurel Riek (UC San Diego) and Ericka Rovira (West Point) are hiring postdoctoral researchers in human robot teaming. Each position is for one year, initially, but renewable for up to three years.

The positions are funded through a new ONR MURI called HUDDLE: Human Autonomy Teaming in Uncertain and Dynamic Environments. The project will develop and demonstrate theoretical foundations, models, and principles to facilitate the design of effective human robot teams. HUDDLE is transdisciplinary, and will draw on fields including robotics, AI, cognitive science, organizational psychology, and human factors.

Project work will involve collaborating with a transdisciplinary team of researchers from UC San Diego, Penn State, West Point, Princeton, UC Santa Barbara, Purdue, and Michigan State.… read more. “Jobs: Postdoctoral Research Positions in Human Robot Teaming at UC San Diego and West Point”

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Denmark’s The Synthetic Party has a platform created by AI and its public face is a chatbot

[This story from Vice’s Motherboard reports on a political party in Denmark that is using artificial intelligence, personified by a (presence-evoking) chatbot called Leader Lars, to generate its policy platform. The idea goes beyond having a chatbot as a political candidate to allowing party members and others to shape the party’s platform by interacting with the AI. In addition to advocating political positions, a key goal is “raising more awareness about the role of AI in our lives and how governments can hold AI accountable to biases and other societal influences.” There are plans to expand the Party internationally. See the original story for a second image.  –Matthew]

This Danish Political Party Is Led by an AI

The Synthetic Party in Denmark is dedicated to following a platform churned out by an AI, and its public face is a chatbot named Leader Lars.read more. “Denmark’s The Synthetic Party has a platform created by AI and its public face is a chatbot”

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Call: Eco-socio-botics 2022 – Social Robotics for sustainability (ICSR 2022 Workshop)

Call for Abstracts

Eco-socio-botics 2022 – Social Robotics for sustainability
@ The 14th International Conference on Social Robotics (ICSR 2022)
Florence, Italy
December 13-16, 2022
Workshop: December 16, 2022

Workshop: https://sites.google.com/view/ecosociobotics2022/home
Conference: https://www.icsr2022.it/
Contact: ecosociobotics2022@gmail.com

Important Dates:
Paper submission: November, 14, 2022
Notification of acceptance: November, 20, 2022
Workshop: December, 16, 2022

We are interested in submissions of original research on Social Robotics and sustainability, or related transdisciplinary research in fields relevant to Social Robotics.

The submissions, in the form of abstracts (min 500, max 1000 words), should explore one or more specific aspects of the relationship between Social Robotics and sustainability (e.g., theoretical, methodological, social, anthropological, epistemological, ethical, applicative, technical aspects) based on research developed in Social Robotics, HRI and/or related fields, with a preference for transdisciplinary and cross-disciplinary approaches. In particular, the submitted abstracts should present original research works dealing with questions such as – but not limited to – the following:

  • How can the interaction with social robots help us to rethink a new ecological and ethical way of living?
read more. “Call: Eco-socio-botics 2022 – Social Robotics for sustainability (ICSR 2022 Workshop)”
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Unequal presence: What If the metaverse is better without virtual reality?

[This Wired analysis of Meta’s latest virtual reality headset and the company’s plans to incorporate less immersive means of accessing shared virtual spaces considers two problems: The still-limited quality of nascent VR technologies and the metaverse (however it’s defined) means that only a minority of consumers and even workers want to use them, and when the minority of people who do use VR meet and collaborate in virtual spaces with the majority who don’t, it produces an undemocratic and potentially dysfunctional distribution of immersion and presence. Theoretically the first problem will be solved when the technology is (finally) ready for a mass market, but the second problem is likely to persist. –Matthew]

What If the Metaverse Is Better Without Virtual Reality?

By Steven Levy
October 14, 2022

The most expensive three letters in technology are p-r-o. Whenever a company releases a product with that trio attached to its name, your wallet is going to take a beating.… read more. “Unequal presence: What If the metaverse is better without virtual reality?”

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