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Monthly Archives: September 2019

Call: Fiction, Narrative and Art Beyond Literature – Barcelona Workshop 12

Call for Papers

Fiction, Narrative and Art Beyond Literature
Barcelona Workshop 12
Universitat de Barcelona
29–30 April 2020
https://easychair.org/cfp/bw12

Submission deadline: 31 December 2019

The Barcelona Workshop has been the signature event of the LOGOS Research Group in Analytic Philosophy for over 20 years. It is a small-format conference, with no parallel sessions, that aims to provide ample space for discussion and informal interaction among participants.

KEYNOTE SPEAKERS

  • Susan Feagin (Temple)
  • Andrew Kania (Trinity)
  • Kathleen Stock (Sussex)

THE THEME

Literature has so far played a central role in the philosophical debates concerning fiction, narrative and the cognitive relevance of art. This makes sense if one considers that the linguistic nature of literary works has enabled helpful connections between aesthetics and the philosophy of language. However, the realm of art extends far beyond literature. This workshop aims to encourage philosophical research on issues concerning fiction, narrative and art that have been so far mainly considered with respect to literature but are importantly related also to other forms of art.… read more. “Call: Fiction, Narrative and Art Beyond Literature – Barcelona Workshop 12”

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AirPods as augmented-reality wearable computer

[This post from the excellent Kottke.org blog highlights insights from a Real Life magazine story about how Apple’s AirPod wireless earphones represent a type of augmented reality, expressing “a more complete embrace of our simultaneous existence in physical and digital space,” with concerning implications for the public sphere. Extended excerpts of the Real Life story follow below. –Matthew]

[Image: Potsdamer Plaz (2017) by Diane Meyer. Hand sewn archival ink jet print. Courtesy the artist. Source: Real Life.]

AirPods, an Augmented-Reality Wearable Computer

Posted by Jason Kottke
September 19, 2019

For Real Life magazine, Drew Austin writes about wireless headphones and their potential effect on the public sphere if many people start wearing them. The bit that particularly caught my eye was the subtitle of the piece:

Wireless headphones are augmented reality devices.

And further down the page:

Much as phones have enabled and concretized the always-on nature of everyday life, introducing the constant interpenetration of physical and digital space to individual experience, wireless earbuds facilitate a deeper integration, an “always in” existence that we need never interrupt by looking down at a screen.… read more. “AirPods as augmented-reality wearable computer”

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Call: “Self-coaching tools for conducting responsible research and innovation (RRI) with social robots” – ICSR 2019 Workshop

Call for Abstracts

Self-coaching tools for conducting responsible research and innovation (RRI) with social robots
Workshop at the International Conference of Social Robotics (ICSR 2019)
Madrid, Spain
November 26th-29th, 2019
https://sites.google.com/view/sc-rri

Submission deadline: October 13th, 2019

We would like to invite you to submit your abstract proposal at the workshop on “self-coaching tools for conducting responsible research and innovation (RRI) with social robots” that we organize as part of the International Conference of Social Robotics in Madrid, Spain (ICSR 2019).

OVERVIEW

Responsible innovation

Innovating is about creating and transforming the future of society. However, to ensure a desirable future for humanity, innovation needs to be responsible. In this respect, there are frameworks such as the Responsible Research and Innovation (RRI) that guide all the societal actors involved in research and innovation (R&I) processes towards reflecting upon the consequences of their research for society.… read more. “Call: “Self-coaching tools for conducting responsible research and innovation (RRI) with social robots” – ICSR 2019 Workshop”

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A lauded chef makes the case for VR meals with the Aerobanquets RMX experience

[This story from Bloomberg describes a new, apparently compelling combination of fine dining with virtual reality and the potential of such presence experiences to be popular beyond the artistic and culinary elite. See the original version for several more pictures. For more information and a 7:10 minute video, see Mattia Casalegno’s website and to make reservations visit jamesbeard.org. –Matthew]

[Image: The Aerobanquets RMX experience, previewed at the James Beard House in New York. Credit: Amy Lombard for Bloomberg Businessweek]

Virtual Reality Is the Latest Dinner Party Trick

The James Beard House joins one of the country’s most lauded chefs to make the case for VR meals.

By Richard Morgan
September 19, 2019

Harry Parr has one of the most dynamic palates on the planet. Half of the London-based food consultants Bompas & Parr, he’s served plasma-cooked bacon, created clouds of vaporized gin and tonic, and dropped banana-­flavored confetti in sync to New Year’s Eve fireworks.… read more. “A lauded chef makes the case for VR meals with the Aerobanquets RMX experience”

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Call: Artificial Intelligence issue of the Hungarian Philosophical Review

CALL FOR PAPERS

The Hungarian Philosophical Review. The Journal of the Philosophical Committee of the Hungarian Academy of Sciences.

The Hungarian Philosophical Review, the leading peer-reviewed philosophy journal of Hungary, regularly publishes English-language thematic issues that are open access. The upcoming such issue will be published in winter 2019/2020. The Journal welcomes submissions on the following topic:

Artificial Intelligence
Volume 63, Issue 4 (2019)
(open access issue)
Guest editors: Zsuzsanna Balogh, Judit Szalai, Zsofia Zvolenszky (Institute of Philosophy, Eötvös Lóránd University, Budapest)

Deadline for submission: October 1, 2019

Description: Systems employing artificial intelligence–AI systems–play an increasingly important role in many sectors of society (such as transport, health, and education). AI systems perform tasks that only human agents have been able to so far, which raises a number of philosophical questions. To what extent and in what ways can human expectations and norms be applied to these systems?… read more. “Call: Artificial Intelligence issue of the Hungarian Philosophical Review”

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Game lab and trauma center using VR to help patients with spinal cord injuries

[In an inspiring cross-disciplinary effort, a game lab and a trauma center are collaborating on VR applications to help patients with spinal cord injuries, as reported in this story from Technical.ly Baltimore; for more coverage see MICA’s website. –Matthew]

[Image: MICA student Marco Cortes tests what it would be like to play a VR game with a spinal cord injury. Credit: Photo courtesy of MICA]

MICA Game Lab and Shock Trauma are developing VR games for spinal injury patients

With the collaboration, the Baltimore institutions are developing virtual reality games that use a quadstick, which can be controlled by the mouth and chin.

By Maria Volkova
September 17, 2019

The Maryland Institute College of Art’s Game Lab partnered with the R Adams Cowley Shock Trauma Center at the University of Maryland in order to develop virtual reality applications that will aid patients with high spinal cord injuries during their hospital recovery.… read more. “Game lab and trauma center using VR to help patients with spinal cord injuries”

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Call: Urban Play Design Camp

Call for Participation

Urban Play Design Camp
3-4 October 2019
Amsterdam, the Netherlands

Join us at the Urban Play Design Camp (3-4 October, 9.30-17.30, at Garage Notweg, Notweg 38, 1068 LL Amsterdam), a 2-days practical workshop to discover the techniques for creating games for cities. Students, practitioners, community organizers, activists, artists, researchers are all welcome. The Urban Play Design Camp provides participants with a hands-on practical introduction to the process of inventing, prototyping and testing playful activities in public spaces.

Why working on games and cities? While smartphones promise to connect us with far-away people, we risk losing contact with our neighbors and with the communities close by. Play is an antidote to dull and alienating urban spaces. More and more designers, architects, and public officials are looking at games as effective tools to re-engage people with their cities. Promoting play in public may be a new and effective form of community participation.… read more. “Call: Urban Play Design Camp”

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Seoul’s Joseon Dynasty era Donuimun gate restored via AR and VR

[An interesting example of presence experiences created to bring history and cultural heritage to the public is described in this story from Korea’s Yonhap News Agency. For more details see Branding in Asia and a 1:49 minute video report from KBS via YouTube; for a 3:51 minute report in Korean, see a video from the Korea Cultural Heritage Administration. –Matthew]

[Image: Source: Branding in Asia]

Joseon Dynasty era gate virtually restored with digital technology

August 20, 2019
By Kim Soo-yeon

SEOUL, Aug. 20 (Yonhap) — Donuimun, one of the four main old gates that were part of the wall that surrounded the Joseon-era capital, was virtually restored Tuesday with the latest digital technology around a century after it was demolished during Japan’s 1910-45 colonial rule.

Donuimun, also called Seodaemun, which literally means “Great West Gate,” was established in 1396 on the west side of Hanyang, the Joseon Dynasty (1392-1910) capital.… read more. “Seoul’s Joseon Dynasty era Donuimun gate restored via AR and VR”

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Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference

Call for Papers

The Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference
June 17-20, 2020
Prince Conference Center, Calvin University
Grand Rapids, Michigan, USA
http://scsmi-online.org/conference

Deadline for proposals: December 15, 2019

The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 17-20, 2020 at Calvin University, Grand Rapids, Michigan, USA. SCSMI is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media. Proposals should facilitate the society’s mission: to foster an interdisciplinary dialogue between moving image theorists, historians, critics, and philosophers, and scientifically‑oriented researchers working on moving image media.

GUIDELINES FOR SUBMISSIONSread more. “Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference”

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Zao app shows deepfake tech’s rapid evolution; Facebook-led consortium launches Deepfake Detection Challenge

[The Verge reports on the latest viral deepfake app Zao and the privacy concerns it raises. In closely related coverage, Beebom has a list of eight “best deepfake apps and websites you can try for fun,” NBC has a story about a viral deepfake video of Saturday Night Live star Bill Hader morphing into Arnold Schwarzenegger and efforts to counter nefarious uses of the technology; Shelly Palmer focuses on the implications in the context of online dating, a piece in The Conversation (reprinted by Snopes) focuses on legal recourses, and a Facebook blog post describes a new consortium’s $10 million Deepfake Detection Challenge, created to “produce technology that everyone can use to better detect when AI has been used to alter a video in order to mislead the viewer” (the post includes a 1 minute demonstration/explanation video that is also available on YouTube; screenshot below).… read more. “Zao app shows deepfake tech’s rapid evolution; Facebook-led consortium launches Deepfake Detection Challenge”

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