Month: October 2014


  • Call: Representation and Reality: Humans, Animals and Machines (UNLOG 2015 Workshop)

    Representation and Reality: Humans, Animals and Machines Workshop at UNILOG 2015, 5th World Congress and School of Universal Logic, Istanbul Turkey, June 20-30, 2015 http://www.uni-log.org OVERVIEW: Our workshop could be considered as the continuation of a part of the symposium “Computing Nature” organized by Gordana Dodig–Crnkovic and Raffaela Giovagnoli in the AISB/IACAP World Congress 2012 and “Representation of Reality: Humans, Animals and Machines” in the AISB50 Convention at Goldsmith 2014. We would like to offer a further occasion to discuss the problem of “representation” in humans, other animals and machines. It is closely related to the question what capacities can…

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  • Presence Picture #9: A giant crawls out from the ground in Budapest

    Happy Halloween! This “monstrous and very unique sculpture” appeared in Budapest’s Széchenyi Square earlier this month. The polystyrene outdoor art work is titled “Feltépve” (“Ripped up”) and is by “polihysteric art designer” Ervin Loránth Hervé. It was created in affiliation with Art Market Budapest. More information and pictures are available from Earth Porn.   By the way, join our ISPR Members Facebook group for more unusual and interesting presence items; details are here. If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam…

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  • Call: WorldCIST’15 – World Conference on Information Systems and Technologies

    WorldCIST’15 – 3rd World Conference on Information Systems and Technologies Ponta Delgada, Azores*, Portugal 1 – 3 April 2015 http://www.aisti.eu/worldcist15/ * Azores is ranked as the second most beautiful archipelago in the world by National Geographic. SCOPE The WorldCIST’15 – 3rd World Conference on Information Systems and Technologies, to be held at Ponta Delgada, São Miguel, Azores, Portugal, 1 – 3 April 2015, is a global forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the several perspectives of Information Systems and Technologies. Azores is ranked as the second most…

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  • OSHbot the robot is Lowe’s newest sales associate

    [From Advertising Age, where the story includes a 2:30 minute video] Meet Lowe’s Newest Sales Associate — OSHbot, the Robot Retailer’s Innovation Lab Seeks Answers to Shopper Problems By Ashley Rodriguez. Published on October 28, 2014 Lowe’s is set to unleash a retail-ready, multilingual robot. The project is designed to help shoppers navigate stores quickly and easily. “People want to come in and find exactly where they want to go,” said Kyle Nel, executive director of Lowe’s Innovation Labs. “And they want to have a conversation instead of trying to find a map.” Customers can talk to the robot, OSHbot,…

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  • Call: Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015

    The Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015 will be held in Skövde, Sweden between September 16th and 18th. VS-Games 2015 aims to meet the challenges of the cross-disciplinary community that work around non-leisure applications of games and game technologies by bringing the community together to share knowledge and experiences. In 2015 we will also aim to bridge the gap between so called serious games and entertainment games. The reason we chose to do this in Skövde in 2015 is the strong interest of University of Skövde and Sweden Game Arena in both areas…

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  • Immersive tech and the future of porn

    [From The Daily Beast] [Image: Elena Scotti/The Daily Beast] ‘Real’ Sex Welcome to Oculus XXX: In-Your-Face 3D is the Future of Porn Aurora Snow10.18.14 In 2015, experts claim that consumers will be able to use Oculus Rift’s virtual reality technology to have simulated sex. The future of porn will be a lot more personal. In the last few years, a new generation of consumer-friendly virtual reality (VR) tech has emerged, bringing childhood fantasies and science fiction to life, and offering experiences so incredible that users have reported confusion and disappointment upon returning to the real world. A recent Alien video…

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  • Call: Pervasive Health 2015

    Pervasive Health 2015 9th International Conference on Pervasive Computing Technologies for Healthcare Thursday 21st – Saturday 23rd May 2015, Istanbul, Turkey http://www.pervasivehealth.org Proceedings will be published by both IEEE and ACM Submission Deadlines: 19th December 2014 (Full Papers, Short Papers, Workshop Proposals) 20th March 2015 (Posters, Demos, Medical Perspectives) 13th March 2015 (Doctoral Colloquium) Organising Committee: General Chairs – Bert Arnrich, Bogazici University Istanbul, Turkey Cem Ersoy, Bogazici University Istanbul, Turkey TPC Chairs – Anind Dey, Carnegie Mellon University, USA Nadia Berthouze, UCL, UK Kai Kunze, Osaka Prefecture University, Japan CONFERENCE AIMS Pervasive Health Conference is a premier international forum…

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  • First feature-length VR film is just in time for Halloween

    [From Gizmodo UK, where the story includes a 2:26 minute video] The First Feature-Length Oculus Rift Film is Perfect Poop-Your-Pants Halloween Viewing By Gerald Lynch on 27 Oct 2014 The focus with Oculus Rift may currently be on virtual reality gaming but, as we learnt at last week’s Interstellar VR experience, there’s room for the headset in Hollywood too. Now Oculus Rift has its first ever feature-length movie, The Banshee Chapter, a horror movie just in time for an immersive Halloween scare. A modernised Lovecraftian tale, The Banshee Chapter (produced by Star Trek‘s Zachary Quinto) was first given a standard…

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  • Call: “Costumes and Wearables as Game Controllers” at TEI 2015

    Call For Participants “Costumes and Wearables as Game Controllers” at TEI 2015 http://wearablegames.ics.uci.edu/ The “Costumes and Wearables as Game Controllers” studio aims to explore how researchers within the game design, and tangible and embodied interaction community can expand the expressive possibilities inherent in wearables and embodied interfaces by applying inspiration from costuming and fashion design to digital game interfaces. This will be a hands-on studio where participants will be provided the basic tools needed to convert any article of clothing into a prototype wearable game controller. Participants Sought We invite you to join us at TEI 2015 (http://www.tei-conf.org/15/) to prototype…

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  • Podrift: Is podcasting ripe for virtual reality?

    [From BBC News, where the story includes more pictures and a 1:09 minute video of the Podrift being set up and tested; for more information see the Podrift web site] Podrift: Is podcasting ripe for virtual reality? By Dougal Shaw Technology reporter 20 October 2014 The key to podcasting’s success is, arguably, its simplicity. A new technology called Podrift wants to revolutionise the genre by giving it the virtual reality treatment – but is it just a gimmick? Imagine if instead of just listening to the Ricky Gervais Show podcast, you could step into a virtual 3D world created by…

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  • Call: Interact 2015 – International Conference on Human-Computer Interaction

    Call for Participation INTERACT 2015 15th IFIP TC13 International Conference on Human-Computer Interaction 14-18 Sept. 2015 in Bamberg, Germany http://www.INTERACT2015.org INTERACT is among the world’s top conferences in Human-Computer Interaction. This conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP). INTERACT 2015 solicits submissions in a broad range of categories, addressing all aspects of Human-Computer Interaction. With the theme “Connection.Tradition.Innovation” the focus is on the past, present, and future of the field of Human-Computer Interaction and its paradigms, concepts, methods, and technology. We seek…

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  • You may go to the moon via telepresence robot

    [From BBC News; an impressive 1:36 minute video is available on YouTube] [Image: Daniel Shafrir hopes Andy can transform education about space] Robot will beam live Moon pictures to Oculus users By Jane Wakefield, Technology reporter 21 October 2014 Scientists at Carnegie Mellon University have developed a robot which they plan to land on the Moon to act as eyes for Earth-bound space enthusiasts. The project is part of a $30m prize from Google offered to a team that can send video back from the moon. The robot has already been shown to potential investors, including Apollo 9 astronaut Rusty…

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