ISPR Presence News

Monthly Archives: April 2020

Call: ECCE 2021 – European Conference on Cognitive Ergonomics

Call for Papers

ECCE 2021 – EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
32nd annual conference of the European Association of Cognitive Ergonomics (EACE)
6-29 April, 2021
Siena, Italy
http://www.congressi.unisi.it/ecce2021

Submission Deadline: 15 June 2020

NOTE: The COVID pandemic has severely impacted the preparation of the ECCE 2020 conference and we have had to postpone the event to 26-29 April, 2021. Please consider the updated dates and deadlines of ECCE 2021. Authors who have already submitted their manuscripts are not required to make a new submission.

KEYNOTE SPEAKERS

ECCE 2021 is delighted to welcome the following keynote speakers:

Elisa Giaccardi – Delft University of Technology
Liam J. Bannon – University of Limerick
Pasquale Fedele – Liquidweb
Norbert A. Streitz – Smart Future Initiative

CALL FOR PAPERS

CCE 2021 is the 32nd annual conference of the European Association of Cognitive Ergonomics (EACE).

This leading conference in human-media interaction and cognitive ergonomics provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains.… read more. “Call: ECCE 2021 – European Conference on Cognitive Ergonomics”

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New light and inexpensive device simulates feel of walls, objects in VR

[The quest for a practical way to evoke effective haptic sensations to enhance presence in virtual reality continues; this story from the School of Computer Science at Carnegie Mellon University describes a creative new design. See the original story for a 2:04 minute video (also available via YouTube), and for more details follow the link in the story to read the CHI 2020 paper and watch a 12:20 minute video presentation made for that conference on YouTube. For information about other “new sensing and interface technologies that foster powerful and delightful interactions between human and computers” see the website of Carnegie Mellon’s Future Interfaces Group. –Matthew]

[Image: A new device developed at CMU uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and objects in virtual reality.]

New Device Simulates Feel of Walls, Solid Objects in Virtual Reality

Strings Attached to Hand, Fingers Create More Realistic Haptic Feedback

Byron Spice
April 28, 2020

Today’s virtual reality systems can create immersive visual experiences, but seldom do they enable users to feel anything — particularly walls, appliances and furniture.… read more. “New light and inexpensive device simulates feel of walls, objects in VR”

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Call: Urban Assemblage: The City as Architecture, Media, AI and Big Data

Call for Abstracts

Urban Assemblage: The City as Architecture, Media, AI and Big Data
Organisers: University of Hertfordshire
Dates: 28-30 June 2021
Place: London / Virtual / Hatfield, UK
https://architecturemps.com/london-hatfield/

Deadline for early abstracts: 30 June 2020 (Abstract Submission Form)

NOTE: This conference is planned as a hybrid in-person and virtual event. The keynote will be held in London. In-person presentations will take place in the University of Hertfordshire campus in Hatfield on the outskirts of London.

The role of computers in the design, control and making of the public life [and space] is increasingly dominant, their presence pervasive, and their relationship with people characterised by a growing complexity. Batty 2017

The scenario described by Batty is underpinned by a plethora of phenomena. It includes the Internet of Things, ubiquitous computing, computer-led infrastructure, big data and AI. In essence, the built environment has become a site for the production, processing and sharing of information daily through the software interlaced with it.… read more. “Call: Urban Assemblage: The City as Architecture, Media, AI and Big Data”

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Science says virtual nature can be a good substitute for the great outdoors

[At a time when many of us are stuck inside our homes, this story from The Washington Post cites research to explain how experiences of mediated nature including in video games and virtual reality have many of the same psychological and physiological benefits as nonmediated nature; though not discussed explicitly, the important role of presence is clear. See the original story for two more pictures. –Matthew]

[Image: Credit: The Washington Post; iStock]

Can virtual nature be a good substitute for the great outdoors? The science says yes.

By Lewis Gordon, a video game and culture writer whose work has appeared in outlets such as VICE, The Verge, The Nation, and The A.V. Club.
April 28, 2020

Between 1972 and 1981 Roger Ulrich investigated the records of 46 patients recovering from gallbladder surgery. Patients’ rooms on one side of the hospital looked out onto deciduous trees.… read more. “Science says virtual nature can be a good substitute for the great outdoors”

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Call: 33rd International Conference on Computer Animation and Social Agents (CASA 2020)

CALL FOR PAPERS

Computer Animation and Social Agents (CASA 2020)
Bournemouth, UK
Dates TBD, 2020
http://casa2020.bournemouth.ac.uk/

First submission deadline: May 24, 2020

NOTE: Notice: Due to the outbreak of Covid-19, the submission dates have been extended. Please see the Call for Papers and Important Dates for more details. The conference will be postponed in September 2020 and we will fix the conference dates shortly and keep you informed. We apologize for any inconvenience caused.

The 33rd International Conference on Computer Animation and Social Agents (CASA 2020) will be held in September, 2020 in Bournemouth, UK. The conference is organized by Bournemouth University together with the Computer Graphics Society (CGS). CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the past few years, CASA was held in Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018) and France (2019).… read more. “Call: 33rd International Conference on Computer Animation and Social Agents (CASA 2020)”

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We need to feel seen by each other. Science shows virtual eye contact works.

[Two recent stories by the same author in Forbes describe the value and limitations of mediated social presence. The story below focuses on a new study of eye gaze in nonmediated and two mediated contexts. The second, “How To Be Social Without People,” focuses on a study of strategies involving nonmediated and mediated experiences that people use to feel “more socially included and connected”; here’s an excerpt:

“[T]he authors created a new measure they called the ‘Social Fuel Tank.’ They told study participants that they could fill this tank with different types of ‘fuel.’ These social strategies could mean all sorts of things. Maybe it meant being in a large group, spending time with family, or watching TV. The participants were encouraged to report which strategies they used and how much those helped them feel a sense of belonging.

The 173 study participants were students at a large state university.… read more. “We need to feel seen by each other. Science shows virtual eye contact works.”

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Call: ACM Transactions on Human-Robot Interaction

Call for Papers

ACM Transactions on Human-Robot Interaction

We are proud to announce the launch of the new and updated ACM THRI website (https://thri.acm.org/).

ACM Transactions on Human-Robot Interaction (THRI) is the leading peer-reviewed interdisciplinary journal of human-robot interaction. THRI continues its cultivation of leading intellectual advancements from its origins as the Journal of Human-Robot Interaction (JHRI). In January 2018, JHRI became an ACM publication and was rebranded as ACM THRI, fostering the widest possible readership of HRI research and information. THRI is committed to excellence, sustainability, and inclusion in its scholarship and review processes.

We are currently accepting high-quality submissions from all fields including robotics, computer science, engineering, design, and the behavioral and social sciences. Submissions can address topics including how people interact with robots and robotic technologies, how to improve these interactions and make new kinds of interaction possible, and the effects of such interactions on organizations or society.… read more. “Call: ACM Transactions on Human-Robot Interaction”

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Virtual campouts provide presence and connection

[With a little imagination and selective use of technology, a family can go on a virtual campout even during stay-at-home restrictions, as described in this story from Outside Online. In related news, many Scouting organizations are holding virtual campouts that incorporate a variety of activities that take advantage of presence-evoking technology; for details see an example in the Austin American-Statesman and coverage of more ways Scouts are continuing their activities together while at home in Scouting Magazine. –Matthew]

Throw Your Kids a Quarantine Campout

Set up a tent, turn off your screens, and enjoy some family bonding—without leaving home

Krista Langlois
April 11, 2020

It was day four of quarantine. Or maybe day three. Or five. It’s hard to say, since the days all blend together now. Regardless, my husband, Jesse, had the day off from the emergency room where he’s a nurse, and since my work as a freelance journalist has also dried up, we were both home with our two-year-old, Josephine.… read more. “Virtual campouts provide presence and connection”

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Call: Simulation Australasia Unconference 2: Focusing on Solutions

Call for Participants

Simulation Australasia Unconference 2: Focusing on Solutions
Wednesday 29th April 2020, 8 pm (GMT+10:00) via Zoom

Simulation Australasia invites you to join our inaugural “unconference”, a crowd source meeting where we will address common problems and solutions related to COVID19:

Unconference is a crowd source meeting to address common problems:
Rule #1: Whoever shows up are the right people
Rule #2: Whatever happens is fine
Rule #3: Whenever it starts is the right time
Rule #4: It is over when it’s over

We will explore the following themes:

  1. Mapping Existing tools and simulations modes to common area across domains
  2. Education tools to support simulation modalities at all levels
  3. Standards for simulation people, equipment and modalities across domains

Join us at 8:00pm (GMT+10:00) on Wednesday 29th April 2020

Register Here

Whether you are from Industry, Health or Academia – we need you.… read more. “Call: Simulation Australasia Unconference 2: Focusing on Solutions”

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VR, AR offer an alternative mode of art-making and viewing for a post-lockdown world

[The pandemic is changing many aspects of life and culture; this opinion piece in Artnet argues that presence-evoking technologies are the key to making significant, needed changes in how we engage with art after the pandemic ends. See the original version for three more pictures. –Matthew]

[Image: Cao Fei’s The Eternal Wave (2020). Credit: Still courtesy of the artist and Acute Art.]

In the Changed World After Lockdown, We Will Need Smarter New Ways to Interact With Art. I Believe Virtual Reality Is the Answer

Acute Art’s artistic director explores how VR might offer an alternative mode of art-making and viewing suited to a post-lockdown world.

Daniel Birnbaum
April 21, 2020

What will the art world look like when the lockdown is lifted?

As Manuel Borja-Villel, the director of Madrid’s Reina Sofía Museum, recently pointed out, there will be a before and an after this crisis.… read more. “VR, AR offer an alternative mode of art-making and viewing for a post-lockdown world”

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