ISPR Presence News

Monthly Archives: August 2019

Call: AI Fairness, Trust and Ethics issue of AIS Transactions on HCI

Call for Papers

Association for Information Systems Transactions on Human-Computer Interaction (THCI)
Special issue on AI Fairness, Trust and Ethics
https://bit.ly/2JcrDT7

Special issue editors:
Lionel P. Robert Jr., University of Michigan
Gaurav Bansal, University of Wisconsin-Green Bay
Nigel Melville, University of Michigan
Tom Stafford, Louisiana Tech University

Submission deadline: February 15, 2020

AI is rapidly changing every aspect of our society from how we conduct business, socialize and exercise. AI has amplified our productivity as well as biases. John Giannandrea, who leads AI at Google, recently lamented in the MIT Technology Review that the dangers posed by the ability of AI systems to learn human prejudices were far greater than those posed by killer-robots. This phenomenon is problematic because AI systems are making millions of decisions every minute many of which are invisible to the users and incomprehensible to the designers.… read more. “Call: AI Fairness, Trust and Ethics issue of AIS Transactions on HCI”

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In Nukemap simulation, bombing New York is “terrifyingly easy and disturbingly informative”

[The creators of Nukemap VR “hope to take [the limited] public comprehension [of nuclear weapons] to the next level by enabling people to immerse themselves in a realistic first-person experience].” This well written report on what it’s like to use the simulation and the background of the project is from Business Insider, where it includes 5 more pictures and a 0:42 minute video. –Matthew]

[Image: Nukemap VR simulates a nuclear bomb explosion in New York City to educate people about atomic weapons. Credit: Christopher Manzione; Reinventing Civil Defense/Stevens Institute of Technology]

I just nuked Manhattan in a realistic new VR simulation, and the experience changed how I understand the bomb

Dave Mosher
August 15, 2019

Nuking the city of New York was terrifyingly easy and disturbingly informative.

From the bank of the Hudson River in Hoboken, New Jersey, while gazing out at the Manhattan skyline, I simply moved my hand over a giant red button, and then pushed it in.… read more. “In Nukemap simulation, bombing New York is “terrifyingly easy and disturbingly informative””

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Call: Workshop on Experimental and Integrative Approaches to Robo-ethics (EIAR 2019)

Call for Abstracts (1000 words)

Workshop on
Experimental and Integrative Approaches to Robo-ethics (EIAR 2019)
@ ICSR 2019 (The Eleventh International Conference on Social Robotics)
Madrid, Spain
November, 29, 2019
Conference website: http://icsr2019.uc3m.es/
Workshop website: https://sites.google.com/view/eiar2019/home

IMPORTANT DATES

Abstract Due – September 25, 2019
Notification of Acceptance – October 05, 2019

CALL FOR ABSTRACTS

We are interested in submissions of original research in Ethics of Social Robotics and HRI, or research from related fields, relevant to the topic of “Experimental and Integrative Approaches in Robo-ethics”. The submissions, in the form of abstracts (min 800, max 1000 words, references excluded), should present original research works related with, but not limited to, one or more of the following topics of interests:

  • (Experimental, Integrative) Robo-ethics
  • Robot Ethics
  • Ethics of Social Robotics and HRI
  • Integrative Social Robotics
  • Synthetic Ethics
  • The Synthetic Method applied to Ethics
  • Experiments in Social Robotics and HRI related to ethical issues
  • Improvement of the ethical dimension of social robots
  • Implementation of moral rules in (social) robots
  • Emergent ethical issues in social and affective human-robot interaction
  • Social and cultural implications of current trends in Social Robotics and HRI

ABOUT THE WORKSHOP ON “EXPERIMENTAL AND INTEGRATIVE APPROACHES TO ROBO-ETHICS” (EIAR 2019)

The development and diffusion of social robots gives increasingly rise to ethical and legal concerns related to, e.g., responsibility assignments in cooperative tasks, implementation of moral rules in robots, possible dual uses and misuses of artificial agents, unintended modifications of social, cognitive, emotive and communication abilities in humans interacting with robots.… read more. “Call: Workshop on Experimental and Integrative Approaches to Robo-ethics (EIAR 2019)”

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Apple and New Museum offer free augmented reality art walks in six cities

[This CNBC story describes a new set of presence experiences offered by Apple stores in six cities; see the original version for more pictures. For more information see the Apple press release and a 0:55 minute video via YouTube. –Matthew]

Apple took us on a surreal walk through San Francisco, looking at digital art on an iPhone

August 13, 2019
Kif Leswing

San Francisco looks different through an iPhone XS Max — it’s still a city, but now there are floating balls of fabric, speech bubbles, and words popping out from the trees and buildings.

For more than two hours on Sunday, I ambled through the streets of San Francisco, taking in several art pieces scattered around the city by Apple. But the art wasn’t actually physically on the ground — instead, it was digital art, mere 1s and 0s, attached to several significant locations around the city, and viewed through the camera and display of an Apple iPhone.… read more. “Apple and New Museum offer free augmented reality art walks in six cities”

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Call: Perceptions of Creativity in Human and Artificial Intelligence Survey

[From the Philos-L e-list. –Matthew]

Perceptions of Creativity in Human and Artificial Intelligence Survey

You are warmly invited to take part in a survey measuring the perceptions of creativity in human and artificial intelligence.

This research project is funded by the Industrial Humanities Research Priority Area Development of the University of Nottingham and its aim is to consider the perceptions and attitudes that the audience has in respect to creative activities performed by Artificial Intelligence.

During the questionnaire you will be asked questions relative to your intuitions about the notion of creativity and your attitudes regarding the use of AI systems in the field of creative arts. The questionnaire should take approximately 15 minutes. Your answers will remain completely anonymous and will only be used for research purposes.

This research will help informing a larger project which aims at exploring the perceptions of a range of audiences to the moral, pragmatic and educational value of deploying AI in a range of different contexts.… read more. “Call: Perceptions of Creativity in Human and Artificial Intelligence Survey”

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The Democratic Party deepfaked its own chairman to highlight 2020 concerns

[As if the political systems around the world didn’t have enough to worry about, the US Democratic Party recently highlighted the dangers of deepfake videos by creating one and presenting it as if it were a live appearance by their leader. See the original CNN version of the story below for a 2:26 minute video – start at 0:51 for a brief excerpt of the deepfake video itself. –Matthew]

The Democratic Party deepfaked its own chairman to highlight 2020 concerns

By Donie O’Sullivan
August 10, 2019

Las Vegas (CNN Business) – The Democratic National Committee wanted to demonstrate the potential threat to the 2020 election posed by deepfake videos — clips created with artificial intelligence that can make people appear to do or say things they never did. So the committee came up with a novel solution: It had experts make one, with its chair as the victim.… read more. “The Democratic Party deepfaked its own chairman to highlight 2020 concerns”

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Call: DiGRA 2020: Digital Games Research Association Conference

Call for Papers

DiGRA (Digital Games Research Association) 2020
Tampere, Finland
June 2-6, 2020
https://digra2020.org/

Deadline for papers, abstracts and panels: 29 November 2019
Deadline for workshop proposals: 13 December 2019

DiGRA 2020 will take place in Tampere, Finland from June 3rd-6th 2020. A pre-conference will be held on Tuesday, June 2nd. DiGRA 2020 is co-hosted by the Centre of Excellence in Game Culture Studies (https://coe-gamecult.org/), a joint effort of game research teams in three universities (Tampere, Turku, and Jyväskylä).

In Kyoto, we were also proud to announce the first conference keynote speaker: Dr Susanna Paasonen, Professor of Media Studies at University of Turku, Finland, who is a leading expert in studies of sexuality, networked media, and affect. See: https://digra2020.org/keynotes/.

The theme of DiGRA 2020 is “Play Everywhere”, exploring the workings of play and games as wide-ranging cultural phenomena which have shaped many areas of society.… read more. “Call: DiGRA 2020: Digital Games Research Association Conference”

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‘War Remains’ immersive installation takes you into virtual, yet chillingly realistic, trenches of World War I

[This review of an immersive installation that recreates the experience of a World War I battle describes an intense and emotional presence experience. See the original review in Patch for a different picture, a 1:03 minute trailer and a 7:37 minute ‘making of’ video. For more information see earlier coverage in Variety and Engadget and the War Remains website. –Matthew]

Austin-Exclusive ‘War Remains’ Immersive Exhibit Packs A Wallop

Dramatic narration by Dan Carlin of popular ‘Hardcore History’ podcast gives voice to emotionally powerful experience.

By Tony Cantu, Patch Staff
August 10, 2019

AUSTIN, TX — Unless you’ve experienced combat, you’ll never truly know what it feels like. An immersive installation titled “War Remains” taking participants into virtual, yet chillingly realistic, trenches of World War I opening on Monday approximates the experience in a powerfully impactful way.

Organizers provided Patch with a sneak preview of the installation, outfitting a reporter with special goggles and instrument-laden backpack to experience the production housed within a small building at 500 E.… read more. “‘War Remains’ immersive installation takes you into virtual, yet chillingly realistic, trenches of World War I”

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Job: Post-doctoral fellow at Human Interface Technology Laboratory (HIT Lab NZ)

Post-Doctoral Fellow Human Interface Technology Laboratory (HIT Lab NZ)
College of Engineering
University of Canterbury

Christchurch, New Zealand
https://www.findapostdoc.com/search/Job-Details.aspx?jobcode=8557

Application deadline: 17 August 2019

  • Full-time at 37.5 hours per week (1.0 FTE)
  • 2 Year fixed term opportunity

WHAT YOU WILL DO

The Human Interface Technology Lab New Zealand (HIT Lab NZ) at the University of Canterbury in Christchurch, NZ has an immediate opening for a postdoctoral researcher.

This two-year position will focus on the design, implementation, evaluation, and deployment of multisensory feedback techniques in immersive Virtual Reality (VR) systems. The work will involve research into methods for generating and delivering multisensory cues in concert to produce user experiences that mimic real-world situations in high fidelity.

In addition, novel user interface techniques focusing on expressive, non-fatiguing interaction that can be used to support long-duration VR use will be designed and evaluated.

WHO YOU ARE

The successful candidate must have completed a PhD in a VR-related field, such as computer science, and have a history of successful work in conducting user studies in VR, as evidenced by publications in appropriate venues.… read more. “Job: Post-doctoral fellow at Human Interface Technology Laboratory (HIT Lab NZ)”

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How will presence-evoking technology change the future of work?

[An August 9, 2019 report in MIT Technology Review begins, “Meet Barry: his sole purpose in life is to listen patiently, and then protest or sob a little as you fire him from an imaginary job in virtual reality. … He was created by Talespin, a company that offers virtual reality workplace training. Barry and other VR characters were developed to help teach people ‘soft’ management skills—such as how to let someone go without causing a scene. If you are too blunt with Barry, he’ll put his head in his hands; other missteps will cause him to shout and yell.” The founder and CEO of Talespin wrote the Forbes column below predicting how presence-related technologies will alter the way we work in the future. For more information see earlier coverage in Wired and the Talespin website (which evokes some presence itself), particularly the section on virtual humans.… read more. “How will presence-evoking technology change the future of work?”

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