Month: July 2024


  • Call: Online Lisbon AI Seminar July 16, 2024: “AI face filters, perception and mirror gazing”

    Call for Participation “AI face filters, perception and mirror gazing”Presenter: Gloria Andrada (IFILNOVA)Centre for Philosophy of Sciences of the University of Lisbonhttps://cfcul.ciencias.ulisboa.pt/reunioes/lisbon-ai-seminar-11-ai-face-filters-perception-and-mirror-gazing/?tipoReuniao=workshop# LISBON AI SEMINAR #1116 Jul 2024, 10:30 (Lisbon time)Ciências ULisboa, Room  8.2.14 & Zoom “AI face filters, perception and mirror gazing”Gloria Andrada (IFILNOVA) ABSTRACT:AI face filters are automated photo editing tools that use artificial intelligence and computer vision to detect facial features and change them. Widespread use of these filters has raised concern due to their potentially damaging psychological effects, especially in relation to body image and self-perception. In this talk, I examine different effects (both positive and…

    Read more: Call: Online Lisbon AI Seminar July 16, 2024: “AI face filters, perception and mirror gazing”
  • Enhanced version of award-winning “Body of Mine” VR experience on gender identity launches on Quest

    [An enhanced version of the award-winning empathy-evoking presence experience Body of Mine that explores gender dysphoria and which was previously only available as an installation at festivals, is now available for Meta Quest VR headsets. The Forbes story below includes a first-person description of the experience (with a key spoiler). UploadVR adds these details: “While the SteamVR version requires five HTC Vive Trackers and a high-spec PC, thanks to the development team at Agile Lens, Body of Mine uses ‘advanced in-headset motion capture’ that integrates Meta’s full-body synthesis on Quest. It also supports hand tracking and Quest Pro eye tracking.…

    Read more: Enhanced version of award-winning “Body of Mine” VR experience on gender identity launches on Quest
  • Call: Animex Research and Innovation Conference

    Call for Papers Animex Research and Innovation ConferenceNovember 13, 2024Teesside University, UKHybrid Conference: In-Person and Onlinehttps://www.tees.ac.uk/animexconference/ Deadline for submission of abstracts and proposals: July 31, 2024 We are delighted to announce the second Animex Research and innovation Conference. The conference aims to bring together new and established scholars and practitioners from animation, VFX and games to share research in their disciplines. It promises to be a great supportive and exciting environment to share your research whether you’re a new or established researcher or PhD student. This year it will be part of the Animex Festival programme to allow you to…

    Read more: Call: Animex Research and Innovation Conference
  • Freeaim electric “treadmill shoes” set to boost the world of VR gaming

    [Even the consumer version will be expensive, but this short story from New Atlas describes the latest virtual reality accessory designed to make walking in virtual environments easier and more like walking in the real (nonmediated) world. See the original version of the story for two more images and the 3:03 minute video mentioned at the end (also available on YouTube). For that video and many more, see the Freeaim YouTube channel, and for more information see the company’s website. –Matthew] [Image: The Freeaim VR Shoes in their current prototype form – each shoe has two motorized four-wheeled modules that…

    Read more: Freeaim electric “treadmill shoes” set to boost the world of VR gaming
  • Call: “Memory and Technology: 4E Perspectives” issue of Review of Philosophy and Psychology

    Call for Papers Memory and Technology: 4E PerspectivesSpecial issue of Review of Philosophy and Psychologyhttps://link.springer.com/collections/fhjfdcheeg Guest Editors:Richard Heersmink, Tilburg University, The Netherlands, j.r.heersmink@tilburguniversity.eduKourken Michaelian, Université Grenoble Alpes, France, kourken.michaelian@univ-grenoble-alpes.fr Submission deadline: April 30, 2025 DESCRIPTION Recently, the embodied, embedded, extended, and enactive (4E) approaches in philosophy and the cognitive sciences have emerged as popular alternatives to the internalist view on memory. On a 4E view, memory is not a purely internalist cognitive capacity but is embodied, embedded, extended, and enactive. This means that memory systems, processes of remembering, and the contents of memories are scaffolded by and sometimes constituted by…

    Read more: Call: “Memory and Technology: 4E Perspectives” issue of Review of Philosophy and Psychology
  • Cornell Tech researchers refine on-road mixed reality driving simulator

    [This story from Tech Times explains the benefits, first to researchers and then for training new drivers, of a new mixed reality simulator being developed at Cornell University. The new simulator illustrates differences in and allows comparisons of presence experiences across different technologies. Follow the link at the end of the story to read coverage in the Cornell Chronicle; you can watch the 9:40 minute CHI 2024 presentation on YouTube; and an April 2022 story from Tech Xplore describes some of the team’s earlier work. –Matthew] [Image: Screenshot from animated gif posted on X by co-author Fanjun (Frank) Bu with…

    Read more: Cornell Tech researchers refine on-road mixed reality driving simulator
  • Call: “Generative Images – Generative Imageries: Challenges of Visual Communication (Research) in the Age of AI” Conference

    Call for Papers “Generative Images – Generative Imageries: Challenges of Visual Communication (Research) in the Age of AI”The International Conference of the DGPuK (German Communication Association) Visual Communication SectionCo-sponsored by the Visual Communication Studies Division of the International Communication AssociationNovember 20-22, 2024At the ZeMKI (Centre for Media, Communication and Information Research) of the University of BremenBremen, Germanyhttps://nordmedianetwork.org/latest/call-for-papers/call-for-papers-for-the-international-conference-generative-images-generative-imageries-challenges-of-visual-communication-research-in-the-age-of-ai/ Submission deadline for abstracts: July 15, 2024 Societal discourse about the benefits, risks, and challenges of artificial intelligence (AI) is in full swing. To date much of the debate has focused on text-to-text generators such as Chat-GPT, Bing, or Bard (for a recent…

    Read more: Call: “Generative Images – Generative Imageries: Challenges of Visual Communication (Research) in the Age of AI” Conference
  • Immersive VR (and presence) trains miners for the real world

    [Here’s another application of presence for training people for a dangerous profession in a safe, virtual environment. The original version of this University of Utah story includes two more images and a 57 second video (also available on YouTube). For more information see a 2021 story in FedTech Magazine and a 2020 story in Safety+Health Magazine. –Matthew] [Image: Screenshot of a module to learn safety techniques in an underground mine. Credit: HOTO Minverso/University of Utah] Immersive VR trains miners for the real world By David Pace, College of Science, University of UtahJune 6, 2024 It’s the end of a shift…

    Read more: Immersive VR (and presence) trains miners for the real world
  • Call: ACM IUI 2025: ACM Intelligent User Interfaces 2025 Conference

    Call for Papers ACM IUI 2025: ACM Intelligent User Interfaces 2025 ConferenceCagliari, ItalyMarch 24-27, 2025https://iui.acm.org/2025/index.html Deadlines:Workshop proposals: September 21, 2024Paper abstracts: October 2, 2024Full papers: October 9, 2024Tutorial proposals: December 15, 2024Doctoral Consortium: January 9, 2024 The ACM Conference on Intelligent User Interfaces (ACM IUI) is the annual premiere venue where researchers and practitioners meet and discuss state-of-the-art advances at the intersection of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI submissions should address practical HCI challenges using machine intelligence and discuss both computational and human-centric aspects of such methodologies, techniques and systems.…

    Read more: Call: ACM IUI 2025: ACM Intelligent User Interfaces 2025 Conference
  • MASA presence: Civil servant robot ‘commits suicide’

    [Reactions to a robot in South Korea falling down a flight of stairs has apparently generated widespread medium-as-social-actor presence and triggered conversations about the integration of robots in society (“especially in roles traditionally occupied by humans”) and the ethical treatment of robots and AI. The story below is from Interesting Engineering; see coverage in DesignTAXI for more information and images. –Matthew] [Image: Source: Koreaboo] Civil servant robot ‘commits suicide’, deadly plunge under probe Witnesses saw the robot erratically circling before its fall, sparking speculation about the cause. By Aman TripathiJune 29, 2024 A first-of-its-kind incident has shocked the world after…

    Read more: MASA presence: Civil servant robot ‘commits suicide’
  • Call: ECCE 2024 Workshop in Paris on 3D Sketching Across Cognition, Design, and Art

    Call for Papers Workshop in Paris on 3D Sketching Across Cognition, Design, and ArtPart of ECCE 2024, the European Conference on Cognitive ErgonomicsOctober 8, 2024 (ECCE 2024: October 8-11, 2024)Paris, Francehttps://www.ecce2024.telecom-paris.fr/workshop Submission deadline: July 15, 2024 We are inviting contributions to a workshop on recent research advances on sketching using extended reality technologies, and their implications for cognitive ergonomics, environmental psychology, human-computer interaction, and design. The workshop will be held as part of ECCE 2024 conference (October 8-11 2024, Paris, France) and organized as an interactive event, including short talks, group discussions, and hands-on demos. We invite position papers of 2-4 pages…

    Read more: Call: ECCE 2024 Workshop in Paris on 3D Sketching Across Cognition, Design, and Art
  • University of Canterbury explores virtual reality in early childhood teacher training

    [This report from The Sector describes another application of presence in education, in this case via a simulated infant for students in early childhood education training programs who don’t have access to a real-life infant. Here’s a key quote from University of Canterbury Associate Professor Heide Lukosch: “We’re really intrigued by the opportunity and the power of virtual environments to help people in situations that would be otherwise hard to access, or potentially dangerous. In this case, we aim to create a virtual, immersive environment that enables the user to really feel present and accountable for their actions in certain…

    Read more: University of Canterbury explores virtual reality in early childhood teacher training

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