Month: July 2026
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Call: Intercultural Communication in the Age of AI
Read more: Call: Intercultural Communication in the Age of AICall for Papers: Intercultural Communication in the Age of Artificial Intelligence: Negotiating Identity, Culture, and Digital InteractionFor a Special Issue of the Journal of Intercultural Communication Researchhttps://think.taylorandfrancis.com/special_issues/artificial_intelligence/ Special issue editors:Prof. Nashwa Elyamany, Arab Academy for Science, Technology & Maritime Transport (AASTMT) – [email protected]. Noorhan Abbas, University of Leeds, UK – [email protected] Deadline for submissions: December 31, 2026 Artificial intelligence is transforming how people communicate across cultural, linguistic, and geographical boundaries. Intercultural encounters are increasingly mediated by generative AI, automated translation, recommendation systems, conversational agents, social media platforms, virtual influencers, and immersive digital environments. These technologies do more than support communication.…
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Virtual reality in sports: Not dead, just still ahead of its time
Read more: Virtual reality in sports: Not dead, just still ahead of its time[The decades-long pursuit of, and prognostication about, mainstream commercial success for presence-evoking virtual reality continues; here’s a cautiously optimistic assessment by two experts on VR and sport from the Sports Business Journal. In addition to the link in the story, visit the Dayholi website for more about that VR company and the SailGP website for more about that sailing league’s VR and XR innovations. –Matthew] [Image: Tech-driven SailGP events keep spectators engaged with real-time, graphical overlays of the competition. Credit: Getty Images] Opinion Virtual reality: Not dead, just still ahead of its time By Rick Burton, the David B. Falk…
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Call: AI in Business and Strategic Communication
Read more: Call: AI in Business and Strategic CommunicationCall for Papers: AI in Business and Strategic Communication: Organizational Transformations, Stakeholder Relationships, and Emerging Communication PracticesA special issue of Communication and Changehttps://link.springer.com/journal/44382/updates/53007998 Guest Editors:Dr. Hua Jiang, Syracuse University, USADr. Yi Luo, Montclair State University, USADr. Arunima Krishna, Boston University, USA Deadline for submission of extended abstracts: September 15, 2026Deadline for submission of full papers: March 15, 2027 OVERVIEW: Artificial intelligence is rapidly reshaping the landscape of business and strategic communication across industries, organizations, and global contexts. From generative AI and conversational agents to predictive analytics and automated content systems, AI technologies are transforming how organizations communicate with stakeholders, manage…
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Eating disorder treatment: VR conversations with avatar of internal ‘demon voice’
Read more: Eating disorder treatment: VR conversations with avatar of internal ‘demon voice’[A promising application of presence-evoking technologies externalizes the destructive inner voice people with eating disorders (and other conditions) hear as a digital avatar, allowing patients to confront and banish the voice. This abridged version of a story from The Sunday Times describes the treatment process; note references to the patients suspending disbelief, feeling transported, and the experience seeming real. See the original version of the story for five more pictures and links to other related stories. The research report for the study is available via medRxiv. –Matthew] [Image: Illustration by lou kiss] I cured my eating disorder using virtual reality…
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Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide
Read more: Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality DivideCall for Papers: Surrealism and Arts-Based Research: Bridging the Imagination and Reality DivideA Transdisciplinary Conference by The London Arts-Based Research CentreSeptember 29-30, 2026Onlinehttps://labrc.co.uk/surrealism-2026/ Deadline for submission of proposals [via form – see below]: August 15, 2026 André Breton, one of the founding figures of Surrealism, emphasizes the transformative and disruptive power of Surrealist art and thought in his famous quote: “The imaginary is what tends to become real.” Similarly, for Surrealist French poet Paul Éluard, “There is another world, but it is in this one.” And this is precisely what we are inviting you to explore with us!…
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The important work of the Red Cross Immersive Technology team
Read more: The important work of the Red Cross Immersive Technology team[The International Committee of the Red Cross (ICRC) has a team dedicated specifically to creating immersive media experiences that raise awareness and help “alleviate suffering for those affected by conflict.” This article from the ICRC website describes the team’s mission, origins and evolution, and identifies some of its productions; in addition to the links in the article, see the website for six embedded short videos that provide more details about the productions. –Matthew] The International Committee of the Red Cross (ICRC) Immersive Technology (ImmTech) team: See What We See. Understand What We Do. July 7, 2026 The ICRC Immersive Technology…
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Call: What does a good digital society look like?
Read more: Call: What does a good digital society look like?Call for Papers: Conference: What does a good digital society look like?Organized by the ESRC Digital Good NetworkJune 10-11, 2027Sheffield Hallam University, UKhttps://digitalgood.net/conference-2027/ Deadline for submissions: October 29, 2026 Digital technologies should be good for people, societies and the planet, but there is ample evidence that they are often not. Social scientists, humanities scholars and others have provided rich empirical evidence of the harms and inequities that can result from digital tech deployments. For example, dating apps are used to harass and control as well as to enable romantic connections. Social media platforms deny users access to communities of wellbeing…
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Researchers use VR to advance disability-inclusive engineering design
Read more: Researchers use VR to advance disability-inclusive engineering design[A very positive application of presence to improve the design of products and spaces is described in two stories below; the first, from The CSR (Corporate Social Responsibility) Universe, provides an overview, and the second, from the University of Canterbury in New Zealand, provides additional details. For information on many other presence-related projects at the University of Canterbury’s Human Interface Technology (HIT) Lab, visit the Lab’s Research page. –Matthew] [Image: UC Mechanical Engineering student Julio Messenger (left) and Henry Ward with Dr George Stilwell and Associate Professor Shayne Gooch. Source: University of Canterbury] Researchers Use Virtual Reality to Advance Disability-Inclusive…
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Call: Immersive and Experiential Learning in Online Environments
Read more: Call: Immersive and Experiential Learning in Online EnvironmentsCall for Participation: Immersive and Experiential Learning in Online EnvironmentsEDUCAUSE Symposium – August 2026August 10, and 12, 2026 at 12:00 noon–3:30 p.m. ETOnlinehttps://events.educause.edu/symposiums/2026/immersive-and-experiential-learning-in-online-environments EVENT DESCRIPTION Immersive and experiential online environments can be transformative spaces for teaching, learning, and student engagement. From virtual and augmented reality to interactive 3D simulations and extended reality (XR) ecosystems, these approaches create powerful opportunities to deepen understanding and enhance student readiness for complex, real-world challenges. These approaches enable students to experience concepts, problems, and environments that are difficult or impossible to access through traditional instruction alone. They offer dynamic avenues for exploration, skills practice, and…
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Reach long term goals by interacting with your future self in VR
Read more: Reach long term goals by interacting with your future self in VR[Quickly evolving technologies are making it possible to have ever more vivid and realistic presence experiences in which we interact not only with other people but with our future self, with potentially valuable impacts, as illustrated in new work by researchers at the Max Planck Institute for the Study of Crime, Security and Law. This story is from Germany‘s DW (Deutsche Welle); for more details, listen to the 30 minute episode of the Science unscripted podcast titled “Where do you see yourself in 10 years?” –Matthew] [Image: Credit: Unai Huizi/imageBROKER/picture alliance] Can VR help you achieve your goals? A Max…
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Call: Studies for meta-analysis on AI involvement and perceived authenticity
Read more: Call: Studies for meta-analysis on AI involvement and perceived authenticityCall for Submissions: Unpublished Studies for Meta-Analysis on AI Involvement and Perceived Authenticityhttps://link.icahdq.org/discussion/call-for-submissions-unpublished-studies-for-meta-analysis-on-ai-involvement-and-perceived-authenticity#bm8a54c776-7790-469b-8d54-1b037a67ccd9 July 23, 2026 Dear colleagues, I am Mingxuan Liu, an Assistant Professor at the University of Macau. My PhD student, Jiaming Zhou, and I are conducting a meta-analysis examining how AI involvement in communication shapes authenticity-related evaluations (e.g., perceived authenticity, realness, and realism). We are seeking gray literature to make our review as comprehensive as possible and reduce publication bias. If you have any unpublished manuscripts, conference papers, dissertations, preprints, working papers, or other experimental research that may fit the criteria below, we would greatly appreciate it…
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Cinematic VR as transitional medium to emerging immersive environments
Read more: Cinematic VR as transitional medium to emerging immersive environments[Ermo Säks explores how cinematic virtual reality, in which film and video are presented to viewers in 360 degrees, “helps people become accustomed to virtual reality, spatial media and other emerging immersive environments that are highly engaging and alter one’s perception of reality.” This story from Tallin University (also available via Phys.org) describes his dissertation, which is available via the link at the end. –Matthew] A doctoral thesis examined what happens when the cinema screen is no longer in front of the viewer, but the viewer is instead inside the film’s narrative Until now, most films have been shown on…
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