Month: July 2026


  • Virtual Experience Research Accelerator (VERA) begins improving VR research

    [The ambitious Virtual Experience Research Accelerator (VERA) project was created to advance human-subjects research on extended reality; in this news release via the University of Central Florida, VERA announces two new milestones toward that goal. See the original version for three more images, and a May 2023 ISPR Presence News post for more context. There’s much more information on the VERA website. –Matthew] UCF-Led VERA Project Reaches 2 Major Milestones for VR Research The Virtual Experience Research Accelerator (VERA), a U.S. National Science Foundation-funded platform designed to advance the pace and scope of immersive research, has launched its first large-scale…

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  • Call: AI and Psychology of Spirituality in an Ever-changing World

    Call for Papers: Artificial Intelligence and Psychology of Spirituality in an Ever-changing World: Challenges and OpportunitiesSpecial issue of the Springer journal Pastoral Psychologyhttps://link.springer.com/collections/gehdiffffa Deadline for submissions: Ongoing We all are living in a polarized, chaotic, and ever-changing world and people value the pursuit of wealth, dominance, and power in uncertain, unpredictable, and unstable situations. Spirituality plays a vital role for living with the impermanence and adversities of life and sustains our eudaimonic well-being. In Pargament’s spirituality-centred model (1999), spirituality has a unique focus on the domain of the sacred, which can give value and meaning to existence. Furthermore, spiritual exercises…

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  • Charter school buys humanoid robots to help students learn

    [In what is apparently a world first, a charter school in San Diego, California has purchased two AI-powered humanoid robots to interact with students. It’s “part of a pilot program meant to help [the educators] figure out what role AI – and potentially robots – may play in the future of education.” Of course there are some serious concerns about the effort, including the priorities represented by the high cost of the robots and fears about the possibility of technology being used to replace human teachers. This report from Voice of San Diego describes the early days of the program…

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  • Call: avataResponsibility 2026

    Call for Abstracts: avataResponsibility 2026Virtues without borders: humans, avatars and collective agentsOctober 8-9, 2026Faculty of Philosophy, University of Bucharest, Romaniahttps://avataresponsibility.ccea.ro/virtues-without-borders-humans-avatars-and-collective-agents/ Deadline for submission of abstracts and bio statements: July 27, 2026 Alongside the growing complexity of collective agents such as organizations, groundbreaking developments in AI and robotics are reshaping our moral landscape in profound and unprecedented ways. With LLM-powered avatars, AI companions, and hybrid human-AI assemblages taking the scene, we are witnessing radical challenges to longstanding assumptions about the nature of agency, virtue and moral character. Can virtues such as honesty, practical wisdom, or care be attributed to artificial or…

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  • AI agents are not your “coworkers”

    [AI companies and many organizations label and refer to AI agents not as technological tools but as “digital humans,” “employees,” or “coworkers.” As described in this story from MIT Technology Review, researchers from Boston University have found that encouraging what might be considered role-based medium-as-social-actor presence in this way leads to negative outcomes by implying that the AI has skills and responsibilities equivalent to those of humans. As the researchers write, “AI employees appear to occupy a hybrid organizational position: treated as delegated producers rather than tools, but not monitored like human subordinates.” –Matthew] [Image: Credit: Photo Illustration by Sarah…

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  • Call: Museums and Video Games. Collection, Interaction, and Playable Heritage

    Call for Papers: Museums and Video Games. Collection, Interaction, and Playable HeritageAn issue of the journal Carte SemiotichePosted on GAMESNETWORK e-list on June 30, 2026 Edited by Matteo Bittanti and Elisabetta Modena Deadline for submission of abstracts: August 31, 2026 In 2011, artist and game designer Pippin Barr created The Artist Is Present, a video game based on Marina Abramović’s performance of the same name, originally staged in 2010 at the Museum of Modern Art in New York as part of a retrospective dedicated to the artist. Described by its creator as a lo-fi recreation of the performance, the game…

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  • How Realms of Flow explores a different side of VR

    [This interesting story from UploadVR describes the trajectory of work by creator Marc Zimmermann, who has designed a series of presence-evoking virtual reality experiences that emphasize “mood, movement, sound, and emotional immersion rather than traditional gameplay.” To better understand what these experiences are like, see the original version of the story for six more images and two videos (and of course follow the links and try some of the experiences yourself). –Matthew] How Realms Of Flow Explores A Different Side Of VR By Craig StormJune 4, 2026 Some of the VR experiences that have stayed with me the longest haven’t…

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