Month: January 2014
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Call: DiGRA 2014 – Digital Games Research Association Conference
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Read more: Call: DiGRA 2014 – Digital Games Research Association ConferenceCall for Participation DiGRA 2014 – Digital Games Research Association Conference August 3-6, 2014 Snowbird Summer Resort, Salt Lake City, Utah Submission deadline (extended): February 24, 2014. DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch Mountains at Snowbird Ski & Summer Resort from August 3rd-6th. The location is scenic, secluded, economical, and within easy access of Salt Lake City’s International Airport. We believe it offers a unique setting in which to explore games, and the blanks in games research. To such end the theme of DiGRA 2014 is a…
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The AR-Rift combines AR and VR for tiered reality experiences
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Read more: The AR-Rift combines AR and VR for tiered reality experiences[From Serious Wonder; much more information including video material is available at the creator’s web site] Augmented, Virtual Reality: Quite the Combination 25. Nov ’13 Author: Gabriel Sistare Virtual reality is an immitation of the real world in a digital context. Augmented reality supplements a real-world experience with layers of digital interaction. In a combined experience, British researcher William Steptoe created a dual, virtual and augmented reality system to create what seems like a new reality altogether. Called the AR-Rift, Steptoe’s creation uses the Oculus Rift with additional components to create a series of tiered reality experiences. With webcams, 3D-printed…
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Call: Space and Place – 5th Global Conference
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Read more: Call: Space and Place – 5th Global ConferenceCall for Papers Space and Place 5th Global Conference Mansfield College, University of Oxford Oxford (United Kingdom) September 3-5, 2014 Deadline: April4, 2014 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructing a lived landscape of division and disenfranchisement; while ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a…
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“Sex with (Google) Glass” app shows you what your partner sees
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Read more: “Sex with (Google) Glass” app shows you what your partner sees[From The Guardian, where the story includes more pictures. A 1:11 minute video report on the app from One Minute News is available on YouTube] How to make sex ‘more awesome’ using Google Glass A new app developed at a wearable-tech hack day promises to show what your partner sees during sex – and means you could even turn off the lights with just your voice Alex Hern, theguardian.com, Tuesday 21 January 2014 Would you wear a pair of Google glasses while having sex? Would being able to see what your partner is seeing make you more or less likely…
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Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented RealityISMAR 2014: Augment Everything Everywhere for Everyone Call for Participation IEEE International Symposium on Mixed and Augmented Reality 10-12 September 2014, Munich, Germany http://ismar.vgtc.org/ Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between virtual media the physical world and our imagination by enriching our ability to interact with all three. New applications in diverse areas such as Engineering, Entertainment, Arts, Education, Media, and Humanities push the boundaries of science and technology. As the premier conference in the field, ISMAR is responding to this explosive expansion of program scope. Two key areas of submissions are S&T (Science & Technology),…
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“DayZ” game makes you feel every murder you commit
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Read more: “DayZ” game makes you feel every murder you commit[From Fast Company, where the story includes several images and a video] [Image: Screenshot from a player video on the DayZ TV web site] “DayZ” Makes You Feel Every Murder You Commit. Can You Handle This? Dean Hall developed the zombie-packed, psychologically trying PC game to re-create tension faced by soldiers. The emotional responses it triggers have helped the game sell more than a million downloads in its first month. By Evie Nagy January 22, 2014 In early January, a Reddit user posted an emotional story about waking up on a beach and befriending a fellow lost soldier. But the…
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Call: Robo-Philosophy 2014 – Sociable Robots and the Future of Social Relations
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Read more: Call: Robo-Philosophy 2014 – Sociable Robots and the Future of Social RelationsCALL FOR PAPERS INTERNATIONAL RESEARCH CONFERENCE ROBO-PHILOSOPHY 2014-SOCIABLE ROBOTS AND THE FUTURE OF SOCIAL RELATIONS www.robo-philosophy.org August 20-23, 2014 Aarhus University, Denmark CONFERENCE THEME Sociable robots likely will play an increasing role in future everyday life–assisting and replacing humans in many contexts, from caretaking to teaching to entertainment. How will this affect human social interaction, as notion and as practice? Are there limits to the functional simulation of social interaction? How much of a ‘theory of mind’ do robots need to be ‘sociable’? If we engage with robots as if they were persons, how will this affect how we understand…
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“Subway Stories” interactive simulator explores inner-lives of commuters
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Read more: “Subway Stories” interactive simulator explores inner-lives of commuters[From the Subway Stories web site, which features much more information including images and videos] Subway Stories By Alon Chitayat & Jeff Ong “Subway Stories” is an interactive subway simulator exploring the inner-lives of commuters in New York City. Living in New York City, many of us spend hours a day below ground. Each day millions of people commute via the subway — an apparently “interactive” experience if you stop to consider the potential collisions that could happen. But if you’ve spent significant time on subways, you begin to realize it’s often an isolating experience — one of the last…
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Call: Workshop on Trends and Applications in Intelligent Environments (TAIE’14)
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Read more: Call: Workshop on Trends and Applications in Intelligent Environments (TAIE’14)CALL FOR PAPERS Workshop on Trends and Applications in Intelligent Environments (TAIE’14) Warsaw, Poland, September 7-10, 2014 WWW: http://fedcsis.org/taie E-mail: taie2014@fedcsis.org We would like to cordially invite you to consider contributing a paper to TAIE 2014 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2014). FedCSIS is a yearly international multi-conference organized by the Polish Information Processing Society (PTI) in technical cooperation with the IEEE Region 8, IEEE Poland Section Computer Society Chapter, IEEE Poland (Gdansk) Section Computer Society Chapter, ACM Special Interest Group on Applied Computing, International Federation for Information Processing,…
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Race Yourself for Google Glass transforms exercise
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Read more: Race Yourself for Google Glass transforms exercise[From Race Yourself, where the press release includes a 1:40 minute video and several photos (I couldn’t find a screenshot with the 400 tonne cargo train –ML)] Get Fit This Year by Fleeing From Augmented Reality Zombies: Race Yourself Transforms Exercise Into a Game on Google Glass Race Yourself is a New Fitness Startup for Google Glass, Aiming to Turn Exercise Into a Game. By Racing Against a Virtual Projection of Yourself, Attaining Personal Bests, and Burning Calories, You Can Unlock New Game Modes Such as Running Away from Giant Rolling Boulders. Race Yourself has Already Raised £200,000 from Investors…
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Call: “Immersive processes in Media Culture” – Special issue of Contracampo
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Read more: Call: “Immersive processes in Media Culture” – Special issue of ContracampoSpecial Issue of Contracampo on “Immersive processes in Media Culture” Over many decades of study in various fields of knowledge, ideas like “dive into an ocean”, “drifting”, “losing touch with reality”, among others, were used as metaphors for immersion in addition to a connotation nearly to the idea of absorption and attentional engagement on an activity. However, especially with the growth and access to new technologies in the construction of hybrid increasingly worlds, studies of immersion have been gaining new perspectives and different theories about the phenomenon have been revisited. Thus, our interest with the proposal for a special issue…
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Virtual reality theatre puts experience of brain damage centre stage
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Read more: Virtual reality theatre puts experience of brain damage centre stage[“In My Shoes experiments with alternative methods of communication. My aim is to put audiences as close to being in the shoes of a stranger as I can, I use virtual reality software, touch, taste, sound & smell to make it as true to life as possible.”… This is from The Guardian, where the story includes an additional picture.] [Image: Jane Gauntlett leads someone wearing audio-visual and more conventional props through a performance of In My Shoes in New York. Photograph: Amy Hart] Virtual reality theatre puts experience of brain damage centre stage Jane Gauntlett’s brain injury forced her to…
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