Month: January 2014
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Job: Postdoc in user interfaces at Aalto University, Finland
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Read more: Job: Postdoc in user interfaces at Aalto University, FinlandPOSTDOC POSITION IN USER INTERFACES AT AALTO UNIVERSITY, FINLAND The Department of Communications and Networking (Comnet) at the Aalto University School of Electrical Engineering is seeking to hire outstanding individuals for postdoctoral positions. One of the positions will be on the topic of *user interfaces* and placed in a group established by Antti Oulasvirta. The new group will focus on computational approaches to user interface design and includes research on modeling, computational methods, and interactive tools. For topics and examples of previous research in this group, please see http://www.mpi-inf.mpg.de/~oantti/.…
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Inition co-founder Millns: ‘Cyborg scenario’ will see computers in the brain replace wearable tech
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Read more: Inition co-founder Millns: ‘Cyborg scenario’ will see computers in the brain replace wearable tech[From Dezeen, where the post includes additional images and a related video] [Image: Neil Harbisson is the first officially recognized human cyborg, but digitally enhanced human brains may become the norm in the future. Photograph by Dan Wilton.] “Cyborg scenario” will see computers in the brain replace wearable tech 17 January 2014 News: surgically implanted chips that feed digital information directly into the brain will supersede wearable technology, according to the co-founder of a leading 3D imaging studio. WiFi-enabled chips mounted inside the skull will be more effective than today’s devices such as virtual reality headsets and Google Glass, according…
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Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)
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Read more: Call: Autonomy & Automation: Robotics, AI and the Digital Cultural Future (DCRC Seminar)A Call for Papers/Presentations DCRC presents: Autonomy & Automation: Robotics, AI and the Digital Cultural Future A One Day Seminar at DCRC (Digital Cultures Research Centre, Bristol, UK) Saturday March 8, 2014 airobotics.dcrc.org.uk Through a curiously ambivalent wave of media attention, robotics and AI have emerged as major topics for media and cultural research. Accounts of drones and surveillance applications sit alongside promises of beneficial medical and social uses of ‘helpful’ robots and intelligent systems. All symptomatic of an increasing uncertainty around the character of technoscience and the technocultural transformation it hastens onward. This one day seminar seeks to contribute…
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Alan Watts on happiness and how to live with presence
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Read more: Alan Watts on happiness and how to live with presence[A different but arguably very related use of the term presence, from Brain Pickings: “Watts argues that our primary mode of relinquishing presence is by leaving the body and retreating into the mind — that ever-calculating, self-evaluating, seething cauldron of thoughts, predictions, anxieties, judgments, and incessant meta-experiences about experience itself.”] An Antidote to the Age of Anxiety: Alan Watts on Happiness and How to Live with Presence Wisdom on overcoming the greatest human frustration from the pioneer of Eastern philosophy in the West by Maria Popova “How we spend our days is, of course, how we spend our lives,” Annie…
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Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and Cooperation
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Read more: Call: Lund Conference on Games, Interaction, Reasoning, Learning & Semantics: Evolution and CooperationCall for Abstracts for the 3rd Lund Conference on Games, Interaction, Reasoning, Learning & Semantics (G.I.R.L.S.14@LUND): Evolution and Cooperation Lund, Department of Philosophy and Cognitive Science, April 28-30, 2014 Sponsored by the Lund Research Group on Information and Information Quality (LU-IQ) The 3rd Lund Conference on Games, Interaction, Reasoning, Learning and Semantics (G.I.R.L.S.14@LUND) welcomes submissions from researchers in philosophy, cognitive science, economics & linguistics, using agent based models with bounded rationality, models of evolutionary dynamics, and other naturalistic approaches. The primary conference aims are to foster cooperation between these groups and help establish common ground. G.I.R.L.S. 14@LUND will be themed…
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More life-like moral dilemmas in VR show just how utilitarian we really are
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Read more: More life-like moral dilemmas in VR show just how utilitarian we really are[From ScienceDaily] Virtual Reality Moral Dilemmas Show Just How Utilitarian We Really Are Jan. 15, 2014 — “Moral” psychology has traditionally been studied by subjecting individuals to moral dilemmas, that is, hypothetical choices regarding typically dangerous scenarios, but it has rarely been validated “in the field.” This limitation may have led to systematic bias in hypotheses regarding the cognitive bases of moral judgements. A study relying on virtual reality has demonstrated that, in real situations, we might be far more “utilitarian” than believed so far.…
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Call: IEEE International Conference on Semantic Computing (ICSC 2014)
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Read more: Call: IEEE International Conference on Semantic Computing (ICSC 2014)Call for Papers Eighth IEEE International Conference on Semantic Computing IEEE ICSC2014 June 16th-18th, 2014, Newport Beach, CA, USA http://www.ieee-icsc.org/ Sponsored by IEEE Computer Society The field of Semantic Computing addresses the derivation of semantic information from content and the connection of semantics to knowledge, where “content” may be anything including structured data, video, audio, text, hardware, software, process, etc. The Eighth IEEE International Conference on Semantic Computing (ICSC 2014) continues to foster the growth of a new research community. The conference builds on the success of the past ICSC conferences as an international forum for researchers and practitioners to…
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Levitation technology brings Star Trek holodecks closer to reality
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Read more: Levitation technology brings Star Trek holodecks closer to reality[From GMA News] Levitation technology brings Star Trek holodecks closer to reality By TJ Dimacali, GMA News January 2, 2014 One of the most iconic technologies in the Star Trek universe are its ubiquitous “holodecks”, which use fictional “holomatter” to generate realistic three-dimensional objects that people can interact with. Now, scientists at the University of Tokyo have invented a way to levitate and manipulate particles in mid-air—essentially paving the way for making holodecks a thing of science fact. Yoichi Ochiai, Takayuki Hoshi and Jun Rekimoto of the University of Tokyo’s Nagoya Institute of Technology have been able to use sound…
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Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)
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Read more: Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care Invited Session of KES International Conference on Innovation in Medicine and Healthcare (InMed-14) July 09-11, 2014 San Sebastian, Spain http://inmed14.innovationkt.org/ ABOUT Papers are invited on the latest technologies offering therapy, rehabilitation, and more general well-being care. Papers should address theoretical, artistic, professional, and practical aspects of progress in this area as well as new directions in research. Position papers and critical papers are welcomed. TOPICS The subject areas will include, but are not limited to, the following: Descriptions of new therapeutic play and play therapy systems involving alternative…
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Is VR our next hard drug?
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Read more: Is VR our next hard drug?[From Forbes blog of Steven Kotler] [Image: U.S. Navy personnel using a VR parachute trainer (Photo credit: Wikipedia)] Legal Heroin: Is Virtual Reality Our Next Hard Drug Steven Kotler, Contributor Co-written with Laura Anne Edwards, Global Content Partner, Unreasonable Group January 15, 2014 So video games are addictive—this we know. It comes down to dopamine, one of the brain’s basic signaling molecules. Emotionally, we feel dopamine as pleasure, engagement, excitement, creativity, and a desire to investigate and make meaning out of the world. It’s released whenever we take risks, or encounter novelty. From an evolutionary standpoint, it reinforces exploratory behavior.…
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Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014
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Read more: Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014 http://media.aau.dk/~sts/sive.html Submission deadline: February 15th, 2014. Notification of acceptance: February 25th, 2014. Papers should be submitted in PDF format using the online submission system Easychair: http://www.easychair.org/conferences/?conf=sive14 Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing. In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared,…
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Latest version of the Virtuix Omni is sickeningly immersive
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Read more: Latest version of the Virtuix Omni is sickeningly immersive[From The Verge, where the post includes a 1:24 minute video] Full-body virtual reality is here, but try not to puk The latest version of the Virtuix Omni is sickeningly immersive By Ellis Hamburger on January 8, 2014 When a Combine Soldier throws a grenade at you, your instinct is to run. In the Virtuix Omni, you can. At CES 2014, Virtuix showed off the latest version of its virtual reality rig, which features 40 capacitive sensors in its base to track your every step and move your character inside a game. Until now, the Omni tracked your legs with a…
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