ISPR Presence News

Monthly Archives: January 2014

Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)

Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care
Invited Session of KES International Conference on Innovation in Medicine and Healthcare (InMed-14)

July 09-11, 2014
San Sebastian, Spain

http://inmed14.innovationkt.org/

ABOUT

Papers are invited on the latest technologies offering therapy, rehabilitation, and more general well-being care. Papers should address theoretical, artistic, professional, and practical aspects of progress in this area as well as new directions in research. Position papers and critical papers are welcomed.

TOPICS

The subject areas will include, but are not limited to, the following:

  • Descriptions of new therapeutic play and play therapy systems involving alternative realities (virtual reality, augmented reality, and mixed reality).
  • Serious games, virtual reality, and augmented reality in Healthcare.
  • Virtual therapist concepts, e.g. Tele-healthcare, TeleAbilitation, remote doctor, etc.
  • Embodied conversational agents in health care.
  • Novel well-being applications (for increasing IQ, losing weight, diabetes management, brain injury rehabilitation, reducing stress, and for exercising and staying fit).
read more. “Call: Advances in Serious Games, Alternative Realities, and Play Therapy in Health Care (InMed-14 Session)”
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Is VR our next hard drug?

[From Forbes blog of Steven Kotler]

VR parachute trainer

[Image: U.S. Navy personnel using a VR parachute trainer (Photo credit: Wikipedia)]

Legal Heroin: Is Virtual Reality Our Next Hard Drug

Steven Kotler, Contributor
Co-written with Laura Anne Edwards, Global Content Partner, Unreasonable Group
January 15, 2014

So video games are addictive—this we know.

It comes down to dopamine, one of the brain’s basic signaling molecules. Emotionally, we feel dopamine as pleasure, engagement, excitement, creativity, and a desire to investigate and make meaning out of the world. It’s released whenever we take risks, or encounter novelty. From an evolutionary standpoint, it reinforces exploratory behavior.

More importantly, dopamine is a motivator. It’s released when we have the expectation of reward. And once this neurotransmitter becomes hardwired into a psychological reward loop, the desire to get more of that reward becomes the brain’s overarching preoccupation.… read more. “Is VR our next hard drug?”

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Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014

Workshop on Sonic Interactions in Virtual Environments
at IEEE Virtual Reality 2014

http://media.aau.dk/~sts/sive.html

Submission deadline: February 15th, 2014.
Notification of acceptance: February 25th, 2014.

Papers should be submitted in PDF format using the online submission system Easychair:
http://www.easychair.org/conferences/?conf=sive14

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.

In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.… read more. “Call: Workshop on Sonic Interactions in Virtual Environments at IEEE Virtual Reality 2014”

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Latest version of the Virtuix Omni is sickeningly immersive

[From The Verge, where the  post includes a 1:24 minute video]

Virtuix Omni at CES 2014

Full-body virtual reality is here, but try not to puk

The latest version of the Virtuix Omni is sickeningly immersive

By Ellis Hamburger on January 8, 2014

When a Combine Soldier throws a grenade at you, your instinct is to run. In the Virtuix Omni, you can.

At CES 2014, Virtuix showed off the latest version of its virtual reality rig, which features 40 capacitive sensors in its base to track your every step and move your character inside a game. Until now, the Omni tracked your legs with a Microsoft Kinect. Today’s Omni is more accurate and offers analog motion — which means that the faster you walk, the faster your character moves, with an unlimited number of possible speeds. I tested out the company’s latest setup with Oculus Rift’s 3D head-tracking goggles and Half Life 2.… read more. “Latest version of the Virtuix Omni is sickeningly immersive”

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Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference

Call for papers

Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference

29-31 May 2014

Department of Cinematography and Media, Faculty of Theatre and Television,
“Babes-Bolyai” University, Cluj-Napoca, Romania

Deadline: February 15, 2014

The conference is an inter-disciplinary forum for academics and practitioners working in the fields or at the intersection of cinema, performing arts, visual arts and media. The conference aims to explore the role of the body in articulating and reflecting the changes in contemporary arts and media practices as well as the theoretical discourses they generate.

In this sense, the body is seen as a discursive field for thinking about the various avatars of the image and visualization process in the contexts of the recent cinematic productions and new media facilities, about the dynamics that confronts the concept of avant-garde and its constant undermining by postmodernism, about the actual dimensions of the dispute between classical theatricality and contemporary performativity, about the intricate relations between authorial discourse and expanded spectatorship, about interactivity as a catalyst for multimediality and remediation, and about the tensions between public space and intimacy when engaging with (social) media environments.… read more. “Call: Bodies in Between: Corporeality and Visuality from Historical Avant-garde to Social Media Conference”

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Coming: Brainlike computers, learning from experience

[Computers that don’t crash and can more effectively do things people do should be better able to evoke presence. From The New York Times]

Researcher holds biologically-inspired processor

[Image: Kwabena Boahen holding a biologically inspired processor attached to a robotic arm in a laboratory at Stanford University. Erin Lubin/The New York Times]

Brainlike Computers, Learning From Experience

By John Markoff
Published: December 28, 2013

PALO ALTO, Calif. — Computers have entered the age when they are able to learn from their own mistakes, a development that is about to turn the digital world on its head.

The first commercial version of the new kind of computer chip is scheduled to be released in 2014. Not only can it automate tasks that now require painstaking programming — for example, moving a robot’s arm smoothly and efficiently — but it can also sidestep and even tolerate errors, potentially making the term “computer crash” obsolete.… read more. “Coming: Brainlike computers, learning from experience”

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Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014

CALL FOR PAPERS:
Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA)
at the American Philosophical Association (APA) Eastern Division Meeting
December 27-30, 2014, Philadelphia, PA, USA

The Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) invites papers to be presented at its divisional meeting held in conjunction with the Eastern divisional meeting of the American Philosophical Association. Papers may address any topic that involves the connection between philosophy and the visual arts: film, photography, video, or other aesthetic media. Presentations should be 20-25 minutes (10-12 pages in length; 2500-3000 words). Presenters must be currently paid members of the SPSCVA. (You do not need to be a member of the SPSCVA to submit a paper for consideration.) Please submit full papers only (not abstracts) through e-mail by May 10th to the Eastern Division coordinator Christopher Grau (Associate Professor of Philosophy, Department of Philosophy & Religion, Clemson University) at grau@clemson.edu

SPSCVA: http://webspace.utexas.edu/jan752/Everything_Jenn/SPSCVA/read more. “Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) at APA 2014”

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Presence Picture #8: Tim Hunkin’s Rent-a-Dog

Drawing and photo of Tim Hunkin's Rent-a-dog

This is a drawing and photo of Rent-a-Dog, an arcade simulator attraction by artist, engineer and The Secret Life of Machines star Tim Hunkin for Under the Pier, his “mad arcade of home-made machines & simulator rides on Southwold Pier, Suffolk, UK.” You can read a detailed description of the origins and creation of Rent-a-Dog on his web site here.

If you have information or comments about this or future Presence Pictures, please share them with our community by using the appropriate ‘comments’ link (note: WordPress spam filters are said to be overly aggressive, so if you don’t receive confirmation of receipt after you post, please notify us at ispr@ispr.info).

–Matthew Lombard… read more. “Presence Picture #8: Tim Hunkin’s Rent-a-Dog”

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Call: International Association for Computing and Philosophy conference (IACAP 2014)

Call for Papers: IACAP 2014

The Annual Meeting of the International Association for Computing and Philosophy

Anatolia College/ACT
Thessaloniki, Greece
July 2-4, 2014

http://www.pt-ai.org/iacap/2014/

This year’s meeting of the International Association for Computing and Philosophy will be held at Anatolia College/ACT in Thessaloniki, Greece.

Computing technologies both raise philosophical questions and elucidate traditional philosophical problems. IACAP meetings emphasise this two-way relationship, providing an opportunity for researchers in multiple fields to share new work in an interdisciplinary setting.

We invite both abstract submissions and symposium proposals in areas at the intersection of computing and philosophy. This year’s meeting will have a single main track focusing on topics central to IACAP membership interests. Symposia will focus on more specific topics, organised autonomously by members or member groups. One symposium will be dedicated to the work of young researchers. Some abstracts will be accepted for presentation as posters.… read more. “Call: International Association for Computing and Philosophy conference (IACAP 2014)”

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The robot that doesn’t roam: KUBI ditches the wheels for stronger interaction

[A press release from Revolve Robotics; more information, including stories about uses of KUBI, are on the company’s web site]

KUBI concept: Interact, connect, participate, collaborate

Now Shipping! The robot that doesn’t roam; KUBI ditches the wheels for stronger interaction

Revolve Robotics Press Release –  December 17, 2013

Revolve Robotics Co-founders Marcus Rosenthal and Ilya Polyakov believe that their KUBI video conferencing robot is part of a new generation of devices that will change the way we interact remotely.

KUBI is now shipping to Indiegogo Backers and available to the public through Revolve’s website (www.revolverobotics.com/get-kubi/). It is a simple device compared to the growing number of telepresence robots on the market in that it focuses on enabling a remote person to look around rather than roaming capability. The majority of roaming telepresence robots are costly, require robust IT infrastructure and run on proprietary software that limits interoperability, but KUBI is designed to be a more functional and affordable tool for video conferencing.… read more. “The robot that doesn’t roam: KUBI ditches the wheels for stronger interaction”

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