ISPR Presence News

Monthly Archives: January 2010

Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

March 21, 2010, Waltham, MA, USA

Submission Deadline: February 5, 2010
http://www.searis.net/

DESCRIPTION

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.… read more. “Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)”

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Panasonic develops world’s largest full HD 3D plasma display

[A press release from Panasonic]

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Panasonic Develops World’s Largest 152-inch Full HD 3D Plasma Display

The ultra-large, 4K x 2K quadruple full HD plasma panel creates a true full HD 3D world, delivering an overwhelming immersive experience

LAS VEGAS, NV (January 6, 2010) – Panasonic Corporation, a world leader in the HDTV technology, has developed the world’s largest [1] 152-inch 4K x 2K definition Full HD 3D plasma display.  The display features a revolutionary new plasma display panel (PDP) Panasonic developed with its new super-efficient quadruple luminous efficiency technology [2].  The technology enhances PDP’s unique advantages as self-illuminating device, contributing to delivering an overwhelming immersive experience to viewers.  The Panasonic 152-inch Full HD 3D PDP creates a true Full HD 3D world by faithfully reproducing 3D content such as Hollywood 3D movie titles [11].… read more. “Panasonic develops world’s largest full HD 3D plasma display”

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Call: NIRICT-SIKS International Springschool on Human-Computer Interaction

2nd NIRICT-SIKS INTERNATIONAL SPRINGSCHOOL on HUMAN-COMPUTER INTERACTION

THEME: SOCIAL INTERACTION COMPUTING, 22-26 March 2010

Organized by NIRICT (3TU Federation: University of Twente, Technical University Delft, Technical University Eindhoven) in cooperation with the Dutch SIKS Research School and the EU Network of Excellence SSPNet on Social Signal Processing.

Website: http://hmi.ewi.utwente.nl/lenteschool2010

Course Directors
Dirk Heylen, University of Twente
Betsy van Dijk, University of Twente
Emile Hendriks, Technical University of Delft

SOCIAL INTERACTION COMPUTING: INTRODUCTION

In the week of March 22nd till 26th the three Dutch technical universities (Eindhoven, Twente and Delft) in cooperation with the Dutch SIKS PhD Research School organize a Springschool “Social Interaction Computing”. This school is organized for PhDs and Master students who study or work in the fields of  ‘Human Technology Interaction’ and ‘Human Media Interaction’. This is the second NIRICT-SIKS School on human-computer interaction. The first school presented a broad multidisciplinary view of how fundamental insights into human physical and cognitive capabilities can be used to design human-centred technologies that can collaborate symbiotically with humans to enhance human capabilities.… read more. “Call: NIRICT-SIKS International Springschool on Human-Computer Interaction”

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Patents for telepresnce-related gadgets

[From Computerworld]

Gadget Patents That We Hope Will Turn Into Real Products

Harry McCracken
19.01.2010
IDG News Service

Gadget patents can change the world, as everyone from Alexander Graham Bell to Steve Jobs has proved. Some of our favorite gadget-related patents, however, are for technologies and products that haven’t changed much of anything–at least not yet.

Here are ten intriguing examples, including ones from both famously inventive companies and lone geniuses. We’re not saying that any of them are a catchy ad campaign away from becoming history-making breakthroughs–though one or two might stand a chance. We just like them. And if they ever amount to anything, we’ll be first in line to try out the resulting products.

[snip]

No Glasses Required

We’re pretty sure that this exceedingly cool Apple patent hasn’t popped up in a Mac, iPod, or iPhone yet: It’s for a three-dimensional projection system that doesn’t make you don special eyewear.… read more. “Patents for telepresnce-related gadgets”

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Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games

CfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010

The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010.

The aim of the workshop is to evaluate current approaches to space in computer games as well as to discuss new ways of analyzing them. For this purpose papers will be selected and grouped in pairs. Contributors will then have to get in direct contact and prepare presentations on each other’s papers. These will then be discussed at the workshop.

Possible topics include but are not limited to:

  • Presentation and perception of computer game-spaces
  • Classification of computer game-spaces
  • Site-specifity in computer games
  • Function of maps in computer games

Abstracts of 300-500 words are to be sent to ludotopia2010@googlemail.com by the 1st of March, clarifying the focus of the approach, the games to be analyzed and the related theories.… read more. “Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games”

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Ford goes to cyberspace to help astronauts

[From Wired magazine’s Autopia blog]

Ford Goes to Cyberspace to Help Astronauts

By Chuck Squatriglia  January 20, 2010

Ford and United Space Alliance are cribbing from the movie and gaming industries by using virtual-reality software to create better cars — and spaceships.

The automaker and the aerospace company — a lead contractor for the space shuttle — are sharing their experience with animation software to create simulations that benefit astronauts and motorists. In Ford’s case, engineers and designers work in cyberspace to design automobile interiors. United Space Alliance uses the same technology to track launch debris during liftoff.

Now a new partnership has them working together to customize the software so it can help make quick decisions about maintenance and repairs and decide how best to deal with unexpected events during a mission.

“Teaming up and sharing ideas with USA for the benefit of our space program is a whole other level of cool,” said Ford’s Elizabeth Baron, who has the unwieldy title of virtual reality and advanced visualization technical specialist.… read more. “Ford goes to cyberspace to help astronauts”

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Call: 2nd Global Interaction in Design Conference

27 October 2010: GLIDE ’10

CALL FOR PROPOSALS

You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010.

GLIDE is a biennial, virtual conference that disseminates cutting-edge research on topics related to interaction between designers and global communities. The purpose of a virtual format is to bridge cultural and geographic divides in an eco-friendly way.

The theme of GLIDE’10 is the facilitation, consequences, and challenges of cross-cultural collaboration–like participatory or user-/human-centered design–with indigenous and underserved communities and the effect of such on human/user experience.

You may submit full or poster paper proposals on topics related to the conference theme for synchronous or asynchronous presentation on October 27, 2010.

SUBMISSIONS GUIDELINES:

Submit a 500-word abstract in pdf or word format by February 15, 2010 online at glide10.org/proceedings.… read more. “Call: 2nd Global Interaction in Design Conference”

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The Intercompany Telepresence and Videoconferencing Handbook

[From The Human Productivity Lab’s Telepresence Options web site]

The Intercompany Telepresence and Videoconferencing Handbook

“The Inter-Company Telepresence and Video Conferencing Handbook” educates CIOs, executives, managers, telepresence and video conferencing professionals about the opportunities, challenges and solutions for inter-company telepresence and video conferencing with partners, vendors, and customers.  Written by Howard S. Lichtman, President of the telepresence consultancy Human Productivity Lab and Peter Brockmann, President of Brockmann & Company – The Customer Insight Firm, the Handbook is a guide to reducing costs, improving individual and organizational productivity, improving time-to-market advantage, and leveraging your investment in telepresence and videoconferencing as part of your disaster recovery program in the face of war, terrorism, false flag terrorism, economic, or public health emergencies.… read more. “The Intercompany Telepresence and Videoconferencing Handbook”

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Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games

Only 2 weeks (that is only 300 some hours) left to the paper deadline!!!

FDG 2010: The 5th International Conference on the Foundations of Digital Games

19-21 June 2010, at Asilomar Conference Grounds, Monterey, California.

http://fdg2010.org/

*** Paper and Poster Submission:         5 Feb 2010
*** Doctoral Consortium Submission:     12 Feb 2010

Submit your paper to general conference or to a specific theme area.

1) Artificial Intelligence
2) Computer Science and Games Education
3) Game Design
4) Game Studies
5) Graphics and Interfaces
6) Infrastructure (Databases, Networks, Security)
7) Learning in Games… read more. “Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games”

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Avatar fashion

[From Eye Weekly (“a publication of Eye Communications, a division of Toronto Star Newspapers Limited”)]

Avatar fashion

For those seeking aesthetic perfection, digital alter-egos may represent the final frontier

BY Sarah Nicole Prickett   January 20, 2010 13:01

It’s strange that fashion has been long acknowledged to be fantasy, yet has taken just as long in turning to virtual reality. Cher Horowitz played computerized dress-up, like, 15 years ago. Why only now are there apps for that nothing-to-wear feeling?

There’s iWeardrobe, which has you photograph the contents of your closet, then mix-and-match on screen. Cute, but virtual dressing shouldn’t involve actual effort. Cher would not be down.

Now Stylish Girl & Cool Guy, a top (and made-in-Toronto) fashion app, goes one smarter. You can not only sort and remix your closet, but add to it too, via the app’s interface with shopstyle.com.… read more. “Avatar fashion”

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