ISPR Presence News

Monthly Archives: January 2010

Call: Abstract submission extension – 15th Annual CyberPsychology and CyberTherapy Conference

Dear Colleagues,

We want to thank all of you for your interest and support of the 15th Annual CyberPsychology and CyberTherapy Conference, the official conference of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR).

Due to an overwhelming amount of interest in this year’s conference located in Seoul, Korea on June 13-15, 2010, the Interactive Media Institute and Hanyang University have decided to extend the abstract submission deadlines.

Oral Presentation Abstracts will be due *February 1st, 2010.*

Poster Presentation Abstracts will be due *February 15th, 2010.*

To submit, please visit www.e-therapy2010.org and click on “Online Abstract Submission Form.”

If you have any questions, please do not hesitate to contact Conference Coordinator Mr. James Cullen at jcullen@vrphobia.com.

Kind Regards,

Brenda K. Wiederhold, Ph.D., MBA, BCIA
President and Chief Executive Officer
Interactive Media Institute
www.interactivemediainstitute.com

Sun I. Kim, Ph.D.
Conference Organizer
Hanyang University… read more. “Call: Abstract submission extension – 15th Annual CyberPsychology and CyberTherapy Conference”

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Bristol historians give the old world a Second Life

[From This Is Bristol (“At the Heart of All Things Local”)]

Bristol historians give the old world a Second Life

Wednesday, January 20, 2010

Back in 1854, the life-sized replica of a Pompeian villa was one of the highlights for visitors to the newly-reopened Crystal Palace.

Victorian thrill-seekers gazed in awe at the interactivity of the exhibit – though of course, they probably didn’t use the word “interactivity”.

Four years after the Crystal Palace had attracted crowds for The Great Exhibition in Hyde Park, it was rebuilt as an ultra-modern museum in Sydenham, south London, with a series of life-sized models of ancient landscapes.

When Dr Shelley Hales of the department of Classics and Ancient History at the University of Bristol wanted to revive the spirit of the great Victorian “palace of learning”, she couldn’t simply rebuild the replica villa for real – the Crystal Palace was engulfed by fire and destroyed in 1936.… read more. “Bristol historians give the old world a Second Life”

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Call: HCIed 2010 “Learning to Design and Learning through Design”

CALL FOR PARTICIPATION:
HCIed 2010 “Learning to Design and Learning through Design”

Eindhoven University of Technology (TU/e), the Netherlands, May 17-18, 2010
url: hci-ed.nl

HCIEd is the annual international workshop of the Human-Computer Interaction (HCI) education community. HCIEd 2010 will be organized by the Department of Industrial Design, at the Eindhoven University of Technology, the Netherlands, and will be co-sponsored by IFIP WG 13.1 (Education in HCI and HCI Curriculum) and the BCS Interaction SG.

In keeping with the design tradition of the TU/e, the theme for HCIEd 2010 will be ‘Learning to Design and Learning through Design’

HCIEd 2010 is a friendly, lively conference that aims to be a venue for the exchange of new ideas, techniques, and experiences regarding education in the multi-disciplinary field of human computer interaction and interaction design education. Initially held as a bi-annual workshop and run by the British Computer Society Interaction Special Group (previously the BCS HCI Specialist Group).… read more. “Call: HCIed 2010 “Learning to Design and Learning through Design””

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Spectacle and value of 3D TV in UK pubs and beyond

[From The Daily Mail]


The 3D TV? It’s quite a spectacle, but how do they work – and are they worth the £1,000 price tag?

By Robert Hardman
Last updated at 10:28 AM on 18th January 2010

You’re walking past a pub and a mighty roar erupts. A crucial goal has obviously gone in, so you pop your head inside to catch the replay on television.

But it’s not the sporting action that catches your eye. You suddenly wonder if you have wandered into a bad dream. The entire pub appears to be full of sun-worshippers and Bono clones.

Just like the Irish singer, everyone is wearing clunky, dark-tinted glasses, even though it’s night-time and we are indoors.

Without the glasses, however, no one would be able to see the screen. It would be a blur. Stick on your magic Bono shades and everything changes in an instant.… read more. “Spectacle and value of 3D TV in UK pubs and beyond”

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Virtual worlds are breaking into the mainstream

[From The Guardian]

Virtual reality is coming of age

If you want evidence of how virtual worlds are breaking into the mainstream, look at how commerce is taking hold within them

Alexander Walters, guardian.co.uk, Thursday 31 December 2009

I’m standing outside a branch of Diesel and a colourfully dressed man is dancing the robot in front of me like Peter Crouch on steroids. Browsing through the items on offer in the window, I spot a pair of jeans that I like the look of. The price tag says £1.59. A licensed, authorised, branded pair of Diesel jeans for £1.59. The only catch is that they’re made of pixels, not denim, and they belong in a fictional universe that could be the future of advertising, social networking and gaming combined. Welcome to the weird and wonderful world of PlayStation Home.

The concept of PlayStation Home is simple.… read more. “Virtual worlds are breaking into the mainstream”

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Job: Post-doc in experimental interfaces and interaction design at Media Lab Helsinki

Post-doctoral position 1.8.2010-31.12.2012:
Experimental interfaces and interaction design

Aalto University is created through a merger between the Helsinki School of Economics, the University of Art and Design Helsinki and the Helsinki University of Technology, which will start operating on the 1st of January 2010. http://www.aalto.fi/

Media Lab of Aalto University School of Art and Design

The Media Lab Helsinki (http://mlab.taik.fi/) in the School of Art and Design of the new Aalto University is a part of the new Department of Media.

Much of the world’s leading research and development in the broad field of new media, and within Media Labs, is characterized by work in the areas of physical computing and/or tangible user interfaces. The Media Lab Helsinki is characterized by its commitment towards the development of new formats and genres in art and design. In the digital media, these genres find their immediate form of expression in the interaction of the human agent with the digital matter through the interface.… read more. “Job: Post-doc in experimental interfaces and interaction design at Media Lab Helsinki”

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Call: AAMAS 2010 Workshop on Interacting with ECAs as Virtual Characters

CALL FOR PAPERS

AAMAS 2010 Workshop on

INTERACTING WITH ECAS AS VIRTUAL CHARACTERS

May 10 or May 11, 2010
Toronto, Canada
http://tinyurl.com/ECA10

Despite advances in enhancing the expressivity of embodied conversational agents (ECAs), communication with ECAs remains an unnatural experience due to an often encountered asymmetry in communication channels, in which user input modalities tend to be less sophisticated due to the limitation of input processing. This is becoming a limiting factor as virtual actors become an essential element of computer games, intelligent tutoring systems and new media such as Interactive Storytelling. Furthermore, user-agent communication should be properly situated in the context of the application at hand rather than isolated as a laboratory experiment. In addition, interaction with ECAs implicitly creates a social environment which requires mechanisms for recognizing the user’s affective, attentive and social cues. Nevertheless, research on the integration of speech, vision and other non-verbal sensors into an ECA’s conversational model is still rare compared to the enormous amount of work that has been done on the planning and rendering of ECA behaviors.… read more. “Call: AAMAS 2010 Workshop on Interacting with ECAs as Virtual Characters”

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Virtual 3D patients used to train staff in pin-hole surgery

[From BBC News; a 1:39 video is here]

Welsh ‘super-needle’ to aid pin-hole surgery training

Hywel Griffiths
BBC Wales health correspondent
Wednesday, 30 December 2009

Virtual 3D patients could be used to train staff in pin-hole surgery, thanks to work at Bangor University.

The ImaGINe-S simulator uses similar technology as computer games to recreate the feeling of guiding a surgical needle into the body.

The device has already been awarded an European prize for the use of computer graphics in medicine.

The team hope to see it introduced as a training tool within the health service over the next few years.

“What we’re trying to do is create a virtual patient that a doctor or nurse can practice on,” explained Prof Nigel John from the university’s School of Computer Science.

“Rather than them having to practice on you or me, they can have a virtual patient that doesn’t scream too much, to work out how to do a procedure.”

The user wears 3D glasses to see a projection of a patient, and then moves two hand-held devices that simulate the role of a scanner and needle.… read more. “Virtual 3D patients used to train staff in pin-hole surgery”

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Call: Ubicomp 2010 – 12th International Conference on Ubiquitous Computing

CALL FOR CONTRIBUTIONS

Ubicomp 2010 – 12th International Conference on Ubiquitous Computing
Copenhagen, Denmark
September 26 – September 29, 2010

http://www.ubicomp2010.org/

We invite you to submit results of your research to the 2010 ACM Conference on Ubiquitous Computing (Ubicomp 2010), to be held September 26 – 29, 2010, in Copenhagen, Denmark.

Ubicomp 2010 welcomes original, high-quality research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems and their applications. Ubicomp is an interdisciplinary field that includes technologies that bridge the digital and physical worlds, systems and applications that incorporate such technologies, infrastructures that support them, human activities and experiences these technologies facilitate, and conceptual overviews that help us understand – or challenge our understanding of – the impact of these technologies. The Ubicomp conference is a premier international venue in which novel results in these areas are presented and discussed among leading researchers, designers, developers and practitioners in this field.… read more. “Call: Ubicomp 2010 – 12th International Conference on Ubiquitous Computing”

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VR tele-rehab improves hand function: Playing games for real recovery

[From Indiana Unversity School of Medicine]

January 12, 2010

Virtual Reality Tele-rehab Improves Hand Function: Playing Games for Real Recovery

INDIANAPOLIS — Remotely monitored in-home virtual reality videogames improved hand function and forearm bone health in teens with hemiplegic cerebral palsy, helping them perform activities of daily living such as eating, dressing, cooking, and other tasks for which two hands are needed.

“While these initial encouraging results were in teens with limited hand and arm function due to perinatal brain injury, we suspect using these games could similarly benefit individuals with other illness that affect movement, such as multiple sclerosis, stroke, arthritis and even those with orthopedic injuries affecting the arm or hand,” said Meredith R. Golomb, M.D, M.Sc., Indiana University School of Medicine associate professor of neurology. A pediatric neurologist at Riley Hospital for Children, she is the first author of a pilot study which reported on the rehabilitative benefits of these custom videogames.… read more. “VR tele-rehab improves hand function: Playing games for real recovery”

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