ISPR Presence News

Monthly Archives: September 2020

Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)

Call for Papers

The 2nd International Conference on
Educational Innovation and Philosophical Inquiries (ICEIPI 2021)
Stanford, California, US [see note below]
August 8, 2021
https://www.iceipi.org/

First round submission deadline: December 1, 2020

NOTE: Possible Actions on COVID-19: This conference is planned to be held in Stanford University, California. Presently, under the influence of COVID-19, there have been restrictions on travel and gatherings to avoid the spread of the virus. The world is making every effort to fight against the pandemic and we hope it can soon reach its conclusion. However, if the current situation continues as the set date of ICEIPI 2021 is approaching, we are afraid that this conference will have to be moved online in consideration for the health and safety of our participants. We will make timely updates to every change of the format and schedule of the conference.… read more. “Call: The 2nd International Conference on Educational Innovation and Philosophical Inquiries (ICEIPI 2021)”

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Cardboard cutouts suggest audience presence in sports and beyond

[Posts here in April and July highlighted the use of cardboard cutouts to provide a sense of the physical presence of people who can’t attend events because of the pandemic. The trend is continuing and expanding, including in my hometown, as reported in this story from The Philadelphia Inquirer (where the original version includes three more pictures). Any web search will reveal many more examples, but here are four that show the breadth of the phenomenon:

–Matthew]

The 2020 Phillies’ biggest hit might just be those cardboard cutouts in the stands

By Frank Fitzpatrick
September 19, 2020

They are undersize, immobile, and, for the most part, inexperienced, but when this strange 2020 baseball season has concluded, they likely will be remembered as some of the best role players in Phillies history.… read more. “Cardboard cutouts suggest audience presence in sports and beyond”

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Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.

Call for Applications

Postdoctoral researcher on interactive machine learning and human-robot/agent interaction
PIRoS (Perception, Interaction and Robotique Sociales) team
of the Institute for Intelligent Systems and Robotics (ISIR)
at Sorbonne University (Paris)

Submission deadline: End of September 2020

The PIRoS (Perception, Interaction and Robotique Sociales) team of the Institute for Intelligent Systems and Robotics (ISIR) at Sorbonne University (Paris) is looking for a for a highly motivated and ambitious postdoctoral researcher to conduct research on interactive machine learning and human-robot/agent interaction.

The successful candidate will work on several EU projects including the HumanE-AI-Net (ICT-48-2020 – Towards a vibrant European network of AI excellence centres; www.humane-ai.eu) and the Marie Skłodowska-Curie Innovative Training Network ANIMATAS (www.animatas.eu).… read more. “Job: Postdoc on interactive machine learning and human-robot/agent interaction at Sorbonne U.”

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How Facebook’s CEO is thinking about the future of AR, VR, and more

[There were several presence-related announcements at this week’s Facebook Connect conference and this story from The Verge touches on them, but it’s particularly interesting because it focuses on how CEO Mark Zuckerberg views the future, including this:

“The thing that excites me about virtual and augmented reality is the feeling of presence. The idea that this is the first computing platform in the history of computing, where you really feel like you’re there with another person. Right? Delivering a sense of presence is the thing that I care about. And VR and AR are going to be the technologies that do that.”

For related ‘big picture’ coverage see “Facebook virtual reality guru ’embarrassed’ by lack of social experiences for users during global pandemic” in Newsweek and “Facebook’s virtual reality push is about data, not gaming” in The Conversation. –Matthew]

[Image: Credit: Nick Statt / The Verge]

Mark Zuckerberg on why he doesn’t want to ‘put an Apple Watch on your face’

How Facebook’s CEO is thinking about the future of augmented reality, virtual reality, and more

By Casey Newton
September 16, 2020

Social networks contain multitudes.… read more. “How Facebook’s CEO is thinking about the future of AR, VR, and more”

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Call: Ergonomics and Human Factors 2021

Call for Papers

Ergonomics & Human Factors 2021
19-21 April 2021 online
22 April 2021, London
https://conference.ergonomics.org.uk

Submission deadline: 1 November 2020

Taking place over four days, the format of Ergonomics and Human Factors 2021 will reflect all that is best about events:

  • Multiple, engaging and informative live online sessions with presenter and audience interaction.
  • A large range of on-demand recorded content available through a single sign-in website.
  • A day of face to face live lectures, discussion and debate on contemporary topics in a quality London venue.
  • Social networking time including an online quiz and a face to face annual dinner.

CONFERENCE THEMES

We’re now inviting written submissions in either short (4 pages) or long format (8 pages) covering (but not limited to) 6 themes:

  • The Future Human including robotics/ cobotics; wearable technology; AI; online learning
  • Health & Social Care including human factors and Covid-19; PPE; medical device design; healthy ageing
  • Transport & Mobility including autonomous vehicles; novel transport systems; travel and the pandemic
  • The Future Workplace including occupational health; cybersecurity; workspace design
  • The Built Environment including teaching and education; social housing; complex use; smart cities
  • Sustainable Living including ecology and the environment; renewable energy; climate and pollution

PRESENTATION TYPES

You’ll be able to present your topic in one of a number of ways:

  • Live or pre-recorded talks
  • Videos
  • Podcasts
  • Recorded slideshows
  • Digital posters

All accepted papers will be published in the digital proceedings.… read more. “Call: Ergonomics and Human Factors 2021”

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NSF grant to test use of 360 videos to introduce STEM careers to rural high school students

[The project described in this story from Rowan University in New Jersey represents a potentially very valuable application of presence-evoking technology.  –Matthew]

Bringing STEM careers to rural students: NSF grant will use virtual reality videos to expose high schoolers to in-demand technical careers

August 17, 2020

A $496,963 grant from the National Science Foundation will help Rowan University researchers from two colleges introduce STEM careers to high school students in rural South Jersey.

Led by professors Sarah Ferguson and Kara Ieva from the College of Education and Christopher Winkler from the Ric Edelman College of Communication & Creative Arts, the grant will use virtual reality 360-degree videos to introduce underrepresented students, particularly women and students of color, to in-demand STEM careers.… read more. “NSF grant to test use of 360 videos to introduce STEM careers to rural high school students”

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Call: “The Social, Moral and Political Impact of Virtual Technology” online workshop

Call for Applications

Two-day international workshop on ‘The Social, Moral and Political Impact of Virtual Technology
22nd-23rd January 2021
Online

Submission deadline: 31st October 2020

This is a Call for Applications for a two-day international workshop on ‘The Social, Moral and Political Impact of Virtual Technology’, to be held fully online the 22nd-23rd January 2021, roughly 10:00-18:00 each day Chilean time.

In the third and final workshop on virtuality, this one will concentrate on some of the concrete social, moral and political impacts of virtual technology, now and going forward. With the high rise and influence of recent virtual technologies (such as social media and online gaming, as well as new virtual, augmented and mixed reality (VR, AR and MR respectively) technologies), understanding their various societal and other influences and effects is becoming increasingly pressing. With this in mind, abstracts (300-500 words) are welcome which seek to address any concrete social, ethical or political impact of a type (or types) of virtual technology.… read more. “Call: “The Social, Moral and Political Impact of Virtual Technology” online workshop”

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Two projects recreate Mayflower for 400th anniversary of sailing

[The two stories below, from Auganix and Business Up North, describe different efforts to use presence-evoking technology to recreate aspects of the sailing of the English ship Mayflower from England to the New World in 1620 to commemorate the 400th anniversary of the iconic journey. –Matthew]

University of Birmingham team creates Virtual Reality reconstruction of the Mayflower pilgrim vessel for 400th anniversary of sailing

September 16, 2020
By Sam Sprigg, Managing Editor

Experts from the University of Birmingham have developed a virtual reality (VR) reconstruction of the Mayflower, one of the earliest pilgrim vessels and a cultural icon in the history of the United States, that will mark the 400th anniversary of the Pilgrim Fathers setting sail for America.

The Virtual Mayflower project recreates the Barbican Harbour area in Plymouth in the 1620s – allowing VR users to board a small boat at the original site of the Mayflower Steps before taking a short journey out to the ship and experience passengers and crew preparing to set sail.… read more. “Two projects recreate Mayflower for 400th anniversary of sailing”

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Call: Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop

Call for Participants

Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop
19-20 November, 2020
Online
https://www.brunel.ac.uk/research/Projects/Trust-in-home-rethinking-interface-design-in-the-Internet-of-Things

Call closes: October 15
Participant selection: November 1

We would like to invite colleagues from all career stages (including PhD students) and all relevant fields (IoT, security, HCI, design, sociology, law, etc) for a two-day online design workshop “Trust in home: rethinking interface design in the Internet of Things (THRIDI)” on 19-20 November. The idea is to identify some of the gaps in design and regulation of UI for IoT technologies by co-designing the solutions for a range of hypothetical use cases in groups, which would hopefully lead to future research collaborations with colleagues from different disciplinary backgrounds.

IoT systems in smart homes present several privacy challenges. While GDPR creates a general duty for data controllers to implement privacy by default and privacy by design, this obligation requires taking into account the state-of-the-art.… read more. “Call: Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop”

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Why digital cameras, or any cameras, or your own eyes, don’t reveal unfiltered reality

[We usually assume that photographs, especially modern high-resolution ones, reveal reality and are therefore most likely to evoke presence, but as Ian Bogost points out in The Atlantic, cameras “’make’ images—they don’t ‘capture’ them”; of course the same can be said of our sensory and perceptual apparatus, adding another layer of differences between what exists and what we see (particularly significant ones for those of us with limited vision). It’s only in extreme cases like the many wildfires in California and other West Coast states that the limitations of photographic technology break our normal experience of presence with technology-generated images. For two more examples, see the original version of the story below. –Matthew]

Your Phone Wasn’t Built for the Apocalypse

Why the orange sky looks gray

September 11, 2020
By Ian Bogost, contributing writer at The Atlantic and the Ivan Allen College Distinguished Chair in Media Studies at the Georgia Institute of Technology.… read more. “Why digital cameras, or any cameras, or your own eyes, don’t reveal unfiltered reality”

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