Month: April 2026


  • Call: Communication, Digital Conversation, and Media Technologies at HICSS-60

    Call for Papers: Communication, Digital Conversation, and Media TechnologiesA minitrack at HICSS-60, the 2027 Hawaii International Conference on System SciencesJanuary 5-8, 2027Big Island of HawaiiMinitrack: https://communicationhicss.wordpress.com/HICSS-60: http://hicss.hawaii.edu/ Deadline for submissions of papers: June 15, 2026 The Communication, Digital Conversation, and Media Technologies minitrack focuses on the study of communication taking place on digital and social media. Communication is the making of meaning and culture among people, with growing interconnections with a world of human-machine interactions. In mediated form, communication can involve text, emoticons, audio, images, video, virtual or augmented reality, or any combination thereof. The minitrack welcomes research on all…

    Read more: Call: Communication, Digital Conversation, and Media Technologies at HICSS-60
  • How XR is transforming ancient Arab heritage sites into immersive visitor experiences

    [This article from Arab News describes how the trend toward experiential tourism at cultural sites requires careful use of presence-evoking technologies. As one expert in the story notes, “immersive technology allows museums to recreate the historical contexts in which artworks once existed, helping visitors better understand the environments and cultures that shaped them, [but] ‘technology is always at the service of the narrative — never the other way around.’” See the original version of the story for five more images including a detailed infographic. –Matthew] [Image: At the Louvre Abu Dhabi, researchers relied on the archeological remains of the Forum…

    Read more: How XR is transforming ancient Arab heritage sites into immersive visitor experiences
  • Call: Games Against Death: Games, Mortality, and the Politics of Dying

    Call for Participants: Games Against Death: Games, Mortality, and the Politics of DyingA Workshop at DiGRA 2026, the 17th annual conference of the Digital Games Research AssociationJune 14, 2026, 10am-1pmMaynooth, Ireland and onlineWorkshop: https://bcmcr.org/research/cfp-games-against-death-workshop/DiGRA 2026: https://www.digraconference2026.com/ Deadline for submission of abstracts and expressions of interest: April 27, 2026 This workshop, taking place at the DiGRA 2026 conference, proposes “Games Against Death” as a conceptual and organising motif. Drawing on Douglas Davies’ notion of “words against death” (2017) – cultural practices through which societies negotiate, resist, ritualise, and give meaning to mortality – we argue that games function as powerful interactive…

    Read more: Call: Games Against Death: Games, Mortality, and the Politics of Dying
  • St. Mary’s College VR disaster simulation lets nurses “body-swap” with patients

    [Presence-evoking simulations are increasingly part of medical training, but a recent Nursing Simulation Day at Saint Mary’s College in Notre Dame, Indiana introduced an interesting new “body swapping” feature in which students could switch roles between caregiver and patient. Details are in this story from the student-run newspaper The Observer. –Matthew] [Image: Nursing student gives clinical report to VR patient, utilizing the AI powered technology to receive real time feedback on procedures. Credit: Photo by Soledad Castellanos / The Observer] Saint Mary’s nursing program debuts new VR and disaster simulation experience The department featured its new VR simulators for students…

    Read more: St. Mary’s College VR disaster simulation lets nurses “body-swap” with patients
  • Call: After Virtual Reality: Extending Immersive Narrative Symposium

    Call for Submissions: After Virtual Reality: Extending Immersive Narrative SymposiumOctober 19-21, 2026University of BergenBergen, Norwayhttps://www4.uib.no/en/research/research-centres/center-for-digital-narrative/featured/cfp-after-virtual-reality-extending-immersive-narrative-symposium Deadline for submissions: May 17, 2026 After Virtual Reality: Extending Immersive Narrative is a three-day symposium for a small cohort of participants, convened by the Extending Digital Narrative (XDN) research project the Center for Digital Narrative (CDN), a Norwegian Centre of Research Excellence at the University of Bergen. An affiliated exhibition will take place during the gathering at the Bergen International Film Festival (BIFF). 19 October – Exhibition Opening & Artist Panel 20-21 October – Academic Symposium The After Virtual Reality symposium will take place…

    Read more: Call: After Virtual Reality: Extending Immersive Narrative Symposium
  • A Titanic obsessive reports on a VR recreation of the lost liner

    [This first-person report on the experience provided by a virtual reality installation about the Titanic and its sinking simultaneously captures some of the factors that enhance and degrade presence, and illustrates how a personal voice and vivid description and narrative in text can evoke a strong sense of presence as well. The story is from People, where the original includes five more images and a 52-second video trailer for Titan: Echoes From the Past (the trailer is also available on YouTube). –Matthew] [Image: Credit: SSPL/Getty] A Titanic Obsessive Reveals the Moment That Lingered While Visiting VR Recreation of the Lost…

    Read more: A Titanic obsessive reports on a VR recreation of the lost liner
  • Researchers upload model of fly’s brain to Matrix, let it control virtual body

    [In the second of two posts about research with animals that expands our understanding, and possible future experiences, of presence, this story in Futurism describes how researchers created a computer model of a fruit fly’s brain and watched it match a real fly’s behavior in a simulated world. Describing a 4:17 minute video included in the original story (and available on YouTube), researcher Alex Weissner-Gross says “What you are seeing is not an animation. It is not a reinforcement learning policy mimicking biology. It is a copy of a biological brain, wired neuron-to-neuron from electron microscopy data, running in simulation,…

    Read more: Researchers upload model of fly’s brain to Matrix, let it control virtual body
  • Monkeys navigate virtual worlds using thought alone in new BCI study

    [In the first of two posts about research with animals that expands our understanding, and possible future experiences, of presence, this story from Road to VR describes a study in which monkeys with a brain-computer interface learned to move around in a complex virtual environment. “While the study hopes to pave the way for similar results in humans, which could unlock things like controlling electric wheelchairs, [KU Leuven researcher Peter] Janssen also believes it could allow people with paralysis to intuitively navigate virtual worlds.” See the original story for two more images and follow the links below, and read a…

    Read more: Monkeys navigate virtual worlds using thought alone in new BCI study
  • Call: Responsible AI in Healthcare Collection in Discover AI

    [NOTE: See the section in this Call regarding Open Access Funding for information about possible author publication fees. For more general information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers: Responsible AI in Healthcare Collection: Bridging Technical Innovation and Multi-Stakeholder NeedsFor Discover Artificial Intelligence (Springer Nature)https://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=ind2603&L=BCS-HCI&O=D&P=10854https://link.springer.com/collections/ccieiafgad Deadline for submissions: October 5, 2026 We are pleased to share a call for our topical collection on “Responsible AI in Healthcare: Bridging Technical Innovation and Multi-Stakeholder Needs” in Discover Artificial Intelligence (Springer Nature, SJR 2024: 0.876, H-Index: 15, Q1…

    Read more: Call: Responsible AI in Healthcare Collection in Discover AI
  • Shared reality: Exploring VR-like environments with your smartphone

    [Doctoral researcher Rishi Vanukuru at the University of Colorado Boulder’s ATLAS Institute is exploring ways to evoke higher levels of presence with smartphones and tablet computers. The original version of this description of his work includes two more (and larger) images. For more information visit Rishi’s website, especially a page that includes the research team’s paper “Studying Mobile Spatial Collaboration across Video Calls and Augmented Reality” and a 1:19 minute video (which is also available on YouTube). –Matthew] Shared reality: Exploring VR-like environments with your smartphone By Michael KwolekApril 1, 2026 Virtual reality (VR) devices offer great potential for immersive…

    Read more: Shared reality: Exploring VR-like environments with your smartphone
  • Call: Listening to the City. The Cinematic Metropolis and the Soundscape of Modernity

    [NOTE: The URL at the end of this post doesn’t seem to be active as of April 17, 2026; it may become accessible from this page: https://www.consultacinema.org/category/call-for-papers/ –Matthew] Call for Papers: Listening to the City. The Cinematic Metropolis and the Soundscape of ModernityFor the journal: Imago. Studi di cinema e media, no. 34, 2026http://commlist.org/archive/all/2026-all/msg00577.html Editors: Lorenzo Marmo and Arianna Vergari Deadline for submission of abstract proposals: May 4, 2026 At the conclusion of his essay Modernity: The Troubled Trope (2011), Thomas Elsaesser underscores the necessity of a paradigm shift in the study of urban modernity, emphasizing the significance of the…

    Read more: Call: Listening to the City. The Cinematic Metropolis and the Soundscape of Modernity
  • Researchers induce smells with ultrasound, no chemical cartridges required

    [Upload reports on an “arguably revolutionary” approach to the long-standing problem of adding the experience of smells to presence-evoking technologies. See the original version of the story below for another image and a 28-second video. For more details and images, see the project website, which has this provocative URL: https://writetobrain.com/olfactory. –Matthew] Researchers Induce Smells With Ultrasound, No Chemical Cartridges Required A group of independent researchers built a device that can artificially induce smell using ultrasound, with no consumable cartridges required. By David HeaneyApril 15, 2026 Current virtual reality is focused on stimulating your vision and hearing, with some limited haptics…

    Read more: Researchers induce smells with ultrasound, no chemical cartridges required

ISPR Presence News

Search ISPR Presence News:



Archives