ISPR Presence News

Monthly Archives: January 2024

Call: AI Ethics & Human-Computer Interaction: Theoretical and Empirical Approaches to AI Ethics (conference)

Call for Abstracts

AI ETHICS & HUMAN-COMPUTER INTERACTION
Theoretical and Empirical Approaches to AI Ethics
March 6-7, 2024
University of Graz, Austria
https://philevents.org/event/show/119158

INVITED SPEAKERS

Submission of abstracts: February 4, 2024

TOPIC

The conference focuses on topics in Ethics of AI and empirical moral Human-Computer Interaction (HCI). Interdisciplinary approaches drawing on philosophy, psychology, social computer science and law are encouraged.

The topics include, though are not limited to: Value alignment, trust in and reliance on AI, algorithmic bias and fairness, AI explainability, moral responsibility in CHI, autonomous systems in high-stakes contexts, normative criteria for RLHF [Reinforcement Learning from Human Feedback], psychological relations with AI agents, and existential risk.

SUBMISSION

Please submit an anonymized abstract of 500 words (not including references) in PDF format on EasyChair. Papers should not be published yet.… read more. “Call: AI Ethics & Human-Computer Interaction: Theoretical and Empirical Approaches to AI Ethics (conference)”

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What reviewers are saying about the Apple Vision Pro

[PetaPixel has a link-filled round-up of reviews of Apple’s new Vision Pro headset (the original story includes a second image and seven videos). In addition to some indirect references to presence experiences, these three quotes from the last section of the round-up capture the technology journalists’ reactions:

  • “The Vision Pro is an astounding product… It’s the sort of first-generation device only Apple can really make…”
  • “Apple’s headset has all the characteristics of a first-generation product: It’s big and heavy, its battery life sucks, there are few great apps and it can be buggy… Yet so much of what the Vision Pro can do feels sci-fi… It’s the best mixed-reality headset I’ve ever tried.”
  • “The Vision Pro comes with its own drawbacks and limits all over the place. But it’s also, at its best, a stunning look at the future.”

–Matthew]

What Reviewers Are Saying About the Apple Vision Pro

By Jeremy Gray
January 30, 2024

Since Apple announced its mixed-reality Vision Pro headset last June, tech enthusiasts have been eagerly waiting to hear how the futuristic-looking headset is during real-world use.… read more. “What reviewers are saying about the Apple Vision Pro”

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Call: IMX 2024 – ACM International Conference on Interactive Media Experiences

[Note: See the IMX 2024 website for more Calls. –ML]

Call for Papers

IMX 2024 – ACM International Conference on Interactive Media Experiences
Stockholm, Sweden
June 12-14, 2024
https://imx.acm.org/2024/
https://imx.acm.org/2024/authors/call-for-papers/

Submission deadline (extended): February 9, 2024

The ACM International Conference on Interactive Media Experiences (IMX) is the leading international conference for presentation and discussion of research into interactive media experiences. It brings together researchers and practitioners from a wide range of disciplines, from human-computer interaction, multimedia engineering and design, to media studies, media psychology and sociology.

IMX 2024 will be held in Stockholm, Sweden, from June 12 to 14, 2024. The theme of the conference is Exploring Archipelago of Ideas: Crafting and Generating Immersive Experiences.

The concept of “Archipelago of Ideas” draws its inspiration from the Stockholm archipelago and its harmonious ecosystem of interconnected islands. In much the same way, this suggests a future where immersive experiences are seamlessly linked, forming a cohesive and immersive narratives for participants.… read more. “Call: IMX 2024 – ACM International Conference on Interactive Media Experiences”

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Can AR and VR finally disrupt the exhausting culture of video meetings?

[Nothing too startling, but this BBC story provides a link-filled update on the post-pandemic status of the use of presence-evoking technologies for remote work. See the original version for two more images.  –Matthew]

[Image: Tech companies across the globe are trying to improve remote collaboration, one VR headset at a time. Credit: Alamy]

Can AR and VR finally disrupt the exhausting culture of video meetings?

Some companies touted virtual and augmented reality as the new frontier of the office. It hasn’t materialised. But XR tech still may have a role to play in the modern hybrid workplace.

By Brennan Doherty, Features correspondent
January 26, 2024

Jussi Havu, CEO of Helsinki-based Glue Collaborations, starts every Monday morning mingling with 30 of his colleagues in a virtual-reality meeting room. Glue’s mission is to bring VR to the typical knowledge-work office. Havu is unsurprisingly optimistic about the business case for it.… read more. “Can AR and VR finally disrupt the exhausting culture of video meetings?”

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Call: 26th ACM International Conference on Multimodal Interaction (ICMI 2024)

Call for Papers

The 26th International Conference on Multimodal Interaction (ICMI 2024)
November 4-8, 2024
San José, Costa Rica
https://icmi.acm.org/2024/call-for-papers/

Abstract deadline: April 26th, 2024
Paper submission: May 3rd, 2024

The 26th International Conference on Multimodal Interaction (ICMI 2024) will be held in San José, Costa Rica. ICMI is the premier international forum that brings together multimodal artificial intelligence (AI) and social interaction research. Multimodal AI encompasses technical challenges in machine learning and computational modeling such as representations, fusion, data, and systems. The study of social interactions encompasses both human-human interactions and human-computer interactions. A unique aspect of ICMI is its multidisciplinary nature which values both scientific discoveries and technical modeling achievements, with an eye towards impactful applications for the good of people and society.

Novelty will be assessed along two dimensions: scientific novelty and technical novelty. Accepted papers at ICMI 2024 will need to be novel along one of the two dimensions:

  • SCIENTIFIC NOVELTY: Papers should bring new scientific knowledge about human social interactions, including human-computer interactions.
read more. “Call: 26th ACM International Conference on Multimodal Interaction (ICMI 2024)”
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Lenovo’s AI pretends to be you in video meetings

[On Zoom, users can replace their camera’s image with a customizable cartoon avatar that blinks and moves subtly even when the user steps away, but Lenovo has announced an AI-generated photorealistic video avatar that can actually convince other people they’re seeing you in front of your turned-on camera during a video conference, even when you’ve left the room. And a newly announced Lenovo AI-based assistant sounds like it’ll be capable of evoking compelling medium-as-social-actor presence as users communicate with their computer. Some of the details about both developments are in the Forbes story below. The new tools are part of a larger effort to develop “AI for All”; see Lenovo’s press release, “AI-Powered Avatar Creates New Communication Possibilities for People with Severe Disabilities” for a meaningful example.  –Matthew]

Lenovo’s AI Pretends To Be You In Video Meetings

By Barry Collins, Senior Contributor
January 8, 2024

Need to duck out of a video meeting to answer the door or a call of nature?… read more. “Lenovo’s AI pretends to be you in video meetings”

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Call: PLEY – The 5th Eye Tracking in Games and Play Workshop (with ETRA 2024)

Call for Papers

PLEY – The 5th Eye Tracking in Games and Play Workshop*
Co-located with ETRA 2024 – ACM Symposium of Eye Tracking Research & Applications
June 4 – 7, 2024 (exact day TBA)
Glasgow, UK and online
Workshop: https://pleyws.wordpress.com/
ETRA 2024: http://etra.acm.org/2024/

* Previously, the ‘Eye Tracking in Games and Play Workshop’. For the 5th edition we expanded the scope to also include all facets of play within the area of sports.

Paper submission deadline: February 19, 2024

Among the many application areas of eye tracking, games and sports have become an increasingly popular domain for leveraging this technology to 1) build novel experiences for players and sportsmen and 2) to gain a better understanding of players’ cognitive processes during gameplay and sports activities. Games and sports pose unique challenges for using gaze technology due to their complex, dynamic, and sometimes very fast-paced environments.… read more. “Call: PLEY – The 5th Eye Tracking in Games and Play Workshop (with ETRA 2024)”

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Universities using presence for recruitment and more: Florida A&M launches virtual 3D world

[Florida A&M University is using a variety of presence-evoking technologies, including a new virtual version of its campus, to recruit prospective students and build community among current students and alumni. See the original version of this story from the Tallahassee Democrat for four more pictures and a 57 second video (also available on YouTube). Note the statement at the end from the alumna who “brainstormed the Rattlerverse idea”: “This is the next step in the era of spatial computing — to have immersive versions of universities, businesses and whatever else people have to offer… People can come at any time of day, and it’ll always be a beautiful day in the Rattlerverse.” –Matthew]

[Image: Aerial shot of FAMU’s Rattlerverse in Meta Horizon Worlds. Credit: FAMU]

‘The next step’: FAMU launches Rattlerverse, a virtual 3D world of its campus

By Tarah Jean, Tallahassee Democrat
January 24, 2024

Florida A&M University is breaking ground — in the virtual world.… read more. “Universities using presence for recruitment and more: Florida A&M launches virtual 3D world”

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Call: Time in a Bottle: Containers and Criticisms of Nostalgia, a free in-person and virtual symposium

Call for Participation

Time in a Bottle: Containers and Criticisms of Nostalgia
A Hybrid Symposium Organized by the NOSTAGAIN NETWORK
February 2, 2024, 10:00 – 18:00 (EST)
Montreal, Canada and online (free)
https://nostagain.ca/2024/01/16/program2024/

My name is Richy Srirachanikorn from the Technoculture, Art and Games (TAG) lab.

Co-founded there since 2022, The NOSTAGAIN NETWORK is now proud to launch its hybrid symposium on the Friday 2nd February at Concordia University, Montréal.

It will last from 10:00 – 18:00 (EST).

We have compiled a super fantastic line-up of 24 presenters from junior to seasoned scholars, professional artists, and research creationers to explore NOSTALGIC OBJECTS and OBJECTS FOR NOSTALGI(ZING).

RELEVANT TALKS

The Psychology of Video Games
(Dr. Nick Bowman and collaborators, Syracuse University)

Character Rehabilitation in Coming-of-Age Video Games
(Dr. Maxime Deslongchamps-Gagnon, University of Montréal)

The Conservative Comfort of Wholesome Games
(Dr. Rainforest Scully-Blaker, Tampere University)

World of Warcraft and Nostalgic Disjuncture
(Dr.… read more. “Call: Time in a Bottle: Containers and Criticisms of Nostalgia, a free in-person and virtual symposium”

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How researchers are using virtual reality (and presence) to get inside the criminal mind

[Researchers at Australia’s Edith Cowan University are using virtual reality, and the presence experiences it enables, to better understand how criminals think and act. See the original version of the story below for three more images; for more details see the researchers’ article in Scientific Reports; and for a related story, see the March 2023 ISPR Presence News post “Professor’s VR research looks to pave way for more equitable police interrogations of young adults.”  –Matthew]

[Image: Participants are questioned inside a virtual reality interview room.]

Using virtual reality to get inside the criminal mind

ECU psychology researchers have revealed new insights into the criminal mind thanks to virtual reality. It follows a study involving 101 participants who took part in mock crimes and subsequent interrogations, during VR scenarios.

By ECU Newsroom
January 19, 2024

Psychologists from Edith Cowan University (ECU) have used virtual reality (VR) technology in a new study which aims to better understand criminals and how they respond when questioned.… read more. “How researchers are using virtual reality (and presence) to get inside the criminal mind”

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  • Find Researchers

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