ISPR Presence News

Monthly Archives: July 2021

Call: Participants needed for remote study in VR

Participants needed (a remote study in VR)

Researchers at the University of Manchester, the BBC R&D, and the University of Glasgow are recruiting participants to partake in a study that aims to understand how viewers engage with novel media content.

The study will take less than 60 minutes. No face-to-face contact is required. The study will take place over Zoom video conferencing software (https://zoom.us).

To participate, you will need to have an HTC Vive VR head-mounted display (HMD), a Vive controller and a second device (e.g. another laptop, or a smartphone) to run Zoom.

A researcher will guide you throughout the study. You will watch six snippets of a nature documentary TV show (36 seconds each) on your VR HMD and orally rate questionnaire items after each clip. There will be a recorded semi-structured interview after the final clip.… read more. “Call: Participants needed for remote study in VR”

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How furries are making virtual reality actually worth visiting

[Many aspects of presence phenomena, including the sense of freedom and exploration many creator-users fear will be lost as corporations take over as they did the early versions of the internet, are explored in this interesting story from Input; see the original story for more images, tweets and videos. –Matthew]

ANTHROPOMORPHISM

How furries are making virtual reality actually worth visiting

The community is at the vanguard of VR — from world design to teledildonic orgies.

Matt Baume
July 27, 2021

Here I am, standing in the basement of a sprawling house full of stolen merchandise in Louisville, Kentucky, and I am not alone.

The house went viral a few months ago for being a hoarder’s dream: It’s a former church-turned-warehouse that was, until recently, occupied by a bargain-bin DVD reseller whose merchandise was not always obtained through legal means.… read more. “How furries are making virtual reality actually worth visiting”

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Job: Project Manager for study of VR and older adults at Rendever/UCSB

Call for Applications

Project Manager at Rendever, Inc. based at the University of California, Santa Barbara
NIA-funded study of technology (VR) in older adults
With Professors Tamara Afifi and Nancy Collins

Review of applications will begin immediately and continue until the position is filled [posted July 26, 2021]

The Departments of Communication and Psychological & Brain Sciences at the University of California, Santa Barbara (UCSB) are recruiting a Project Manager to collaborate with Professors Tamara Afifi and Nancy Collins on an NIA-funded study of technology in older adults.

The study examines how virtual reality (vs. a Zoom control group) increases quality of life, reduces caregiver burden, and fosters family bonds among older adults in senior living communities and a family member who lives at a distance. The project is an exciting partnership between UCSB and Rendever, an innovative virtual reality platform for older adults designed to increase social connection through the power of virtual reality and shared experiences.… read more. “Job: Project Manager for study of VR and older adults at Rendever/UCSB”

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‘Kiss & Fly,’ first experiential AR coffee table book, takes reader on a virtual vacation

[This short story from Wallpaper, and supplementary excerpts from V Magazine that follow, describe a new coffee table book that uses augmented reality integration with vivid images to create a sense of presence as transportation (though that term isn’t used). See the original stories for more images from the book; the authors’ Instagram for more samples of their work; and the publishers’ page for the book to read the “journey”-themed description, see dynamic illustrations of the “experiential” effect and order a copy (for $120). –Matthew]

Go on a dream holiday with this virtual reality book

Kiss & Fly is a new AR book that blends print media with digital technology for a virtual vacation

By Mary Cleary
July 29, 2021

‘Home’ is still the top destination for many holidaymakers this summer. While that may not be the dream holiday location, a new virtual reality book is offering a new way to break up days spent sunbathing in the garden or sipping a Margarita from a paddling pool.… read more. “‘Kiss & Fly,’ first experiential AR coffee table book, takes reader on a virtual vacation”

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Job: Assistant Professor in Gaming Studies, Human Augmentics and AI at UIC

Call for Applications

Tenure-track Assistant Professor in
GAMING STUDIES, HUMAN AUGMENTICS AND AI
Department of Communication
University of Illinois at Chicago
https://jobs.uic.edu/job-board/job-details?jobID=149814

Review of applications will commence September 15, 2021

The Department of Communication at the University of Illinois at Chicago invites applications for an Assistant Professor tenure-track position in Gaming Studies, Human Augmentics and AI. The position focuses on gaming, game studies, mobile interfaces, wearable technology/smartwear and interfaces of the future. Emphasis is placed on technologies that are prevalent now and on the ability to work with AR/VR interfaces that may dominate future media ecology. Parallel/complementary areas of emphasis include the politics of AI, algorithmic bias, augmented and virtual systems of representation, human machine communication (HMC), human augmentics, and sentient technologies/robotics.

The candidate will have earned a doctorate in Communication or a related field, will demonstrate strong promise of scholarly achievement and teaching success (at the undergraduate and graduate levels) appropriate for appointment as Assistant Professor, will show good prospects for external research funding, and will demonstrate commitment to multidisciplinary scholarship.… read more. “Job: Assistant Professor in Gaming Studies, Human Augmentics and AI at UIC”

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Big Think: Immersive technology will revolutionize everything from theme parks to daily life

[Here’s a good primer on the past, present and possible futures of immersive, presence-evoking technology. The original version from Big Think includes an additional image and two videos. –Matthew]

[Image: Man using VR device seen with glitch effect. Credit: nuclear_lily via Adobe Stock]

Immersive technology will revolutionize everything from theme parks to daily life

Virtual reality continues to blur the line between the physical and the digital, and it will change our lives forever.

By Stephen Johnson
22 July, 2021

Immersive technology aims to overlay a digital layer of experience atop everyday reality, changing how we interact with everything from medicine to entertainment. What that future will look like is anyone’s guess. But immersive technology is certainly on the rise.

The extended reality (XR) industry — which includes virtual reality (VR), augmented reality (AR), and mixed reality (MR), which involves both virtual and physical spaces — is projected to grow from $43 billion in 2020 to $333 billion by 2025, according to a recent market forecast.… read more. “Big Think: Immersive technology will revolutionize everything from theme parks to daily life”

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Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

Special Issue “Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality”
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section “Computer Science & Engineering“.
https://www.mdpi.com/journal/electronics/special_issues/VAR_electronics

Article processing charge: 1,800 Swiss Francs ($1,962 at this writing)
More information about the publisher’s APC policies including possible funding/discount: https://www.mdpi.com/apc

Deadline for manuscript submissions: 30 April 2022

SPECIAL ISSUE INFORMATION

Dear Colleagues,

Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments.… read more. “Call: “Advances in Tangible and Embodied Interaction for VR and AR” issue of Electronics”

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Samsung’s vast The Wall TV to be used to create virtual production movie studio

[I’ve pieced together parts of recent stories from different sources to tell the story of how Samsung’s latest huge, modular television will be used as the foundation of a new virtual production studio in Korea (I join the author of the last excerpt in disappointment that “for those of us still hoping to one day live in a home with virtual walls that can change their decor at-will, pricing for The Wall still puts it well out of reach for most domestic installations.”). For more information see the link in this sentence from the Engadget story: “virtual production is expected to become the norm in filmmaking within five years, according to an industry report by the Göteborg Film Festival“ and the TV Technology story “SMPTE Outlines New Virtual Production Initiative.” –Matthew]

[Image: Source: Engadget. Credit: Samsung]

[From New Atlas]

Korea gets its first Mandalorian-style virtual film set

By Loz Blain
July 26, 2021

Virtual set filmmaking has proven itself incredibly practical and flexible in a very short time, with Disney’s The Mandalorian pioneering the technology in the streaming equivalent of prime time.… read more. “Samsung’s vast The Wall TV to be used to create virtual production movie studio”

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Call: Memory: 1st Global Inclusive Interdisciplinary Conference

Call for Papers

Memory
1st Global Inclusive Interdisciplinary Conference
Saturday 23rd October – Sunday 24th October 2021
Online: ShockLogic Platform
https://www.progressiveconnexions.net/interdisciplinary-projects/making-sense-of/memory/conferences/

Submission deadline: 3rd September 2021

Our memories shape us: our beliefs, our actions, our selves. A memory that we share with others can be a call to action or a way of formulating our identities. But memories are fallible, and the more people who are involved in a memory, the more room there is for debate about its meaning.

The fallibility of memory is important in court cases, memoir-writing, and other situations involving testimony. And the extreme memory-loss caused by conditions such as Alzheimer’s robs people of an important aspect of their identity.

We remember episodes in our lives, and semantic knowledge such as ‘Paris is the capital of France’, but even when these recollections fade, we might still remember the procedural knowledge of how to tie a shoelace or play the flute.… read more. “Call: Memory: 1st Global Inclusive Interdisciplinary Conference”

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VFX artist ‘unwraps’ classic Apollo pic to show us what Buzz Aldrin saw on the moon

[ScienceAlert reports on how a visual effects artist extracted a new subjective point-of-view image from an iconic photo taken on the moon over a half-century ago, creating a presence-evoking image and even a second, immersive 360 degree version of what Buzz Aldrin saw as the photo was taken. See the original story and especially the artist’s Reddit post and its links, for more details. DesignTAXI’s coverage adds this:

“This point of view has left social media users astounded, if not a little spooked. ‘It’s kind of eerie… It’s literally people 52 years in the future using modern technology to catch a new perspective of the past,’ one user commented. ‘What kind of fancy ways will people be looking at our present 52 years from now?'”

–Matthew]

[Image: Astronaut Buzz Aldrin walks on the Moon. Credit: NASA]

VFX Artist ‘Unwraps’ Classic Apollo Pic to Show Us What Buzz Aldrin Saw on The Moon

By Michelle Starr
22 July 2021

Fifty-two years after the first historical Moon landing, we’ve been given a brand new perspective of a classic Apollo-era photo.… read more. “VFX artist ‘unwraps’ classic Apollo pic to show us what Buzz Aldrin saw on the moon”

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