ISPR Presence News

Monthly Archives: August 2015

Call: First International Workshop on Educational Robots (WONDER)

First International Workshop on Educational Robots (WONDER)
Paris, 26th October 2015
http://icsrwonder2015.wordpress.com/

Satellite event of the International Conference on Social Robotics (ICSR)
http://www.icsoro.org/icsr2015/

Social robots are increasingly being studied as companions supporting and helping humans in different applications (e.g., home, healthcare, work spaces, public spaces, education, etc.). The study of robots acting as educational agents is an emerging field of social robotics. The last few years have seen the emergence, worldwide, of collaborative projects studying the role of robots in educational applications, for example, robots acting as tutors to support teachers and students, tools for therapy of children with autism, instructors in the factory, and learning companions in healthcare applications.

This workshop will bring together for the first time researchers interested in the design, development and evaluation of robots acting as educational agents. We anticipate the main outcome of the workshop to be the identification and investigation of open issues for educational robots, ranging from usability and personalization to long-term autonomy in real world environments.… read more. “Call: First International Workshop on Educational Robots (WONDER)”

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Vidal Sassoon AR app lets you try different hair color shades virtually

[VS Shades and other ModiFace apps that let users experiment with changing their appearance demonstrate the presence-evoking potential of augmented reality; this is from the PSFK blog, which features more images. –Matthew]

VS Shades app screenshots

Give Any Hair Color a Virtual Try

With the VS Shades app, you can try on Vidal Sassoon Hair Colors without the commitment and potentially bad decisions

Leo Lutero
14 august 2015

A new app will let consumers try on Vidal Sassoon Hair Colors before getting them in real life. Through a virtual try before buy, the VS Shades app [Android; IOS] illustrates how augmented reality can help shoppers in the cosmetics section.

The Vidal Sassoon name has always been associated with cutting edge and the move to use augmented reality to market its products comes naturally. The new app from the brand allows people to try on their hair color shades with a few simple taps.… read more. “Vidal Sassoon AR app lets you try different hair color shades virtually”

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Job: Lecturer (Assistant Professor) in HCI at University of Bath

Lecturer (Assistant Professor) in Human-Computer Interaction
University of Bath, Department of Computer Science

Salary: Starting from £38,511, rising to £45,954

Closing Date: Friday 16 October 2015

The Department of Computer Science at the University of Bath wishes to appoint an academic with an excellent track record, a strongly interdisciplinary outlook, and the clearly demonstrated potential to be an international leader in the field of Human-Computer Interaction (HCI).

The Department’s research is structured in four groups: HCI, Computer Vision & Graphics, Intelligent Systems, and Mathematical Foundations. The HCI group at Bath is highly regarded internationally, very successful in research publication and grant capture, and collaborates extensively across the University and beyond. The post holder will be expected to conduct excellent research within the HCI group and to strengthen and develop the HCI group’s links to our other groups.… read more. “Job: Lecturer (Assistant Professor) in HCI at University of Bath”

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MTV rolls out VMA red carpet in your house with 360-degree VR

[You can ‘be there’ on the red carpet as stars arrive for the MTV Video Music Awards this Sunday. This story is from Fast Company’s Co.Create, where it features more images and a video; the VMA website is here. –Matthew]

Miley Cyrus hosts MTV's Video Music Awards 2015

MTV Rolls Out The VMA Red Carpet In Your House With 360-Degree Virtual Reality

The star-studded pre-show may never be the same.

By Lydia Dishman
August 27, 2015

For some music fans, seeing a red carpet parade of celebrities and artists is almost as important as the awards show their favorites are there to attend.

MTV’s long been offering dedicated viewers a pre-show lead-in to its Video Music Awards (VMAs), replete with up-close coverage of fashion hits and misses designed to be memorable (hello, Dennis Rodman in a sparkly crop top in 1995, and Gaga decked out in sirloin strips in 2010).… read more. “MTV rolls out VMA red carpet in your house with 360-degree VR”

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Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)

Call for workshop submissions
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits
Half-day Workshop at CHI PLAY 2015

Submission deadline August 31st 2015

Workshop to be held October 4th 2015 in London, UK

This workshop aims to shift perspectives on games for older adults beyond benefits they provide, exploring challenges and opportunities in the design and development of games for older adults that primarily focus on entertainment to provide empowering and engaging experiences.

Submissions are available in two categories. We would like to invite participants with a background in human-computer interaction, game design, and/or games research, who are encouraged to submit two-page position papers in SIGCHI Extended Abstracts format addressing at least one of the following questions:

  • What picture of older adults is currently propagated in games research, what are the challenges, and what are the opportunities?
read more. “Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)”
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Modern Sensorama: Combining VR with elements of the physical world

[This story about an interesting approach to mixed reality being taken by a startup company doesn’t mention the key concept but the main page of Wild’s website prominently features the heading “Experience Presence”; the story is from MIT Technology Review. –Matthew]

Wild's mixed reality

[Image: Startup Wild combines virtual reality with real objects. This composite shot shows the view from inside a Gear VR headset and in the real world.]

When Virtual Reality Collides with Reality, It’s Surreal

A Portland startup called Wild is combining virtual reality with elements of the physical world.

By Rachel Metz on August 26, 2015

In 1962, cinematographer Morton Heilig patented his Sensorama Stimulator—a bulky virtual-reality machine that showed 3-D films on a personal display while pumping in smells, sounds, and the sensation of wind.

Heilig was never able to popularize the sensory-immersive Sensorama; it remains a curious footnote in the history of virtual reality.… read more. “Modern Sensorama: Combining VR with elements of the physical world”

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Call: HRI 2016 -11th ACM/IEEE International Conference on Human-Robot Interaction

Call For Papers
11th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2016)

http://humanrobotinteraction.org/2016/

Conference: March 7-10, 2016, Christchurch, New Zealand
Submission Deadline: October 2, 2015.

The 11th Annual ACM/IEEE HRI Conference theme is “Natural Interaction.” The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers and Tutorial/Workshop abstracts will be archived in the ACM Digital Library and IEEE Xplore Digital Library. Full details of the submission types is provided on http://humanrobotinteraction.org/2016/authors/.

FULL PAPERS:

Full papers are eight camera-ready pages, including figures. Accepted full papers will be published in the conference proceedings and be presented in an oral session.

To facilitate quality interdisciplinary reviewing, authors will be required to select a theme for their full paper submission. These themes represent different types of contributions to human-robot interaction and thus involve different criteria for evaluating what constitutes a significant contribution to the field.… read more. “Call: HRI 2016 -11th ACM/IEEE International Conference on Human-Robot Interaction”

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Closer to the Holodeck: Unreal Engine brings realism to VR room

[Photorealism certainly isn’t essential to evoke presence, but there’s a new space to study how much and when it might help. This is a press release from the University of Michigan’s UM3D Lab; follow the link for more images and a 2:09 minute video. –Matthew]

Person in UM3D Lab experiencing VR

Unreal Engine in Stereoscopic Virtual Reality

August 24, 2015

Up until now, the Oculus Rift has been the go-to system for gamers seeking the ultimate immersive experience, offering immersive stereo compatibility with game engines like Unreal and Unity 3D. Recently, the UM3D Lab was able to push this experience even further, with Graphics Programmer Sean Petty adapting the Unreal Engine to work within the 3D Lab’s M.I.D.E.N – a fully immersive, stereoscopic 3D virtual reality experience.… read more. “Closer to the Holodeck: Unreal Engine brings realism to VR room”

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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2016 Conference

Call for Papers: Game Studies, Culture, Play, and Practice Area
37th Annual Southwest Popular / American Culture Association (SWPACA) Conference
February 10-13, 2016
Hyatt Regency Hotel and Conference Center
Albuquerque, NM

http://www.southwestpca.org

Submission deadline: November 1, 2015

The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Making the Makerspace: A Look Into the Creation of the iSpace” on the first day of the conference.

PROPOSAL SUBMISSION

Possible topics include (but are in no way limited to):

  • Advertising (both in-game and out)
  • Alternative reality games
  • Archiving and artifactual preservation
  • Competitive/clan gaming
  • Design and development
  • Economic and industrial histories and studies
  • Educational games and their pedagogies
  • Foreign language games and culture
  • Game art/game-based art (including game sound)
  • Game streaming
  • Haptics and interface studies
  • Histories of games
  • Localization
  • Machinima
  • MOGs, MMOGs, and other forms of online/networked gaming
  • Performance
  • Pornographic games
  • Religion and games
  • Representations of race and gender
  • Representations of space and place
  • The rhetoric of games and game systems
  • Serious games
  • Strategy games
  • Table-top games and gaming
  • Technological, aesthetic, economic, and ideological convergence
  • Theories of play
  • Wireless and mobile gaming

For paper proposals: Please submit a 250 word abstract and brief biographical sketch to the conference event management site: http://conference2016.southwestpca.org/read more. “Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2016 Conference”

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Robot swans patrol Singapore’s reservoirs, hunting pollution

[Another unusual example of presence, even if the term isn’t used: How many people who see these swans will perceive them accurately as technology? This story is from Fast Company, where it includes a photo gallery; more information, images and a 2:19 minute video are available from Channel News Asia’s coverage. –Matthew]

Robot swans patrol Singapore's reservoirs

Robot Swans Patrol Singapore’s Reservoirs, Hunting Pollution

If you’re going to fill your water with robot sensors, why not make them fit in?

Charlie Sorrel
July 17, 2015

The NUSwan might sound like a bio-engineered creature from Blade Runner, but it has more in common with the Roomba that sweeps your home. The robot swans have been deployed by the National University of Singapore to swim around water reservoirs and keep an eye on water quality.

Right now, monitoring Singapore’s reservoirs is done by humans in boats, which is impractical, slow and not very scaleable.… read more. “Robot swans patrol Singapore’s reservoirs, hunting pollution”

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