Call: NetGames 2015 – 14th International Workshop on Network and Systems Support for Games

NetGames 2015 Call for Papers

The 14th International Workshop on Network and Systems Support for Games
December 3-4, 2015, Zagreb, Croatia

In co-operation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by IEEE Communications Society


Long/Short paper deadline: September 6, 2015, 23:59 CET (EXTENDED DEADLINE)
Demo submission deadline: September 18, 2015
Notification of decisions: October 12, 2015
Registration/ Final Paper Due: October 26, 2015


The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today’s networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):

  • Scalability, cloud support, client-server, P2P, and mobile architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic measurement and modeling
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Quality of service, quality of experience, and system/content adaptation
  • Dynamic and user-generated content authoring and management
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games
  • Data analytics and visualization support for game research


NetGames 2015 welcomes long papers to be presented in the single-track program, short papers reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted. Accepted and presented papers will be published in the workshop proceedings and submitted to IEEE Xplore, ACM DL, as well as other Abstracting and Indexing (A&I) databases.

All papers must be submitted according to the IEEE Conference Proceedings format with the following length requirements:

Long papers: 6 pages
Short papers: 3 pages
Demos: 3 pages


Maha Abdallah, Pierre and Marie Curie University, France
Mirko Suznjevic, University of Zagreb, Croatia


Dewan T. Ahmed, University of North Carolina at Charlotte, USA
Grenville Armitage, Swinburne University of Technology, Australia
Khaled Boussetta, University of Paris 13, France Philip Branch, Swinburne University of Technology, Australia
Surendar Chandra, Datrium Inc., USA
Kuan-Ta Chen, Academia Sinica, Taiwan Mark Claypool, Worcester Polytechnic Institute, USA
Magda El Zarki, University of California, Irvine, USA
Herman Engelbrecht, Stellenbosch University, South Africa
Wu-chang Feng, Portland State University, USA
Chris GauthierDickey, University of Denver, USA
Steven Gianvecchio, College of William & Mary, USA
Carsten Griwodz, Simula Research Laboratory, Norway
Cheng-Hsin Hsu, National Tsing Hua University, Taiwan
Alexandru Iosup, Delft University of Technology, The Netherlands
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Bettina Kemme, McGill University, Canada
Jiangchuan Liu, Simon Fraser University, Canada
Yan Lu, Microsoft Research Asia, China
Maja Matijasevic, University of Zagreb, Croatia
Ketan Mayer-Patel, University of North Carolina, USA
Sebastien Monnet, Pierre and Marie Curie University, France
Wei Tsang Ooi, National University of Singapore, Singapore
Claudio Palazzi, University of Padua, Italy
Andreas Petlund, Simula Research Laboratory, Norway
Daniel Pohl, Intel Labs, Germany
Jose Saldana, University of Zaragoza, Spain
Gregor Schiele, Digital Enterprise Research Institute, Ireland
Siqi Shen, Delft University of Technology, Netherlands
Shervin Shirmohammadi, University of Ottawa, Canada
Gwendal Simon, Telecom Bretagne, France
Lea Skorin-Kapov, University of Zagreb, Croatia
Bernard Wong, University of Waterloo, Canada

Steering Committee

Maha Abdallah, Pierre and Marie Curie University, France
Kuan-ta Chen, Academia Sinica, Taiwan
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Mark Claypool, Worcester Polytechnic Institute, USA
Chris GauthierDickey, Denver University, USA
Carsten Griwodz, Simula Research Laboratory, Norway


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