ISPR Presence News

Monthly Archives: November 2019

Call: Time and HCI issue of Human-Computer Interaction

Call for Papers for the Special Issue of Human-Computer Interaction journal on:
Time and HCI

More information about the special issue:
http://showhow.fxpal.com/hcij/publicInfo/cfp_time.pdf

Journal Website:
https://www.tandfonline.com/toc/hhci20/current

Special Issue Editors:
Amon Rapp, University of Torino
Daniela Petrelli, Sheffield Hallam University
William Odom, Simon Fraser University
Larissa Pschetz, University of Edinburgh

Proposals due: 15th December 2019

Time is a fundamental dimension of the human condition, affecting the ways we experience the world and construct our identity. In Western societies there is a strong tendency to regard time as universalized, external to human practices and independent of the individual’s subjectivity.

It comes as no surprise, then, that HCI research has traditionally viewed time as the time of the machine, paying attention to its management, scheduling, and tracking.

More recently, we have witnessed increased attention to the multiple forms of time that we encounter in our everyday life within the HCI community.… read more. “Call: Time and HCI issue of Human-Computer Interaction”

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U of Toronto researchers explore virtual reality as a microbiology teaching aid

[University of Toronto researchers are exploring how to design presence experiences to best support learning, as reported in this story from the University; for more about Michelle Lui and her work see her website and for more about Rhonda McEwen see her website and a 2018 story in The Medium. –Matthew]

[Image: Researchers created a simulation that allows students to observe and interact with the gene regulation process. Credit: Courtesy of Faculty of Information]

U of Toronto researchers explore virtual reality as a microbiology teaching aid

November 15, 2019
Rekha Morbia

Imagine being inside an E. coli bacterium, smaller than a speck of dust and surrounded by genetic material, molecules and proteins.

This could soon be commonplace for some microbiology students thanks to work by University of Toronto researchers who are investigating virtual reality design features that can support or impede learning.… read more. “U of Toronto researchers explore virtual reality as a microbiology teaching aid”

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Call: IGDA Games User Research Summit and Advanced Researchers Workshop

Call for Presentations, Panels, Roundtables, & More

Games User Research Summit
Montreal
May 14, 2020
https://gamesurconf.com/us/

Submission deadline: November 25, 2019

Games user research (gamesUR or GUR) is an academic and professional field focusing on the study of player behavior and motivations in digital games, usually to identify user experience issues and support game design efforts.

The Games Research and User Experience (GRUX) Special Interest Group (SIG) of the International Game Developer’s Association (IGDA) is hosting its 10th annual conference, the #gamesUR Summit, in Montreal at the Palais des congrès de Montréal (Montreal Convention Centre) on May 14, 2020. For more information, please visit the Summit website.

We are currently accepting submissions for the 2020 #gamesUR Summit.

DEADLINE: Nov. 25, 2019

NOTE: Full talk materials/slides are not required! Only an outline or brief abstract needs to be submitted.

The #gamesUR Summit has been running since 2008 and regularly has over 300 attendees from all around the world.… read more. “Call: IGDA Games User Research Summit and Advanced Researchers Workshop”

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Randomized trial at music festival shows potential of VR for CPR training

[This news release from Radboud University via EurekAlert! briefly describes a study that demonstrates the potential of VR and presence to provide time- and cost-effective life-saving training. The full article in JAMA Cardiology includes this additional detail: The Lifesaver VR app, experienced via VR goggles and headphones, presented a filmed scenario in which the user performs CPR on “a friend that collapsed during playing football. Chest compressions were practiced on a pillow. The app provided real-time feedback on chest compression rate, and instructions on chest compression depth” (Appendix 1). For more information and to download the Lifesaver VR app see the Lowlands Saves Lives website. –Matthew]

[Image: This is a visitor of Lowlands music festival participating in the study, in the VR training group. Credit: Boy Rozenburg.]

Randomized trial at music festival shows potential of virtual reality for CPR training

News Release November 17, 2019
Radboud University Medical Center

Cardiologists at Radboud university medical center performed a research project during a large music festival called Lowlands, in the Netherlands in August 2019.… read more. “Randomized trial at music festival shows potential of VR for CPR training”

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Call: Robophilosophy 2020

Call for Papers

Robophilosophy 2020
International Research Conference
Culturally Sustainable Social Robotics: Challenges, Methods and Solutions
August 18-21, 2020
Aarhus University, Denmark
http://www.robophilosophy-conference.org/

Paper submission deadline: February 1, 2020
Workshop descriptions deadline: January 15, 2019

FOCUS

Once we place so-called ‘social robots’ into the social practices of our everyday lives and lifeworlds, we create complex, and possibly irreversible, interventions in the physical and semantic spaces of human culture and sociality. The long-term socio-cultural consequences of these interventions is currently impossible to gauge. While the use of ‘social’ robots in service functions, i.e. within the care-, education-, and entertainment sector, promises great economic gain, it also potentially infringes upon ethical, epistemic, existential, and other socio-cultural core values.

After a decade of interdisciplinary research into social robotics and Human-Robot Interaction (HRI) we still lack a clear understanding and regulative directives for how to ensure that social robotics will contribute to a community’s resources for human well-being-to the practices in which members of a community experience justice, dignity, autonomy, privacy, security, authenticity, knowledge, freedom, beauty, friendship, sensitivity, empathy, compassion, creativity, and other socio-cultural core values, as these may be shared, or vary, across cultures.… read more. “Call: Robophilosophy 2020”

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See the new Star Wars-like display that could ‘revolutionize’ virtual reality

[This story from Science describes what could become a revolutionary technology for presence-evoking displays; see the original version for a 0:49 minute video (a 5:39 minute Nature video is available on YouTube). More information is available in the University of Sussex news story, including these two quotes:

“Project leader Sri Subramanian, Professor of Informatics at the University of Sussex and a Royal Academy of Engineering Chair in Emerging Technologies, said: ‘Our MATD system revolutionizes the concept of 3D display. It is not just that the content is visible to the naked eye and in all ways perceptually similar to a real object while still allowing the viewer to reach inside and interact with the display. It is also the fact that it relies on a principle that can also stimulate other senses, putting it above any other display approaches and getting us closer than ever to Ivan Sutherland’s vision of the Ultimate Display.’”

“Lead author Dr Ryuji Hirayama, a JSPS scholar and Rutherford Fellow at the University of Sussex, said: ‘Our new technology takes inspiration from old TVs which use a single colour beam scanning along the screen so quickly that your brain registers it as a single image.… read more. “See the new Star Wars-like display that could ‘revolutionize’ virtual reality”

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Call: Interaction Design and Children (IDC) 2020 conference

CALL FOR PAPERS

Interaction Design and Children (IDC) 2020 conference
June 21-24
London, UK
https://idc.acm.org/2020/call-for-papers/

Deadline for submission of paper abstracts: January 13, 2020

We welcome and encourage contributions to Interaction Design and Children (IDC) 2020 conference, held on June 21-24. IDC is the premiere international conference for researchers, educators and practitioners to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction.

LOCATION

IDC 2020 will be held in the heart of London, UK in Bloomsbury.

THEME AND GENERAL TOPICS

The theme for ACM IDC 2020 is “Designing for the Future”. How might children move from consumers to engaged and critical users of technology? How will they drive design agendas? What are the key considerations when designing for our children’s future digital experiences? We invite critiques of children’s technology, research that involves children in shaping the future of technology, methods on how to design for the future, and empirical research that offers new ways of thinking about children’s interaction and learning.… read more. “Call: Interaction Design and Children (IDC) 2020 conference”

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Flow Immersive launches Magic Leap AR data slideshow app that puts PowerPoint to shame

[New software for creating and sharing data-based 3D presentations is expanding to augmented reality, where users can collaboratively “experience” data in ways PowerPoint doesn’t allow. This story from Next Reality describes the basics and the original version includes animated gifs and a 1:01 minute video. For more information see new coverage in AR Insider, a story in Forbes from May 2019, the Flow Immersive website, and the company’s videos on Vimeo. –Matthew]

Flow Immersive Launches Magic Leap Augmented Reality Data Slideshow App That Puts PowerPoint to Shame

By Cristina Brooks
November 14, 2019

Thanks to the expanding universe of augmented reality tools being made available, increasingly, anybody can liven up sleepy office meetings with immersive computing.

Now, a new 3D presentation-sharing service for the Magic Leap One has PowerPoint is in its crosshairs (someone had to do it), jockeying to be the next big thing for enterprise businesses.… read more. “Flow Immersive launches Magic Leap AR data slideshow app that puts PowerPoint to shame”

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Call: VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual

Call for Papers

VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual
April 22-24, 2020
Place de Hercé
Laval, France
http://www.laval-virtual.com/ ; https://easychair.org/cfp/VRIC-ConVRgence2020

Abstract registration deadline: January 10, 2020
Submission deadline: January 17, 2020

The annual ConVRgence (VRIC) – Laval Virtual scientific conference – is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Mixed Reality, new usage scenarios and emerging technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies. You have the opportunity to share your knowledge by submitting and presenting an abstract or a paper.

SUBMISSION GUIDELINES… read more. “Call: VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual”

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Fordham U. business students use VR and presence to prepare for boardrooms

[Fordham University is using VR and the presence it evokes to teach business students with “learn by doing” experiences, and others are exploring different ways to apply presence to teaching and learning. See the original story in The Washington Post for a different picture and a 0:59 minute video. For more detailed information about the hybrid classroom of Project Chimera see a story in eLearningInside from May 2019. –Matthew]

Fordham University business students have a new tool to prepare them for boardrooms: Virtual reality

By Peter Holley
November 12, 2019

Business schools are packed with courses devoted to high-tech entrepreneurship, financial accounting and academic theories on leadership.

Far less common are courses that teach students the “people skills” necessary to put their newly acquired knowledge to use.

In the business world, where relationship-building is essential, these “soft” skills — personal confidence, negotiation, active listening, calm and flexibility — can play an outsize role.… read more. “Fordham U. business students use VR and presence to prepare for boardrooms”

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