ISPR Presence News

Monthly Archives: November 2019

Job: Associate or Full Professorship at UC Santa Cruz in Serious/Applied Games

We’re hiring for a senior faculty member in Computational Media at the University of California, Santa Cruz to help us continue to define and grow the field. We value a wide range of research (technical, creative, critical) and seek a colleague with contributions to serious/applied games.

More information below and here:

It’s important to meet the next review date (Tuesday, Jan 7, 2020) if you want the committee to be sure to get your file. Also, I’m head of the search committee, so please feel free to reach out to me with questions.

Noah Wardrip-Fruin (

University of California, Santa Cruz
Computational Media: Associate or Full Professor in Serious Games (Initial Review 1/07/20)


Open date: November 8th, 2019

Next review date: Tuesday, Jan 7, 2020 at 11:59pm (Pacific Time)
Apply by this date to ensure full consideration by the committee.… read more. “Job: Associate or Full Professorship at UC Santa Cruz in Serious/Applied Games”

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David Byrne’s “Theater of the Mind” immersive theatrical production to explore perception and identity

[The Denver Center for the Performing Arts has this report and interview about, and will sponsor, a new immersive theater production designed to evoke intriguing presence experiences. See the original version of this story for two more pictures and see the production’s website for more information including (in the FAQ section) a list of the neuroscience experts who served as advisers and consultants. –Matthew]

David Byrne, Mala Gaonkar to open ‘Theater of the Mind’ in Denver with Off-Center

Massive theatrical immersion will take the audience on a deep dive into the human brain

November 7, 2019
By John Moore, Senior Arts Journalist

Rock ‘n Roll Hall of Famer David Byrne will head to Denver in August to present the world premiere of a new immersive theatrical production called Theater of the Mind in collaboration with co-creator Mala Gaonkar and co-produced by the DCPA’s Off-Center.… read more. “David Byrne’s “Theater of the Mind” immersive theatrical production to explore perception and identity”

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Call: Time and HCI issue of Human-Computer Interaction

Call for Papers for the Special Issue of Human-Computer Interaction journal on:
Time and HCI

More information about the special issue:

Journal Website:

Special Issue Editors:
Amon Rapp, University of Torino
Daniela Petrelli, Sheffield Hallam University
William Odom, Simon Fraser University
Larissa Pschetz, University of Edinburgh

Proposals due: 15th December 2019

Time is a fundamental dimension of the human condition, affecting the ways we experience the world and construct our identity. In Western societies there is a strong tendency to regard time as universalized, external to human practices and independent of the individual’s subjectivity.

It comes as no surprise, then, that HCI research has traditionally viewed time as the time of the machine, paying attention to its management, scheduling, and tracking.

More recently, we have witnessed increased attention to the multiple forms of time that we encounter in our everyday life within the HCI community.… read more. “Call: Time and HCI issue of Human-Computer Interaction”

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U of Toronto researchers explore virtual reality as a microbiology teaching aid

[University of Toronto researchers are exploring how to design presence experiences to best support learning, as reported in this story from the University; for more about Michelle Lui and her work see her website and for more about Rhonda McEwen see her website and a 2018 story in The Medium. –Matthew]

[Image: Researchers created a simulation that allows students to observe and interact with the gene regulation process. Credit: Courtesy of Faculty of Information]

U of Toronto researchers explore virtual reality as a microbiology teaching aid

November 15, 2019
Rekha Morbia

Imagine being inside an E. coli bacterium, smaller than a speck of dust and surrounded by genetic material, molecules and proteins.

This could soon be commonplace for some microbiology students thanks to work by University of Toronto researchers who are investigating virtual reality design features that can support or impede learning.… read more. “U of Toronto researchers explore virtual reality as a microbiology teaching aid”

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Call: IGDA Games User Research Summit and Advanced Researchers Workshop

Call for Presentations, Panels, Roundtables, & More

Games User Research Summit
May 14, 2020

Submission deadline: November 25, 2019

Games user research (gamesUR or GUR) is an academic and professional field focusing on the study of player behavior and motivations in digital games, usually to identify user experience issues and support game design efforts.

The Games Research and User Experience (GRUX) Special Interest Group (SIG) of the International Game Developer’s Association (IGDA) is hosting its 10th annual conference, the #gamesUR Summit, in Montreal at the Palais des congrès de Montréal (Montreal Convention Centre) on May 14, 2020. For more information, please visit the Summit website.

We are currently accepting submissions for the 2020 #gamesUR Summit.

DEADLINE: Nov. 25, 2019

NOTE: Full talk materials/slides are not required! Only an outline or brief abstract needs to be submitted.

The #gamesUR Summit has been running since 2008 and regularly has over 300 attendees from all around the world.… read more. “Call: IGDA Games User Research Summit and Advanced Researchers Workshop”

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Randomized trial at music festival shows potential of VR for CPR training

[This news release from Radboud University via EurekAlert! briefly describes a study that demonstrates the potential of VR and presence to provide time- and cost-effective life-saving training. The full article in JAMA Cardiology includes this additional detail: The Lifesaver VR app, experienced via VR goggles and headphones, presented a filmed scenario in which the user performs CPR on “a friend that collapsed during playing football. Chest compressions were practiced on a pillow. The app provided real-time feedback on chest compression rate, and instructions on chest compression depth” (Appendix 1). For more information and to download the Lifesaver VR app see the Lowlands Saves Lives website. –Matthew]

[Image: This is a visitor of Lowlands music festival participating in the study, in the VR training group. Credit: Boy Rozenburg.]

Randomized trial at music festival shows potential of virtual reality for CPR training

News Release November 17, 2019
Radboud University Medical Center

Cardiologists at Radboud university medical center performed a research project during a large music festival called Lowlands, in the Netherlands in August 2019.… read more. “Randomized trial at music festival shows potential of VR for CPR training”

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Call: Robophilosophy 2020

Call for Papers

Robophilosophy 2020
International Research Conference
Culturally Sustainable Social Robotics: Challenges, Methods and Solutions
August 18-21, 2020
Aarhus University, Denmark

Paper submission deadline: February 1, 2020
Workshop descriptions deadline: January 15, 2019


Once we place so-called ‘social robots’ into the social practices of our everyday lives and lifeworlds, we create complex, and possibly irreversible, interventions in the physical and semantic spaces of human culture and sociality. The long-term socio-cultural consequences of these interventions is currently impossible to gauge. While the use of ‘social’ robots in service functions, i.e. within the care-, education-, and entertainment sector, promises great economic gain, it also potentially infringes upon ethical, epistemic, existential, and other socio-cultural core values.

After a decade of interdisciplinary research into social robotics and Human-Robot Interaction (HRI) we still lack a clear understanding and regulative directives for how to ensure that social robotics will contribute to a community’s resources for human well-being-to the practices in which members of a community experience justice, dignity, autonomy, privacy, security, authenticity, knowledge, freedom, beauty, friendship, sensitivity, empathy, compassion, creativity, and other socio-cultural core values, as these may be shared, or vary, across cultures.… read more. “Call: Robophilosophy 2020”

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See the new Star Wars-like display that could ‘revolutionize’ virtual reality

[This story from Science describes what could become a revolutionary technology for presence-evoking displays; see the original version for a 0:49 minute video (a 5:39 minute Nature video is available on YouTube). More information is available in the University of Sussex news story, including these two quotes:

“Project leader Sri Subramanian, Professor of Informatics at the University of Sussex and a Royal Academy of Engineering Chair in Emerging Technologies, said: ‘Our MATD system revolutionizes the concept of 3D display. It is not just that the content is visible to the naked eye and in all ways perceptually similar to a real object while still allowing the viewer to reach inside and interact with the display. It is also the fact that it relies on a principle that can also stimulate other senses, putting it above any other display approaches and getting us closer than ever to Ivan Sutherland’s vision of the Ultimate Display.’”… read more. “See the new Star Wars-like display that could ‘revolutionize’ virtual reality”

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Call: Interaction Design and Children (IDC) 2020 conference


Interaction Design and Children (IDC) 2020 conference
June 21-24
London, UK

Deadline for submission of paper abstracts: January 13, 2020

We welcome and encourage contributions to Interaction Design and Children (IDC) 2020 conference, held on June 21-24. IDC is the premiere international conference for researchers, educators and practitioners to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction.


IDC 2020 will be held in the heart of London, UK in Bloomsbury.


The theme for ACM IDC 2020 is “Designing for the Future”. How might children move from consumers to engaged and critical users of technology? How will they drive design agendas? What are the key considerations when designing for our children’s future digital experiences? We invite critiques of children’s technology, research that involves children in shaping the future of technology, methods on how to design for the future, and empirical research that offers new ways of thinking about children’s interaction and learning.… read more. “Call: Interaction Design and Children (IDC) 2020 conference”

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Flow Immersive launches Magic Leap AR data slideshow app that puts PowerPoint to shame

[New software for creating and sharing data-based 3D presentations is expanding to augmented reality, where users can collaboratively “experience” data in ways PowerPoint doesn’t allow. This story from Next Reality describes the basics and the original version includes animated gifs and a 1:01 minute video. For more information see new coverage in AR Insider, a story in Forbes from May 2019, the Flow Immersive website, and the company’s videos on Vimeo. –Matthew]

Flow Immersive Launches Magic Leap Augmented Reality Data Slideshow App That Puts PowerPoint to Shame

By Cristina Brooks
November 14, 2019

Thanks to the expanding universe of augmented reality tools being made available, increasingly, anybody can liven up sleepy office meetings with immersive computing.

Now, a new 3D presentation-sharing service for the Magic Leap One has PowerPoint is in its crosshairs (someone had to do it), jockeying to be the next big thing for enterprise businesses.… read more. “Flow Immersive launches Magic Leap AR data slideshow app that puts PowerPoint to shame”

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