ISPR Presence News

Monthly Archives: February 2010

Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community

Colleagues,

It is with great excitement that I announce the launch of the new International Association of CyberPsychology, Training, and Rehabilitation (iACToR) Member’s Website:

http://iactor.ning.com

For a limited time only, everyone can enjoy a website that facilitates important dialogue and collaboration about Transforming Health Care through Technology in health care for free.

Please visit our website to join the iACToR online community by creating your profile and joining the discussion between eminent experts in the field today. Plus get access to the official journal and official voice of the association, the Journal of CyberPsychology & Rehabilitation and CyberTherapy & Rehabilitation Magazine.

We look forward to seeing you on the site!

Brenda K. Wiederhold, PhD, MBA, BCIA
Secretary General
International Association of CyberPsychology, Training, and Rehabiliation (iACToR)… read more. “Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community”

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RoSS, a ‘flight simulator’ for robotic surgery

[From the University of Buffalo NewsCenter]

News Release

Introducing RoSS, a “Flight Simulator” for Robotic Surgery

New surgical simulator developed by UB researcher and Roswell physician provides unique and effective training for surgeons

Release Date: February 25, 2010

BUFFALO, N.Y. — A collaboration between the Center for Robotic Surgery at Roswell Park Cancer Institute and the University at Buffalo’s School of Engineering and Applied Sciences has produced one of the world’s first simulators that closely approximates the “touch and feel” of the da Vinci™ robotic surgical system.… read more. “RoSS, a ‘flight simulator’ for robotic surgery”

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Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group

The Inter-Company Telepresence and Videoconferencing
Conference and Working Group

***Early Bird Registration Ends February 28th***

Thursday April 22nd, 2010
Reston, Virginia

A conference and working group for organizations looking to leverage their investments in telepresence and videoconferencing to connect with partners, vendors, and customers. The program is hosted by The Human Productivity Lab who recently published The Inter-Company Telepresence and Videoconferencing Handbook and The Inter-Company Telepresence and Videoconferencing Exchange Review.

The conference picks up where the handbook left off with even more detailed information on how your organization can create an inter-company telepresence and videoconferencing program.  Learn how to cut costs, improve individual and organizational productivity, accelerate time-to-market advantage, and create a disaster recovery capability should war, terrorism, economic collapse, or a public health emergency limit your ability to do business effectively using physical travel.

If you and your partners are interested in creating a program for training, certification, or real-time collaboration then this is the conference for you. … read more. “Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group”

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Will Wright: Mental video game playing and the merging of virtual and real

[From Kotaku (“The Gamer’s Guide)]

Are You Playing A Video Game Before You Are Playing It?

By Stephen Totilo
Feb 23, 2010

Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I’d never considered before, that people will play the virtual reality that is a video game before they physically play it.

Specifically, Wright, while speaking about toys [see below], was exploring the concept of model-building, in the context of how playing with toys and using our imagination allows us to mentally model how the world works. Play with toy cars, for example, and you’re maybe modeling traffic patterns.

Wright brought in an example from the lives of video gamers. This one involves a gamer going into a store intending to get a game. Maybe they’ve heard of the game. Maybe they’ve read about it.… read more. “Will Wright: Mental video game playing and the merging of virtual and real”

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Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)

CALL FOR PAPERS

CGVR’10
The 2010 International Conference on Computer Graphics and Virtual Reality

Date and Location: July 12-15, 2010, Las Vegas, USA

You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online).

SCOPE: Topics of interest include, but are not limited to, the following:

O  Computer animation
O  Software tools for computer graphics
O  Rendering methods
O  Compression methods
O  Computational geometry
O  Fractal geometry and applications
O  Sound rendering technologies
O  Color and texture
O  Modeling techniques
O  Visualization
O  Surface modeling
O  Web 3D and applications
O  Machine architectures/engines for graphics and VR
O  Modeling of natural scenes and phenomena
O  Computer art and entertainment (including games)
O  Shadows, translucency and visibility
O  e-Learning applications and computer graphics
O  Illumination and reflection techniques
O  Interactive digital media
O  3D reconstruction
O  Curves and meshes
O  Visual computing and graphics
O  Image data structures for computer graphics
O  Graphics algorithms and applications
O  Case studies and emerging technologies
———–
O  Virtual environments
O  Virtual and augmented reality
O  Virtual humans and artificial life
O  Real-time collision detection algorithms
O  Immersive virtual reality
O  Virtual reality, visualization, and education
O  Interactive techniques
O  Learning and assessment based on virtual reality approaches
O  Virtual laboratories
O  Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, …)
O  Real-time rendering for VR
O  Emerging display technologies
O  Virtual reality techniques for behavioral and cognitive assessment
O  Simulation and virtual reality
O  Software tools for virtual reality
O  Human-computer interfaces
O  Multimodal display systems
O Integration of virtual reality and multimedia
O  Haptic devices and techniques
O  Virtual reality and emerging applications… read more. “Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)”

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Machines simulate rowing at U.S. Indoor Kayak Championship

[From NewsOK]

Kayakers head indoors

U.S. Championship Machines will simulate rowing

BY ED GODFREY
The Oklahoman
Published: February 19, 2010

Oklahoma City will be the site Saturday for the first U.S. Indoor Kayak Championship at the Cox Convention Center.

About 40 top kayakers from as far away as Washington and Hawaii will be competing in the inaugural event.

The Cox Center will not have an indoor water course. Instead, the kayakers will be paddling in virtual reality.… read more. “Machines simulate rowing at U.S. Indoor Kayak Championship”

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Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)

FIRST CALL FOR PAPERS

INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS 2010)

November 24-26, 2010
Thessaloniki, Greece

Organized by: Aristotle University of Thessaloniki, Greece & University of Macedonia, Greece

Web Site: http://incos2010.web.auth.gr/

SUBMISSION Deadline: **June 28, 2010**

CONFERENCE SCOPE AND OBJECTIVES
This conference covers the latest advances in intelligent and adaptive solutions for social networks and collaborative systems that lead to gain competitive advantages in business and academia scenarios. The ultimate aim is to stimulate research that will lead to the creation of responsive environments for networking and, at longer-term, the development of adaptive, secure, mobile, and intuitive intelligent systems for collaborative work and learning. Industry and academic researchers, professionals and practitioners are invited to exchange their experiences and present their ideas in this field.

Topics of main interest for this conference are (but not restricted to) :

— Internet applications that shift to an emergent Web paradigm, which locates people at the very center of networks and exploits the value of people’s connections and relations.… read more. “Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)”

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Visualization cube offers infinite educational possibilities

[From the University of Alabama’s UAB Reporter Online]

Visualization cube offers infinite educational possibilities

Posted by Traci Bratton on 2/18/2010 12:55:00 PM

Imagine if a recent amputee could learn to ski without risking serious injury. Or a bomb squad could disarm explosive devices with no risk of casualties. Or doctors could perform flawless surgical procedures before they ever touch a patient.

The Enabling Technology Laboratory in the UAB School of Engineering is such a place — a virtual-reality environment that can be used for a host of creative applications. This “visualization cube” is the latest expansion of the school’s computer imaging and simulation capabilities, and it will lead to revolutionary advances in medicine, rehabilitation, emergency management, training and education.

“This facility creates a virtual environment and multi-dimension visualization capability resembling a real world,” explains Bharat Soni, Ph.D., chair of the Department of Mechanical Engineering.… read more. “Visualization cube offers infinite educational possibilities”

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Call: ISPR Board of Directors positions

CALL FOR NOMINATIONS
International Society for Presence Research
Board of Directors Positions

The International Society for Presence Research (ISPR) seeks nominations to serve the presence community as members of the ISPR Board of Directors.

If you care about telepresence research, theory and practice, please consider nominating yourself and/or others for one of the positions described below. All board members are elected to single, renewable 2 year terms. Nominees must be or become members of ISPR (membership details, and the organization’s bylaws, are available at https://ispr.info/).

To submit a nomination, send an e-mail message to ispr@ispr.info containing your name, the name of the person you are nominating (self nominations welcome), the single board position for which the nomination is being made, and a short statement describing the nominee’s interest in serving.

Nominations will be accepted between February 19 and March 6, 2010, followed by an anonymous online election period among ISPR members beginning March 8, 2010.… read more. “Call: ISPR Board of Directors positions”

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Robotic device helps visually impaired people navigate around virtual model of real building

[From MIT News]

Feeling the way

Robotic device developed in MIT’s Touch Lab can help visually impaired people navigate around a virtual model of a real building.

Anne Trafton, MIT News Office
November 23, 2009

For many people, it has become routine to go online to check out a map before traveling to a new place. But for blind people, Google maps and other visual mapping applications are of little use. Now, a unique device developed at MIT could give the visually impaired the same kind of benefit that sighted people get from online maps.

The BlindAid system, developed in MIT’s Touch Lab, allows blind people to “feel” their way around a virtual model of a room or building, familiarizing themselves with it before going there.

Mandayam Srinivasan, director of the Touch Lab and affiliated with the Research Laboratory of Electronics and the Department of Mechanical Engineering, is working with the Carroll Center for the Blind in Newton, Mass., to develop and test the device.… read more. “Robotic device helps visually impaired people navigate around virtual model of real building”

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