ISPR Presence News

Monthly Archives: April 2015

Call: Tangible, Embedded and Embodied Interaction (TEI) 2016

TEI’16: OUR BODY IS OUR MANUAL

CALL FOR PARTICIPATION:
TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI)
2016 February 14-17, 2016 in Eindhoven, The Netherlands
http://tei-conf.org/

SUBMISSION DEADLINES

  • Papers: 02 August 2015
  • Studio/Workshops: 16 August 2015
  • Arts Track: 25 October 2015
  • Student Design Challenge: 25 October 2015
  • Graduate Student Consortium: 25 October 2015
  • Work in Progress: 25 October 2015

TANGIBLE, EMBEDDED AND EMBODIED INTERACTION

The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, designers, businesses, artists and students from various disciplines, including tangible computing, physical computing, IT product design, appliance design, whole body interaction, speculative design, gestural interaction, embodied interaction, responsive architecture, and responsive and interactive environments and spaces.… read more. “Call: Tangible, Embedded and Embodied Interaction (TEI) 2016”

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LiveLike VR puts you in the luxury box to watch your favorite sports events

[This VR technology, easier than most for content producers to adopt, makes the user “[f]eel like you’re in a luxury box with friends at your favorite sporting event”; the story is from Road to VR and includes more images. –Matthew]

The LiveLike set-up

LiveLike Combines the Cameras of Today with the VR of Tomorrow

By Ben Lang – Apr 29, 2015

While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach which uses existing broadcast camera tech in a surprisingly effective way to make you feel like you’re in a luxury box with friends at your favorite sporting event.

Right after gaming, VR video (360 degree recording) is the next biggest platform for VR content production. But the market is still early and has yet to prove what will be the best way to direct, record, edit, produce, and distribute VR video content.… read more. “LiveLike VR puts you in the luxury box to watch your favorite sports events”

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Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)

Call for Papers for a Special Issue of
IEEE Transactions on Learning Technologies
on Wearable Technologies and the Internet of Things in Education and Training

Guest Editor: Mark J. W. Lee, Senior Member IEEE

http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf

The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing devices, as well as with users on the global Internet. With the advent and growth of the IoT, homes, workplaces, and educational institutions – even entire cities and countries – are becoming increasingly ” smart ” and interconnected, which promises to substantially enhance or change the ways in which we live, play, work, and learn.… read more. “Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)”

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DORA Telepresence Robot gives you fully immersive experience

[A promising expansion of telepresence robotic technology is described in this article from IEEE Spectrum, which includes another image and two videos; for much more information see the DORA website. –Matthew]

The DORA platform

DORA Telepresence Robot Gives You Fully Immersive Experience

By Evan Ackerman
Posted 28 Apr 2015

Remote presence robots, as the name implies, act as your stand-in at a distant location, letting you move around and see and hear through a robotic surrogate. Space agencies, researchers, and the military have developed high-end telepresence systems that offer an immersive experience, but these units can cost millions of dollars. Consumer telepresence robots (like the Double or Beam), on the other hand, cost much less but can’t create a sense of immersion—you’re staring at a video feed on a computer screen, after all.

Now a team of roboticists at the University of Pennsylvania is using affordable sensors and actuators and virtual reality technologies like Oculus Rift to build a platform that offers the same capabilities of a high-end telepresence system at a reasonable cost.… read more. “DORA Telepresence Robot gives you fully immersive experience”

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Call: The First Creative Gaming Conference (CG2015)

The First Creative Gaming Conference (CG2015)

IMPORTANT DATES

Abstract Submission: 12 May 2015
Notification: 15 June 2015
Conference: 8 September 2015
Full papers submitted for peer review: 14 September 2015
Notification: 10 October 2015
Submission of revised papers: 30 October 2015
Publication: 30 November 2015

Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.

The conference will address the following questions: What is creative gaming? What are the trends in creative gaming? How can games be used to promote creativity or allow playful activities that encourage critical thinking? How is creative gaming being used to support wellbeing?… read more. “Call: The First Creative Gaming Conference (CG2015)”

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VR architecture will be “more powerful than cocaine”

[Perspectives on the future of VR in architecture and more generally from designer and visualizer Olivier Demangel (I especially like this from near the end: “[P]erhaps you could have an empty room in your future house dedicated to VR? You could choose a different interior every day, like the Star Trek holodeck”). The interview is from Dezeen, where it includes lots of pictures, most comparing ‘real’ photos of a specific house with virtual versions, along with 3 videos. –Matthew]

Ty Hedfan House: Table, real and virtual

[Image: Ty Hedfan table, real (left) and virtual (right)]

Virtual-reality architecture will be “more powerful than cocaine”

Posted on Monday, April 27th, 2015 by Marcus Fairs.

Every architect will soon design using 3D goggles, according to designer and visualiser Olivier Demangel, who believes that virtual architecture will be as convincing as the real thing within five years.

Demangel, who works for London 3D imaging company IVR NATION, contacted Dezeen to show us a virtual reality model he’d created of a house featured on our website four years ago.… read more. “VR architecture will be “more powerful than cocaine””

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Job: Research Associate in Computer Graphics (Web3D Specialist) at University College London

Research Associate in Computer Graphics (Web3D Specialist)
University College London – UCL Computer Science – Virtual Environments and Computer Graphics

Location: London
Salary: £33,353 to £40,313 per annum
Hours: Full Time
Contract Type: Contract / Temporary
Placed on: 22nd April 2015
Closes: 21st May 2015
Job Ref: 1459397

The appointment will be on UCL Grade 7. The salary range will be £33,353 – £40,313 per annum, inclusive of London Allowance.

We are seeking a researcher to help us build next generation online web services for extremely large 3D models. By producing online web services that enable collaborative editing of 3D models, we want to enable crowd-sourcing of large 3D models.

The prospective applicant should be familiar with building web services, distributed virtual environments or large 3D software projects.

This post is funded for 36 months in the first instance.

Applicants should have a doctorate in computer science or a related discipline.… read more. “Job: Research Associate in Computer Graphics (Web3D Specialist) at University College London”

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xxArray 3D scanning lets you become a video game character, and more

[This raises all kinds of possibilities for presence experiences… it’s from The Creators Project, where the story includes more images and a 3:14 minute video. For more information see coverage in The Next Web and the xxArray Kickstarter page. –Matthew]

Actor Donovan Leitch preparing for xxArray scan

[Image: Donovan Leitch getting ready to be captured by the xxArray]

You Can Finally Become a Video Game Character Thanks to 3D Scanning

By Beckett Mufson — Apr 23 2015

When you boot up GTA V, do you play as Michael, Trevor, or Franklin? Soon that may not matter, thanks to Alexx Henry’s new “3D scanner for the masses,” the xxArray, which uses 90 DSLR cameras to create a hyperreal, 22 gigapixel digital model of a person in seconds. A few lines of code later, Henry suggests, and the new, digital you can be hustling through Los Santos or any number of famous digital locales, using your own hands, feet, and face, accurate to the very pore.… read more. “xxArray 3D scanning lets you become a video game character, and more”

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Call: Second International Congress on Love and Sex with Robots

CALL FOR PAPERS

Second International Congress on Love and Sex with Robots
Iskandar, Malaysia
16 November, 2015
loveandsexwithrobots.org/

Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community.

The Second International Congress on Love and Sex with Robots is inviting the submission of full papers or extended abstract to its symposium to be held in conjunction with the 12th Advances in Computer Entertainment Technology (ACE) conference in Iskandar, Malaysia.

SUBMISSION DEADLINES:

  • Full Papers: 17 July 2015
  • Extended Abstracts: 17 July 2015

We solicit submissions on the following topics, inter alia:

  • Robot Emotions
  • Humanoid Robots
  • Clone Robots
  • Entertainment Robots
  • Robot Personalities
  • Teledildonics
  • Intelligent electronic sex hardware
  • Gender Approaches
  • Affective Approaches
  • Psychological Approaches
  • Sociological Approaches
  • Roboethics
  • Philosophical Approaches

Final edited and corrected papers will be published together with ACE proceedings on ACM Digital Library and available through ACM Digital Library.… read more. “Call: Second International Congress on Love and Sex with Robots”

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360 film aims to save majesty of Grand Canyon using the power of VR

[An interesting example of the use of presence to inform and persuade; this is from Road to VR, where the story includes more images and two videos; more details and previews are available from Western River Expeditions. –Matthew]

360 Labs'  using GoPro cameras to capture the Grand Canyon

[Image: 360 Labs’ waterproof 360º GoPro array by partner Freedom360]

360 Film Aims to Save Majesty of Grand Canyon Using the Power of VR, Kickstarter Now Live

By Scott Hayden
Apr 20, 2015

The untouched beauty of the Grand Canyon has inspired poets, novelists, film makers, and more than 4 million recreational visitors per year to make their way to the dramatic cliffs that border the Colorado River basin. 360 Labs aims to preserve that legacy with a new 360 degree documentary that will go into the heart of the canyon that is currently in danger of being forever changed by a new construction project.… read more. “360 film aims to save majesty of Grand Canyon using the power of VR”

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