Call: Examples for Immersive Learning Research Network’s 2024 State of XR and Immersive Learning Report

Call for Examples to be Featured in
2024 State of XR and Immersive Learning Report
Immersive Learning Research Network (iLRN)
https://connect.educause.edu/discussion/2024-state-of-xr-and-immersive-learning-report-featured-examples-call-for-examplars [link requires EDUCAUSE access]

Submission deadline: July 29, 2024

The Immersive Learning Research Network publishes an annual report on the State of XR and Immersive Learning.  In preparation for the 2024 edition they have an open call for examples of XR/immersive learning projects. You can find the inaugural report here — Inaugural report:  2021 State of XR and Immersive Learning Report — and a video on the 2022 report here:  2022:  iLRN State of XR and Immersive Learning Showcase (iLRN2023). Information on the project submittal process is below.  In my recent interviews with many of you I know there are some terrific XR project examples out there — please share your successes with peers through the 2024 report!

Randy

2024 State of XR and Immersive Learning Report – Featured Examples Proposal Form

We invite you to submit a proposal for the State of XR and Immersive Learning Report. Your submission should demonstrate excellence in one of the key research questions featured in the report.

  • Research Question #1: What are the greatest most promising opportunities in learning that XR and immersive technologies can help fulfill?
  • Research Question #2: What are the greatest barriers for institutions and organizations adopting XR and immersive learning technologies? Your project should address breaking these barriers.
  • Research Question #3: What XR and immersive or other related/complementary technologies, tools, and digital developments have the potential to help transform learning and teaching/training practices?

The Deadline for Submissions is Monday, July 29, 2024.

Call for Immersive Learning Project examples: State of XR Exemplars Submission (Google Forms)

Randy Rode
Senior Consultant
Yale University
randall.e.rode@gmail.com


Comments

One response to “Call: Examples for Immersive Learning Research Network’s 2024 State of XR and Immersive Learning Report”


  1. Learning Sign Language as a foreign language using VR technology (LearnSLVR) created by the Serious Games at Westminster Reserach group at the University of Westminster. This projects creates a scalable educational resource for learning sign language using VR technology (LearnSLVR). It integrates a pedagogical theory based on scaffolded instruction, gamification, coupled with advanced multimodal technologies (digital video, VR, gesture recognition, speech recognition, data analytics). It supports three different learning stages—learning, practice, and assessment. It supports two audiences targeting: empowering teachers to create content; learners to interact with the generated immersive learning resource. The resource is scalable in terms of creating content for multiple sign languages and being compatible with different VR headsets. The project also studies the integration of biometric UX to enhance user interaction and understand better user and learning behaviour. The project facilitates student collaboration and co-creation bringing together students from arts, computer science and business with opportunities to develop their skills in content creation, application design and development, problem-solving, team-working, project management and entrepreneurship. LearSLVR has the potential to be a game-changer for learning sing language with enormous potential for societal and community impact.

    Economou, D., Mentzelopoulos, M., Ingram, J., Martinez-Mukimov, T., Primkulova, S. & Abduvaliev, S. (2022) Work-in-Progress—Gamifying the process of Learning Sign Language in VR, Proceedings of 8th International Conference Immersive Learning Research Network (iLRN2022), ISBN 978-1-7348995-2-8/22, pp. 33-35.

    Economou, D., Doumanis, I., Bouki, V. and Mentzelopoulos, M. (2020) Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. 26 (8), pp. 996-1016.

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