ISPR Presence News

Monthly Archives: October 2021

Call: “Machines of Change: Robots, AI and Value Change” Workshop

Call for Papers for Workshop

Machines of Change: Robots, AI and Value Change
1 to 3 February 2022
TU Delft
The Netherlands

Abstract submission deadline: 26 November 2021

CALL FOR CONTRIBUTIONS

We invite contributions to the workshop Machines of Change: Robots, AI and Value Change, to be held from 1 to 3 February, 2022, in Delft, the Netherlands. People interested in contributing to the workshop are requested to submit a 300-word abstract to aiworkshop@valuechange.eu before 26 November 2021. You will be notified before 15 December whether you are selected for inclusion in the workshop. We expect to be able to select around 15 papers. A limited number of travel stipends will be available for graduate students who face financial constraints, but who are willing to participate and whose abstracts are accepted. We especially encourage candidates from underrepresented groups to apply.… read more. “Call: “Machines of Change: Robots, AI and Value Change” Workshop”

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Beta software lets you explore the universe in ‘real-time,’ 3D, 360 degree VR

[Ecole Polytechnique Federale de Lausanne, or EPFL, reports on a new way for experts and the public to experience the known universe; see the original story (or a long read version) for videos and many more images. Coverage by the AP via the Chicago Sun-Times adds these details:

“Imagine it as a sort of Google Earth — only for the entire universe. […]

Strap on the VR goggles, and it’s a trippy feeling seeing the Moon — seemingly the size of a giant beach ball and floating close enough to hold — as the horizon rotates from the sunny side to the dark side of the lunar surface.

Speed out to beyond the solar system and swing by Saturn, then up above the Milky Way, swirling and flashing and heaving — with exoplanets highlighted in red.

Much farther out, imagine floating through small dots of light that represent galaxies as if the viewer were an unconscionably large giant floating in space.… read more. “Beta software lets you explore the universe in ‘real-time,’ 3D, 360 degree VR”

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Job: Assistant Professor of Health Communication and Persuasive Technology at University of California Davis

Call for Applications

Assistant Professor of Health Communication and Persuasive Technology
The Department of Communication
University of California Davis
https://recruit.ucdavis.edu/JPF04337

Next review date: Wednesday, Oct 20, 2021 at 11:59pm (Pacific Time)
Apply by this date to ensure full consideration by the committee.

Final date: Thursday, Jun 30, 2022 at 11:59pm (Pacific Time)
Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled.

The Department of Communication at the University of California Davis invites applications for a full-time, tenure-track, assistant professor in Health Communication and Persuasive Technologies:

The successful candidate must show promise of a strong, theoretically-driven research program in health communication primarily concerned with how health and behavior changes unfold in technology-mediated environments. Specific research interests can include but are not limited to, sensing technologies, chatbots, serious games, human-computer/artificial intelligence interactions, health informatics focusing on communication processes, virtual reality, augmented reality, or health campaigns/interventions deploying new technologies.… read more. “Job: Assistant Professor of Health Communication and Persuasive Technology at University of California Davis”

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Facebook introduces dataset and benchmarks to make AI more ‘egocentric’

[This detailed story from VentureBeat describes a new Facebook-led project with the potential to increase a wide variety of presence experiences; see the original story for four more images and a 5:26 minute video (also available via YouTube). –Matthew]

Facebook introduces dataset and benchmarks to make AI more ‘egocentric’

By Kyle Wiggers
October 14, 2021

Facebook today announced Ego4D, a long-term project aimed at solving AI research challenges in “egocentric perception,” or first-person views. The goal is to teach AI systems to comprehend and interact with the world like humans do as opposed to in the third-person, omniscient way that most AI currently does.

It’s Facebook’s assertion that AI that understands the world from first-person could enable previously impossible augmented and virtual reality (AR/VR) experiences. But computer vision models, which would form the basis of this AI, have historically learned from millions of photos and videos captured in third-person.… read more. “Facebook introduces dataset and benchmarks to make AI more ‘egocentric’”

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Call: Human-Centred AI in Healthcare – Special issue of ACM Transactions on CHI

Call for Papers

Special Issue on Human-centred AI in healthcare: Challenges appearing in the wild
To appear on ACM Transactions on Computer-Human Interaction
http://bit.ly/HCIAIHealth

Deadline [extended]: November 12th, 2021

DESCRIPTION:

Artificial intelligence (AI) holds great promise to improve our healthcare systems. Current AI-based systems already support drug development, triage, screening, diagnosis, and patient follow-up; and the potential is to completely reconfigure the way our healthcare systems work. In the face of such strong potential, many scientists have devoted their research to the development of AI-based systems, and PubMed has seen a tenfold increase in the number of publications mentioning AI, in the past two years alone. Nevertheless, and despite the strong optimism, few AI-based systems have been integrated in everyday care.

Going the “last mile” with AI-based systems will require not only robust algorithms, but also dealing with implementation challenges and guaranteeing that AI-based system fit the needs and practices of patients, carers, clinicians, and clinical researchers.… read more. “Call: Human-Centred AI in Healthcare – Special issue of ACM Transactions on CHI”

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This popular tourist Instagramable village in China is entirely fake

[Drawing on a longer July 2021 article in The New York Times, this story from DIYPhotography describes a popular location in rural China that recreates a “bygone gentle village atmosphere” that only some of its visitors realize is staged. The author notes that the main issue is transparency – “If I go to a place and take photographs I want to know that what I’m witnessing is either real or staged” – but that “Perhaps we are all guilty of this to a degree, nothing is as it seems, and we are all perhaps a little too intent on capturing the perfect photograph over keeping it real.” See the original story for more pictures, including embedded Instagram posts. –Matthew]

This Popular Tourist Instagramable Village in China is Entirely Fake

By Alex Baker
October 5, 2021

You’re in an exotic location where time seems to stand still.… read more. “This popular tourist Instagramable village in China is entirely fake”

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Call: Environments By Design: Health, Wellbeing and Place; Theme: Connectivity (Virtual Conference)

Call for Papers

ENVIRONMENTS BY DESIGN: HEALTH, WELLBEING AND PLACE
THEME: CONNECTIVITY – Joining-up approaches to Health and Wellbeing across design and health disciplines
Dates: 1-3 December, 2021
Place: Virtual
https://architecturemps.com/northumbria/

Deadline for abstracts: 25 October, 2021 [Round Two]

The COVID-19 pandemic, and the social distancing and ‘lockdown’ measures that have been implemented in response, have refocused the attention of many on the importance of connections to human health. This includes not only the social connections which have been shown to prevent mental health problems (Hawkley & Cacioppo, 2010) but also connections to nature which have been shown to result in decreased physical discomfort (Lohr & Pearson-Mims, 2000) and improved mood (Shibata & Suzuki, 2004), and material connection and sensory stimulation from our environment (Heerwagen, 2012).

Furthermore, the levels of disruption we have experienced to the economy, to education, and to social and cultural activities, have demonstrated how human health and wellbeing is implicitly intertwined with many other aspects of our lives, and should not be treated as an isolated issue.… read more. “Call: Environments By Design: Health, Wellbeing and Place; Theme: Connectivity (Virtual Conference)”

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Microsoft showcases VR controller that adapts to let you ‘touch’ items in games

[This very short DesignTAXI story describes a prototype controller designed to enhance presence (note the last sentence). The original includes more images and a three-minute Microsoft Research video (also available via YouTube) and for more information see the ACM Symposium on User Interface Software and Technology (UIST) 2021 paper and 7:51 minute video presentation. –Matthew]

Microsoft Showcases VR Controller That Adapts To Let You ‘Touch’ Items In Games

By Ell Ko
13 October 2021

Microsoft Research has just developed an innovative new virtual reality (VR) controller that changes shape according to how it’s being held and used.

Described as a “hand-mounted 360º shape display for grasping in virtual reality,” the ‘X-Rings’ controller consists of four expandable rings stacked atop one another. Each has a collection of sensors capable of simulating grasping objects of various shapes and even feeding back to the system to “deform” objects in the virtual space.… read more. “Microsoft showcases VR controller that adapts to let you ‘touch’ items in games”

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Call: Game Studies Area: 2022 PCA/ACA National Conference

[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media and Virtual Identities and Self-Promoting. See https://pcaaca.org/areas for details. –Matthew]

Call for Papers:

Game Studies Area
2022 Popular Culture Association/American Culture Association National Conference
April 13-16, 2022
Seattle, WA [see below re: COVID-19]
https://pcaaca.org/area/game-studies
https://pcaaca.org/conference/2022

Deadline for Paper Proposals and Grant Applications: November 15, 2021

COVID-19 PLANNING AND RESPONSE UPDATES:
The Popular Culture Association is monitoring the COVID-19 situation closely.  At this point, we are proceeding with plans for our 2022 conference to be held, as scheduled, in Seattle. In the event that the conference is moved into a virtual setting, postponed, or cancelled, we will notify members as soon as possible. Please check the website or follow PCA on Twitter or Facebook for the latest information. … read more. “Call: Game Studies Area: 2022 PCA/ACA National Conference”

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Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more

[We’ve posted many stories over the years about attempts to add the sense of smell to mediated experiences and enhance presence. Although lacking some important details about how the technology works, Hypnos Virtual describes an ambitious and intriguing “scentscape” (similar to a soundscape) that would accompany a variety of mediated and nonmediated experiences. The description here is from CE Pro magazine and for more information including images, videos and charts, see a press release via PR Newswire, the company’s website (particularly the “learn more” page) and its Wefunder investment offering. –Matthew]

Hypnos Virtual Looks to Infuse VR Experience with Personalized Aromas for Gaming and More

Tech start up Hypnos Virtual is looking to expand the way gamers and wellness technology enthusiast experience virtual reality by adding a customizable “scent tracks” into games, movies, and TV.

By Andrew Nichols
October 12, 2021

Gamers and wellness enthusiasts who are looking to take their passions to the next level might want to keep an eye on Hypnos Virtual’s scent-based virtual reality (VR) experience Scentscape.… read more. “Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more”

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