ISPR Presence News

Monthly Archives: October 2017

Call: Electronic Visualisation and the Arts (EVA) London 2018

Call for Submissions

EVA London 2018
10 -12 July
http://www.eva-london.org/

Submission deadline: 15th January 2018

We are excited to announce that the EVA London 2018 conference will take place from Tuesday 10th July – Thursday 12th July 2018. In addition, there will be a Pre-Conference Symposium on Monday 9th July 2018 and a further event on Friday 13th July 2018, to be announced in the coming weeks. We will once again bring together artists, designers, researchers, technologists from all over the world, to discuss electronic visualisation technologies in art, design, music, dance, theatre, the sciences and more. EVA London 2018 will be held at the British Computing Society offices, a central London venue near Covent Garden.

Please join our mailing list or follow us on social media if you wish to kept informed.

CONFERENCE THEMES

EVA London’s Conference themes include new and emerging technologies and applications in the following themes (to be broadly interpreted):

  • Digital Art
  • Data, Scientific and Creative Visualisation
  • Digitally Enhanced Reality and Everyware
  • 2D and 3D Imaging, Display and Printing
  • Mobile Applications
  • Museums and Collections
  • Music, Performing arts, and Technologies
  • Open Source and Technologies
  • Preservation of Digital Visual Culture
  • Virtual Cultural Heritage
read more. “Call: Electronic Visualisation and the Arts (EVA) London 2018”
Posted in Calls | Leave a comment

Halloween Presence!

[As those who know me know, Halloween is one of my favorite holidays, I’m sure in part because the whole thing is about presence illusions (and very delicious pumpkin flavored foods). Here are a few Halloween Presence links – for more, see the (public) ISPR Presence Community Facebook group. Happy Halloween to all! –Matthew]

Tiffany Blaze creates scary make-up illusions

18-year-old Tiffany Blaze cultivates a disturbing mastery of gory SFX makeup looks, all of which she creates using common household items. Though the ingredients she uses (like instant espresso for road rash and banana for fatty tissue) aren’t pricey, the looks she creates are horrifyingly impressive. DIY horror makeup is her art and her passion.

‘Twas the Night Before Halloween: 31 Photos in Focus

On the eve of this year’s traditional All Hallows’ Eve, a collection of spooky, scary, (and fun) images from recent haunted houses, zombie walks, Halloween parties, and more.… read more. “Halloween Presence!”

Posted in Presence in the News | 1 Comment

Call: 2nd Digital Health & Wellbeing Conference

Call for abstracts

2nd Digital Health & Wellbeing Conference
1-3 May 2018
The Open University campus, Milton Keynes, UK
www.open.ac.uk/digital-health-wellbeing-conference

Abstract submission deadline: 30 November, 2017

The 2nd Digital Health & Wellbeing Conference will be held between Tuesday 1st and Thursday 3rd May 2018 at The Open University Campus, Milton Keynes. The conference is organised by the Health & Wellbeing Priority Research Area.

THEME

This year’s theme is “Fusion – All things Digital Health & Wellbeing”. Due to the nature of the conference, we aim to challenge research and practitioners to explore, uncover and inspire the ethos of Digital Health & Wellbeing and how this can be deployed across varying environments, research and practice, innovation, health, public services, community and non-profit organisations.

CONFERENCE/ABSTRACT THEMES:

We invite you to submit abstracts that describe complete pieces of research that make a distinct contribution to the field of Digital Health & Wellbeing.… read more. “Call: 2nd Digital Health & Wellbeing Conference”

Posted in Calls | Leave a comment

A new all-virtual art museum presents exclusive, high-def experience

[This new all-virtual art museum, an apparent milestone, has the potential to provide a high presence experience that eventually will be available to more people than a brick-and-mortar museum. The story is from Bloomberg, where it includes a second image and a 1:19 minute video. –Matthew]

Virtual Reality Museum Puts Rembrandt in High-Def

Visitors can don a headset, enter an architect-designed VR gallery and view the Kremer Collection’s 70 Old Masters.

By Molly Schuetz
October 26, 2017

The Kremer Collection has spent the past two decades loaning out its collection of 17th-century Dutch and Flemish art to museums and galleries around the world. As of Thursday, the collection will have a new permanent home in a virtual museum.… read more. “A new all-virtual art museum presents exclusive, high-def experience”

Posted in Presence in the News | Leave a comment

Call: After VR: The Archaeology and Potential of Immersive Media (Symposium)

Call for Participation

After VR: The Archaeology and Potential of Immersive Media
Wednesday 1 November 2017, 13:00 – 18:00
Harvard Lecture Theatre, Winchester School of Art (WSA), University of Southampton, UK
https://www.southampton.ac.uk/wsa/news/events/2017/11/after-vr-the-archaeology-and-potential-of-immersive-media.page

Taking the recent revival in commercial, popular, and academic interest in virtual reality and augmented reality technologies and applications as a prompt and a provocation, this event will present current research on the genealogies, realities, and imaginaries of immersive media in art, industry and popular culture before and after the screen.

A symposium at Winchester School of Art, University of Southampton on Wednesday 1st November, hosted by the Transforming Creativity research group and AMT (Archaeologies of Media and Technology research group).

For more information regarding this event, please email Dr. Seth Giddings at S.Giddings@soton.ac.uk.

Speakers will include:

Jenna Ng (University of York)
Helen W Kennedy (University of Brighton)
Michael Goddard (University of Westminster)

The event will be convened by Seth Giddings, with Jussi Parikka as respondent.… read more. “Call: After VR: The Archaeology and Potential of Immersive Media (Symposium)”

Posted in Calls | Leave a comment

Professor Kathleen Richardson on ethical problems with sex robots

[This interview with Kathleen Richardson, Professor of Ethics and Culture of Robots and AI and co-founder of The Campaign Against Sex Robots, raises important and disturbing ethical implications of medium-as-social-actor presence. It’s from Conatus News, where the original includes five additional images. I’ve included two of the four comments from readers (as of this writing) that make thoughtful contributions to the discussion. –Matthew]

Kathleen Richardson, professor of ethics at De Montfort University, speaks in depth about the ethical problems with sex robots.

Terri Murray
October 25, 2017

Kathleen Richardson is Professor of Ethics and Culture of Robots and AI at the Centre for Computing and Social Responsibility (CCSR) at De Montfort University. She was awarded her Ph.D. from the department of social anthropology, University of Cambridge, where she studied the making of robots in labs at the Massachusetts Institute of Technology (MIT).… read more. “Professor Kathleen Richardson on ethical problems with sex robots”

Posted in Presence in the News | 1 Comment

Call: 21st-century shifts in Spectatorship and Audience Research – Performance Matters special issue

CALL FOR PAPERS

Performance Matters Special Issue on 21st-century shifts in Spectatorship and Audience Research
http://performancematters-thejournal.com/index.php/pm/announcement/view/6

Submission deadline: January 31, 2018

We are inviting contributions for an upcoming special issue of Performance Matters that will explore whether and how the rapid emergence and persistence of new media and technologies shifts how we conceive of and learn about spectatorship. We are interested in how the context of being a spectator may have changed spectatorship itself in the 21st century.… read more. “Call: 21st-century shifts in Spectatorship and Audience Research – Performance Matters special issue”

Posted in Calls | Leave a comment

3 keys to improving user retention (and presence) in virtual reality

[The technology is closer than ever to being ready, but creators and designers need to employ it carefully to evoke presence and retain users; this story from Venture Beat explains (see the original for more images and a video). –Matthew]

3 keys to improving user retention in virtual reality

Michael Park
October 23, 2017 5

Virtual reality’s failure to live up to its hype is well documented. Poor user retention plays a significant role in this matter, as it does with any other technology product. However, disappointing retention is often mainly a function of a poorly designed product and user experience. How can VR companies create better user experiences that compel users to keep using their applications?

There are three key factors that, if solved, will greatly aid the virtual reality (VR) industry with user retention:

  1. Make the user experience (UX) simpler and more intuitive
  2. Make great content within the constraints of the medium
  3. Build experiences that are only possible in VR

In search of an answer to this question, we’ve interviewed several virtual reality and augmented reality (AR) thought leaders about how companies can use better UX design as a means of improving user retention.… read more. “3 keys to improving user retention (and presence) in virtual reality”

Posted in Presence in the News | Leave a comment

Call: Eighth International Conference on Design Computing and Cognition (DCC’18)

Eighth International Conference on Design Computing and Cognition (DCC’18 or DCC18)
Bringing artificial intelligence, cognitive science and computational theories to design research
2–4 July 2018
Politecnico di Milano, Lecco Campus (near Milan), Italy

preceded by Workshops
30 June – 1 July 2018

http://dccconferences.org/dcc18/
Download Call for Papers Poster

Paper abstracts due: 1 December 2017
Papers for review due: 15 December 2017

This biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories in design. The conference proceedings will form a continuing archive of design computing and cognition research. The conference will be preceded by a series of state-of-the-art half-day workshops on specialist topics in design computing and cognition.

A set of research papers that have been refereed by an international board of reviewers will be presented and published as a book.… read more. “Call: Eighth International Conference on Design Computing and Cognition (DCC’18)”

Posted in Calls | Leave a comment

Digital nature: Are field trips a thing of the past?

[Can, and should, presence-evoking technologies replace nonmediated field trips for learning about and appreciating nature? How can the technologies supplement direct exposure to the natural world? These questions are addressed in the story below from Science. –Matthew]

[Image: Digital simulations are the latest stage in the evolution of human attempts to interpret biodiversity. Credits: (Illustration) V. Altounian/Science; (Photo) Jeff Pachoud/Staff/Getty Images]

Digital nature: Are field trips a thing of the past?

Douglas J. McCauley, Department of Ecology, Evolution, and Marine Biology and Marine Science Institute, University of California, Santa Barbara, CA 93106, USA.

Science  20 Oct 2017:
Vol. 358, Issue 6361, pp. 298-300
DOI: 10.1126/science.aao1919

I awoke in my cabin by the pond. Weighing my options for the day, I decided to do some bird watching, winding between white pines and blackberries along the east shore of the pond. By their songs, I was able to identify a Mourning Dove, Blue Jays, an American Crow, and perhaps a Northern Cardinal.… read more. “Digital nature: Are field trips a thing of the past?”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z