Month: October 2024
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Call: “Intersubjectivity and Collective Memory” Workshop at University of Copenhagen
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Read more: Call: “Intersubjectivity and Collective Memory” Workshop at University of Copenhagen[NOTE: For presence-related context see, e.g., “Virtual collaboration as co-enacting intercorporeality” by Simeon P Vidolov. –Matthew] Call for Abstracts ‘Intersubjectivity and Collective Memory’ WorkshopCenter for Subjectivity Research, University of CopenhagenCopenhagen, DenmarkApril 24-25 ,2025https://cfs.ku.dk/calendar-main/2024/intersubjectivity-and-collective-memory/ Deadline for submissions: October 15, 2024 We invite submissions for a workshop to be held at the Center for Subjectivity Research, University of Copenhagen, 24-25 April 2025. THEME:Although collective memory has been predominantly studied in the field of humanities, the topic has lately received increased attention from psychologists, particularly in relation to the link between collective memory and processes of conversational remembering. Empirical research found that the…
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Physician Assistants train with high-resolution external and internal views of patients in VR
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Read more: Physician Assistants train with high-resolution external and internal views of patients in VR[Researchers and educators at the University of Maryland, College Park (UMCP) and the University of Maryland, Baltimore (UMB) have developed an innovative application of presence to train physician assistants. The original version of this story from UMB News includes eight images and a 3:52 minute video (also available on YouTube), and more text and video news coverage is available from the MPowering the State partnership and WTOP. –Matthew] Physician Assistants Train With Immersive Virtual Reality By Alex LikowskiOctober 3, 2024 “I see that her heart is in an irregular, irregular rhythm, so her atria are fluttering as her ventricles are…
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Call: Designing for Bodies: Practices, Imaginaries and Discourses Conference
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Read more: Call: Designing for Bodies: Practices, Imaginaries and Discourses ConferenceCall for papers Designing for Bodies: Practices, Imaginaries and DiscoursesInterdisciplinary ConferenceFebruary 6-7, 2025Kolding, Denmarkhttps://event.sdu.dk/designingforbodies2025/conference Deadline for submission of long abstracts: November 1, 2024 The objective of the conference is to explore design as a somatic expertise: How do designed things and design practices address users’ bodies? How is the body conceived and conceptualized, in a contemporary as well as historical perspective, as a central, formative element of design practice and design culture? To explore this question, we invite you to the international academic conference, Designing for Bodies: Practices, Imaginaries and Discourses. We welcome scientific contributions in the form of papers,…
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People are using Google study software to make weird, amazing presence-evoking AI podcasts
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Read more: People are using Google study software to make weird, amazing presence-evoking AI podcasts[A recently developed tool developed by Google allows people to create realistic-sounding podcasts just by uploading content “such as links, videos, PDFs, and text.“ This story from MIT Technology Review provides details and interesting examples; see the original version for embedded materials and a “How to try it yourself” section at the end. A story in PC Gamer provides more information and reactions to the software, including this: “A well-summarised document is one thing, but it’s the natural cadence of the conversation and the lifelike emotion that has sent me for a loop after listening. They (I’m already acting like…
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Call: Role-Play in Games Conference
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Read more: Call: Role-Play in Games ConferenceCall for Papers Role-Play in Games ConferenceApril 9-10, 2025PAIDIA space at Tampere University in Tampere, Finland and onlinehttps://gamesasartcenter.com/roleplayingamesconference/ Deadline for submissions: January 15, 2025 What are the roots of role-playing? This conference opens up a space for scholars to come together to discuss the foundations of role-playing in a game: Historical, Cultural, Theoretical, and Critical. Historically, it is common to describe a shared history where Lord of the Rings and Wargaming came together to create a fantasy combat game genre typified by titles such as Chainmail and Advanced Dungeons and Dragons. However, several elements of role-playing in games, including interactive…
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Canadian engineers use presence-evoking tech to improve inspections and extend lifespan of critical infrastructure
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Read more: Canadian engineers use presence-evoking tech to improve inspections and extend lifespan of critical infrastructure[Engineers at the University of Waterloo in Ontario, Canada have developed an innovative use of presence-evoking technologies to allow on-site and off-site inspectors of vital structures to work together in real time with a data-enhanced shared view to identify damage and extend the lifespan of the structures. The original version of the story includes a 2:52 minute video (also available on YouTube). –Matthew] AR/VR can help extend critical infrastructure lifespan Waterloo engineers have developed a cutting-edge system that will revolutionize structural inspection and management October 3, 2024 University of Waterloo engineers are turning to augmented/virtual reality (AR/VR) to better understand…
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Job: Tenure-track Asst. Prof. in Communication, Media, and Learning Technologies Design at Columbia U.
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Read more: Job: Tenure-track Asst. Prof. in Communication, Media, and Learning Technologies Design at Columbia U.Call for Applications Tenure Track Assistant ProfessorCommunication, Media, and Learning Technologies Design (CMLTD) Program, Teachers CollegeColumbia UniversityNew York City, New Yorkhttps://employment.tc.columbia.edu/cw/en-us/job/512893/cmltd-program-tenure-track-assistant-professor Review of applications will begin on November 1, 2024 and continue until the search is completed POSTING SUMMARY: The Communication, Media, and Learning Technologies Design (CMLTD) Program at Teachers College, Columbia University is pleased to announce a search for a tenure-track faculty position at the level of Assistant Professor. We seek a colleague with expertise in new media, digital culture and communities, and the intersection of emerging technologies and learning. Building from a strong foundation in communication, learning sciences, media studies,…
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The Great Experiment: Re-debating the electoral college in virtual reality
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Read more: The Great Experiment: Re-debating the electoral college in virtual reality[Living in Philadelphia, especially during the recent and current presidential elections, only adds to my interest in the explicitly presence-evoking project “The Great Experiment” that is described in this article from Perspectives on History, the newsmagazine of the American Historical Association. See the project’s website for much more information. –Matthew] [Image: Motion capture was used to animate the convention delegates. Credit: Lee Graff, Shenandoah University] The Great Experiment: Re-Debating the Electoral College in Virtual Reality By Warren R. Hofstra with J. J. Ruscella, Mohammad Obeid, and Kevin R. Hardwick Warren Hofstra is Stewart Bell Professor of History at Shenandoah University…
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Call: Workshop on AI Deception at AI for Humanity and Society 2024 conference
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Read more: Call: Workshop on AI Deception at AI for Humanity and Society 2024 conferenceCall for Participation Workshop on AI DeceptionAt the AI for Humanity and Society 2024 conferenceOrganized by Wallenberg AI, Autonomous Systems and Software Program – Humanity and Society (WASP-HS)November 19, 2024Lindholmen Conference CentreGöteborg, SwedenWorkshop: https://wasp-hs.org/ai-for-humanity-and-society-2024-workshop-6-is-ai-deception-deception/Conference: https://wasp-hs.org/event/ai-for-humanity-and-society-2024/Other Workshops: https://wasp-hs.org/ai-for-humanity-and-society-2024-workshops/WASP-HS, a national research program in Sweden: https://wasp-hs.org/about/ Registration accepted on rolling basis, but deadline: November 10, 2024 DESCRIPTION: The visual and literary arts are rife with narratives of AI systems ‘manipulating’ humans or ‘lying’ to them to further their own aims. Some recent academic studies also seem to indicate that AI systems can induce non-ideal mental states (e.g.,…
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Synthetic human memories: AI-edited images and videos can implant false memories and distort recollection
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Read more: Synthetic human memories: AI-edited images and videos can implant false memories and distort recollection[The title of this post is the title of an ArXiv pre-print report on new research that raises profound concerns about the effects of viewing AI-altered images and videos, effects very likely amplified by presence. The research report includes possible positive applications, but the column below from Machine Society focuses on the many negative ones. See the original column for a second image and the research report for more details and images. –Matthew] New AI trick: ‘synthetic human memories’ AI-edited photos can alter memories of things you experienced in real life. This knowledge will be weaponized. Here comes the False…
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Call: “Emotions and Fiction: Philosophical and Psychological Puzzles” issue of Rivista di Estetica
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Read more: Call: “Emotions and Fiction: Philosophical and Psychological Puzzles” issue of Rivista di EsteticaCall for Papers Emotions and Fiction: Philosophical and Psychological PuzzlesSpecial issue of Rivista di Estetica (1/2026)https://labont.it/labont/rivista-di-estetica/https://www.eurosa.org/event/call-for-papers-rivista-di-estetica-1-2026/ Guest editors: Giulio Sacco (University of Turin), Iris Vidmar Jovanović (University of Rijeka), Marco Viola (Roma 3 University) Deadline for submissions: April 1, 2025 Feeling emotions for fiction is a common experience. However, it raises a number of questions which, since the 1970s, have been at the center of the debate in the analytic philosophy of art. Why do events that we know to be fictitious elicit emotional reactions in us? Are they genuine emotions, i.e., analogous to the ones of our daily life,…
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KLM Airlines launches VR program to support cabin crew returning to work
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Read more: KLM Airlines launches VR program to support cabin crew returning to work[KLM Royal Dutch Airlines is using virtual reality (and presence) not just to train new employees but to ease the process of returning to work for cabin crew members. Details are reported in this story from Travel and Tour World; see the KLM press release the story is based on for a 1:12 minute video. –Matthew] KLM Royal Dutch Airlines Launches Innovative Virtual Reality Program to Support Cabin Crew Return to Work September 26, 2024 KLM Royal Dutch Airlines has introduced a groundbreaking virtual reality (VR) program designed to help cabin crew smoothly transition back to work after extended absences,…
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Recent Posts
- Call: “Intersubjectivity and Collective Memory” Workshop at University of Copenhagen
- Physician Assistants train with high-resolution external and internal views of patients in VR
- Call: Designing for Bodies: Practices, Imaginaries and Discourses Conference
- People are using Google study software to make weird, amazing presence-evoking AI podcasts
- Call: Role-Play in Games Conference