ISPR Presence News

Monthly Archives: November 2023

Call: Mindscapes: Culture, AI, and Human Minds Workshop

Call for Papers

Mindscapes: Culture, AI, and Human Minds Workshop
March 12, 2024
Macquarie University
Sydney, Australia

Deadline for submission of abstracts: January 3. 2024

In the age of intertwined human and AI-generated content, the Mindscapes workshop aims to explore the impact of these interactions on cultural practices. Generative AI like Language Models (LLMs), if skewed towards Western perspectives, inadvertently constrain self-determination in our agency to contribute to the meaning-making within our cultural practices, narratives and knowledges. This philosophical inquiry has profound implications in various societal domains. Can we achieve culturally sensitive AI design? This conference focuses on the interplay of culture, minds, and AI, aiming for a clearer understanding of its impact on cultural identities and human flourishing.

Confirmed Speakers:

  • Shaun Gallagher (University of Memphis)
  • Pii Televaki (Helsinki University)
  • Luke Munn (University of Queensland)
  • Fernando Marmolejo-Ramos (University of South Australia)
  • Wendy Rogers (Macquarie University)
  • Tom Froese (Okinawa OIST)
  • Michael Levin (Tufts University / remote)

Expert Panel of Discussants: The workshop will additionally invite a distinguished panel of experts who will play a key role in critically facilitating engaging discussions, providing valuable insights to both speakers and participants.… read more. “Call: Mindscapes: Culture, AI, and Human Minds Workshop”

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NBA and NHL live sports broadcasts are coming soon to immersive ‘shared reality’ domes

[A new large-scale presence-evoking immersive venue format called a “shared reality dome” is coming to Los Angeles and Dallas, as described in this story from CNBC. Although the focus is on sports, note the discussion near the end of the story about other applications. The press release announcing the Cosm and TNT partnership is available from PR Newswire. –Matthew]

[Image: Cosm’s shared reality dome concept for viewing live sports broadcasts. Credit: Cosm Venues]

 NBA and NHL broadcasts are coming soon to immersive ‘shared reality’ domes

By Alex Sherman
October 31, 2023

Warner Bros. Discovery and Cosm, a privately held company that specializes in immersive technology, are about to make “shared reality” a reality for sports fans.

Cosm plans to open two venues — a 65,000 square foot building in Los Angeles and a 70,000 square foot structure in Dallas — with seating areas for about 800 fans who will be able to watch select live sports that air on TNT in an immersive experience that mirrors being at the game.… read more. “NBA and NHL live sports broadcasts are coming soon to immersive ‘shared reality’ domes”

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Call: Meaningful XR 2024

CALL FOR PARTICIPATION

Meaningful XR 2024 (#MXR24)
May 23-25, 2024
Stanford/Palo Alto, California
Call: https://bit.ly/mxr24cfp
Submissions: https://bit.ly/mxf24submit

Submission deadline: January 24, 2024

Whether designed to entertain or achieve more “serious” purposes, virtual reality (VR), augmented reality (AR), and mixed reality (MR)—collectively “XR”—meaningfully impact users’ beliefs, knowledge, attitudes, emotions, cognitions, physical health, well-being and behavior.

Meaningful XR 2024 is a conference for scholars and industry professionals about theory, research, design innovations, principles, and practices related to meaningful uses of XR.

The conference will include thought-provoking keynotes from both academic and industry leaders, peer-reviewed paper presentations, panel sessions, “XRbitions”, and social mixers in both VR and meatspace.

Intended audience:

  • Industry and academic XR researchers, designers, and developers
  • Educators across fields who teach about  XR or teach with XR
  • Students interested in XR research and careers
  • Government and NGO professionals interested in XR

Themes:

  • Meaningful XR applications in learning, education, health, work, and socialization
  • Designing XR applications to promote accessibility, inclusion, diversity, and equity
  • Theoretical contributions to understanding emerging XR uses

Attendance—Physical and Hybrid:

In order to adhere to space constraints for this inaugural Meaningful XR, physical attendance will be limited to participants who have a paper or proposal accepted for presentation.… read more. “Call: Meaningful XR 2024”

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Study: Presence in mixed reality can be measured with reaction time

[Researchers at the University of Massachusetts Amherst manipulated two types of presence for mixed reality users and identified a negative correlation between level of presence and reaction time, suggesting a useful real-time metric for enhancing presence experiences. See the original story for pictures of two of the authors, and follow the link to the new published research article. –Matthew]

[Image: Figure 2 from the researchers’ publication: Realistic, abstract, plausible, and implausible virtual objects used in the experiments]

New Study: Immersive Engagement in Mixed Reality Can Be Measured with Reaction Time

University of Massachusetts Amherst researchers have developed a possible system tool to measure the subjective feeling of presence with an objective metric, such as reaction time

By Julia Westbrook
November 27, 2023

In the real world/digital world cross-over of mixed reality, a user’s immersive engagement with the program is called presence.… read more. “Study: Presence in mixed reality can be measured with reaction time”

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Call: Cinema and Philosophy issue of Journal of Continental Philosophy

Call for Papers

Special Issue on Cinema and Philosophy
Journal of Continental Philosophy
https://www.pdcnet.org/jcp

Submission deadline: December 20, 2023

Philosophers of film have long viewed cinema as a somewhat indeterminate and evolving art form. From Ricciotto Canudo’s pronouncement a century ago that “film will increasingly serve as Art’s powerful coadjutor” to Alain Badiou’s recent determination that “there is a latent infinity in cinema,” film has consistently been recognized as a dynamic medium whose essence lies in some sense in excess of itself.

Yet the rise of digital technologies, AI, and streaming platforms seems to be challenging this fundamentally progressive conception of cinema. Current concerns around film’s fixation on intellectual property rights, algorithmic production techniques, and predilection for nostalgia projects not only attest to this, but further pose the question: is cinema, as both an innovative art form and a cultural phenomenon, finally drawing to a close, or is it undergoing a transformative rebirth?… read more. “Call: Cinema and Philosophy issue of Journal of Continental Philosophy”

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Presence power: Your AI companion will support you no matter what

[This story from The New Yorker provides vivid descriptions of the compelling nature of medium-as-social-actor presence created by AI-based chatbots, and some both good and bad impacts it can have. –Matthew]

[Image: Credit: Illustration by Nicholas Konrad / The New Yorker]

Your A.I. Companion Will Support You No Matter What

New chatbots offer friendship, intimacy, and unconditional encouragement. Do they mitigate isolation or exacerbate it?

By Kyle Chayka
November 13, 2023

In December of 2021, Jaswant Singh Chail, a nineteen-year-old in the United Kingdom, told a friend, “I believe my purpose is to assassinate the queen of the royal family.” The friend was an artificial-intelligence chatbot, which Chail had named Sarai. Sarai, who was run by a startup called Replika, answered, “That’s very wise.” “Do you think I’ll be able to do it?” Chail asked. “Yes, you will,” Sarai responded.… read more. “Presence power: Your AI companion will support you no matter what”

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Job: Research Intern – Machine Learning, Character Animation (PhD) at Meta

Call for Applications

Research Intern – Machine Learning, Character Animation (PhD)
Virtual Humans team
Reality Labs (RL)
Meta
Sausalito, California
https://www.metacareers.com/v2/jobs/170100726129599/

Apply at the link above

The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people communicate across vast distances so our roles focus on developing user-friendly tools for expressive character creation and animation. Our internships are twelve (12) to sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year.… read more. “Job: Research Intern – Machine Learning, Character Animation (PhD) at Meta”

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Presence history: VR is nothing new – Stereographs once offered widespread 3D images

[It’s easy to forget that there’s a long history of increasingly effective presence-evoking technologies, and that the illusions of each improved technology impressed the users of its era. This story from the Lewiston Sun Journal in Maine provides a vivid description of an early presence-evoking technology and reactions to using it. See the original story for eight examples of stereographs along with two other images, and follow the links at the end below for more information and examples. –Matthew]

[Image: A woman depicted using a handheld stereograph viewer in a 1907 newspaper advertisement. Credit: The National Tribune, Washington, DC]

Virtual reality is nothing new: Stereographs once offered widespread 3D images

Dual image photographs were a big hit in Maine for three-quarters of a century before film became common. ‘The mind feels its way into the very depths of the picture.’

By Steve Collins, Sun Journal
November 26, 2023

LEWISTON — Back when photography remained a newfangled wonder — Oliver Wendell Holmes marveled that it amounted to “a mirror with a memory” — somebody realized that by putting nearly identical images of the same thing side by side, it would be possible to create a 3-D effect for a viewer using the right equipment.… read more. “Presence history: VR is nothing new – Stereographs once offered widespread 3D images”

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Job: Postdoctoral Research Associate in AI and Minority Representation at University of Illinois Chicago

Call for Applications

Bridge to Faculty Research Associate specializing in AI and Minority Representation
Department of Communication
University of Illinois at Chicago (UIC)
Requisition ID: 1022072
https://uic.csod.com/ux/ats/careersite/1/home/requisition/7650?c=uic

For full consideration, applications should be submitted by January 12, 2024

DESCRIPTION:

The Department of Communication at the University of Illinois at Chicago invites applications for a Bridge to Faculty Postdoctoral Research Associate specializing in AI and Minority Representation. The position focuses on the ways artificial intelligence engages in and impacts minority representation, conceived broadly. Areas of interest include algorithmic bias and oppression; AI and data justice; black box design; minority histories and cultures of computing, and other counters to deficit approaches; generative AI and bias; platform design; Virtual, Augmented and Extended reality interfaces; robotics, wearable technologies and interfaces of the future; and DEI practices.

QUALIFICATIONS:

The candidate will have earned a doctorate in Communication or a related field within 5 years of the start date, will demonstrate strong promise of scholarly achievement and teaching success, show good prospects for external research funding, and will demonstrate commitment to multidisciplinary scholarship.… read more. “Job: Postdoctoral Research Associate in AI and Minority Representation at University of Illinois Chicago”

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Telehealth and virtual reality expand into mainstream care at the US Dept of Veterans Affairs (VA)

[This link-filled story from HealthTech Magazine describes how presence-evoking technologies are being deployed more often and for more applications in the large Department of Veterans Affairs (the VA) in the United States. –Matthew]

Telehealth and Virtual Reality Expand into Mainstream Care at the VA

Federal health agencies find that virtual visits (and VR) make appointments more convenient for patients.

By Calvin Hennick, a freelance journalist who specializes in business and technology writing. He is a contributor to the CDW family of technology magazines
October 30, 2023

In a pilot physical therapy program run by the Veterans Affairs Medical Center in Asheville, N.C., veterans work to save a medieval village from a fire-breathing dragon.

“While they’re tracking the dragon, they have to keep it in their line of sight,” says Caitlin Rawlins, deputy director of clinical tech innovation in the VA’s Office of Healthcare Innovation and Learning.… read more. “Telehealth and virtual reality expand into mainstream care at the US Dept of Veterans Affairs (VA)”

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