Month: November 2023
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Call: Mindscapes: Culture, AI, and Human Minds Workshop
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Read more: Call: Mindscapes: Culture, AI, and Human Minds WorkshopCall for Papers Mindscapes: Culture, AI, and Human Minds Workshop March 12, 2024 Macquarie University Sydney, Australia Deadline for submission of abstracts: January 3. 2024 In the age of intertwined human and AI-generated content, the Mindscapes workshop aims to explore the impact of these interactions on cultural practices. Generative AI like Language Models (LLMs), if skewed towards Western perspectives, inadvertently constrain self-determination in our agency to contribute to the meaning-making within our cultural practices, narratives and knowledges. This philosophical inquiry has profound implications in various societal domains. Can we achieve culturally sensitive AI design? This conference focuses on the interplay…
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NBA and NHL live sports broadcasts are coming soon to immersive ‘shared reality’ domes
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Read more: NBA and NHL live sports broadcasts are coming soon to immersive ‘shared reality’ domes[A new large-scale presence-evoking immersive venue format called a “shared reality dome” is coming to Los Angeles and Dallas, as described in this story from CNBC. Although the focus is on sports, note the discussion near the end of the story about other applications. The press release announcing the Cosm and TNT partnership is available from PR Newswire. –Matthew] [Image: Cosm’s shared reality dome concept for viewing live sports broadcasts. Credit: Cosm Venues] NBA and NHL broadcasts are coming soon to immersive ‘shared reality’ domes By Alex Sherman October 31, 2023 Warner Bros. Discovery and Cosm, a privately held company…
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Call: Meaningful XR 2024
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Read more: Call: Meaningful XR 2024CALL FOR PARTICIPATION Meaningful XR 2024 (#MXR24) May 23-25, 2024 Stanford/Palo Alto, California Call: https://bit.ly/mxr24cfp Submissions: https://bit.ly/mxf24submit Submission deadline: January 24, 2024 Whether designed to entertain or achieve more “serious” purposes, virtual reality (VR), augmented reality (AR), and mixed reality (MR)—collectively “XR”—meaningfully impact users’ beliefs, knowledge, attitudes, emotions, cognitions, physical health, well-being and behavior. Meaningful XR 2024 is a conference for scholars and industry professionals about theory, research, design innovations, principles, and practices related to meaningful uses of XR. The conference will include thought-provoking keynotes from both academic and industry leaders, peer-reviewed paper presentations, panel sessions, “XRbitions”, and social mixers…
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Study: Presence in mixed reality can be measured with reaction time
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Read more: Study: Presence in mixed reality can be measured with reaction time[Researchers at the University of Massachusetts Amherst manipulated two types of presence for mixed reality users and identified a negative correlation between level of presence and reaction time, suggesting a useful real-time metric for enhancing presence experiences. See the original story for pictures of two of the authors, and follow the link to the new published research article. –Matthew] [Image: Figure 2 from the researchers’ publication: Realistic, abstract, plausible, and implausible virtual objects used in the experiments] New Study: Immersive Engagement in Mixed Reality Can Be Measured with Reaction Time University of Massachusetts Amherst researchers have developed a possible system…
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Call: Cinema and Philosophy issue of Journal of Continental Philosophy
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Read more: Call: Cinema and Philosophy issue of Journal of Continental PhilosophyCall for Papers Special Issue on Cinema and Philosophy Journal of Continental Philosophy https://www.pdcnet.org/jcp Submission deadline: December 20, 2023 Philosophers of film have long viewed cinema as a somewhat indeterminate and evolving art form. From Ricciotto Canudo’s pronouncement a century ago that “film will increasingly serve as Art’s powerful coadjutor” to Alain Badiou’s recent determination that “there is a latent infinity in cinema,” film has consistently been recognized as a dynamic medium whose essence lies in some sense in excess of itself. Yet the rise of digital technologies, AI, and streaming platforms seems to be challenging this fundamentally progressive conception…
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Presence power: Your AI companion will support you no matter what
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Read more: Presence power: Your AI companion will support you no matter what[This story from The New Yorker provides vivid descriptions of the compelling nature of medium-as-social-actor presence created by AI-based chatbots, and some both good and bad impacts it can have. –Matthew] [Image: Credit: Illustration by Nicholas Konrad / The New Yorker] Your A.I. Companion Will Support You No Matter What New chatbots offer friendship, intimacy, and unconditional encouragement. Do they mitigate isolation or exacerbate it? By Kyle Chayka November 13, 2023 In December of 2021, Jaswant Singh Chail, a nineteen-year-old in the United Kingdom, told a friend, “I believe my purpose is to assassinate the queen of the royal family.”…
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Job: Research Intern – Machine Learning, Character Animation (PhD) at Meta
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Read more: Job: Research Intern – Machine Learning, Character Animation (PhD) at MetaCall for Applications Research Intern – Machine Learning, Character Animation (PhD) Virtual Humans team Reality Labs (RL) Meta Sausalito, California https://www.metacareers.com/v2/jobs/170100726129599/ Apply at the link above The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge…
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Presence history: VR is nothing new – Stereographs once offered widespread 3D images
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Read more: Presence history: VR is nothing new – Stereographs once offered widespread 3D images[It’s easy to forget that there’s a long history of increasingly effective presence-evoking technologies, and that the illusions of each improved technology impressed the users of its era. This story from the Lewiston Sun Journal in Maine provides a vivid description of an early presence-evoking technology and reactions to using it. See the original story for eight examples of stereographs along with two other images, and follow the links at the end below for more information and examples. –Matthew] [Image: A woman depicted using a handheld stereograph viewer in a 1907 newspaper advertisement. Credit: The National Tribune, Washington, DC] Virtual reality…
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Job: Postdoctoral Research Associate in AI and Minority Representation at University of Illinois Chicago
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Read more: Job: Postdoctoral Research Associate in AI and Minority Representation at University of Illinois ChicagoCall for Applications Bridge to Faculty Research Associate specializing in AI and Minority Representation Department of Communication University of Illinois at Chicago (UIC) Requisition ID: 1022072 https://uic.csod.com/ux/ats/careersite/1/home/requisition/7650?c=uic For full consideration, applications should be submitted by January 12, 2024 DESCRIPTION: The Department of Communication at the University of Illinois at Chicago invites applications for a Bridge to Faculty Postdoctoral Research Associate specializing in AI and Minority Representation. The position focuses on the ways artificial intelligence engages in and impacts minority representation, conceived broadly. Areas of interest include algorithmic bias and oppression; AI and data justice; black box design; minority histories and…
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Telehealth and virtual reality expand into mainstream care at the US Dept of Veterans Affairs (VA)
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Read more: Telehealth and virtual reality expand into mainstream care at the US Dept of Veterans Affairs (VA)[This link-filled story from HealthTech Magazine describes how presence-evoking technologies are being deployed more often and for more applications in the large Department of Veterans Affairs (the VA) in the United States. –Matthew] Telehealth and Virtual Reality Expand into Mainstream Care at the VA Federal health agencies find that virtual visits (and VR) make appointments more convenient for patients. By Calvin Hennick, a freelance journalist who specializes in business and technology writing. He is a contributor to the CDW family of technology magazines October 30, 2023 In a pilot physical therapy program run by the Veterans Affairs Medical Center in…
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Call: Which Smartness? Whose Intelligence? Critical Perspectives on Digital Technology and Political Subjects conference
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Read more: Call: Which Smartness? Whose Intelligence? Critical Perspectives on Digital Technology and Political Subjects conferenceCall for Abstracts: International Conference Which Smartness? Whose Intelligence? Critical Perspectives on Digital Technology and Political Subjects May 13-14, 2024 Centre of Philosophy, University of Lisbon, Portugal Event organized as part of the activities of Praxis-CFUL https://cful.letras.ulisboa.pt/praxis/events/digital-technology-political-subjects/ Submission deadline for abstracts: December 1, 2023 Digital technology has profoundly transformed our societies, shaping the way we interact, govern, and understand ourselves as subjects and political agents. From social media to videogames and digital platforms, the digital has become much more than a means of communication and information transmission. Digital environments are now spaces for existence, work, play, and politics. In other…
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VR experts say mind-control gaming is coming
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Read more: VR experts say mind-control gaming is coming[On the spectrum from arbitrary, unnatural mapping of control mechanisms in interactive mediated experiences (e.g., keyboard shortcuts and controller buttons) to natural mapping mechanisms that fully replicate the way humans interact in the nonmediated world, where does “mind control” (e.g., via EEG sensors) fall? When the latter tech is refined and widely available, as predicted in the story below from Kotaku, will it bring us more (or the most) compelling presence experiences? See the original story for a second image and two videos. –Matthew] [Image: Credit: Vicky Leta] Mind-Control Gaming Isn’t Sci-Fi, It’s Just Science Virtual reality experts talk to…
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Recent Posts
- Call: “Sensuality and Robots: An Aesthetic Approach to Human-Robot Interactions” issue of Open Philosophy
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