ISPR Presence News

Monthly Archives: November 2023

Call: Which Smartness? Whose Intelligence? Critical Perspectives on Digital Technology and Political Subjects conference

Call for Abstracts: International Conference
Which Smartness? Whose Intelligence?
Critical Perspectives on Digital Technology and Political Subjects
May 13-14, 2024
Centre of Philosophy,  University of Lisbon, Portugal
Event organized as part of the activities of Praxis-CFUL
https://cful.letras.ulisboa.pt/praxis/events/digital-technology-political-subjects/

Submission deadline for abstracts: December 1, 2023

Digital technology has profoundly transformed our societies, shaping the way we interact, govern, and understand ourselves as subjects and political agents. From social media to videogames and digital platforms, the digital has become much more than a means of communication and information transmission. Digital environments are now spaces for existence, work, play, and politics. In other words, the digital has merged with social and physical environments. The digitalization of environments, from homes, to cities, and even forests, reinforces the infrastructural blurring of the boundaries between physical and digital. The deeply material consequences of cyberwarfare, the digitalization of work and communication, the “Internet of Things” – all point to a general interpenetration of the digital and the physical to constitute a new hybrid milieu.… read more. “Call: Which Smartness? Whose Intelligence? Critical Perspectives on Digital Technology and Political Subjects conference”

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VR experts say mind-control gaming is coming

[On the spectrum from arbitrary, unnatural mapping of control mechanisms in interactive mediated experiences (e.g., keyboard shortcuts and controller buttons) to natural mapping mechanisms that fully replicate the way humans interact in the nonmediated world, where does “mind control” (e.g., via EEG sensors) fall? When the latter tech is refined and widely available, as predicted in the story below from Kotaku, will it bring us more (or the most) compelling presence experiences? See the original story for a second image and two videos.  –Matthew]

[Image: Credit: Vicky Leta]

Mind-Control Gaming Isn’t Sci-Fi, It’s Just Science

Virtual reality experts talk to Kotaku about where gaming tech is at and where it’s going

By Ashley Bardhan
October 23, 2023
[This story is part of our new Future of Gaming series, a three-site look at gaming’s most pioneering technologies, players, and makers.]

With only your mind: you can imagine, you can dream improbable things, and someday soon, you could play your favorite video games.… read more. “VR experts say mind-control gaming is coming”

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Call: Agency and Intentions in AI (AIAI) 2024 conference

Call for Papers

Agency and Intentions in AI (AIAI)
University of Göttingen
Göttingen, Germany
May 15-17, 2024
https://ail-workshop.github.io/aiai-conference/index.html

Submission of abstracts deadline: February 11, 2024

ABOUT

“Agency and Intentions in Artificial Intelligence” (AIAI) builds on the success of our workshop series “Agency and Intentions in Language” (AIL), which brings together scholars in theoretical linguistics, philosophy, and psychology who are interested in questions related to agency, intentions, reasoning about actions, and causation. AIAI aims at extending this interdisciplinary theoretical discussion of fundamental principles underlying human-human interaction to human-machine interaction, broadly construed.

The talk of “artificial intelligence” is everywhere. From its use in medical diagnosis to relationship chatbots, AI technology is improving rapidly in the diverse tasks it can perform, offering genuine benefits to human social life along with novel risks. With so much at stake, it is surprising that we have so little basic theoretical understanding of AI systems as unique agents that encode, or can be interpreted as encoding, intentional actions in communication with humans.… read more. “Call: Agency and Intentions in AI (AIAI) 2024 conference”

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The musicians with disabilities embracing virtual reality

[Researchers in Northern Ireland are using virtual reality to allow musicians with disabilities to compose and play music in virtual reality. See the original version of the BBC News story below for three different images and a 2:09 minute video report. For more information, visit the website of Drake Music NI, and listen to “Episode 17: Music, Accessibility and Artistic Research” of the Queen’s University Belfast (QUB) Voices podcast from May 2021 featuring researcher Damian Mills. –Matthew]

The musicians with disabilities embracing virtual reality

By Niall McCracken, BBC News NI
November 1, 2023

“I used to play instruments all the time and then I thought that was over for me, but actually it was only beginning.”

Christine Williamson is speaking about life before she had a brain aneurism.

It caused her to lose some function on the left side of her body.… read more. “The musicians with disabilities embracing virtual reality”

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Call: Meta: The 20th Annual Tampere University Game Research Lab Spring Seminar

Call for Papers

Meta: The 20th Annual Tampere University Game Research Lab Spring Seminar
Tampere, Finland
May 7-8, 2024
https://springseminar.org/2024-call-for-papers

Submission deadline for extended abstracts: February 2, 2024

To limit one’s sense of games to abstract sets of rules is to ignore the central importance of how they are played by specific people in specific contexts. André Philidor’s 1749 claim that ‘pawns are the soul of chess’ and the strategy this implied changed how the game of chess was played. In the late 1980’s Jan Boklöv and others transformed the game of ski jumping by introducing the V-style. In both cases the rules stayed the same, while the metagame shifted. Many popular games, like poker, are driven by the interplay of ‘meta’ elements, like bluffing, which are neither properly inside nor outside the game itself. There can be no game without metagame.… read more. “Call: Meta: The 20th Annual Tampere University Game Research Lab Spring Seminar”

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The director of ‘We Met in Virtual Reality’ launches a VR-only studio

[Joe Hunting, the creator of the documentary We Met in Virtual Reality, which was filmed in and is about people who use and form relationships in VRChat, is launching a production studio called Painted Clouds to tell more stories set in (and eventually experienced in) presence-evoking virtual reality. This story from Engadget includes the details and two videos, one a 2:31 minute message from Joe Hunting via his VR avatar and the other a trailer for his documentary (the videos are also available from YouTube here and here). For an extended interview with Hunting, listen to a 28:33 minute edition of The Engadget Podcast. For more about We Met in Virtual Reality, see a January 2022 ISPR Presence News post.  –Matthew]

[Image: A group of VR avatars in “We Met in Virtual Reality.” Credit: Joe Hunting]

The director of Sundance darling ‘We Met in Virtual Reality’ launches a VR studio

With Painted Clouds, director Joe Hunting wants to tell more VR stories.read more. “The director of ‘We Met in Virtual Reality’ launches a VR-only studio”

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Call: Critical AR/VR Research (CAVRN) post-conference of International Communication Association (ICA) 2024

Call for Abstracts

Critical AR/VR Research (CAVRN)
Post-Conference for the 2024 International Communications Association Conference
Sydney, Australia
June 25, 2024
CAVRN at ICA: https://cavrn.org/ica24-conf-cfp/
ICA 2024: https://www.icahdq.org/mpage/ica24

Deadline for submission of abstracts: January 24, 2024

We are excited to announce the Call for Papers for an upcoming post-conference of the 2024 International Communications Association (ICA) Conference at the University of Sydney, on the 25th June 2024. The post-conference is hosted by the Critical Augmented and Virtual Reality Research Network (CAVRN), a scholarly network established in 2022 dedicated to connect academic researchers in the rapidly growing field of Virtual Reality (VR) and Augmented Reality (AR) technologies with attention to their social, political and economic contexts.

With the introduction of the ‘Metaverse’ into popular lexicon, there has been a significant surge in interest in VR and AR technologies in popular culture, art, media, and academia.… read more. “Call: Critical AR/VR Research (CAVRN) post-conference of International Communication Association (ICA) 2024”

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Illusion of the modern self: How AI-generated images can craft a precarious synthetic reality

[This is a thoughtful and thought-provoking essay about the potential impacts of a variety of quickly evolving presence-evoking technologies on us as individuals and on society. It’s from Psychology Today’s The Digital Self blog. –Matthew]

[Image: Credit: John Collins/Pixabay]

The Illusion of the Modern Self

Here’s how AI-generated images can craft a precarious synthetic reality.

By John Nosta, an innovation theorist and founder of NostaLab
Reviewed by Davia Sills
October 20, 2023

In the wake of the technological revolution, where digitalization and large language models seem to permeate every aspect of our existence, a curious shift is taking shape—a new model of reality wrought by artificial intelligence. Nowhere is this alchemy more potent or unsettling than in the realm of self-representation, particularly through AI-generated images. The rise of platforms that can “redefine” our appearance based on existing photographs and transmute our visual self into an array of synthetic identities has ushered in a new existential predicament.… read more. “Illusion of the modern self: How AI-generated images can craft a precarious synthetic reality”

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Call: 4th Politics of the Machines (POM) Conference: Lifelikeness and beyond

Call for Abstracts

The 4th Politics of the Machines (POM) Conference
POM Aachen 2024
Lifelikeness & beyond
RWTH Aachen University
KäteHamburger Kolleg: Cultures of Research (c:o/re)
April 22-26, 2024
https://www.pomconference.org/pom-aachen-2024/

Deadline for submission of abstract: December 4, 2023

SUMMARY:

With the overarching theme “Lifelikeness & Beyond” the Politics of the Machines conference organized by Käte Hamburger Kolleg: Cultures of Research at Aachen University seeks to bring together researchers and practitioners from a wide range of fields across the sciences, technology and the arts to develop imaginaries for possibilities that are still to be realized and new ideas of what the contingency of life is. The call also seeks to question what the limits between reality, fiction and imagination can be when we look for sources of action or new forms of collective action and of creating collectivities. What kind of imaginaries are needed to think of new forms of research and practice that effectively act as a counterbalance to the many crises of the present?… read more. “Call: 4th Politics of the Machines (POM) Conference: Lifelikeness and beyond”

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This is as close as you can get to petting a cat on Meta Quest 3

[A clever developer has created what looks like an effective presence illusion in which a mixed reality user feels like they’re petting a (virtual) cat. The details are in the short story from Mixed below, including the potential implications for more realistic and compelling virtual pets; the short video described and embedded in the original story is available on X/Twitter, and a second one is available there as well. In a related story, a recent article in Nature’s Scientific Reports titled “Phantom touch illusion, an unexpected phenomenological effect of tactile gating in the absence of tactile stimulation” includes this summary:

“In this study we used immersive virtual reality to simulate scenes of self-touch with a tool without accompanying tactile stimulation. Our subjects reported a tingling sensation at the spots where the virtual stick touched their virtual hand. This happened despite the lack of any physical stimulation.… read more. “This is as close as you can get to petting a cat on Meta Quest 3”

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