ISPR Presence News

Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: 10th International Conference on Human-Agent Interaction (HAI 2022)

Call For Papers

The 10th International Conference on Human-Agent Interaction (HAI 2022)
December 5-8, 2022
Christchurch, New Zealand [but see “Covid Response” below]
https://hai-conference.net/hai2022/

Submission deadlines:

  • Full paper submissions:  June 21, 2022
  • Poster submissions:  August 2, 2022
  • Workshop submissions:  July 15, 2022

The Tenth International Conference on Human-Agent Interaction (HAI 2022) aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. HAI will gather researchers from fields spanning engineering, computer science, psychology and sociology, and will cover diverse topics, including: human-robot interaction, affective computing, computer-supported collaborative work, gaming and serious games, artificial intelligence, and more.

The theme for the HAI2022 conference will be “Real-Virtuality: Merging the Physical and Digital worlds”. Indeed, during the past two years a lot of the interactions moved online; this year, hybrid interactions are becoming possible.… read more. “Call: 10th International Conference on Human-Agent Interaction (HAI 2022)”

Posted in Calls | Leave a comment

Call: ACM SAP 2022: ACM Symposium on Applied Perception

Call for Papers

ACM Symposium on Applied Perception
September 22-23, 2022
Online
http://sap.acm.org/2022/

Deadline for abstract submission: May 30, 2022
Deadline for paper submission: June 3, 2022

The ACM Symposium on Applied Perception (ACM SAP) provides an intimate forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, virtual reality and human-computer interfaces on the visual computing side.

The interdisciplinary focus of this conference acknowledges that the various scientific disciplines in perception research and computer science research use different but complementary methods to address fundamentally similar questions. As such, combinations of knowledge, methods, and/or insights from the different fields can help to advance all of the applied perception fields.

ACM SAP 2022 will be held online September 22-23, 2022.… read more. “Call: ACM SAP 2022: ACM Symposium on Applied Perception”

Posted in Calls | Leave a comment

Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022

Call for Papers

Special Session: Social and Biometric data for Applications in human machine interactions: Models and algorithms (SOBIOAPPS)
In Conjunction with the 7th IEEE Cyber Science and Technology Congress (CyberSciTech 2022)
September 12-15, 2022
Calabria, Italy
http://cyber-science.org/2022/dasc/acceptworkshops/
http://cyber-science.org/2022/assets/files/ws-ss/cst/SOBIOAPPS2022_CFP.pdf
CyberSciTech 2022: http://cyber-science.org/2022/cyberscitech/

Sponsored by
IEEE Systems, Man, and Cybernetics Society
EMPATHIC: http://www.empathic-project.eu/
MENHIR: http://menhir-project.eu/
SIROBOTICS: https://www.exprivia.it/en/show-info-event-full.php?id_event=7907
ANDROIDS: https://www.psicologia.unicampania.it/android-project

Paper submission deadline: June 1, 2022

The aim of this SPECIAL SESSION is to provide an overview of ideas and methods for developing autonomous systems capable to act as socially and emotionally believable assistive interfaces. To this aim, data gathered from behavioural and social experiments, biometrics measurements, and models of social and individual behaviours are considered as signals to be processed and interpreted through new proposed algorithms and theoretical frameworks. These interdisciplinary facets found relevant applications in ICT interfaces for monitoring the health and affective states of their users, gather their psychological feelings and behavioural patterns, and support them through suitably designed interventions.… read more. “Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022”

Posted in Calls | Leave a comment

Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design

Call for Papers

HAID 2022 – 11th International Workshop on Haptic & Audio Interaction Design
August 24-25-26, 2022
Queen Mary University of London, UK [and online; see below]
https://haid2022.qmul.ac.uk/

Submission deadlines (final):

  • Papers: 22 May 2022
  • Demos: 26 June 2022
  • Work in Progress: 26 June 2022

Since its conception by Stephen Brewster in 2006, the aim of the HAID workshop is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human-computer/machine interaction. The research challenges in the area are best approached through user-centred design, empirical studies, or the development of novel theoretical frameworks. Read here for a brief history of the HAID workshop and community, and perspectives on its exciting future.

HAID 2022 will be held 24-26 August at the Mile End Campus of Queen Mary University of London in the UK, and will be a hybrid event with in-person activities and online streaming sessions.… read more. “Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design”

Posted in Calls | Leave a comment

Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)

Call for Papers

HRI4Wellbeing: The 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots
Co-located with RO-MAN22
September 2, 2022
Hybrid format, join our workshop: In-person: Royal Continental Hotel, Via Partenope, 38, 80121 Napoli NA, Italy Naples, Italy or Remotely: TBD
Workshop: https://hri4wellbeing.github.io/ ; https://easychair.org/cfp/hri4wellbeing
IEEE RO-MAN 2022: http://www.smile.unina.it/ro-man2022/

Submission deadline: June 15, 2022

The main topic of our workshop will be socially adaptive robots for wellbeing, which aligns strongly with the RO-MAN 2022 theme in making robots adaptive and emotional to be socially accepted in different contexts (i.e., clinical and not clinical) – “robots capable of being welcomed as our assistants and companions in society while, at the same time, not being perceived as ‘asocial’ or ‘antisocial.’”

This workshop aims to bring together researchers from the fields of Social Robotics, Human-Robot Interaction, Affective Computing, Wellbeing, Design, Adaptive Machine Learning, Ethics, Social Sciences, etc.… read more. “Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)”

Posted in Calls | Leave a comment

Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022

Call for Papers

Workshop on Augmenting Usability Evaluation
In conjunction with the Mensch&Computer [Humans and Computers] 2022 conference
Darmstadt, Germany
Workshop: https://www.hs-heilbronn.de/de/unitylab-mensch-computer-conference
Conference: https://muc2022.mensch-und-computer.de/en/

Important Dates:

  • June 15, 2022 – Deadline for workshop submission
  • July 13, 2022 – Notification of Acceptance
  • July 27, 2022 – Deadline for the camera-ready paper
  • September 07, 2022 – Workshop Day (in the morning)

OBJECTIVE:

The aim of the workshop is to collect, share and discuss novel approaches that support and augment the (semi-)automatic evaluation of (complex) interactive applications focusing on the user interface.

CONTEXT:

There exist many guidelines, norms, and standards on how usability can be evaluated (ISO 9241, W3C WCAG, VDI/VDE 3850, …). However, the evaluation itself is still to be executed by humans. This can be a tedious, erroneous, lengthy and expensive task. Furthermore, the results can vary depending on the executing expert.… read more. “Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022”

Posted in Calls | Leave a comment

Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”

Call for Participation

“Sound Design(ed) Futures: New realities, spaces, technologies”
One-day international conference
Date: 27 May 2022 10.00-18.30
Place: Online & Université Gustave Eiffel (Paris, France)
Organisation: Eleni-Ira Panourgia & Andrea Giomi
Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies
Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217

As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches.

Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in the spaces emerging from the new modes of reality and technologies. Such developments invite us to explore sound from new perspectives and develop creative processes that employ such technologies in novel ways. The focus of this one-day conference will be placed on such creative processes and their potential in the design of our near future as well as ways to integrate sound more meaningfully into new digital, environmental and transversal realities.… read more. “Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies””

Posted in Calls | Leave a comment

Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME

Call for Papers

GAME – Games as Art, Media, Entertainment
The Italian Journal of Game Studies
Special Issue: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity”
https://www.gamejournal.it/n-112023-idn/

Edited by Ilaria Mariani, Mariana Ciancia, Judith Ackermann

Submission deadline: July 29, 2022

The discourse on IDNs is today growingly prominent in scholarly debates (Koenitz, 2018; Koenitz et al., 2015), fed by an unceasing technological evolution that opens vaste possibilities and potentialities with relevant implications in terms of expression – both from the perspective of authors and players. The eleventh issue of G|A|M|E digs into interactive storytelling and interactive digital narratives (IDNs) as ways for challenging the hegemonic narrative as a dominant perspective. IDNs are intended to strengthen their bonds with audiences which acquire possibilities of interaction with the content, to different extents. In particular, they surface as challenging spaces where to explore, discuss, and question relevant social topics.… read more. “Call: “Interactive Digital Narratives: Counter-Hegemonic Narratives and Expression of Identity” issue of GAME”

Posted in Calls | Leave a comment

Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022

Call for Papers

Workshop on “New Trends in Sports and HCI”
At MobileHCI 2022
October 1, 2022, AoE
Online
Workshop: https://mobilehci22-hci-and-sports.dfki.de/
Mobile HCI 2022: https://mobilehci.acm.org/2022/

Submission deadline: June 1, 2022, AoE

The field of HCI for sports is evolving under the push of new technological developments and worldwide natural events, such as the Covid-19 pandemic and climate change. Recent technological advancements have widened the possibilities of HCI in the sports domain by paving the way to augmented humans, inbodied interactions, esports, new forms of sociality thanks to virtual reality and the metaverse, and new ways for engaging the audience thanks to AI. Whereas contextual factors, such as the Covid-19 pandemic and climate change, seem to pull the sports trends in opposite directions: on the one hand, they foster the indoorisation and individualization of sports, as we can see by the spreading of home training systems such as bike rollers and related apps; and, on the other hand, they encourage practicing outdoor sports to take advantage of the ‘restorative power’ of nature.… read more. “Call: “New Trends in Sports and HCI” Online Workshop at MobileHCI 2022”

Posted in Calls | Leave a comment

Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone

Call for Participation

Human Factors and VR Training with Professor Bob Stone
An event by Immerse Australia
Friday, May 6, 2022
Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London]
If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST
Google Calendar / ICS
[Source: https://immerseaustralia.org/events/human-factors-bob-stone ]

Link for Livestream via Teams: https://bit.ly/immerse-bobstone
Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD
Cost: Free

The study of Human factors is concerned with understanding human capabilities, and then applying this knowledge to the design of equipment, tools, systems, and processes of work, and in our case, VR Training. Understanding these factors can help us to create effective, usable training that is a better fit for more people.… read more. “Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone”

Posted in Calls | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z