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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)

[From Adrian Kvokacka (adrian.kvokacka@FF.UNIPO.SK)]

Dear All,

I am pleased to share two CFPs for the collective monograph entitled ‘New Coordinates for Creative Hybrid Space-Experiences: Environments, communities, identities, and art’ and ‘Experiences in Hybrid Spaces: Creation, Reception, Understanding’.

Basic Guidelines:

Deadline for submissions: August 31, 2023
Language of submissions: English (British)
Length of submissions: Up to 6000 words (references included)
Reference style: Chicago Manual of Style (15th ed.)
Format: Word (accompanied with an exported pdf file)
All submissions should be sent to: cfp@caphe.space

The calls are available below and also at the links:
Volume I.: https://shorturl.at/erwU4
Volume II.: https://drive.google.com/file/d/1Uy1XyzIiIWjqPi905iaULiWEJ9JZ3gwT/view?usp=share_link

On behalf of co-editors Aleksandra Łukaszewicz-Alcaraz and Bogna J. Gladden-Obidzińska, Adrian Kvokacka

—–

Call for Papers:
New Coordinates for Creative Hybrid Space-Experiences: Environments, communities, identities, and art
read more. “Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)”

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Call: ACM Symposium on Spatial User Interaction (SUI) 2023

Call for Papers

ACM SUI 2023
The 11th ACM International Symposium on Spatial User Interaction
Sydney, Australia
October 13-15, 2023
https://sui.acm.org/2023/

Submission deadlines:

  • Papers: June 23, 2023
  • Posters and demos: August 20, 2023
  • Workshops and special topic sessions: April 16, 2023

ACM SUI brings together top researchers and practitioners from around the world who focus on spatial interaction for Virtual Reality, Augmented Reality, Mixed Reality, and for ubiquitous, intelligent/smart and real environments. We invite contributions from a wide range of fields including design, social science, arts and creative Industries, and other application domains. This year we introduce a new track of workshops and special topic sessions that are organised by our participants to discuss more focused and/or emerging research and technical topics. Please refer to https://sui.acm.org/2023/ for more details.

We are also organising special issues with two prestigious SCI indexed journals.… read more. “Call: ACM Symposium on Spatial User Interaction (SUI) 2023”

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Call: The Problems of Philosophy in Virtual Reality hybrid conference

Call for Participation

Conference: The Problems of Philosophy in Virtual Reality
May 22 & 23, 2023, from 9:30am to 5:00pm.
The Institute for Futures Studies, Stockholm, Sweden and online
Brought to you by: Stockholm University & the Institute for Futures Studies
To attend: please register at http://ww.iffs.se/realityplus

This event is open to the public.
Conference poster.

This conference will depart from and engage with the recent and critically acclaimed book Reality+: Virtual Worlds and the Problems of Philosophy by Professor David Chalmers.

Chalmers’ book Reality+ takes as its starting point the recent advances in AI and computer hardware which have made high-quality virtual reality sets available to a wider audience. Chalmers notes that the quality and realism of such systems are likely to improve over time to the point where there may eventually be simulated worlds that are wholly indistinguishable from non-virtual worlds from the subjective point of view of the inhabitants of those worlds.… read more. “Call: The Problems of Philosophy in Virtual Reality hybrid conference”

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Call: Cozy Games and Coziness in Digital Games for Replay. The Polish Journal of Game Studies

CALL FOR PAPERS

Cozy Games and Coziness in Digital Games
For Replay. The Polish Journal of Game Studies
https://czasopisma.uni.lodz.pl/Replay/cfp

Submission deadline: June 30, 2023

Replay. The Polish Journal of Game Studies invites all scholars to submit articles concerning cozy games and coziness in games.

Undoubtedly, the past decade has seen a spurt in both production and academic research on cozy games, i.e., games that reject the game model based on competitiveness, time restrictiveness, and the scarcity of resources, instead promoting gameplay experiences that are casual, enjoyable, and calm. Although in the gaming literature, they have been given many names, depending on the aspects on which the analysis was focused – such as “ambient games” (Fizek 2018; Hjorth and Richardson 2020), “friendship games” (Harrington 2018), or “personal games” (Parker 2013) — the term “cozy games” became a common term in the game industry and, thus, starts being more common in  (Cook 2018, Waszkiewicz and Bakun 2020).… read more. “Call: Cozy Games and Coziness in Digital Games for Replay. The Polish Journal of Game Studies”

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Call: ICTS4eHealth 2023 – IEEE International Workshop on ICT Solutions for e-Health

Call for Papers

ICTS4eHealth 2023
3rd Edition of IEEE International Conference on ICT Solutions for e-Health
In conjunction with the 28th IEEE Symposium on Computers and Communications (ISCC)
Tunis, Tunisia
July 9-12, 2023
https://icts4ehealth.icar.cnr.it

Submission deadline: April 16, 2023

MISSION:

E-Health is one of the major research topics that have been attracting cross-disciplinary research groups. The deployment of new emerging ICT technologies for Health, especially based on Cloud computing, Internet of Things (IoT), and Computational Intelligence, is attracting the interest of many researchers. Following the success of five workshop editions and two years as an International IEEE Conference, we are now proud to announce the third edition of this popular event dedicated to ICT solutions for e-Health. The conference will bring together researchers from academia, industry, government, and medical centers in order to present the state of the art in the emerging area of the use of cloud systems in connected health infrastructure and applications, and the use of IoT and Computational Intelligence techniques in the area of e-Health.… read more. “Call: ICTS4eHealth 2023 – IEEE International Workshop on ICT Solutions for e-Health”

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Call: ‘Humans and Smart Machines as Partners in Thought?’ free hybrid workshop on Large Language Models

[See this event’s web page for more information, including abstracts for each speaker. –Matthew]

Call for Participation

‘Humans and Smart Machines as Partners in Thought?’
A hybrid two-day workshop on Large Language Models
University of California Riverside and online
May 10-11, 2023
https://www.denkwerkstatt.berlin/EVENTS

  • Organized by Anna Strasser & Eric Schwitzgebel
  • Supported by the Philosophy Department, UC Riverside & the International Social Ontology Society (https://isosonline.org)

Registration: Attendance is free, but places (online & in-person) are limited. To register, please go to the workshop website and fill in the form.

Registration deadline: 1 April 2023, 23:59 PST.

DESCRIPTION: Large language models (LLMs) like LaMDA, GPT-3, and ChatGPT have been the subject of widespread discussion. This workshop focuses on an analysis of interactions with LLMs. Assuming that not all interactions can be reduced to mere tool use, we ask in what sense LLMs can be part of a group and take on the role of conversational partners.… read more. “Call: ‘Humans and Smart Machines as Partners in Thought?’ free hybrid workshop on Large Language Models”

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Call: Central and Eastern European Game Studies (CEEGS) 2023 Conference

Call for Papers

Central and Eastern European Game Studies (CEEGS) 2023 Conference
Theme: Meaning and Making of Games
Macromedia University
Leipzig, Germany
October 19-21, 2023
http://www.ceegs.eu/

Submission deadline: April 28, 2023

Dear all,

It is my great pleasure to share with you our ‘Call for Papers’ for the upcoming CEEGS 2023 conference (and new ‘DiGRA Chapter for Central and Eastern Europe’), taking place at Macromedia University in Leipzig from October 19-21.

Theme: Meaning and Making of Games

With it, we wish to bring together the game studies and game design & development communities to create a fruitful dialogue. How game studies informs the creation of games is among the main questions, as wells as how game developers employ research for their creations, but also the role of societal context and how a discussion of games shapes the medium in different ways.… read more. “Call: Central and Eastern European Game Studies (CEEGS) 2023 Conference”

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Call: The 13th International Conference on the Internet of Things (IoT 2023)

[See also the IoT 2023 Call for Workshops. –Matthew]

CALL FOR PAPERS

The 13th International Conference on the Internet of Things (IoT2023)
November 7-10, 2023
Nagoya, Japan
https://iot-conference.org/iot2023/

Paper submission deadline:  July 31, 2023

The Internet of Things (IoT) is an exciting research area that brings together academia, industry, society, and governmental agencies due to the innovative advances connected devices and systems bring to society. As the IoT becomes more established and evolves, its focus widens from connecting new devices, services, and functionalities to the Internet, to achieving seamless and autonomous interaction among heterogeneous systems and their users. Resulting networks may therefore take advantage of intelligent and interoperable people, things, and services from both the physical and virtual world, creating distributed ecosystems that are capable of providing secure cross-domain interactions.

The International Conference on the Internet of Things is the premier gathering for visionary and groundbreaking research in IoT and closely-related fields.… read more. “Call: The 13th International Conference on the Internet of Things (IoT 2023)”

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Call: ECCE 2023 – European Conference on Cognitive Ergonomics

CALL FOR PAPERS

ECCE 2023 – EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS
34th annual conference of the European Association of Cognitive Ergonomics (EACE)
September 19-22, 2023
Swansea, United Kingdom
https://digitaleconomy.wales/ecce2023/

Deadline for paper submissions: March 31, 2023

ECCE 2023 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation as well as a doctoral consortium. The 34th ECCE conference will target state-of-the-art as well as emerging topics pertaining to cognitive ergonomics and its role in design processes, information presentation and visualization, human factors and simulation, prototyping, cross / extended reality, user interfaces development, evaluations, and emerging ethical issues.… read more. “Call: ECCE 2023 – European Conference on Cognitive Ergonomics”

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Call: 1st International Workshop on Persuasive AI (PAI 2023)

Call for Papers

1st International Workshop on Persuasive AI (PAI 2023)
In conjunction with the 18th International Conference on Persuasive Technology
April 19, 2023
Eindhoven, The Netherlands
Workshop: https://sites.google.com/view/persuasiveai/pai2023
Persuasive 2023 conference: https://persuasivetech.org

Submission deadline (extended): March 31, 2023

We would like to invite you to submit to the 1st International Workshop on Persuasive AI (PAI 2023).

PAI 2023 is a one-day hybrid workshop which will take place on the 19th of April 2023, in Eindhoven, the Netherlands, in conjunction with the 18th International Conference on Persuasive Technology 2023. The workshop aims to bring together researchers and students from multiple disciplines to discuss and explore theoretical and practical considerations and directions for innovation in the emergent field of Persuasive AI. Authors are invited to submit long papers (6-12 pages, excluding references) and short papers (2-6 pages, excluding references) presenting novel unpublished research results, as well as position papers, demos, and work-in-progress papers.… read more. “Call: 1st International Workshop on Persuasive AI (PAI 2023)”

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