Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 3rd Eudaimonia in Digital Games Workshop at FDG 2026
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Read more: Call: 3rd Eudaimonia in Digital Games Workshop at FDG 2026Call for Papers: 3rd Eudaimonia in Digital Games WorkshopAt the 2026 Foundations of Digital Games (FDG) ConferenceCopenhagen, Denmark Workshop: August 10, 2026https://sites.google.com/view/eudaimonia-in-games/home FDG 2026: August 10-13, 2026https://fdg2026.org/ Deadline for submissions: April 12, 2026 (extended) SUMMARY It’s clear that digital games like Gears of War, Assassin’s Creed or Call of Duty provide a different kind of emotional experience to games, such as Everybody’s Gone to the Rapture, Papers, Please and Journey. However, we stumble when we attempt to articulate exactly what that difference is. What is the difference between the first group (Gears of War, Assassin’s Creed, Call of Duty) and…
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Call: Animex Research and Innovation Conference 2026
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Read more: Call: Animex Research and Innovation Conference 2026Call for Papers: Animex Research and Innovation ConferenceNovember 18, 2026, Teesside University, UK (in person)November 25, 2026, presentations onlinehttps://www.tees.ac.uk/minisites/animexconference/index.cfm Deadline for submissions: June 26, 2026 The fourth Animex Research and Innovation Conference invites submissions of short 3,000- word papers for presentation and publication. The conference brings together both emerging and established scholars and practitioners working across animation, VFX, and games to share, debate, and celebrate their current research disciplines. This year, it is again a part of the Animex programme, allowing delegates to enjoy the wider festival. The event features experts in animation, VFX and games from across the world.…
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Call: Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem
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Read more: Call: Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information EcosystemCall for Panelists: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem”A panel at ASIS&T 2026: 9th Annual Meeting of the Association for Information Science and TechnologyNovember 6-10, 2026Bangkok, Thailandhttp://listserv.aoir.org/pipermail/air-l-aoir.org/2026-March/195785.html Deadline for brief description of proposed contribution: Thursday, April 2, 2026 Dear colleagues, I am putting together a panel for the ASIS&T 2026 Annual Meeting (November 6–10 in Bangkok, Thailand) and am seeking 3–4 co-panelists to join the proposal. Panel Title: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem” Panel Overview: Aligned with the ASIS&T 2026 theme, “Crossing Boundaries: Advancing Global…
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Call: Listening to Possible Worlds: Sound and Music in Speculative Literature and Culture
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Read more: Call: Listening to Possible Worlds: Sound and Music in Speculative Literature and CultureCall for Papers: Listening to Possible Worlds: Sound and Music in Speculative Literature and CultureOctober 22-23, 2026Leiden University, the Netherlands (in-person)https://call-for-papers.sas.upenn.edu/cfp/2026/02/09/cfp-listening-to-possible-worlds-sound-and-music-in-speculative-literature-and Confirmed keynote speakers are Anna Snaith (King’s College London) and Chris Tonelli (University of Groningen) Deadline for submissions: April 13, 2026 (extended) In her 1999 essay “Quantum Listening,” musicologist Pauline Oliveros called for new and speculative modes of listening that are not only attentive to but also active in the creation of possible future worlds. For Oliveros, this practice entails “listening in as many ways as possible simultaneously – changing and being changed by the listening.” The conceptualisation of…
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Call: Many, Many Machine Agencies (book chapters)
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Read more: Call: Many, Many Machine Agencies (book chapters)Call for Chapters: Many, Many Machine AgenciesAn unusual book involving many, many agencieshttps://machineagencies.milieux.ca/cfp-mma/ Edited by Ceyda Yolgormez, Bart Simon, and Fenwick McKelveyMade possible through the Hexagram Network Deadline for submissions: April 15, 2026 Where is the artificial intelligence? With AI included in every job talk, abstract commentary, or refrigerator, our edited book, Many, Many Machine Agencies, challenges contributors to present encounters with many kinds of artificial intelligences in a more curious fashion than the hyped search for the artificial intelligence so far has been able to amass. The book theoretically eschews the instrumentalizing language of artificial intelligence in favour of…
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Call: BritCHI 2026, British Computer Society Interaction Specialist Group Conference
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Read more: Call: BritCHI 2026, British Computer Society Interaction Specialist Group ConferenceCall for Papers: BritCHI 2026, the British Computer Society’s Interaction Specialist Group’s 39th ConferenceBrunel UniversityLondon, UKNovember 1-3, 2026https://www.britchi.uk/authors/ Deadline for submission of full papers: May 21, 2026Deadline for submission of short papers: July 16, 2026 We are delighted to announce the Call for Submissions for BCS BritCHI 2026! The British Computer Society Conference on Human-Computer Interaction (BritCHI) is the UK’s leading annual conference in human-computer interaction, bringing together researchers, practitioners, designers, industry leaders, and doctoral students to share innovative research and practice in HCI. The conference is the home of British HCI: a place to meet, share ideas, network, build…
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Call: ACM GOODIT 2026 Conference on Information Technology for Social Good
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Read more: Call: ACM GOODIT 2026 Conference on Information Technology for Social GoodCall for Papers: ACM GOODIT 20266th ACM International Conference on Information Technology for Social GoodSeptember 2-4, 2026Pisa, Italyhttps://goodit2026.di.unipi.it Deadline for submissions: May 17, 2026 The ACM 6th International Conference on Information Technology for Social Good (GoodIT 2026) is a premier international forum for researchers, practitioners, and educators to present and discuss the latest innovations, trends, and challenges in leveraging technology, data, and interdisciplinary approaches for Social Good and the UN Sustainable Development Goals. The conference welcomes contributions that explore the intersection of technology with fields such as social sciences, healthcare, environmental studies, and public policy—highlighting the broader impact of digital…
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Call: Unloop: Symposium On Interaction and Computational Media Design
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Read more: Call: Unloop: Symposium On Interaction and Computational Media DesignCall for Abstracts: Unloop: Symposium On Interaction and Computational Media DesignPorto, Portugal + OnlineJune 26, 2026https://frictiondesign.fba.up.pt/unloop/ Deadline for submission of abstracts: March 29, 2026 (extended) Unloop symposium explores the friction, inconvenience, and playfulness in the interaction with computational media as inducers of meaning, reflectiveness and higher-order thinking. Unloop aims to question the dominant paradigms of Human-Centred Design, that centre on flow and user satisfaction and that, despite having been contributing to the production of usable artefacts, have also been leading users into hedonistic loops that reinforce automatic, familiar, and repetitive behaviours. Unloop takes place in the context of the Break…
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Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) 2026 Workshop
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Read more: Call: SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE) 2026 WorkshopCall for Papers: SOCIALIZE Workshop @ UMAP 2026Sixth Workshop on SOcial and Cultural IntegrAtion with PersonaLIZEd Interfaces (SOCIALIZE 2026)Co-located with the 34th ACM International Conference on User Modeling, Adaptation and Personalization (UMAP) 2026Gothenburg, Sweden SOCIALIZE WORKSHOP:June 8, 2026https://socialize2026.di.unito.it/ UMAP 2026:June 8-11, 2026https://www.um.org/umap2026/ IMPORTANT DATES:Submission deadline: April 9, 2026Decision notification: April 28, 2026Camera-ready: May 7, 2026Workshop date: June 8, 2026 OVERVIEW The SOCIALIZE workshop aims to explore user modeling, adaptation, and personalization techniques that foster the social and cultural integration of diverse user populations. We specifically intend to attract research that addresses the interaction challenges faced by different groups, with a…
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Call: 28th ACM International Conference on Multimodal Interaction
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Read more: Call: 28th ACM International Conference on Multimodal Interaction[NOTE: Visit the conference website for more Calls and other information. –Matthew] Call for Papers: 28th ACM International Conference on Multimodal InteractionTheme: Context and Cultural Awareness for Multimodal InteractionOctober 5-9, 2026Napoli, Italyhttps://icmi.acm.org/2026/ Deadline for submissions of abstracts: April 13, 2026 (full papers: April 20, 2026) The 28th International Conference on Multimodal Interaction (ICMI 2026) will be held in Napoli, Italy. ICMI is the premier international forum for advancing research at the intersection of multimodal artificial intelligence (AI) and social interaction to create technically innovative, effective, and human-centered multimodal interactive systems. A unique aspect of ICMI is its multidisciplinary nature, bringing…
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Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football
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Read more: Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual FootballCall for Contributions: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual FootballA Workshop at DIGRA 2026, the 17th Annual Digital Games Research AssociationJune 14-18, 2026Maynooth, Irelandhttp://commlist.org/archive/all/2026-all/msg00450.html Deadline for submissions: April 10, 2026 OVERVIEW With the FIFA World Cup 2026 overlapping with DiGRA 2026 this workshop invites researchers, designers, and critics to explore intersectional pleasures and despair within real and virtual football. Football videogames are forms of play that exist between performance and simulation, fandom and labour, identity and escapism. This can take the form of photorealistic simulation sports games such as EA FC, eFootball, and Football…
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Call: Future of Human-Computer Interaction Conference
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Read more: Call: Future of Human-Computer Interaction ConferenceCall for Papers: FHCI: Future of Human-Computer Interaction ConferenceAffiliated with the 11th Future Technologies Conference (FTC)October 15-16, 2026Berlin, Germanyhttps://saiconference.com/FHCI Deadline for submissions: April 1, 2026 The Future of Human–Computer Interaction Conference (FHCI) serves as a dedicated venue for rigorously peer-reviewed research that examines the evolving relationship between humans and computational systems. As digital technologies increasingly shape how people work, learn, and interact, sustained research in the HCI domain is essential to ensure that these systems remain usable, inclusive, and aligned with human needs and capabilities. FHCI fosters scholarly exchange across the HCI community, enabling researchers to situate their work within…
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