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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2021)

In memory of Prof. George Samaras

Call for Papers
HAAPIE 2021: 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments
In conjunction with ACM UMAP 2021
21-25 June 2021
ONLINE from Utrecht, the Netherlands
http://haapie.cs.ucy.ac.cy/

Paper submission deadline: 26 March 2021

HAAPIE 2021 is the 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments that will be held ONLINE in conjunction with ACM UMAP 2021, 21-25 June 2021 from Utrecht, the Netherlands.

SCOPE AND OBJECTIVES

State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e., displays, connectivity, processing power). While modeling these factors has shown significant improvements and benefits to the end-users in terms of usability and user experience, there is an urgent need for a step change in user modeling and adaptation that acknowledge human aspects thoroughly, producing more holistic human-centered adaptation and personalization theories and practices.… read more. “Call: 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2021)”

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Call: AI-2021 – BCS SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence

CALL FOR CONTRIBUTIONS

AI-2021: 41st BCS SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
Cambridge, UK [see note below]
December 14th-16th 2021
http://www.bcs-sgai.org/ai2021/

NOTE: The SGAI annual conference series returns to Cambridge. Subject to COVID-related problems our annual conference will return to its usual venue, Peterhouse College, Cambridge, this year. In the event of serious COVID issues still remaining in the UK as the date approaches, or significant international travel restrictions, special arrangements will be made.

Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society). The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe.

Deadline for submissions: 2nd July 2021

AI-2021 is the forty-first SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence.

The proceedings of the AI-20xx conference series are now published by Springer in Lecture Notes in Artificial Intelligence (LNAI), a sub-series of the distinguished Lecture Notes in Computer Science (LNCS) series of conference proceedings.… read more. “Call: AI-2021 – BCS SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence”

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Call: 14th and 15th International Conferences on e-Learning and Innovative Pedagogies

Call for Abstracts/Proposals

Fourteenth International Conference on e-Learning & Innovative Pedagogies
Online Only
University of the Aegean – Rhodes Campus
Rhodes, Greece
5–6 May 2021
https://ubi-learn.com/2021-conference
Late proposal deadline: 5 April 2021

Fifteenth International Conference on e-Learning & Innovative Pedagogies
Blended (In-Person & Online; see note below)
Changhua City, Taiwan
15-16 April 2022
https://ubi-learn.com/2022-conference
Deadline for abstracts/proposals: 15th March 2022

NOTE: Reimagining the Scholarly Conference
To support the range of options, and flexibility needed in our current climate, we will offer a blended conference experience. You do not need to commit either to a place-based or virtual presentation at the time of submission. You can present both ways, or change your mode of the presentation if your preferences change. The choice to participate virtually could also be a moral decision – for the planet, for security, or when the financial burden of travel is too great.… read more. “Call: 14th and 15th International Conferences on e-Learning and Innovative Pedagogies”

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Call: DesAIn – International Conference on the impact of AI on Contemporary Design

CALL FOR PAPERS

DesAIn – International Conference on the impact of Artificial Intelligence (AI) on Contemporary Design
25 May, 2021
Online
https://design.hit.ac.il/desaign/

Deadline for abstracts: 25 March 2021

In the new and complex techno-human reality in which designers function today, the clear distinction between humans and machines that has characterized modern Western thought in the past is becoming increasingly blurred: Computer systems and code logic are embedded in the most essential characteristics of human existence, while automated machines are acquiring traits typical of living systems. Thanks to new developments in the field of artificial intelligence (AI), these new algorithm-based machines are no longer classified only as computational apparatus of a significant logical nature, but they also take part in fields that were previously considered unique to human beings, especially in the creative field. Therefore, the binary distinction between a thinking human-being who learns and creates, and the executive machine that optimizes and improves human activity through embedded automation systems is being undermined.… read more. “Call: DesAIn – International Conference on the impact of AI on Contemporary Design”

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Call: Research toolkits for Immersive Promotion Design Ltd.

IMMERSIVE PROMOTION DESIGN LTD.: CALL FOR RESEARCH TOOLKITS

Immersive Promotion Design Ltd. is a new marketing consultancy for the world of XR, supporting Virtual, Augmented & Mixed Reality creatives and businesses to better communicate with their audiences about the magic of immersive content. It builds on sector-development research funded by StoryFutures Academy and Bristol+Bath Creative R+D, and brings together expertise from the BBC VR Hub, Limina Immersive, StoryCentral, Raucous, Bath Spa University and beyond.

Central to our approach to working with industry is that it is underpinned by research, and so we are now looking to further build our network with academics and creative practitioners working in the area of immersive media and/or marketing. In particular, we wish to build up our Research Toolkits that can raise our profile and inform future consultancy work. In return, your Research Toolkit will be published on the immersive promotion website as an open access resource, and longer-term you will be invited to join our team of experts where you can play a role in supporting XR client work on a freelance or consultancy basis.… read more. “Call: Research toolkits for Immersive Promotion Design Ltd.”

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Call: “Designing Interactions for the Ageing Populations” issue of Gerontechnology

Call for Papers:
Special Issue of the Gerontechnology Journal: Designing Interactions for the Ageing Populations
Special issue editors: Sayan Sarcar (University of Tsukuba), Cosmin Munteanu (University of Toronto Mississauga)

We are open to receive submissions. However, papers submitted before mid-March will be considered for the first round of the review process.
First-round notification to authors: Middle of April
Revised and resubmitted version due (for the first round): End of May 2021
Special issue publication timeline: August-September 2021

This special issue advances the study and design of digital software interfaces, particularly mobile, wearable, IoT, or conversational for the aging population. The topic is timely, as we are seeing an increase in essential consumer-level technologies (e.g. online banking, social media, remote healthcare access) that have low uptake among older adults despite their benefits. Even more, emerging tech products that are marketed as helpful for older adults are not always designed with them in mind.… read more. “Call: “Designing Interactions for the Ageing Populations” issue of Gerontechnology”

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Call: “The Phenomenon of Interaction in Human-Machine Interaction” Online Workshop

Call for Participation

ON HUMANS AND MACHINES
HUMAN-MACHINE INTERACTIONS IN DIGITAL_CULTURES
Annual conference of the research cluster digitale_kultur at the University of Hagen and the Emmy Noether Research Group (DFG): “The Phenomenon of Interaction in Human-Machine Interaction (MMI)”
March 3-5, 2021
The conference will take place as an interactive online event
https://on-humans-and-machines.fernuni-hagen.de/en/home/

Registrations accepted until March 1, 2021

The workshop looks at qualitative innovations of current human-machine interactions from an interdisciplinary perspective. Philosophical, cultural-, social- and educational approaches as well as perspectives of the technology developers are being discussed.

The focus lies on the social and cultural implications of new MMI. Starting point are current discussions about the limits and potentials of the information paradigm. In the face of current technological developments, it is up to debate whether new forms of MMI can still be described exhaustively by the information paradigm or whether different description modes are needed.… read more. “Call: “The Phenomenon of Interaction in Human-Machine Interaction” Online Workshop”

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Call: StoryBits Conference

Call for Submissions

StoryBits Conference
An online event from Covilhã, Portugal
April 21-22-23, 2021
http://labcom.ubi.pt/storybits/indexEN.php

Submission deadlines:
Communication for paper: March 07, 2021
Project, Thematic Table and Workshop: March 21, 2021

INTRODUCTION

Digital media have fostered the emergence of multiple narrative formats and modes of representation, that mirror the new processes of mediation and remediation. The StoryBits conference, with a focus on this reality, is a natural continuum to former events, dedicated to the area of digital and interactive expressions of documentary, organized by the University of Beira Interior between 2016 and 2018, but broadens this thematic focus to include other genres, formats and narrative models.

StoryBits thus arises from the need to create a scientific event that promotes discussion around digital media and the diversity of creation and production of narratives that emerge from this context. It aims to promote theoretical and scientific knowledge about these new narratological expressions, including in this reflection the need for project-based research practices, and the sharing of experiences between researchers and professionals in the field.… read more. “Call: StoryBits Conference”

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Call: Spatial Cognition 2020/1

Call for Papers

Spatial Cognition 2020/1 (SC 2020/1)
University of Latvia, Riga, Latvia [or hybrid or all-online; see note below]
August 2- 4, 2021
http://sc2020.lu.lv/

Submission deadline: March 15, 2021

NOTE: This conference was originally scheduled for August 2020. We now aim to hold it in August 2021. It will be a hybrid conference (with some talks in physical co-presence and some virtual), or entirely virtual if necessary.

Renewed Call for Papers

Spatial Cognition is concerned with the acquisition, development, representation, organization, and use of knowledge about spatial objects in real, virtual or hybrid environments and processed by human or artificial agents. Spatial Cognition includes research from fields such as cognitive and developmental psychology, linguistics, computer science, geography, cartography, philosophy, neuroscience, and education. The conference is single-track, and the final program will be the result of a selective review process. The program will include oral and poster presentations of refereed papers, symposia and keynote talks.… read more. “Call: Spatial Cognition 2020/1”

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Call: CoG 2021 – 3rd IEEE Conference on Games

Call for Papers

CoG 2021 – 3rd IEEE Conference on Games
17–20 August
It University of Copenhagen
https://ieee-cog.org

Deadline for full papers: April 9th 2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social, and human aspects of games.

CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions.

This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience.… read more. “Call: CoG 2021 – 3rd IEEE Conference on Games”

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