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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: 2018 European Conference on Ambient Intelligence (AmI 2018)

CALL FOR PAPERS

2018 European Conference on Ambient Intelligence (AmI 2018)
Golden Bay Beach Hotel
Larnaca, Cyprus
12-14 November, 2018
http://www.cyprusconferences.org/ami2018

Submission Deadline: 27th June 2018 (extended)

Ambient intelligence refers to normal working and living environments being surrounded by embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g. The Internet of Things). Such devices, each specialised in one or more capabilities, are intended to work together based on an infrastructure of intelligent systems, to provide a variety of services improving safety, security and the quality of life in ordinary living, travelling and working environments.

ABOUT AMI 2018

The 2018 European Conference on Ambient Intelligence (AmI 2018) has a focus on the role of Ambient Intelligence, “Towards a Smart and Human Centered Internet of Things”.

We invite submissions of full and short papers as well as posters, presenting original research. AmI 2018 is an interdisciplinary venue for leading international researchers, designers, and practitioners that present and discuss new results in Ambient Intelligence.

AmI builds on the success of thirteen predecessor conferences, which started in 2003 with the EUSAI-event in Veldhoven, The Netherlands. More information about the AmI series can be found here: http://ami-conferences.org.

The Proceedings of AmI 2018 will be published by Springer in the Lecture Notes in Computer Science (LNCS) series. Furthermore, Springer will sponsor the Best Paper Award with 1,000 EUR.

TOPICS

AmI 2018 will revolve around the focus topic “Towards a Smart and Human-Centred Internet of Things” that follows the vision of Calm Technology, where technology is useful but does not demand our full attention or interfere with our usual behavior and activities.

Relevant research topics include, but are not limited to: Read more on Call: 2018 European Conference on Ambient Intelligence (AmI 2018)…

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Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCE

Call for Papers

PRESENCE: Teleoperators and Virtual Environments
Special Issue on Perception and Cognition in Augmented Reality

Submission deadline: Sunday, 30 September, 2018

Scope:

In recent years, mobile platforms and emerging headworn display hardware have ushered in a new wave of AR excitement and use. To realize AR’s full potential, however, a thorough understanding of perceptual and cognitive factors and their role in informing design of effective augmented reality systems is highly needed; both in research and industry communities alike. To date, there is neither an in-depth overview of these factors, nor well- founded knowledge on most effects as gained through formal validation. In particular, long-term usage effects are inadequately understood. The objective of this Special Issue on Perception and Cognition in Augmented Reality is to showcase current work in this area and to raise awareness of the importance of these issues with respect to user performance, user safety, and system usability.

Read more on Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCE…

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Call: Meaningful Play 2018

Call for Submissions

Meaningful Play 2018
October 11-13, 2018
East Lansing, Michigan
http://meaningfulplay.msu.edu/

Submissions deadline: Sunday, June 24, 2018

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2018 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

The call for submissions AND games deadline is Sunday, June 24, 2018.

Complete details on the conference are available at:
http://meaningfulplay.msu.edu/

While any topic related to games for entertainment and learning is appropriate for submission to Meaningful Play 2018, topics of particular interest include: Read more on Call: Meaningful Play 2018…

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Call: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)

Call for Papers

The 1st IEEE International Conference on Artificial Intelligence and Virtual Reality
December 10-12, 2018
Taichung, Taiwan
http://www.ieee-aivr.org

(CFP available for download here)

Workshop proposal submission deadline: July 20, 2018
Paper submission deadline: July 27, 2018

Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.

The First IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018) is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome.

Areas of interest for the technical program include but are not limited to: Read more on Call: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)…

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Call: INTERACT 2019 – 17th IFIP TC.13 International Conference on Human-Computer Interaction

Call for Papers

The 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019
September 2-6, 2019
Paphos, Cyprus
http://interact2019.org/

First submission deadline: January 14, 2019

INTERACT 2019 is the latest of a series of conferences on Human-Computer Interaction organized under the aegis of the Technical Committee 13 of the UNESCO International Federation for Information Processing (IFIP). The IFIP TC 13 aims at developing the science and technology of the interaction between humans and computing devices. The first INTERACT conference was organized in London, UK in 1984 and the most recent conferences took place in India (2017), Germany (2015), South Africa (2013) and Portugal (2011).

INTERACT 2019 runs in-cooperation with the ACM Special Interest Group on Human-Computer Interaction (SIGCHI). The 2019 conference will be hosted by the Cyprus University of Technology and supported by Tallinn University.

INTERACT 2019 welcome contributions covering all aspects of Human-Computer Interaction. The areas of interest include, but are not limited to, one or multiple the topics related to HCI. We welcome theories, experiments, tools, reviews, experiences, field work, designs and any other types of contributions through our various tracks.

We invite you to submit your original work to INTERACT 2019 in the following track categories (see http://interact2019.org/calls/ for details):

Tracks with submission closing January 28, 2019

  • Full Papers (peer reviewed), abstract due by January 14, 2019
  • Workshops (juried)
  • Field Trips (curated)

Tracks with submission closing April 8, 2019

  • Courses (curated)
  • Short Papers (peer reviewed)
  • Interactive Posters (juried)
  • Demonstrations (curated)
  • Panels (curated)
  • Industry case studies (curated)
  • Doctoral Consortium (juried)

Tracks with submission closing July 12, 2019

  • Student Design Consortium (juried)

All contributions follow a reviewing process being peer reviewed, juried or curated by the members of the international program committee. Student Design Consortium and papers accepted in workshops will be published in the adjunct proceedings. All the other tracks will be published by Springer in the LNCS series. Read more on Call: INTERACT 2019 – 17th IFIP TC.13 International Conference on Human-Computer Interaction…

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Call: 6th International Conference on Human-Agent Interaction (HAI 2018)

CALL FOR PAPERS

6th International Conference on Human-Agent Interaction (HAI 2018)
Southampton, UK
15-18 December 2018
http://hai-conference.net/hai2018

Abstract Submission deadline for Full Papers (Short: 4 pages; Long: 8 pages): 02 July 2018

HAI 2018 is the 6th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that reach across conventional interaction boundaries from people to a wide range of intelligent systems, including physical robots, software agents and digitally-mediated human-human communication. HAI focusses on technical as well as social aspects.

The theme for HAI 2018 is Trustworthy Interaction. During the last decade, much research has been devoted to increasing the interaction quality between humans and artificial intelligent agents. At the same time, more and more intelligent systems are generating decisions, either autonomously or with people “in-the-loop”. Many questions arise when considering the trustworthiness of intelligent systems, operating on their own or in collaboration with people. Do users trust these systems? Do the systems trust people? How can systems gain users’ trust, and vice versa? What happens if trust is lost? How is trust modelled? How is trust evaluated?

As robots and agents enter our everyday lives, interactions will require more initiative and flexibility from agents, i.e., greater autonomy and intelligence; however, outcomes may be less predictable. Current research trends which emphasise statistical behaviour models constructed from observations may only capture rather shallow structures and may overlook more complex aspects that underly less restricted exchanges. We strive for better understanding and models of interaction principles that take into account not only situational and task aspects but also detailed user models. More research is necessary to lead the way towards deeper and more robust models of human-agent interaction. HAI encourages contributions that tackle these questions in realistic, practical settings.

The HAI conference seeks contributions from a broad range of fields spanning engineering, computer science, psychology and sociology, covering diverse areas, including:

  • human-robot interaction;
  • intelligent systems;
  • affective computing;
  • computer-supported collaborative work;
  • gaming/serious games; and
  • artificial intelligence.

Topics include, but are not limited to:

  • studies of Human-Agent Interaction, with quantitative/qualitative results;
  • theoretical models;
  • technological advances;
  • experimental methods;
  • impacts of embodiment;
  • character and avatar design; and
  • agents in social networks.

Results that have implications to the broader HAI communities are encouraged (e.g., HRI, human-virtual agent interaction, and interaction with smart homes and autonomous vehicles), as well as position papers and preliminary, high-impact studies.

Full papers, posters, late-breaking results, tutorial/workshop overviews will be archived in the ACM Digital Library. Selected papers will be invited to submit to a special issue of the Knowledge Engineering Review journal (https://www.cambridge.org/core/journals/knowledge-engineering-review). Read more on Call: 6th International Conference on Human-Agent Interaction (HAI 2018)…

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Call: Neuroscience & Society: Ethics, Law, and Technology

NEUROSCIENCE & SOCIETY: Ethics, Law, and Technology
24-25 August 2018
Sydney, NSW, Australia
http://neuroethicsconference.org.au/

Abstracts due: 7 June 2018

Advances in brain scanning and intervention technologies are transforming our ability to observe, explain, and influence human thought and behaviour. Potential applications of such technologies (e.g. brain-based pain detection in civil lawsuits, medications to help criminal offenders become less impulsive, prediction of future behaviour through neuroimaging) and their ethical, clinical, legal, and societal implications, fuel important debates in neuroethics.

However, many factors beyond the brain – factors targeted by different emerging technologies – also influence human thought and behaviour. Sequencing the human genome and gene-editing technologies like CRISPR Cas-9 offer novel ways to explain and influence human thought and behaviour. Analysis of data about our offline and online lives (e.g. from fitness trackers, how we interact with our smartphone apps, and our social media posts and profiles) also provides striking insights into our psychology. Such intimate information can be used to predict and influence our behaviour, including through bespoke advertising for goods and services that more effectively exploits our psychology, and political campaigns that sway election results. Although such methods often border on manipulation, they are both difficult to detect and potentially impossible to resist. The use of such information to guide the design of online environments, artifacts, and smart cities lies at the less nefarious – and potentially even socially useful and morally praiseworthy – end of the spectrum vis à vis the potential applications of such emerging “moral technologies”.

At this year’s Neuroscience & Society conference we will investigate the ethical, clinical, legal, and societal implications of a wide range of moral technologies that target factors beyond, as well as within, the brain, in order to observe, explain, and influence human thought and behaviour. Our speakers will include: Read more on Call: Neuroscience & Society: Ethics, Law, and Technology…

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Call: Tangible, Embedded and Embodied Interaction (TEI) 2019

Call for Participation

ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) 2019
17-20 March 2019
Tempe, Arizona
http://www.tei-conf.org/2019

Paper submission deadline: August 8, 2018

TEI 2019 is the 13th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 17th to 20th March, 2019, and is hosted by Arizona State University in Tempe, Arizona, USA. The conference will be sponsored by ACM SIGCHI and Arizona State University.

The TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, product design, computer science, and the arts. Application areas are diverse, including: human-augmentation, flexible and shape changing displays, haptic interaction, interactive surfaces, public art and performance, interactive robotics, games, learning, planning, automotive, fashion, furniture, architectural design, music and sound creation, as well as productivity and creativity tools in domains ranging from scientific exploration to non-linear narrative.

The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participating in hands-on studio/workshops. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic.

THEME: HYBRID MATERIALS

Over the past few years, TEI research has increasingly embraced hybridity, whether through material explorations of composites such as bioelectronic, on-body, or active materials, or theoretical inquiries into socio-technical systems as hybrid assemblies. Not confined to a single approach, we have seen advancements in new materials—such as conductive and thermochromic inks, OLEDs, biosensors, or bioelectronics—which have helped to embed computing in the physical world. Simultaneously, comparisons between tangible computing and crafting traditions—such as crocheting or weaving—have served to destabilize assumptions about ‘low’ and ‘high’ technologies, the cultures that surround them, and even which communities have been able to participate in the discussion. These hybrid, materially-oriented approaches are radically changing our understanding of what tangible interaction looks and feels like. The theme of Hybrid Materials will continue to catalyze this exciting trend of tangible interaction research at the intersection of social, technical, biological, and artistic systems. Read more on Call: Tangible, Embedded and Embodied Interaction (TEI) 2019…

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Call: The Unnatural World: Investigating Meaning and Modernity

Call for Papers

The Unnatural World:
Investigating Meaning and Modernity
7th December 2018
Department of Philosophy, Mary Immaculate College, Limerick, Ireland

Keynote speaker: Prof. Tanja Staehler (University of Sussex)

Submission deadline: 21st September 2018

Philosophy is continuously establishing the significance of the lifeworld, that is, the everyday, ordinary world of meaning in which we live. Given the atrocities of the 20th century, along with the rise of extensive technical apparatuses, and even the threat of ecological collapse, this task has never been so crucial. It seems that we are living an increasingly unnatural way of life where traditional structures of meaning are continuously undermined, leaving one to either buttress old values with new structures, find new meaning altogether, or simply live a nihilistic life.

This conference aims to explore challenges to establishing stable structures of meaning and values in today’s world, a world in which the overabundance of technology, for example, is alienating people from what it really means to live in a natural world. What challenges does this pose to philosophy? Perhaps our current condition leaves us on the verge of new practices and/or domains of knowledge, inviting us to think through what it means to be unnatural, or simply what it means to employ non-naturalistic techniques and methodologies. It is unclear to what extent this development has led to progress on the question of what a purposeful human life is with all its ethical, normative or axiological challenges. Does technology emancipate the human being from a natural world or traditional order, or does it constrain and deform meaning and value? Perhaps the natural world is an obsolete concept and the future lies in the unnatural.

We welcome submissions on any of the following topics:

  • Technology and violence,
  • The body and cybernetics,
  • The ethics of big data processing,
  • Technology and ecological collapse,
  • Alienation of man from nature,
  • History of philosophical treatment of nature,
  • Phenomenology of the lifeworld and the naturalistic/theoretical attitude,
  • Intergenerational ethics,
  • Political philosophy,
  • Epistemology,
  • Post-humanism,
  • Cybernetics and (intersectional) feminism.

We invite submissions suitable for a 30 mins presentation, with an additional 15 mins discussion time. Read more on Call: The Unnatural World: Investigating Meaning and Modernity…

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Call: DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation

Call for Participation

DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation
October 24-26, 2018
Braga, Portugal
http://designlearninginnovation.org

Keynote Speaker: Yvonne Rogers, director of the Interaction Centre at UCL (UCLIC).

Submission deadline: July 1st, 2018

The 3rd EAI International Conference on Design, Learning & Innovation, DLI 2018 will take place in Braga, a UNESCO Creative City of Media Arts, October 24 to 26, 2018 at the University of Minho.

We invite contributors to submit high-quality original research in the form of Full Papers, Work in Progress (Posters), Workshops, and Panel/Symposium proposals addressing research in design learning and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes and outcomes.

TOPICS Read more on Call: DLI 2018 – 3rd EAI International Conference on Design, Learning & Innovation…

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