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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: GAME-ON 2020, 21st annual Simulation and AI in Games Conference

CALL FOR PAPERS-TUTORIALS-WORKSHOPS

GAME-ON®’2020
The 21st annual Simulation and AI in Games Conference
Department of Communication and Art
University of Aveiro
(https://www.ua.pt/)
Aveiro, Portugal
September 23-25, 2020

Organised by
The European Technology Institute
and
University of Aveiro/DigiMedia

Sponsored by
EUROSIS
University of Skovde
University of Žilina
and
GODAN

For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2020/index.html

Early bird submission deadline: April 20th, 2020
Submission deadline: May 15th, 2020
Late submission deadline: June 1st, 2020

CONFERENCE AIM

The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry.… read more. “Call: GAME-ON 2020, 21st annual Simulation and AI in Games Conference”

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Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020

Call for Papers

Virtual Conferencing Workshop (VR in VR)
At IEEE VR 2020
(http://ieeevr.org/2020/)
March 22, 2020
https://sites.google.com/view/vrinvr2020

Important Dates

  • January 31st, 2020: Proposals due (January 15th, 2020)
  • February 4th, 2020: Notification of results (January 25th, 2020)
  • February 12th, 2020: Camera-ready submission for inclusion in the Conference Proceedings
  • March 22nd: Workshop

Note1: We have an option to present remotely and still have your paper in the workshop proceedings.

Note2: All papers will appear in the workshop proceedings that will be hosted on the IEEE Xplore Digital Library

OVERVIEW

In recent years, academic and non-academic communities are taking the climate impact of flying more seriously, from the anti-flying movement known as “flight shame” – or flygskam in Swedish, where the movement began – to the “flying less” movement in academia (https://academicflyingblog.wordpress.com). Travel for academic conferences has an impact on the environment and also prevents access for certain groups.… read more. “Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020”

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Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive Communication

Call for Papers

IEEE Ro-Man 2020
29th IEEE International Conference on Robot and Human Interactive Communication
Naples, Italy
August 31 to September 4, 2020
http://ro-man2020.unina.it/

Submission Deadline: March 15, 2020

The 29th IEEE International Conference on Robot and Human Interactive Communication, Ro-Man 2020, will be held In Naples, Italy, from August 31 To September 4, 2020. This conference is a leading forum where state-of-the-art innovative results, the latest developments as well as future perspectives relating to robot and human interactive communication are presented and discussed.

The conference covers a wide range of topics related to Robot and Human Interactive Communication, involving theories, methodologies, technologies, empirical and experimental studies. Papers related to the study of the robotic technology, psychology, cognitive science, artificial intelligence, human factors, ethics and policies, interaction-based robot design and other topics related to human-robot interaction are welcome.

The main conference will host presentations of original contributions including new methods, studies, designs, theories, and applications of Human-Robot Interactive Communication systems and technologies surrounding it.… read more. “Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive Communication”

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Call: Fourth European Tangible Interaction Studio (ETIS 2020)

Fourth European Tangible Interaction Studio (ETIS 2020)
25-29 May 2020
Siena, Italy
http://www.congressi.unisi.it/etis2020/

Paper submission deadline: February 10, 2020

The aim of this event is to gather young European researchers in the field of tangible interaction, to get them in touch with internationally renowned researchers and to establish networks for their future. This summer school is a unique opportunity to train in the field of tangible interaction, enjoy practical activities for designing and developing tangible user interfaces and to discuss your research with professors and other young researchers.

ETIS 2020 is hosted by the Santa Chiara Lab of the University of Siena (Italy).

CALL FOR PAPERS

ETIS invites papers and workshop proposals about Tangible Interaction including mixed/augmented reality, organic user interfaces, or physical computing.

We welcome submissions in the form of theoretical foundations and frameworks of Tangible User Interfaces (TUI); design guidelines and methods; prototypes, tools and toolkits for TUI; design cases, and TUI applications in different domains including, but not limiting to:

  • Food
  • Education
  • Cultural Heritage
  • Industry 4.0
  • Health

Short papers (2-4 pages including references) for oral presentation and workshop proposals have to be submitted to Easychair.… read more. “Call: Fourth European Tangible Interaction Studio (ETIS 2020)”

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Call: ‘Toys and the TV: Serious Play’ ACM IMX workshop

Call for Papers

‘Toys and the TV: Serious Play’
ACM IMX (previously TVX) workshop
17 June, 2020
Barcelona, Spain
Workshop website: https://sites.google.com/view/toys-and-the-tv/introduction
Comprehensive website: http://toys-n-tv.org/

Submission deadline: 17th February, 2020

BBC R&D, BBC Childrens’, IRT and ZDF are hosting a collaborative workshop titled ‘Toys and the TV: Serious Play’ at IMX (https://imx.acm.org/2020/) on the 17th of June 2020, in Barcelona.

We aim to bring together researchers and designers to tackle interaction design and interfaces with respect to the use of the TV by children. With the advent of connected TVs and connected toys, there is an opportunity to develop exciting novel interaction paradigms and innovative forms of user experiences around how children might view and interact with TV programmes.

We would like to invite practitioners, designers and researchers to submit a 1-2 page position paper containing the following information:

  • Author names and bios
  • Use cases (see below)
  • Challenges addressed (see below)
  • Details of any related research

In your submission, please outline a plausible use case involving connected toys while watching TV within a given context.… read more. “Call: ‘Toys and the TV: Serious Play’ ACM IMX workshop”

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Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 Workshop

Call for Papers

Be Part Of It: Spectator Experience in Gaming and eSports
WORKSHOP @CHI 2020
(https://chi2020.acm.org/)
April 25, 2020
Honolulu, Hawaii
https://seegamesws.wordpress.com/

Submission Deadline: 11 February 2020

This one-day workshop aims to bring researchers and industry professionals from different disciplines together to promote interdisciplinary exchange, to increase awareness, and to establish a community and collaborations how technology and Human-Computer Interaction can help to transform the act of spectating games and particularly esports from a merely passive (watching) to a more active – and engaging – experience. Submissions are invited on, but not limited to, the following topics.

TOPICS

Submissions are invited on, but not limited to, the following topics:

  • User requirement analysis for improving spectator experiences
  • Design concepts to increase audience participation
  • Use cases that describe spectator experiences in practice
  • Evaluation methods for assessing spectator experience
  • User studies on spectatorship
  • Studies on streamer-audience interaction dynamics, toxic behaviour, or harassment
  • Data visualizations and dashboards that support spectatorship
  • Spectator analytics
  • Social and community aspects of streaming
  • Technological solutions for empowering viewers (AR, VR, wearables, etc.)
  • Solutions that aid shoutcasters in commenting live broadcasts
  • Prediction of in-game events and outcomes
read more. “Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 Workshop”
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Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)

Call for Papers

SLERD 2020: 5th International Conference on Smart Learning Ecosystem and Regional Development
PEDAGOGICAL APPROACHES, LUDIC AND CO-DESIGN STRATEGIES & TOOLS SUPPORTING SMART LEARNING ECOSYSTEMS AND SMART EDUCATION
Bucharest, Romania
25-27 May, 2020
http://slerd2020.uniroma2.it/

Paper submission deadline: 10th February 2020

SLERD 2020 is proud to invite and welcome contributions from researchers and practitioners that foster the development of smart learning ecosystems and smart education to help learning places to recover their central role in the education of future citizens, and in the promotion of social innovation and territorial development. We welcome contributions from people that fight to reify the above vision and to achieve a better learning for a better world as a contribution to the United Nations 2030 Agenda for Sustainable Development Goals (SDGs).

Topics of interests can be grouped under three big themes:

Places for smart education

  • future of institutional learning
  • interplay between formal and informal learning
  • new educational models and settings
  • continuity-discontinuity of time, technology, place/space, process in learning
  • role of and case studies of games and gamification in smart education
  • dual education and other alternate scheme approaches
  • monitoring and benchmarking of smartness (individual, institution, city, region)

People in place centered design for smart education

  • general frameworks and methodological advancement
  • design, data and other relevant literacies
  • literacies, skill and competences of smart citizens
  • communities and co-design in smart learning
  • sharing & participatory practices
  • open access to any resource and disparity
  • cultural influences

Supportive technologies and tools for smart education

  • intelligent tutoring systems and interfaces
  • semantic web technologies and applications
  • text/opinion mining and sentiment analysis
  • real/virtual communities and social network analysis
  • interoperability and application of open/smart data and services
  • safety & security in education
  • IoT, ubiquitous and wearable technologies
  • adaptability to educational contexts and citizens
  • role of VR in education
read more. “Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)”
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Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020

Call for Papers

Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions

A session at the 2020 Annual International Conference of
The Royal Geographical Society with the Institute of British Geographers (RGS-IBG)
London
1-4 September 2020
https://www.rgs.org/research/annual-international-conference/

Abstracts are due by January 31, 2020

The significance of the physical qualities of nature for the promotion of health and well-being, through healing places (Gesler 2003), therapeutic landscapes (Gesler 2005) or green and blue spaces, has been well established (cf. Rosenberg 2017a). However, not all socio-demographic groups in society have the capacity or resources to travel to these places for recreational or leisure. For example, it is known that elderly populations can experience increased social isolation as they spend up to 90% of their time indoors (Bamzar & Hous, 2016). Indeed, reduced access to recreational activities impacts people’s physical and emotional well-being, preventing them remaining active and connected in later life (Scottish Government, 2016).… read more. “Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020”

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Call: “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces” HRI 2020 Workshop

Call for Papers

HRI 2020 Workshop “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces”
Monday, March 23, 2020
Cambridge, UK

Workshop at the 15th ACM/IEEE International Conference on Human-Robot Interaction

Website: https://www.itec.rwth-aachen.de/cms/ITEC/Der-Lehrstuhl/Veranstaltungen/~ewbeb/HRI-Workshop/?lidx=1

IMPORTANT DATES

January 31, 2020:  Submission deadline for workshop papers
February 22, 2020:  Notification of acceptance
March 23, 2020:  Workshop

SCOPE

HRI research has predominantly focused on laboratory studies, producing a fundamental understanding of how humans interact with robots in controlled settings. As robots transition out of research and development labs into the real world, HRI research must adapt. We argue that it should widen its scope to explicitly include people who do not deliberately seek an interaction with a robot (users) but find themselves in coincidental presence with robots. We refer to this often-forgotten group as InCoPs (incidentally copresent persons). In this one-day workshop, we aim to explore studies, design approaches, and methodologies for testing robots in real-world environments, considering both users and InCoPs.… read more. “Call: “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces” HRI 2020 Workshop”

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Call: VRHAM! International Virtual Reality and Arts Festival

Open Call 2020
Third edition of international VRHAM! Virtual Reality & Arts Festival
5 to 13 June 2020
Hamburg, Germany
https://www.vrham.de/en/

Submission deadline: February 9, 2020

VRHAM! is the first international Virtual Reality & Arts Festival. Since its first edition in 2018, VRHAM! has established itself as an important date in the international VR art scene. The festival is a platform for extraordinary national and international artists who are literally exploring new dimensions. [See the event website or YouTube for a 5:30 minute VRHAM! 2019 video –ML]

From 5 to 13 June 2020 VRHAM!’s third edition will take place at Hamburg’s Oberhafenquartier.

For the 2020 program VRHAM! is looking for the most innovative artistic VR, AR and XR experiences.

We accept artistic Virtual, Augmented and Mixed Reality projects. Installations, 360° films, performances or interactive works – we are interested in new narratives, unconventional approaches and unusual artistic positions as well as your idea for the physical presentation of your project.… read more. “Call: VRHAM! International Virtual Reality and Arts Festival”

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