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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Virtual Teaching Conference: VR, AR and 360 Video in Higher Education

Call for Papers

Virtual Teaching Conference: VR, AR and 360° Video in Higher Education
March 8-10, 2020
University of South Carolina
Columbia, South Carolina
https://sc.edu/about/offices_and_divisions/cte/symposiums/virtualteaching/vt_conference_call_papers.php

See conference web site for Calls for Panels and Showcase Presentations

Submission Deadline: November 22, 2019

Virtual reality, augmented reality, and 360° video are making the transition from the arcade and the playroom into the classroom, providing opportunities to enhance traditional learning with elements of simulation and gamification. The Virtual Teaching: VR, AR, and 360° Video in Higher Education conference provides a forum for the presentation of essays and research regarding the use of these technologies in higher education, providing an opportunity to share insight into the challenges and successes experience in the application of these technologies.

The conference will take place at the University of South Carolina in historic Columbia, SC, located midway between the Atlantic beaches and the foothills of the Blue Ridge and Appalachian mountains.… read more. “Call: Virtual Teaching Conference: VR, AR and 360 Video in Higher Education”

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Call: Game Studies Area: 2020 PCA/ACA National Conference

CALL FOR PAPERS

Game Studies Area: 2020 PCA/ACA National Conference
April 15-18, 2020
Philadelphia, PA, USA
https://pcaaca.org/area/game-studies
http://www.facebook.com/groups/190087978463831/

Paper and panel proposals deadline: November 1, 2019

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held April 15th through April 18th, 2020 at the Philadelphia Marriott Downtown in Philadelphia, PA.

The database for proposal submissions is now open. The deadline for proposals is November 1st.

I. TOPICS OF INTEREST

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome. Please see our Facebook group at http://www.facebook.com/groups/190087978463831/ for our mission announcement.… read more. “Call: Game Studies Area: 2020 PCA/ACA National Conference”

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Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in Community

Call for Abstracts

ALONE TOGETHER AGAIN (ATA): A Second International Pandisciplinary Symposium on Solitude in Community
Szczecin, Poland
Thursday 16 April – Saturday 18 April 2020
https://ata.usz.edu.pl/

Abstracts deadline January 15, 2020

“We must meet; we must communicate with one another; we must, it would seem, be alone together” (John Macmurray)

We welcome contributions to the second international pandisciplinary symposium on solitude in community: Alone Together Again. (To see the photographs of the first conference click here). This is organised by the University of Szczecin and York St John University, under the auspices of the Rector of the University of Szczecin. All papers and discussions will be held in English.

We welcome papers on any issues related to solitude, silence and loneliness, from any discipline. At the end of the first symposium, several topics were suggested as in particular need for further research and discussion.… read more. “Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in Community”

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Call: Foundations of Digital Games (FDG) 2020

Call for Papers

Foundations of Digital Games (FDG) 2020
15-18 September, 2020
Malta
http://fdg2020.org

Workshop, panel and competition proposals deadline: 2 December 2019
Abstract and paper deadlines: 13 and 27 January 2020

CONFERENCE OVERVIEW

Foundations of Digital Games (FDG) 2020 is proud to invite research contributions in the form of papers, games and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. Papers, Games and Demos will receive double-blind peer reviews. All other submissions will be single-blind. All papers are guaranteed at least three reviews. Games and Demos are guaranteed two reviews. There will be no rebuttal. As in previous years, we aim to publish the FDG 2020 proceedings in the ACM Digital Library.… read more. “Call: Foundations of Digital Games (FDG) 2020”

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Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications

Call for Abstracts

2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020)
Lausanne, Switzerland
April 23-25, 2020
http://www.ihiet-ai.org

Submission deadline: 25 October 2019

You are cordially invited to participate in the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET-AI 2020) will be held at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland, April 23-25, 2020.

IHIET-AI 2020  Conference aims to provide a global forum for presenting and discussing novel human-interaction, healthcare, sport medicine and engineering approaches, tools, methodologies, techniques, and solutions for integrating people, concepts, trends and applications in healthcare and artificial intelligence all areas of human interaction endeavor in industry, economy, government, and education, including but not limited to energy, transportation, urbanization and infrastructure development, digital manufacturing, social development, human health, sustainability, new generation of service systems, as well as safety, risk assessment, healthcare, and cybersecurity in both civilian and military contexts.… read more. “Call: 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications”

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Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI

SPEAKING BODIES
Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and Artificial Intelligence
May 13-15, 2020
Cluj-Napoca, ROMANIA
http://embodiedcognition2020.devpsychology.ro/

Deadline for abstract submissions: November 15th, 2019

Keynote speakers:

  • Prof. Angelo CANGELOSI, University of Manchester, UK: Developmental Robotics for Language Learning, Trust and Theory of Mind
  • Prof. Shaun GALLAGHER, University of Memphis, USA: Throwing stones from a glass house: Mechanistic causality and enactive constitution.
  • Prof. Robert GOLDSTONE, Indiana University, USA: Training Perception and Action to do the Right Thing
  • Prof. John E. JOSEPH, University of Edinburgh, UK: TBA

The assumption that cognition is fundamentally linked to the body and to the environment is recognized more and more as a possible key to understanding the human mind. In order to think or to speak, one must possess not only the capacity to use one’s intelligence, but also the ability to use the body in a certain way.… read more. “Call: SPEAKING BODIES: Embodied Cognition at the Crossroads of Philosophy, Linguistics, Psychology and AI”

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Call: Beyond Human: The Aesthetics of Nature and Technology – British Society of Aesthetics Conference

Call for Papers

BEYOND HUMAN: THE AESTHETICS OF NATURE AND TECHNOLOGY
The Sixth British Society of Aesthetics Postgraduate Conference
University of Kent, UK
28-29 February 2020
https://british-aesthetics.org/cfp-beyond-human-the-aesthetics-of-nature-and-technology/

Deadline for submission of abstracts: 1 November 2019

We are delighted to invite postgraduate students and early-career researchers to submit paper proposals for the 6th Annual British Society of Aesthetics Postgraduate Conference, organised by the Aesthetics Research Centre at the University of Kent on 28-29 February 2020. The aim of this conference is to bring together aesthetic discussions of two core drivers of change in our world: nature and technology. Our relationship with and aesthetic understanding of the world and its objects is changing. Now more than ever, how we think of our environment and our place within it is being shaped by both rapid developments in technology and our increasing awareness of the precarity of the natural world.… read more. “Call: Beyond Human: The Aesthetics of Nature and Technology – British Society of Aesthetics Conference”

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Call: iLRN 2020 – 6th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

iLRN 2020: 6th International Conference of the Immersive Learning Research Network
June 21–25, 2020
San Luis Obispo, California, USA

Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore®

Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”

Conference website: http://immersivelrn.org/ilrn2020
Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML)

Main submission deadline: January 6, 2020

The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.… read more. “Call: iLRN 2020 – 6th International Conference of the Immersive Learning Research Network”

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Call: The Present and Future of History and Games (One day symposium)

Call for Participants

One day symposium: The Present and Future of History and Games
Institute of Advanced Study, University of Warwick, UK
28th February 2020

Submission deadline: 17th November 2019

An interdisciplinary symposium that invites academics, teachers and practitioners at all levels to explore the intersection of history and games, and to discuss methods for future research, teaching, and practice.

While major video game franchises like Battlefield, Assassin’s Creed, and Red Dead Redemption are often in the spotlight, digital and non-digital games have for decades been exploring, interrogating, reinterpreting, and representing the past, and offering gameplay experiences underpinned by deliberately historical and culturally conscious narratives and worlds. Cross-media marketing campaigns that support the release of major titles stake claims for “authenticity” and “realism”, while other kinds of games explore and attempt to represent long-“othered” historical events, periods, processes and people that are not necessarily white or male.… read more. “Call: The Present and Future of History and Games (One day symposium)”

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Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019

Call for Abstracts (1000 words)

Workshop on
Social Robots as Mediators for Enactive Didactics
@ ICSR 2019
Madrid, Spain
November, 29, 2019
Conference website: http://icsr2019.uc3m.es/
Workshop website: https://enactive-robot-assisted-didactics.jimdosite.com/

Important Dates:
Abstract Due – October 25, 2019
Notification of Acceptance – October 30, 2019

We are interested in submissions of original research in the field of “Social Robots as Mediators for Enactive Didactics”, or research from related fields, relevant to the topic of “Experimental and Applied perspectives on robots, embodied and enactive approaches and education”. The submissions, in the form of abstracts (min 800, max 1000 words, references excluded), should present original research works related with, but not limited to, one or more of the following topics of interests:

  • Best practice for the use social robots in group education (Gamification, Interaction Channels)
  • Integrating Robots into didactic theory (with a particular interest for Enactive Didactics, Social Feedback, Constructionism, Inclusion)
  • Using social robots together with other technologies in the classroom (Audience Response Systems, Intelligent Tutoring systems)
  • Social robots for social feedback in education (mediator function, single or group interaction)
  • How to make social robotic technology attractive for schools and teachers?
read more. “Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019”
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