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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: 4th Zip-Scene Conference on Immersive Storytelling

Call for Proposals

4th Zip-Scene Conference on Immersive Storytelling
Innovation Center of Moholy-Nagy University of Art and Design
Budapest, Hungary
10-12 November, 2022
https://zip-scene.mome.hu/

Deadline for submitting proposals: June 30, 2022

Dear All,

This year we again organize the 4th Zip-Scene Conference of Immersive Storytelling (in-person). Yuhuu!

I’m sending below the information about the #cfp (call for proposals):

Details (short):

The 4th Zip-Scene Conference on Immersive Storytelling (10-12 November, 2022) will be organized in Budapest, at the Innovation Center of Moholy-Nagy University of Art and Design in partnership with ARDIN & INDCOR COST Action. This year – beside the general topic of interactive digital narratives – we are especially interested in interactive storytelling projects or analyses that deal with some aspects: 1. of the concept of METAVERSE:  we aim to have a special emphasis on how the concept of metaverse is tackling our understanding of immersive storytelling production and how IDN’s and related applications can guide us to a more peaceful future and/or also guide us for taking better care of each other.… read more. “Call: 4th Zip-Scene Conference on Immersive Storytelling”

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Call: Workshop on Participatory Design in Human-Robot Interaction at RO-MAN 2022

Call for Submissions

Workshop on Participatory Design in Human-Robot Interaction
At 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022)
Naples, Italy and Online [NOTE: This is for RO-MAN 2022; the Workshop website doesn’t specify location –Matthew]
August 29, 2022
Workshop: https://romanpd.notion.site/romanpd/workshop-on-participatory-design-in-human-robot-interaction-0599c39e0c9248518349c7509d203483
RO-MAN 2022: http://www.ro-man2022.org/

Important Dates:
Submission Deadline: July 15th, 2022
Notification of Acceptance: August 14th, 2022
Camera-ready Deadline: August 20th, 2022
Workshop Date: August 29th, 2022

As robots are engaging with more users in a variety of contexts, it is critical to ask who are robots being designed for, who are designing these systems, and with whom they are designing these systems.

This workshop focuses on all three of the areas listed above through the lens of participatory design (PD), a methodology that emphasizes and incorporates users in the design process through empowerment and amplification of voices that are often not heard in technology design.… read more. “Call: Workshop on Participatory Design in Human-Robot Interaction at RO-MAN 2022”

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Call: Games and the Metaverse Workshop at Foundations of Digital Games 2022 conference

Call for Submissions

Workshop: Games and the Metaverse
At Foundations of Digital Games (FDG) 2022 conference
Athens, Greece and AoE
Workshop: https://sites.google.com/view/fdg-metaverse-workshop/
FDG 2022: http://fdg2022.org/

Submission deadline: June 17th, 2022

Join us for our (hybrid) workshop on games and the metaverse at the Foundations of Digital Games (FDG) conference from Sept 5 – 8, 2022.

We have 2 submission tracks, to make attendance available to a broader games audience from both industry and academic perspectives. One is a “talk” track; submission for this is a short abstract/outline of a talk you would like to give surrounding games and the metaverse. The other is a “paper” track; 4 page max submissions through Easychair, will be peer reviewed and published alongside FDG proceedings. The deadline for submissions is June 17 🙂 – Please share widely with anyone that might be interested!

—-

The metaverse has become a topic of interest in both industry and academic settings.… read more. “Call: Games and the Metaverse Workshop at Foundations of Digital Games 2022 conference”

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Call: International Workshop on Intelligent interfaces and Human factors in EXtended environments (IHEX) at SITIS 2022

Call for Papers

International Workshop on Intelligent interfaces and Human factors in EXtended environments (IHEX)
At SITIS 2022, 16th international conference on Signal Image Technology & Internet based Systems
Workshop: https://www.sitis-conference.org/2022/contribute/workshops/ihex/
SITIS 2022: https://www.sitis-conference.org

Paper submission deadline:  July 15, 2022

eXtended Reality is becoming more and more widespread; going beyond entertainment and cultural heritage fruition purposes, these technologies offer new challenges and opportunities also in educational, industrial and healthcare domains. The research community in this field deals with technological and human factors issues, presenting theoretical and methodological proposals for perception, tracking, interaction and visualization. Increasing attention is observed towards the use of machine learning and AI methodologies to perform data analysis and reasoning, manage a multimodal interaction, and ensure an adaptation to users’ needs and preferences. The workshop is aimed at investigating new approaches for the design and implementation of intelligent eXtended Reality systems.… read more. “Call: International Workshop on Intelligent interfaces and Human factors in EXtended environments (IHEX) at SITIS 2022”

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Call: 1st Workshop on “Affective Robotics For Wellbeing” (at ACII 2022)

[Also see the related ISPR Presence News post “Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)” –Matthew]

Call for Papers

AR4W: The 1st Workshop on “Affective Robotics For Wellbeing”
Co-located with ACII 2022, 10th International Conference on Affective Computing & Intelligent Interaction
October 17th, 2022 (tentative)
Nara, Japan
Workshop: https://sites.google.com/rosielab.ca/ar4w2022/
ACII 2022: https://acii-conf.net/2022/

Paper submission deadline: June 30, 2022

We kindly invite you to participate and submit your paper contributions to the ACII 2022 workshop “AR4W: Affective Robotics For Wellbeing”, to be held in October 17th, 2022 in Nara, Japan.

The main topic of our workshop will be affective robotics for well-being, which aligns strongly with the ACII 2022 main theme of affective computing for mental and physical well-being that invites research work that “utilises Affective Computing to address the negative consequences on mental and physical well-being brought about by the current challenging circumstances”.… read more. “Call: 1st Workshop on “Affective Robotics For Wellbeing” (at ACII 2022)”

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Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies

Call for Papers

Sixteenth International Conference on
e-Learning & Innovative Pedagogies
April 13-14, 2023
Online + University of Malta, Malta (A mix of live, pre-recorded, and in person [at a scale that’s allowed] presentations and social interaction spaces)
https://ubi-learn.com/2023-conference/call-for-papers

Proposal submission deadlines:
Advance Proposal Deadline: 13 June 2022
Early Proposal Deadline: 13 September 2022
Regular Proposal Deadline: 13 January 2023
Late Proposal Deadline: 13 March 2023

A BLENDED CONFERENCE

For over 30 years, Common Ground has been invested in developing technologies that seek to break down barriers of access in scholarly communication. In each phase, we’ve built media platforms to support spaces for interdisciplinary dialogue, before such approaches were in vogue; connected international voices, when disciplines were too often isolated in national silos; and supported an agenda of access and equality, by offering pathways and opportunities for diverse voices.

We now propose another kind of intervention — to build a scholarly communication infrastructure for a blended future.… read more. “Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies”

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Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games

Call for Papers

Special issue on User Evaluation for VR Games
IEEE Transactions on Games
https://transactions.games/submit/special-issues

Abstracts submission deadline: July 30, 2022

IEEE Transactions on Games is inviting researchers to submit abstracts for the upcoming special issue on User Evaluation for VR Games. Abstracts are expected by 30 July 2022!

BACKGROUND

The rapid development of motion tracking, miniature displays, communication technologies, and the unique characteristics (immersion, realism, engagement) of immersive virtual reality (VR) technologies have changed the nature of gaming and, to a large extent, helped shape its future. The way players interact and experience VR games is very different from traditional platforms. For instance, VR players are moving from (1) 2D screen-based gaming to 360° gaming, (2) playing the character to being the character, and (3) limited sensory feedback to complete feedback (e.g., touch, taste, smell). Despite these changes, current research on VR games still relies primarily on user evaluation methods and approaches designed for traditional 2D screen-based games.… read more. “Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games”

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Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”

Call for Chapters
For a New Ethics International Press Book
Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI

Call: http://smartlearn.uoc.edu/technology-users-and-uses-ethics-and-human-interaction-through-technology-and-ai/
Ethics Press: https://ethicspress.com/

IMPORTANT DATES

  • 2-5 page chapter proposal deadline: June 5, 2022 (extended)
  • Notification of proposal acceptance/rejection: June 1, 2022
  • Full chapters submission deadline: July 15, 2022 (extended)
  • Notification of final acceptance/rejection: August 31, 2022
  • Camera-ready submission deadline: November 15, 2022

EDITORS

  • Joan Casas-Roma, Universitat Oberta de Catalunya, Barcelona, Spain.
  • Jordi Conesa, Universitat Oberta de Catalunya, Barcelona, Spain.
  • Santi Caballe, Universitat Oberta de Catalunya, Barcelona, Spain.

SCOPE

New technological advancements have always changed, in some way or another, the way society and human relationships worked. New affordances created by technological tools inevitable modify and affect the way people interact with such tools, as well as with one another and with the world within which this technology is embedded.… read more. “Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI””

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Call: 25th International Academic Mindtrek conference

Call for Submissions

25th International Academic Mindtrek conference
November 16-18, 2022
Tampere, Finland and online
https://www.mindtrek.org/2022/academic-2022/
Mindtrek 2022 (November 15, 2022): https://www.mindtrek.org/2022/

Deadline for full papers, demonstrations, and workshops submissions: July 25, 2022

We are very pleased to announce that the 25th International Academic Mindtrek conference will take place between the 16th and 18th November 2022. We are hoping to host a hybrid event in Tampere, Finland with professional video streaming.

The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium.

The International Academic Mindtrek has been for several years an exciting meeting place where researchers, experts and thinkers present results from their latest works regarding the development of novel technology, media and digital culture for the society of tomorrow.

Mindtrek brings together people not only from various fields and domains but also from different sectors: from companies, startups, academia and various governmental institutions.… read more. “Call: 25th International Academic Mindtrek conference”

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Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference

Call for Abstracts:

The “Consciousness and Reality” graduate conference
Bucharest, Romania and online
June 10-11, 2022
https://philevents.org/event/show/99974

Abstracts submission deadline: June 1, 2022

The “Consciousness and Reality” graduate conference aims to bring together students and researchers from around the world in order to develop a deeper understanding of consciousness in reality and possible virtual worlds.

At its first edition, the conference will take place 10-11 June 2022, between 12-8 PM, local time for Bucharest, Romania. Presentations will be 30 minutes long, followed by 10 minutes long Q&A.

It will have a mixed format, in that speakers may choose whether they present online only, or face to face at the event’s location (if so, their session will enjoy a live audience, but it will also be streamed to remote participants).

Keynote speakers:
Mircea Dumitru (University of Bucharest)
Gualtiero Piccinini (University of Missouri)
Hong Yu Wong (Tȕbingen University)

Panels/topic areas:

  • Consciousness in the context of virtual reality (experience, action, immersive virtual realities)
  • Consciousness and first-person data (heterophenomenology, first person data)
  • Explaining phenomenal consciousness
read more. “Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference”
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