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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Critical Robotics Research issue of AI & Society

Call for Papers

AI & Society: Knowledge, Culture and Communication
Special issue on: Critical Robotics Research
Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk)
Guest Editors: Sofia Serholt, Sara Ljungblad & Niamh Ni Bhroin
PDF: www.springer.com/cda/content/document/cda_downloaddocument/Critical+Robotics+research.pdf?SGWID=0-0-45-1656815-p1009539

Abstract submission: November 1, 2019
Manuscript submission: April 1, 2020

Contributions are invited for a Special Issue on Critical Robotics Research, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146).

This special issue seeks research contributions that explore the topic of Critical Robotics Research as an important emerging paradigm in the area of Human-Robot Interaction (HRI) and related fields, including in particular the emerging field of Human-Machine Communication (HMC) (Guzman, 2018).

In recent years, the design, use and study of robots and AI have increased in a variety of social settings, ranging from, e.g., therapy and care for older adults, to education and domestic life.… read more. “Call: Critical Robotics Research issue of AI & Society”

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Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking

CALL FOR PAPERS

The Social Impact of Deep Fakes
Cyberpsychology, Behavior, and Social Networking
(Latest Impact Factor: 2.650)
https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/

Guest Editors:

Jeremy Bailenson, PhD
Stanford University

Jeff Hancock, PhD
Stanford University

Deadline for Manuscript Submission: March 1, 2020

The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy for a few dollars.

There has been ample work done in computer science on automatic generation and detection of deep fakes, but to date there have only been a handful of social scientists who have examined the social impact of deep fakes.… read more. “Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking”

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Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media

Call for Abstracts

Connections: Exploring Heritage, Architecture, Cities, Art, Media
29-30 June 2020
University of Kent
Canterbury, UK
https://architecturemps.com/canterbury-conference/

Deadline for submission of abstracts: 10th Feb 2019 (Round One)

Today the digital is ubiquitous across all disciplines connected with life in cities: urban history, architecture, planning, art, design, media, communications, and more. Examples abound.

As the Western world comes to deeper understandings of its heritage in the 21st Century, technology is ever more present in our reading of the past. Data mapping is standard in conservation and social history. Archaeologists use digital tools in geophysics, laser scanning, and compositional analysis. Landscape and architectural visualizations populate museums across the world. In architecture, computational design uses algorithms to replicate biology. Coding produces self-generated architectural form. Information modeling presents planners with interactive design in real time. The city is seen as ‘smart’.

In film and animation, digital models create fictitious places on scales unimagined.… read more. “Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media”

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Call: Game Analysis Workshop (GAW) 2019

Call For Proposals

Game Analysis Workshop – GAW 2019
14-15 November 2019
TU Delft
Netherlands
http://game-analysis-workshop.org/call-for-proposals/

Extended deadline: September 20, 2019

Queries about the workshop: game.analysis.workshop@gmail.com

Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop.

WORKSHOP GOAL

In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis, we refer to a systematic and critical identification of structures, elements and qualities of a game or genre.

PROPOSAL FORMAT

Applicants should submit a concise description of their preferred method of game analysis, no more than 250 words in length. Approaches to game analysis can be formal, empirical or qualitative in nature and should speak to a broad audience while featuring the applicant’s home discipline.… read more. “Call: Game Analysis Workshop (GAW) 2019”

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Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)

Call for Papers

Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach
At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/)
Utrecht, the Netherlands
September 22, 2019
Workshop web site: https://sites.google.com/view/explainableai-autoui19/

Deadline for submissions: September 4, 2019
Response to authors: September 15, 2019
Camera ready submission deadline: September 20, 2019

We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands. This workshop is hosted by the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications. You will find below some information about the workshop and how to join it.

WORKSHOP OBJECTIVES

With the increasing use of automation, users tend to delegate more tasks to the machines.… read more. “Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)”

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Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine

Call for Papers

Gerontology and Geriatric Medicine
Special Collection on Aging and Technology
https://journals.sagepub.com/page/ggm/collections/call-for-papers/aging-and-technology

Submission deadline: Ongoing

Dear All,

I would like to draw your attention to a CFP for the Technology and Aging Special Collection in the SAGE Journal Gerontology and Geriatric Medicine (GGM):

OVERVIEW

For the aging population, technology is a double-edged sword. On the one hand, the rapid pace of development and change can make it difficult for older adults to learn new technologies, while the world’s increasing use of and dependence on smart devices and digital technologies leaves those who struggle to adapt at a distinct, isolated disadvantage. On the other hand, technologies geared specifically towards an increasing, aging population contribute to increased comfort and dignity, the ability to live at home for longer, ease with managing health issues, and even longer life. This collection examines both aspects of the topic, welcoming manuscripts that address technologies designed for older adults (gerotechnology) as well as older adults’ relationship and struggles with advancing technologies.… read more. “Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine”

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Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User Interfaces

Call for Journal Papers

IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces
March 22-26, 2020
Atlanta, USA
http://ieeevr.org/2020/

IMPORTANT DATES

Journal Track

  • September 3, 2019: Abstracts due (REQUIRED)
  • September 10, 2019: Submissions due
  • November 9, 2019: Notification of first review cycle results
  • January 6, 2020: Revised paper submissions due to second review cycle
  • January 22, 2020: Final notifications
  • January 31, 2020: Camera-ready material due from authors of accepted papers

Conference Track

  • November 16: Conference paper abstracts due (REQUIRED)
  • November 23: Conference paper submissions due
  • January 26: Conference paper notifications of results returned to authors
  • February 9: Camera-ready material due from authors of accepted conference papers

OVERVIEW

IEEE VR 2020 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

Inquiries contact: program2020 [at] ieeevr.org

SUBMISSION GUIDELINES

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

Each research paper should provide a validated contribution covering one or more of the following categories: methodological, technology, applications, and systems.… read more. “Call: IEEE VR 2020: 27th IEEE Conference on Virtual Reality and 3D User Interfaces”

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Call: Human-Machine Communication at International Communication Association 2020

Call for Papers

Human-Machine Communication Interest Group
International Communication Association
70th annual conference – ICA 2020
Gold Coast, Australia
21-25 May 2020
Conference: https://www.icahdq.org/page/2020CFP
HMC: https://www.icahdq.org/mpage/HMC_CFP

Submission deadline: 1 November 2019 at 16:00 UTC

The Human-Machine Communication (HMC) Interest Group supports and promotes scholarship regarding communication between people and technologies designed to enact the role of communicator. Such technologies include, but are not limited to, artificial intelligence (AI) software and devices, robots, digital and home assistants, automated-writing software, smart toys, and Internet of Things (IOT) devices. HMC research focuses on the meaning-making that unfolds when people engage directly with technology as a communicative subject rather than as an object used to communicate with other people. HMC encompasses the aspects of Human-Robot Interaction (HRI), Human-Agent Interaction (HAI), and Human-Computer Interaction (HCI) pertaining to technologies that function as communicators. It also includes the philosophical and critical examination of these technologies and their integration into daily life.… read more. “Call: Human-Machine Communication at International Communication Association 2020”

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Call: The 18th European Conference on Computer-Supported Cooperative Work (ECSCW 2020)

Call for Papers

ECSCW 2020 – The 18th European Conference on Computer-Supported Cooperative Work
The International Venue on Practice-centred Computing and the Design of Cooperation Technologies
Siegen, Germany
13-17 June 2020
https://ecscw.eusset.eu/2020/

Paper submission deadline: March 15, 2020

ECSCW – European Conference on Computer-Supported Cooperative Work is a series of conferences on computer-supported cooperative work located in Europe.

The full paper submission for the ECSCW 2020 Conference is open and ONGOING. This year for the first time, the conference supports a continuous review process which will allow authors a longer time to revise their manuscript and achieve the high standard of the conference. Submitted papers will follow a standard journal review process and accepted submissions will be published in Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, the most prestigious Journal of CSCW research. All papers accepted for publication by March 15 2020 will be presented at the conference.… read more. “Call: The 18th European Conference on Computer-Supported Cooperative Work (ECSCW 2020)”

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Call: Yearbook of Moving Image Studies -“Trilogy of Synthetic Realities I: Virtual Images” (2020)

Call for Abstracts/Articles

Yearbook of Moving Image Studies
»Trilogy of Synthetic Realities I: Virtual Images« (2020)
https://www.movingimagescience.com/call-for-papers/

Deadline for Abstracts: November 30, 2019 (Review till January 24, 2020)
Deadline for Articles: May 29, 2020

The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, artists, designers, developers and film makers for the fifth issue, which is the first part of the »Trilogy of Synthetic Realities« concept, entitled »Trilogy of Synthetic Realities I: Virtual Images«. The issue in 2021 will focus on »Augmented Images« and 2022 will address »Mixed Reality Images«. YoMIS will be enriched by disciplines like media theory, film studies and philosophy, art and design, artistic research, image science, semiotics, phenomenology, art history, game studies, visual culture studies, computer graphics and other research areas related to the moving or moved image in general.

Do we live in the age of Baudrillard’s hyper-reality?… read more. “Call: Yearbook of Moving Image Studies -“Trilogy of Synthetic Realities I: Virtual Images” (2020)”

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