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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Future and Reality of Gaming (FROG) 2019 – Mixed Reality

Call for Papers:

FROG – Future and Reality of Gaming 2019
13th Vienna Games Conference
Theme: Mixed Reality
October 18th -20th 2019
Vienna City Hall, Vienna, Austria
http://www.frogvienna.at/

Submission deadline: September 6, 2019

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. They provide spaces to socialise with other players and enable us to actively engage in creative processes of co-creation. It is this characteristic that makes games equally enthralling and critically compelling.

The future of games aspires to be an oscillation of virtual and concrete. Recent trends showcase that this process also works in reverse. Games are in a process of occupying and utilising the real world as a part of the game. While VR is engaging through employing the physical body, AR technologies of today already let us experience our beloved video game heroes in the real world.… read more. “Call: Future and Reality of Gaming (FROG) 2019 – Mixed Reality”

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Call: Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination

Call for Posters

Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination
October 25-26, 2019
Bilkent University, Ankara, Turkey
http://www.phil.bilkent.edu.tr/index.php/2019/05/06/call-for-poster-proposals-exploring-the-minds-eye-conference/

Submission deadline: July 12, 2019

We are pleased to invite submissions to Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination for poster presentations. The conference will be held at Bilkent University, Ankara on October 25-26, 2019 and it is organized by the Departments of Philosophy, Psychology, and Neuroscience.

The deadline for poster submissions is Friday, July 12, 2019 (midnight, GMT). Poster proposals should be between 500-1000 words and they should be submitted as a PDF file at https://easychair.org/conferences/?conf=img2019

Travel and accommodation costs belong to the accepted poster presenters, but we can help with reserving on-campus accommodation.

For the poster presentations, we invite topics on all areas related to philosophy and science of imagination, including (but not limited to):

  • The representational content of mental imagery
  • Pretence, play and imagination
  • Neuroscience of mental imagery
  • Aphantasia and similar neurological conditions
  • Psychological significance of imagination
  • Modal knowledge, conceivability and imagination
  • Mental time travel
  • Embodied imagination
  • Imagination in aesthetics and philosophy of fiction

Confirmed Speakers:

So far, the confirmed speakers for the conference are (in alphabetical
order):

  • Adam Zeman, University of Exeter
  • Amy Kind, Claremont McKenna College
  • Anna Abraham, Leeds Beckett University
  • Bence Nanay, University of Antwerp
  • David Papineau, CUNY Graduate Center & KCL
  • Deena Weisberg, Villanova University
  • Kourken Michaelian, Université Grenoble Alpes
  • Margot Strohminger, University of Oxford
  • Tufan Kıymaz, Bilkent University
read more. “Call: Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination”
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Call: iLRN’s State of XR and Immersive Learning Expert Panel

Call for Nominations/Self-nominations

iLRN’s State of XR and Immersive Learning Expert Panel
https://immersivelrn.org/ilrns-state-of-xr-and-immersive-learning-expert-panel-call-for-nominations-self-nominations/

Deadline for expressions of interest: July 1, 2019

iLRN’s State of XR and Immersive Learning project (see https://immersivelrn.org/about-us/state-of-xr-and-immersive-learning/) combines a systematic review and synthesis of the scholarly evidence and knowledge base on extended reality (XR) and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known NMC (now EDUCAUSE) Horizon Report. Planned for release in early 2020, the inaugural State of XR and Immersive Learning Report is being produced by iLRN in collaboration with the IEEE ICICLE XR for Learning and Performance Augmentation SIG, EDUCAUSE, and the Consortium for School Networking. The sponsors of the inaugural Report include Adobe, Dassault Systèmes SolidWorks Corporation, HP, SpringboardVR, Unity Technologies, and zSpace.

iLRN is seeking nominations of, and expressions of interest from, both scholars and practitioners working in XR and immersive learning to serve on the Expert Panel for the inaugural Report.… read more. “Call: iLRN’s State of XR and Immersive Learning Expert Panel”

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Call: Personal and Ubiquitous Computing issue on Everyday Automation Experiences

Call for Papers

PERSONAL AND UBIQUITOUS COMPUTING
Theme issue on Everyday Automation Experiences
https://www.facebook.com/notes/personal-and-ubiquitous-computing/theme-issue-on-everyday-automation-experiences-cfp/10156023570570458/

Submission deadline: 31 October 2019

AIM AND SCOPE

Automation is now part of our lives. Homeowners orchestrate their appliances in their smart homes, drivers negotiate control with their cars, public transport passengers use autonomous buses, shoppers use self-checkout, and factory workers see themselves in the role of monitoring rather than controlling. The emergent role of automation has an impact on the way how people can be supported in perceiving, monitoring and configuring technologies in a variety of situations.

The design, creation, and evaluation of (semi-)automated everyday objects and corresponding experiences pose many challenges. These include supporting and ensuring the intelligibility of appliances, maintaining and negotiating control, providing opportunities for and informing about potential human interventions as well as capturing and assessing a user’s automation experience.

This theme issue will contain research on emerging aspects of (semi-)automated ubiquitous systems.… read more. “Call: Personal and Ubiquitous Computing issue on Everyday Automation Experiences”

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Call: Futures Thinking Inaugural Conference

Call for Papers:

Futures Thinking Inaugural Conference
1-3 October 2019
University of Oxford, Wolfson College

Abstract deadline (extended): 1 July 2019

Ubiquitous technologies have resulted in unprecedented access to media for many but have also altered the way humans engage with and consume content, specifically the way in which we read. For example, recommender systems automatically filter content, based on an intelligent machines’ expectations about our preferences; and digital platforms allow us to share, alter, manipulate, and understand content in myriad ways that were not possible with traditional forms of media. Although humans may now read more than ever before, there are many questions that are raised about the new modes of engaging and consuming media that deserve attention.

Taking up the conversation framed during our successful launch event this conference seeks to explore the future of reading and narrative in relation to how questions of inequality, bias in programming and developing technologies are changing the way that human beings create and interact with narrative and the self.… read more. “Call: Futures Thinking Inaugural Conference”

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Call: Tangible, Embedded, and Embodied Interaction (TEI) 2020

Call for Papers

Fourteenth International ACM Conference on Tangible, Embedded, and Embodied Interaction
February 9-12, 2020
Sydney, OZ
https://tei.acm.org/

IMPORTANT DATES

August 3, 2019, 17pm AEST Papers submission deadline
October 19, 2019 Notification of acceptance
February 9-12, 2020 TEI conference in Sydney, OZ

RELATED DATES

May 1, 2019 SIGCHI Student Travel Award
December 15, 2019 ACM-W Scholarships for Attendance at Research Conferences

GENERAL INFO

TEI2020 is the 14th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM-TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts.

This year marks the first TEI conference held in Australia. Our theme for 2020 is Future Bodies, Future Technologies. The theme invites participants to speculate on a vision of how technologies could interact and interweave with our bodies as they augment the embodied human experience.… read more. “Call: Tangible, Embedded, and Embodied Interaction (TEI) 2020”

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Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces

Call for Papers

II. Zip-Scene Conference on Analogue and Digital Immersive Spaces
Topic: Interactive Narratives – the Future of Storytelling and Immersion in mixed reality mediums and performing arts
10-12 November, 2019
Moholy-Nagy University of Art and Design, Budapest, Hungary
http://zip-scene.mome.hu/
#kaleidoscopicview

Abstract and bio deadline (extended): July 1, 2019

New digital tools provide novel opportunities for interactive digital narratives (IDN) in mixed reality environments, performance art and analogue immersive spaces. But does this mean that we can tell existing stories in a better way in these environments? Or should we change our way of thinking about how we perceive our world in order to create more comprehensive narrative experiences? In a recent keynote (ICIDS 2018 conference) Janet H. Murray – author of the groundbreaking volume Hamlet on Holodeck – the Future of Narrative in Cyberspace (1997/2016), reminds us that “a kaleidoscopic habit of thinking” can help us “envision a more integrated transformational future” and “open up the possibility of expanding our understanding of the world and our cognitive capacity” (Murray, 2018:17).… read more. “Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces”

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Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019

Call for Papers

Workshop on emotions and emergent states in groups
@ 8th International Conference on Affective Computing & Intelligent Interaction (ACII 2019)
Cambridge, UK
September 3, 2019
https://groupemotion.github.io/

Submission deadline (extended): June 24, 2019

Abstract

The study of affect in groups, although a major goal of affective computing, has received relatively less attention compared to modeling individual affect. This is primarily because studying affect in an interactive, multiparty setting is more complex, and often, not very well defined outside specific applications. As group members explicitly and implicitly interact to coordinate their actions and achieve objectives, so-called emergent states also evolve over time. These include pivotal group phenomena such as trust, conflict, and cohesion. This workshop will provide a unique occasion to gather researchers and practitioners working on approaches for sensing, analyzing, and modeling group emotion and emergent states from a multidisciplinary perspective, including psychological, ethnological, sociological, pedagogical, and computational viewpoints.… read more. “Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019”

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Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019

Call for Papers

BCI for (Media) Art and Games: Aalborg Workshop
Workshop in conjunction with ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
November 6-8, 2019
Aalborg, Denmark: http://artsit.org/
BCI for Art and Games: http://artsit.org/brainart/

Submission Deadline: 10 August 2019

SCOPE

Brain-computer interfaces (BCI) have been used for entertainment, gaming, and artistic expression. These application areas for BCI have been explored in the previous decades. Although commercial applications hardly exist, the general public has been able to get acquainted with BCI and use BCI in artistic installations in urban public spaces, in museums, or during public scientific events. There are also BCI games. Such games can serve different purposes: entertainment (just fun), treatment of mental disorders, or rehabilitation. Affordable BCI devices and BCI software platforms have made it possible for artists and game designers to develop ideas and design installations and applications that do not require them to invest extensive and frustrating time in getting a BCI to work or tuning it to their application.… read more. “Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019”

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Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop

CALL FOR PAPERS

FMIS 2019: 8th Formal Methods for Interactive Systems workshop
Co-located with FM 2019
Porto, Portugal
October 7, 2019
http://sites.google.com/view/fmis2019

Paper submission deadline (extended): July 1, 2019

Reducing the risk of human error in the use of interactive systems is increasingly recognised as a key objective in contexts where safety, security, financial or similar considerations are important. These risks are of particular concern where users are presented with novel interactive experiences through the use of ubiquitous mobile devices in complex smart environments. Formal methods are required to analyse these interactive situations. In such complex systems analysis and justification that risk is reduced may depend on both qualitative and quantitative models of the system.

The aim of FMIS 2019 (The 8th International Workshop on Formal Methods for Interactive Systems) is to bring together researchers from a range of disciplines within computer science (including HCI) and other behavioural disciplines, from both academia and industry, who are interested in both formal methods and interactive system design.… read more. “Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop”

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