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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: 5th Immersive Learning Research Network Conference – iLRN 2019

Call for Full Papers, Short Papers, Posters, and Demos

5th Immersive Learning Research Network Conference
iLRN 2019
June 23th – June 27th, 2019
London, UK

Full papers submission deadline: February 15th, 2019 (Extended)
Short papers submission deadline: February 15th, 2019 (Extended)
Posters and Demos submission deadline: February 15th, 2019 (Extended)

Join the growing network of immersive learning experts and practitioners from across the disciplines in exciting London for iLRN 2019! The 5th Annual International Conference of the Immersive Learning Research Network will be an innovative hands-on and scholarly meeting for an emerging global network of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. Workforce trainer, higher education, and K12 practitioners are also invited to participate in iLRN 2019.


ILRN’s annual conference provides an intensive face-to-face opportunity for the emerging immersive learning professional community to collaborate and create the future of immersive learning and planting seeds of innovation locally in the education, technology, and entertainment sectors. ILRN conferences offer knowledge exchange and collaborative opportunities in scientific presentation streams, poster sessions and panels complemented with hands-on demonstrations and immersive local conference experiences. The iLRN Conference is, itself, designed to be an immersive learning environment making great use of the physical location and stocking it with immersive learning experiences across the Augmented and Virtual Reality spectrum. We seek members of the iLRNetwork, itself, to propose Workshops and Special Tracks throughout covering emerging topics and trends relevant to the community. Read more on Call: 5th Immersive Learning Research Network Conference – iLRN 2019…

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Call: ICAD 2019 – 25th International Conference on Auditory Display

Call for Submission of Papers, Extended Abstracts, Workshops, and Tutorials

ICAD 2019 – 25th International Conference on Auditory Display
Northumbria University, Newcastle-upon-Tyne, UK
23-27 June, 2019

Theme/Special Focus of ICAD 2019 is “Digital Living: Sonification for Everyday Life”.

First submission deadline: 15th March 2019

Digital technology and artificial intelligence are becoming embedded in the objects all around us, from consumer products to the built environment. Everyday life happens where People, Technology, and Place intersect. Our activities and movements are increasingly sensed, digitized and tracked. Of course, the data generated by modern life is a hugely important resource not just for companies who use it for commercial purposes, but it can also be harnessed for the benefit of the individuals it concerns. Sonification research that has hit the news headlines in recent times has often been related to big science done at large publicly funded labs with little impact on the day-to-day lives of people. At ICAD 2019 we want to explore how auditory display technologies and techniques may be used to enhance our everyday lives. From giving people access to what’s going on inside their own bodies, to the human concerns of living in a modern networked and technological city, the range of opportunities for auditory display is wide.


The ICAD 2019 committee is seeking papers and extended abstracts that will contribute to knowledge of how sonification can support everyday life. For details on topics of interest, proposal format, submission instructions, and additional conference information please visit


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Call: Simulations special issue: The Societal and Ethical Dimensions of Computer Simulations

Call for Papers

Simulations Special Issue

Guest Editors:

  • Juan M. Durán (TU Delft)
  • Jeroen van den Hoven (TU Delft)

Submission deadline: June 30, 2019

Computer simulations are a fundamental method for the progress of scientific and engineering research. Jim Gray (2007) called them the third paradigm of research, along with theory, experiment and Big Data (the first, second and fourth paradigm respectively). While the specialised literature has extensively focused on epistemological, ontological and methodological issues of computer simulations (Humphreys, 2004, Winsberg, 2010, Morrison, 2015, Durán, 2018), less has been said on the social and ethical dimensions of computer simulations (Brey 1999, 2008, Tolk and Ören, 2017).

The purpose of the special issue “The societal and ethical dimensions of computer simulations” is to address core questions about the role and use of computer simulations in scientific and engineering practice, as well as their influence in society, democracy, and education, among other contexts. To this end, we invite philosophers, educators, sociologists, engineers, scientists and all researchers interested in studies on computer simulations to submit their work to this special issue (for a list of possible topics, see below).

This special issue of SIMULATION ( addresses critical concerns in the actual practice and use of computer simulations in scientific and engineering research. To this end, we invite researchers invested in answering these problems to submit to this special issue. Potential topics include, but are not limited to:


  • Code of conduct
  • Bias simulations, democracy, and justice
  • Irresponsible uses of results of simulations
  • The profession of designing, programming, and using computer simulations

Values for design:

  • The accountability of designers, programmers, and users of computer simulations
  • Responsible innovation with computer simulations
  • Shaping policymaking in the light of computer-based research
  • Values, uncertainties, and distrust in simulation models


  • Including methods from computer science in scientific and engineering curricula
  • Educating engineers and scientists to simulate-first build-later

The future of science and engineering:

  • Computer simulations as the third paradigm of research
  • New forms of scientific and engineering practice
  • Computer simulations, AI, and Big Data: the new frontiers of science and engineering

SUBMISSION GUIDELINES: Read more on Call: Simulations special issue: The Societal and Ethical Dimensions of Computer Simulations…

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Call: 7th International Conference on Human-Agent Interaction (HAI 2019)


The 7th International Conference on Human-Agent Interaction (HAI 2019)
Kyoto, Japan — 6-10, October 2019

Full paper submissions due: 14 May 2019

HAI 2019 is the 7th annual International Conference on Human-Agent Interaction. It is a venue with an interdisciplinary nature to discuss and disseminate state-of-the-art research on topics that relate to human interactions with a range of agent systems, including physical robots, virtual agents, socially interactive agents, and artificially intelligent agents.

The theme for HAI 2019 is “Human-Agent Interaction, the Heart of Artificial Intelligence.”

Due to the rapid progress of deep learning, AI has reached a human or superhuman level in image recognition and games such as Go and is approaching the level of human in speech recognition, translation, automatic driving, and many other applications. It can be said that Human-Agent Interaction (HAI) has now become the most exciting target area of AI.

While all submissions related to HAI are welcome as usual, you are especially encouraged to submit papers in line with the theme for HAI 2019, “Human-Agent Interaction, the Heart of Artificial Intelligence.” We are looking forward to sharing the latest research results of HAI that contribute to elucidate the mechanism of intelligence, implementation reports of groundbreaking HAI utilizing cutting-edge AI technology, and advanced research results of the boundary region between HAI and AI such as interactive machine learning and human-AI partnerships.

The HAI conference seeks contributions from a broad range of disciplines such as engineering, computer science, psychology, sociology, cognitive science, and design.

Topics include, but are not limited to:

  • studies of Human-Agent Interaction, with quantitative/qualitative results;
  • theories, design aspects and evaluations of human-agent interaction;
  • theoretical models;
  • technological advances;
  • experimental methods;
  • impacts of embodiment;
  • character and avatar design;
  • agents in social networks;
  • user experience design with social agents; and
  • digitally-mediated human-human communication.

Since 2014, HAI proceedings are published in-cooperation with ACM, and HAI 2019 is in the process of achieving a similar status. Read more on Call: 7th International Conference on Human-Agent Interaction (HAI 2019)…

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Call: “Robots for Social Good: Exploring Critical Design for HRI” – Workshop at HRI 2019

Call for Papers

“Robots for Social Good: Exploring Critical Design for HRI”
A half-day, hands-on Workshop at HRI 2019, the 14th Annual ACM/IEEE International Conference on Human-Robot Interaction
Daegu, Korea
11 March 2019


Submission Date: 25 February 2019
Notification Date: 28 February 2019
Workshop Date: 11 March 2019

More information:
Submission page:


  • Selma Sabanovic, Associate Professor of Informatics at Indiana University, Bloomington (USA)
  • Chi Hyung Jeon, Assistant Professor at the Graduate School of Science and Technology Policy, KAIST (Korea)
  • Ana Paiva, Full professor at Instituto Superior Técnico and coordinator of the Intelligent and Social Agents Group, GAIPS (Portugal)

Robots are being increasingly developed as social actors, entering public and personal spaces. However, if we consider these robots as social interventions, then it is important to recognize that the robot’s design – its behavior, its application, its appearance, even its marketing image – will have an impact on the society and social spaces it enters. While in some cases this may be a positive effect, social robots can also contribute negatively, e.g., reinforcing gender stereotypes or promoting ageist views.

Ultimately, we want to promote robots for social good that can contribute to positive social changes for socio-political issues (e.g., ageism, feminism, homelessness, environmental issues). This workshop aims to strengthen this discussion in the HRI community, with the goal of working toward initial recommendations for how HRI designers can include elements of critical design in their work.

WORKSHOP SUBMISSION Read more on Call: “Robots for Social Good: Exploring Critical Design for HRI” – Workshop at HRI 2019…

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Call: The Challenges of Working on Social Robots that Collaborate with People – CHI 2019 Workshop

Call for Papers

CHI 2019 Workshop: The Challenges of Working on Social Robots that Collaborate with People
Workshop at CHI 2019 in Glasgow
Saturday 4th May 2019
Workshop website:


  • Submission Deadline: (on or before) 12 February 2019
  • Notification of acceptance: (on or before) 1 March 2019
  • Workshop day: Saturday, 4th May, 2019, Glasgow UK
  • Submission template: CHI Extended Abstracts. Please use the appropriate template, available for both LaTeX and Word (Windows and Mac).
  • Submission format: All submissions must be in PDF format and submitted through:
  • Review process: Submissions will be peer reviewed based on their quality, relevance, and applicability to workshop themes and goals.
  • Attendance requirements: It is a requirement that at least one author of each accepted position paper must attend the workshop and that all participants must register for both the workshop and for at least one day of the conference (
  • Our workshop on the official CHI site:

We welcome papers (4-6 pages) on the topic of the workshop, but we are especially interested in position papers outlining research work carried out in one of our challenge areas, we would also welcome any new challenges.


Despite advances in robotics, there are still currently many barriers and challenges to adoption, not least the somewhat flaky hardware. However, it is important that as robotics evolves and becomes more a part of our everyday lives that we make sure that robots, especially socially collaborative robots, integrate well into people’s routine practices, homes, and communities. We welcome position papers from researchers who are working in between or in the areas of HCI and HRI and who would like to work together to find the right methods for studies relating to socially collaborative robots in home, public, work and community settings. Specifically, we need to consider a wide array of methods from efficacy and effectiveness studies, to realistic evaluation, to lab testing, to design and evaluation at scale and in the wild.

CHALLENGES Read more on Call: The Challenges of Working on Social Robots that Collaborate with People – CHI 2019 Workshop…

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Call: 2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction at CHI 2019

Call for Papers

2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction:
Applying Inside Body Knowledge for Inbodied Design
Sunday May 5
At CHI2019, Glasgow

Submission deadline: February 21; you’ll hear back from us by February 28

BAaST – that’s Body As a Starting Point. That starting point is for interactive technology design, and our question is: if we start designs that will touch bodies from an understanding of how those bodies operate (from macro processes like sleep to micro processes like hormonal signalling of metatonin) how might this knowledge inform/change our designs for health and wellbeing, for performance?


A growing area in HCI is the creation of tools to support health and performance. As the field moves in this domain, there is a meta-structural problem emerging; health is a holistic concept that requires an understanding of the many systems involved and their dynamic interactions, but the HCI community, at present, is producing technological artifacts that are largely fragmenting health and lack grounding in basic understanding of human physiology, neurology, etc. This fragmentation is compromising the field’s ability to advance in this important domain. Of course, the challenge of holism of health is that it is far too complex for any one person or group to manage at present. How might we advance a new form of design that enables the emergence of more holistic tools and perspectives for advancing proactive and preventive health?

One emerging approach for advancing this problem is inbodied design. Inbodied design is an emerging area in HCI that focuses on using knowledge of the body’s internal systems and processes to better inform the design spaces appropriate for HCI. The inbodied design space acknowledges three plausible systems to be aware of including the internal workings of the body within the skin (inbodied), the actions and behaviors made by individuals (em-bodied), and, potentially, the microbiome and other contextual factors outside of the skin that impact health, which we label circum-bodied. When we view the in-, em-, and circum-bodied as a coherent system, we can design from a more holistic, grounded understanding of human performance.

The focus of this workshop is to build on our prior work from last year’s Body as a Starting Point Workshop in particular to explore how best to advance this work further and grow this community:

  • How might we better account for inbodied systems when building tools that target em-bodied actions?
  • How can we, for instance, better understand that which is functioning circum-bodied?
  • Are there mappings between IOT, wearables, and particular aspects of this?
  • How do we build in such a way that technology artifacts can continually be advanced towards a more holistic perspective rather than foster further fragmentation and confusion?

These are the questions we seek to explore in this workshop.

To support this exploration, we are requesting papers of a variety of domains, including papers responsive to this introduction, even from authors with no prior engagement in inbodied design.

For those who participated in last year’s workshop or core who are interested in engaging with prior materials, we also welcome papers proposing innovative solutions to address one of the specific design challenges described below.

WORKSHOP MISSION Read more on Call: 2nd Body as Starting Point (BAaST) Workshop on Inbodied Interaction at CHI 2019…

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Call: CHIRA 2019 – 3rd International Conference on Computer-Human Interaction Research and Applications

Call for Papers

CHIRA 2019 – 3rd International Conference on Computer-Human Interaction Research and Applications
September 20 – 21, 2019
Vienna, Austria

Submission Deadline: April 29, 2019

CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

CHIRA 2019 will be held in conjunction with icSPORTS 2019 and NEUROPhyCS 2019.
Registration to CHIRA allows free access to the icSPORTS and NEUROPhyCS conferences (as a non-speaker).


The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.

Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.


Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:


Read more on Call: CHIRA 2019 – 3rd International Conference on Computer-Human Interaction Research and Applications…

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Call: PLAY/PAUSE Symposium – Immersion | Dissonance

Call for Abstracts

PLAY/PAUSE Symposium
Theme: Immersion | Dissonance
22 May 2019
University of Birmingham, B15 2TT, UK

Deadline for submissions: 15 March 2019

For our second annual symposium, PLAY/PAUSE is looking for 20-minute papers that interrogate the continuum between immersion and dissonance within videogames and virtual reality. We therefore welcome papers from any disciplinary background that relate to (but are not limited to) the following topics:

Read more on Call: PLAY/PAUSE Symposium – Immersion | Dissonance…

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Call: Embodied Drawing – TRACEY Drawing Research Network Conference

Call for papers: Embodied Drawing
TRACEY Drawing Research Network Conference
18-19th July 2019
Conveners: Drawing Research Group, Loughborough University

Deadline: Friday 1st February 2019

The conference aims to explore the notion of embodied drawing. By embodied drawing we suggest that ‘embodied’ could be synonymous with the act of drawing, that drawing is an act of embodiment. As such, the making of a mark expands to become an act of mediation. Yet if all bodies are mediat(ing)ed, they too mark the skins and surfaces of other bodies in the briefest immediacies – in traces of gesture, events, at and through the borderline. A curious folding of/with materiality – a drawing. And as drawing expands there come lines of flight and queer becomings: of further technological mediations, prostheses, computer augmented realities, boundary-making practices that offer up new forms of embodiment, of bodies yet to be named, without outline. And so we ask; what does it mean to have a body? What can they do? What can be drawn?

Read more on Call: Embodied Drawing – TRACEY Drawing Research Network Conference…

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