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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Gendering Robots: Ongoing (Re)Configurations of Gender in Robotics – IJSR special issue

Call for Papers

GENDERING ROBOTS: ONGOING (RE)CONFIGURATIONS OF GENDER IN ROBOTICS
Special issue of
International Journal of Social Robotics (IJSR)
https://www.springer.com/journal/12369/updates/19292566

Submission deadline: January 31st, 2022

Dear colleagues,

After the success of the GenR 2021 workshop at RO-MAN 2021 last week, I am pleased to announce that the homonym Special Issue “GENDERING ROBOTS: Ongoing (Re)configurations of Gender in Robotics” is now open for submissions on the International Journal of Social Robotics (IJSR)! The Special Issue opened on August 12th and will stay open until January 31st, 2022. All submitted papers will be reviewed as soon as they are received and the accepted papers will be published online first until the complete Special Issue is published. Please note that we welcome submissions from all disciplines addressing the topic of gender in robots and are open to submissions from Ethics, Social Sciences, Psychology, and Humanities, as well as more technical and traditional Social Robotics and HRI papers.… read more. “Call: Gendering Robots: Ongoing (Re)Configurations of Gender in Robotics – IJSR special issue”

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Call: Perception Holo-SDK Desktop Augmented Reality Demo and Workshop (Free, Online)

Call for Participation

Desktop Augmented Reality Demo & Workshop (Free)
By Perception Holo-SDK
Wednesday, 15 September 2021
12:00 – 13:30 EDT
Online
https://www.eventbrite.co.uk/e/desktop-augmented-reality-demo-workshop-tickets-168067262707

We would like to invite you to a demonstration and workshop on an exciting piece of new technology ‘Desktop Augmented Reality (AR)’ by Perception Holo-SDK.

ABOUT THE EVENT:

This session will demonstrate Desktop Augmented Reality (AR) technology and invite participants to reflect and evaluate the use of this technology in galleries, libraries, archives, and museums (GLAMs). Developed by Perception Holo-SDK, desktop AR enables viewers to enjoy two-dimensional computer visuals in three-dimensions and so offers a more immersive experience of our computer’s digital environment. This offers an exciting opportunity for both digital and physical exhibitions and museums such as the Imperial War Museums and the Science Museum Group are set to develop new holographic experiences with Perception Holo-SDK.… read more. “Call: Perception Holo-SDK Desktop Augmented Reality Demo and Workshop (Free, Online)”

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Call: Third Budapest Workshop on Philosophy of Technology

Call for Abstracts

The third Budapest Workshop on Philosophy of Technology
December 9-10, 2021
Budapest University of Technology and Economics
https://www.budpt.eu/

Deadline for submission of abstracts: 31 August 2021

Dear all,

The third Budapest Workshop on Philosophy of Technology will be held December 9-10, 2021, at Budapest University of Technology and Economics. Proposal abstracts are due by 31 August 2021. Instructions and details are online: https://www.budpt.eu/. There are no fees of any kind.

As in 2019, the presenters will be offered an opportunity to publish a full paper in the WoS SSCI-indexed InfTars (“Information Society”: inftars.infonia.hu) journal after the workshop. At budpt.eu you can browse a selection of the papers from BudPT19.

BudPT21 hopes to be an in-person conference. This displays our trust in medical technology as well as a certain amount of optimistic bias. However, should any accepted participants become unable to attend, they will still be able to submit a pre-recorded video and publish the full paper (but we will not transition to a hybrid conference).… read more. “Call: Third Budapest Workshop on Philosophy of Technology”

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Call: Communication and Technology Interest Group at Central States Communication Association 2022

Call for Papers and Panels

Communication and Technology Interest Group
Central States Communication Association (CSCA)
CSCA 2022 Annual Convention
Madison, Wisconsin
March 30-April 3, 2022
Theme: Re-Connect
https://www.csca-net.org/aws/CSCA/pt/sd/news_article/379056/_PARENT/layout_details/false

Submission deadline: October 8, 2021

The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2022 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogues and scholarships on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we communicate “through” and “with” technology and the ways that technological boundaries can shape how we communicate as well as how technology can inspire communicative breakthroughs as it pertains to all areas in our field.

We welcome submissions that deal with a variety of technology platforms/types (e.g., AI, robots, VR, AR, mobile phone, social media).… read more. “Call: Communication and Technology Interest Group at Central States Communication Association 2022”

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Call: IEEE AIVR 2021 Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH)

Call for Papers

Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH)
At IEEE AVIVR 2021, 4th IEEE International Conference on Artificial Intelligence and Virtual Reality
November 15-17, 2021 (concrete date TBD)
Taichung, Taiwan and online [see LOCATION AND DATE below]
https://sites.google.com/view/ieee-aivr2021-march

Submission deadline: August 27, 2021

LOCATION AND DATE

The workshop IEEE-MARCH will take place during the 4th IEEE International Conference on Artificial Intelligence and Virtual Reality (IEEE AIVR) that will be held on November 15-17, 2021 in Taichung, Taiwan. Due to the COVID-19 situation, the conference will be either online or hybrid, and the workshop will most likely be fully online.

IEEE-MARCH is a half-day workshop. For more information, please visit the workshop‘s website: https://sites.google.com/view/ieee-aivr2021-march

DESCRIPTION

Digital humans are key aspects of the rapidly evolving areas of virtual reality, augmented reality, virtual production, and gaming. They are becoming more and more commonly used for entertainment, education, health, security, and many other purposes.… read more. “Call: IEEE AIVR 2021 Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH)”

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Call: AI GameDev, a research-driven competition to enhance game technology using AI

Call for Applications

AI GameDev
Europe’s first research-driven competition to enhance game technology – for AI scientists and start-ups
Award Ceremony: December 2, 2021
https://www.aigame.dev/

Abstract submission deadline: September 26, 2021

Cyber Valley, Square Enix, and IT-Farm are launching AI GameDev, a competition for start-ups and scientists who feel their ideas could contribute to or whose work focuses on developing the most exciting AI technologies for the entertainment and gaming industry.

Do you think you can make an impact on this sector with a paper you’ve already published, a specific project or technology you’ve been working on, or something completely new? Then submit your idea to win one of our prizes.

AWARDS

Scientific Award

  • powered by Cyber Valley for the most promising scientific performance
  • win an exclusive Cyber Valley tour and meet top AI researcher,  including a visit to MPI-IS Stuttgart and Tübingen, Germany
  • conditions: up to three people, incl.
read more. “Call: AI GameDev, a research-driven competition to enhance game technology using AI”
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Call: LSR 2021: 6th International Congress on Love and Sex With Robots

[An online event this week…  –Matthew]

Call for Participation

LSR 2021: 6th International Congress on Love & Sex With Robots
August 18-20th, 2021
Online via Zoom
https://www.lovewithrobots.com/
https://www.eventbrite.com/e/the-6th-international-congress-on-love-and-sex-with-robots-tickets-156421519977

Within the fields of Human-Computer Interaction and Human-Robot Interaction, the past few years have witnessed a strong upsurge of interest in the more personal aspects of human relationships with artificial partners. This is demonstrated well by the interest of the general public, coverage in print media, TV documentaries and feature films, but also within the academic community.

This topic is relevant now and increases year over year as artificial intelligence innovates and the sextech industry becomes more mainstream. There is a wide spectrum of interests and opinions on the subject matter, hence the academic disciplines in this field have grown exponentially.

This Congress facilitates the discussion points, is a platform to present emerging research and opens the conversation in a cross-disciplinary manner in fields of study such as, but not limited to:

Robot Emotions, Humanoid Robots, Clone Robots, Entertainment Robots, Robot Personalities, Teledildonics, Intelligent Electronic Sex Hardware, Robotics and Electronic Sex Startups

With approaches such as, but not limited to:

Gender/sex, Feminist and Intersectional, Affective, Psychological, Sociological, Sexological, Roboethics, Philosophical and Clinical

The International Congress on Love and Sex with Robots provides an excellent opportunity for academics and industry professionals to present and discuss their innovative work and ideas in an academic symposium.… read more. “Call: LSR 2021: 6th International Congress on Love and Sex With Robots”

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Call: SACAIR 2021 – South African Conference for Artificial Intelligence Research

Call for Papers

SACAIR2021 – South African Conference for Artificial Intelligence Research
Theme: Artificial Intelligence for Science, Technology and Society
Dolphin Coast, KwaZulu-Natal
South Africa
6 – 10 December 2021
http://2021.sacair.org.za/

Abstract submission deadline: 10 September 2021
Full paper submission deadline: 24 September 2021

The Organising Committee of the South African Conference for Artificial Intelligence Research (SACAIR2021) invites the submission of full papers for presentation at the conference, to be held at Simbithi Country Club, Simbithi Eco-Estate, Dolphin Coast, KwaZulu-Natal, from 6 – 10 December 2021. The conference theme is ‘Artificial Intelligence for Science, Technology and Society’. The SACAIR series of conferences, held since 2019, aims to promote multi- and interdisciplinary studies in Artificial Intelligence and provides a platform to researchers and practitioners from both academia and industry to meet and share cutting-edge developments in the field. The conference seeks significant contributions to all major fields of Artificial Intelligence in both theoretical, application and practical aspects.… read more. “Call: SACAIR 2021 – South African Conference for Artificial Intelligence Research”

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Call: HRI 2022, 17th Annual ACM/IEEE International Conference on Human-Robot Interaction

Call for Papers

17th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022)
March 7-10, 2022
Sapporo, Japan and online [see “CONFERENCE CHANGES DUE TO COVID-19” below]
https://humanrobotinteraction.org/2022/

Full paper submission deadline: October 1, 2021

The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 17th Annual HRI conference theme is “Breaking Boundaries.” The conference seeks contributions from a broad set of perspectives, including technical, design, behavioural, theoretical, methodological, and metrological, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers will be archived in the ACM Digital Library and IEEE Xplore.

FULL PAPERS: DUE FRIDAY, OCTOBER 1ST, 11:59PM ANYWHERE ON EARTH (AOE)

Full papers are variable length papers that should reflect the extent of the contribution but maximum length is eight pages including figures, but excluding references.… read more. “Call: HRI 2022, 17th Annual ACM/IEEE International Conference on Human-Robot Interaction”

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Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

“Innovations in Game-Based Learning”
Special issue of Multimodal Technologies and Interaction
https://www.mdpi.com/journal/mti/special_issues/GBL

Article processing charge: 1,400 Swiss Francs ($1,516 at this writing)
More information about the publisher’s APC policies including possible funding/discount: https://www.mdpi.com/apc

Submission deadline: December 20, 2021

Game-based learning (GBL) has emerged as a promising direction for supplementing and improving the delivery of educational content. In particular, games facilitate a variety of beneficial learning techniques, such as explorative learning, trial and error, inquiry-based learning, learning by doing, and many others.… read more. “Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction”

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