Month: September 2015


  • Call: Tenth International Conference on Design Principles & Practices

    [For more on where presence is most relevant for this conference see the details at the ‘Themes’ and ‘Scope & Concerns’ links on the website. –Matthew] TENTH INTERNATIONAL CONFERENCE ON DESIGN PRINCIPLES & PRACTICES Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil 25-27 February 2016 Regular Proposal Deadline – 25 November 2015 CALL FOR PAPERS We are inviting proposals for paper presentations, workshops/interactive sessions, virtual posters, or colloquia that address design through one of the following categories: Theme 1: Design Education Theme 2: Design in Society Theme 3: Designed Objects Theme 4: Visual Design Theme 5:…

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  • For virtual reality to be perfect, it needs to be less perfect

    [This story from PCWorld (where it includes more images and a video) makes a great point about what it takes to evoke a compelling sense of presence rather than just a compelling media experience. -Matthew] For virtual reality to be perfect, it needs to be less perfect Arcades that don’t feel like arcades, living rooms that don’t feel lived in—we take a look at virtual reality’s problem with perfection. Hayden Dingman Games reporter, PCWorld Sep 29, 2015 I’ve been pondering suspension of disbelief lately. It’s a thing we’re all familiar with, I think. It’s the state that keeps us from…

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  • Call: Gamespace Awareness online survey

    Dear colleagues, We are calling videogame designers and developers from both industry and academia for participation in an online research survey on Gamespace Awareness. We would appreciate your participation very much. In return you will receive the report on this interesting topic and subsequent updates. More information can be found below and we hope you find this notice and the coming results interesting. For your convenience, the quick link to the survey is here: http://www.surveygizmo.com/s3/2353779/Gamespace-Awareness-Evaluation Thank you in advance for your participation. Kind regards, Alejandro Catala, Ph.D. University of Castilla-La Mancha…

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  • CableRobot Simulator is 6DoF motion platform that throws you around in mid-air

    [It’s hard to imagine being able to not experience presence in this new CableRobot Simulator; the story is from Road to VR and features a 2:30 minute video; more information is in the Fraunhofer IPA press release. –Matthew] ‘CableRobot’: A Crazy Motion Platform for Complete VR Immersion, If it Doesn’t Kill You By Paul James – Sep 28, 2015 Now that some of the hardware problems surrounding virtual reality, such as 1:1 head tracking and high frame-rate displays, are being resolved, the ways in which a player’s physiology can be brought in line with the mind are being looked to…

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  • VR production takes you into virtual countryside to contemplate technology

    [Natural Reality 2:1 uses VR to make us contemplate the roles of technology and nature in our lives; this story is from The Creators Project blog (where it includes more images). There’s more information about the production in a post on the Abundance Generation blog and a first-hand user report in a second post there. –Matthew] Escape into the Virtual Countryside By Kevin Holmes — Sep 25 2015 Virtual reality transports Londoners from the center of the capital to the rural marshes of east England in filmmaker Dorothea Gibbs, and Third Channel productions’ Natural Reality 2:1—produced by Rupert Lloyd and…

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  • ISPR News: A milestone

    As managing editor I want to note a milestone: This is the 3,000th post of ISPR Presence News. Combined with the 2,719 posts in its predecessor, the Presence-L listserv, I’ve posted over 5,700 informational items related to (tele)presence since July 1999. See the FAQ for a short explanation of why I’ve done it, but I remain as intrigued with the topic as ever and see amazing things ahead for presence (though maybe not as quickly as some), and for ISPR – watch this space later this week for an announcement about our 2016 conference event and more. Thanks for being…

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  • Job: Professor in Technologies for Games at Utrecht University

    Full Professor in Technologies for Games (0,8 – 1,0 FTE) at Utrecht University, The Netherlands The Faculty of Science at Utrecht University is seeking to appoint a full professor in Technologies for Games to complement and further develop existing strength in Game Technology within the Faculty. The Department of Information and Computing Sciences has a strong national and international reputation in computer science including information science with particular strength in game technology. The new Chair will play a leading role further developing research activity in modelling, simulation and rendering/visualization and interaction from a computer science perspective building on existing strengths…

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  • CNN to live-stream Democratic presidential debates in VR

    [It looks like live streaming of sports, news and other events in virtual reality is going to be a regular thing; I couldn’t find a link for the GOP debate clip mentioned in this Mashable story, but the author provides a first-person report about the sense of ‘being there’ that he got from watching it in VR. It’d be interesting to study viewer reactions to watching the upcoming Democratic debate live on TV and in VR. –Matthew] You’ll see the Democratic presidential debates in virtual reality, thanks to CNN Jason Abbruzzese September 24, 2015 CNN is offering you a front-row…

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  • Job: Assistant Professor in Emergent Media at Temple University

    [We have an open position in my department appropriate for someone who studies presence; please feel free to contact me directly with any questions! –Matthew] Temple University Tenure Track Assistant Professor in Emergent Media Department of Media Studies and Production DESCRIPTION: The Department of Media Studies and Production at Temple University invites applications for a tenure-track assistant professor whose research and teaching focuses on emergent media, broadly defined. Research areas may include, but are not limited to, the following: big data and society, interaction design, locative media, mapping, platform studies, gaming studies, mobile media, virtual/augmented reality, and disability studies in…

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  • Harvard’s HBX Live! virtual classroom: All 60 students sit front and center

    [This story includes detailed descriptions of the design process for a new high-end ‘virtual’ classroom and quotes from students using it that indicate it’s effective at evoking presence; the story is from Fortune and includes two more pictures. –Matthew] [Image: Strategy professor Bharat Anand leads a session in Harvard Business School’s new virtual classroom. Photograph Courtesy Harvard Business School] Harvard Business School really has created the classroom of the future Whether they’re in Beijing, Warsaw, or San Francisco, every student in Harvard’s HBX Live! virtual classroom now sits front and center. By John A. Byrne August 25, 2015 (Poets&Quants) —…

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  • Call: The Real of Reality – International Conference on Philosophy and Film

    The Real of Reality International Conference on Philosophy and Film 2 – 6 of November 2016 ZKM | Centre for Art and Media, Karlsruhe (Germany) www.zkm.de/en/therealofreality Submission deadline: December 31, 2015 CALL FOR ABSTRACTS Film and real-image-based media in general are a ubiquitous element of our globalized world in which reality appears as contingent, mobile, and multiple, increasingly dominated by its own images becoming real. However, the ontological consequences of these post-human techno-possibilities have not hitherto been considered in their full dimension in the context of philosophy. For this conference, which will take place at the ZKM | Centre for…

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  • New Minority Report TV series predicts future of telepresence and other technologies

    [Fiction both predicts and influences the development of technologies – in this Fast Company story (which features other pictures and three videos), the MIT Media Lab graduate serving as a consultant on the new FOX series Minority Report says “We’re imagining telepresence as being like the Skype of 2065.” If you’re interested in studying portrayals of presence, check out the new website for the Telepresence in Media Environments project (and let us know if you’re interested in contributing). –Matthew] How MIT Media Lab Pictured the Future of Tech And Marketing For “Minority Report” The producers followed Steven Spielberg’s lead and…

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