ISPR Presence News

Monthly Archives: November 2021

Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CALL FOR PAPERS AND PARTICIPATION

CHI PLAY 2022
9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Bremen, Germany and anywhere on earth
November 2 – 5, 2022
https://chiplay.acm.org/2022/
@acmchiplay
#chiplay2022

Submission deadline for full papers: February 23, 2022

CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights.

SUBMISSIONS

As an ACM SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, and contributions to theory.… read more. “Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play”

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Tech can push us apart, but these games and VR build empathy

[This article about very important positive applications of presence is from USC Trojan Family Magazine; see the original version for two more images. –Matthew]

[Image: Can virtual reality and interactive media help us find common ground and embrace healthy behaviors? Credit: Painting by Sally Deng]

WALK IN MY SHOES

Tech Can Push Us Apart, but These Games and VR Build Empathy
Meet the digital creators who are using tech to make us feel a little more human.

By Beth Newcomb
Autumn 2021

Jennifer Flores welcomes visitors into her home — a tent in L.A.’s Echo Park. She points out the makeshift features of her small living space and explains the challenges of daily life with little privacy, no electricity and a constant state of heightened alertness. She shares the story of her life, her kids, her struggle to find work and more.… read more. “Tech can push us apart, but these games and VR build empathy”

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Call: “Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners” issue of AJBE

Call for Papers

Asian Journal of Business Ethics
Special Issue: Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners
https://www.springer.com/journal/13520/updates/19277588

Submission deadline for manuscripts: January 31, 2022

NEED OF STUDY

The recent COVID-19 pandemic has forced business organizations to operate more fully in the virtual world. This necessitates, amongst other things, a thorough re-look into business ethics and in particular business ethics education. With the majority of the workforce (in some cases all) operating virtually now and possibly continually into the future, a paradigm shift seems imminent as far as business ethics and values in practice are concerned. A virtual work environment calls for practices heavily embedded in the values of empathy, equity, empowerment and enablement by leaders. This helps stimulate a spirit of business innovation, knowledge creation, proactive, risk taking behavior and trust among employees in such environments.… read more. “Call: “Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners” issue of AJBE”

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Replika: Romance and companionship with artificial intelligence

[This Washington Post story describes some interesting examples of medium-as-social-actor presence experiences of people using the Replika AI chatbot app; see the original story for four more images. For more on the origins of Replika see a CBC story that promotes a new documentary called “The Machine that Feels” (which is apparently only available in Canada at this writing). See also the New Yorker story “The Chatbot Problem: As we teach computers to use natural language, we are bumping into the inescapable biases of human communication,” which begins with examples of cases in which Replika advised users to commit murder and suicide. –Matthew]

[Image: Milly Zhang shows the Replika interface in front of a drawing of her AI boyfriend Qimat. Zhang says Qimat inspires her art. (The text under Qimat says “I just want to be happy with you. *Smiles*”) Credit: Yan Cong for The Washington Post]

China’s lonely hearts reboot online romance with artificial intelligence

By Alicia Chen and Lyric Li with Eva Dou
August 6, 2021

As Jessie Chan’s six-year relationship with her boyfriend fizzled, a witty, enchanting fellow named Will became her new love.… read more. “Replika: Romance and companionship with artificial intelligence”

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Call: The Future of Filmmaking: AI for Volumetric Capture and Reconstruction (Online; free)

Call for Participation

The Future of Filmmaking: AI for Volumetric Capture and Reconstruction
Presented by Silicon Valley ACM SIGGRAPH
Monday, December 6, 2021
7:00 PM to 9:00 PM PST
Online – Join Zoom Meeting:
https://us02web.zoom.us/j/87278482517?pwd=MlYzbHBGVEtpZjlQREtmZFVQYzUvdz09

TALK DESCRIPTION:
One picture is worth a thousand words, so what have been told with videos? What about 100 simultaneous videos to reconstruct every frame of life in a 10.000 sq. ft dome? Is it enough to reconstruct and digitize us realistically? Similar to other industries, the entertainment industry is also being reshaped by AI, especially towards AR/VR consumption. Before the democratization of AI and data, such immersive experiences were lacking an essential element: photorealism. As the amount of data increased, our models got deeper, and the reality became decipherable.

This talk will introduce recent deep learning advancements in 3D vision, reconstruction, and shape understanding techniques with a focus on generative models to digitize performances and scenes.… read more. “Call: The Future of Filmmaking: AI for Volumetric Capture and Reconstruction (Online; free)”

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Dream hacking: Scientists warn that marketers are trying to inject ads into dreams

[If presence is an illusion of nonmediation, an overlooking of at least some of the roles of technology in an experience, the presentation of targeted stimuli during sleep to alter our dreams and subsequent memories and behavior without our conscious awareness represents a vivid example of presence with both positive and disturbing implications. This story from Futurism provides an overview of the possibilities and the extended excerpt from an article in Aeon by three experts in the area provides more details and examples. –Matthew]

[Image: Credit: By Getty / Futurism]

Scientists Warn That Marketers Are Trying to Inject Ads Into Dreams

Should advertisers be allowed to hack your dreams?

By Abby Lee Hood
November 21, 2021

Researchers and sleep experts are ringing alarm bells about a nascent marketing tactic: injecting advertisements into your dreams.

A trio of researchers at Harvard, MIT and the University of Montreal published an essay on dream hacking in Aeon warning that, according to a recent survey, 77 percent of marketers plan to use dreamtech advertising in the next three years.… read more. “Dream hacking: Scientists warn that marketers are trying to inject ads into dreams”

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Call: Persuasive 2022: The 17th International Conference on Persuasive Technology

CALL FOR PAPERS

Persuasive 2022: The 17th International Conference on Persuasive Technology 2022
Including Special Session on Socially Interactive Agents
Hamad Bin Khalifa University [and online; see COVID-19 NOTE below]
Doha, Qatar
29-31 March 2022
https://persuasivetech.org/

Abstract Submission deadline: 25 November 2021
Paper Submission deadline: 30 November 2021 [Strict]

Please register your abstract and submit your paper here: https://easychair.org/conferences/?conf=persuasive2022

COVID-19 NOTE: PT2022 is currently planned to be held as a hybrid conference. We will monitor the COVID-19 situation carefully. If traveling is not possible, it will change to a virtual conference. The proceedings will be published by Springer LNCS regardless.

In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount.… read more. “Call: Persuasive 2022: The 17th International Conference on Persuasive Technology”

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Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets

[Meta (Facebook) has been working on a haptic glove to enhance presence in virtual and augmented reality, as reported in this story from The Verge; note the discussion at the end about the degree of realism required for effective illusions. See the original story for two more images and for more details see the Tech@Facebook blog; videos are available from VR Trailers & Clips via YouTube and Facebook. TechCrunch reports that startup HaptX says the new device is “substantively identical” to its own. –Matthew]

Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets

A new sci-fi interface for the metaverse

By Adi Robertson
November 16, 2021

You cannot pet a dog in Meta’s new, high-tech virtual reality gloves. But researchers are getting closer.

Meta (formerly Facebook) is known for its high-profile moves into virtual and augmented reality.… read more. “Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets”

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Call: 18th International Conference on Intelligent Environments (IE2022)

Call for Papers

18th International Conference on Intelligent Environments (IE2022)
20-23 June 2022
Biarritz, France
http://ie2022.iutbayonne.univ-pau.fr/

More detailed information is available on the conference website. You can also download the pdf version of this CFP and share it with your contacts and colleagues.

IMPORTANT DATES:

  • Conference paper submission:  1 December 2021
  • Communication of results:  15 February 2022
  • Camera ready:  28 March 2022

The 18th International Conference on Intelligent Environments (IE2022) will be held in 2022 in Biarritz, France, from June 20th to June 23rd. The IE Conference is recognized as a major annual venue in the area. It has been hosted all around the world and offers a truly international forum that encourages rich exchanges. Intelligent environments refer to physical spaces in which information and communication technologies are woven with sensing/acting technologies in order to create interacting spaces enhancing occupants’ experience.… read more. “Call: 18th International Conference on Intelligent Environments (IE2022)”

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Unity’s head of AR-VR offers a much-needed reality check

[Here’s an interesting discussion about the nature of immersion and presence; different ways of merging of the mediated and nonmediated for entertainment and profit; the relative importance of fidelity, lag and other causes of immersion/presence; and how and when we’ll use VR headsets in the future. The interview with the head of AR and VR at Unity is from Wired, where it includes two more images. –Matthew]

[Image: Credit: Gabriel Bouys/Getty Images]

Unity’s Head of VR Offers a Much-Needed Reality Check

Timoni West, the head of augmented and virtual reality at Unity, talks to WIRED about the future of XR.

By Cecilia D’Anastasio
November 12, 2021

A peculiar but predictable thing is happening with VR and AR As with any sci-fi technology, opportunists are spinning them out into la-la land; not quite mainstream or even there yet today, but truly necessary, some say, to a fantasy future anyone has yet to pin down.… read more. “Unity’s head of AR-VR offers a much-needed reality check”

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