Month: February 2025
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Study: Teens experience positive and negative spatial, social and self presence in VR
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Read more: Study: Teens experience positive and negative spatial, social and self presence in VR[Science News Explores covers science, technology, engineering and math (STEM) “for children ages 9 and up, their parents and educators”; this story describes a recent study of the experiences of teens in the U.S. who use virtual reality and includes quotes from both teens and the researchers who conducted the study. Note the indirect references to multiple forms of presence and how they contribute to both positive and negative impacts. See Florida Atlantic University’s coverage from October 2024, and the authors’ published article in the journal New Media & Society, for more details. –Matthew] [Image: Credit: Izusek/E+/Getty Images Plus] For…
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Call: 2025 International Network of Experimental Fiction Filmmaking (INEFF) Conference
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Read more: Call: 2025 International Network of Experimental Fiction Filmmaking (INEFF) ConferenceCall for Contributions: 2025 International Network of Experimental Fiction Filmmaking (INEFF) ConferenceJuly 17-18, 2025University of Salford, MediaCityUK, Manchester, UKhttps://www.ineff.org/2025-conference-call.html Deadline for submission of proposals: March 31, 2025 The third Experimental Fiction Filmmaking Conference aims to explore and define the boundaries of Experimental Fiction Filmmaking (EFF) by bringing together practice-as-research (PaR) academics, film scholars, industry professionals and independent filmmakers for a series of workshops, presentations and screenings. EFF draws upon traditions in cinema, experimental film, art cinema and expanded cinema, but also specific philosophical concerns and practitioner insights and sensibilities. EFF is not tied to one particular movement or period of…
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360-degree videos are making social issues and educational content more engaging for Canadians
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Read more: 360-degree videos are making social issues and educational content more engaging for Canadians[In this link-filled report from The Conversation, our colleague and friend (and former student member of the ISPR Board of Directors) Vicky McArthur describes the use and potential positive impacts of presence-evoking 360-degree videos. See the original version for two embedded 360-degree videos. –Matthew] [Image: A woman uses virtual reality glasses at the annual meeting of the World Economic Forum in Davos, Switzerland, on Jan. 22, 2025. Credit: AP Photo/Markus Schreiber] 360-degree videos are making social issues and educational content more engaging for Canadians By Victoria (Vicky) McArthur, Associate Professor, School of Journalism and Communication, Carleton UniversityFebruary 5, 2025 Immersive film…
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Call: Concept Art and Character Design: Critical and Creative Perspectives (conference)
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Read more: Call: Concept Art and Character Design: Critical and Creative Perspectives (conference)[For a definition and more information about concept art see The StudioBinder Blog. –Matthew] Call For Papers: Concept Art and Character Design: Critical and Creative PerspectivesA one-day conferenceJuly 18, 2025University for the Creative ArtsFarnham, Surrey, UKhttps://cacd2025.edublogs.org Deadline for submission of abstracts and bios: April 30, 2025 The School of Games & Creative Technology at UCA, Farnham, is hosting a one-day conference on Friday 18 July 2025, exploring the role of concept art and character design in the culture industries. This event aims to explore approaches to understanding concept art and character design drawing upon multiple critical and creative perspectives.…
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The North Face appeals to all 5 senses to bring the outdoors into its London flagship
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Read more: The North Face appeals to all 5 senses to bring the outdoors into its London flagship[This ‘case study’ from the company Mood Media doesn’t use the term presence but provides a good example of how presence experiences can be effectively incorporated into brick-and-mortar retail settings. The original version includes many pictures, a one-minute video (also available on YouTube), and links to press coverage, notably by AV Magazine. The title of this post is the headline of a story in Retail TouchPoints. –Matthew] [Image: Two views of The Dome Tent inside The North Face store. Source: AV Magazine] The North FaceCase Study About The North Face Since 1966, The North Face has been the definitive outfitter…
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Call: “Workshop on Persuasion and AI Disclosure: Building Trust in Synthetic Media” at Persuasive 2025
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Read more: Call: “Workshop on Persuasion and AI Disclosure: Building Trust in Synthetic Media” at Persuasive 2025Call for Papers: Workshop on Persuasion and AI Disclosure: Building Trust in Synthetic MediaHeld as part of the 20th International Conference on Persuasive TechnologyLimassol, CyprusMay 5, 2025Workshop: https://aunmedia.org/AIDisclosure/Persuasive 2005 conference: https://2025.persuasivetech.org Deadline for submissions: March 1, 2025 This workshop is a full-day preconference event organized as part of the 20th International Conference on Persuasive Technology which will be hosted in Limassol, Cyprus, St. Raphael Resort and Marina, May 5-7 2025. The workshop date is May 5th, 2025. Artificial intelligence has revolutionized persuasive communication through the emergence of synthetic media—hyper-realistic AI-generated content that challenges the boundaries of trust, authenticity, and ethics.…
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iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills
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Read more: iKNOW: U. of Kansas research team using AI to enhance VR system that helps students improve social skills[In what is likely to be an increasingly common development, researchers are enhancing the presence-evoking capabilities of a virtual reality application designed to provide realistic simulations of real-world interactions to improve students’ social skills. Follow the links in this story from the University of Kansas for more details. –Matthew] [Image: Student avatars converse and make their way through a school hallway in VOISS (Virtual reality Opportunity to Integrate Social Skills), an AI and virtual reality empowered system designed to help students with autism spectrum disorder improve their social skills. Credit: VOISS] KU research team develops virtual reality, AI-boosted system to…
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Call: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and Culture (online conference)
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Read more: Call: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and Culture (online conference)Call for Abstracts: Disney and the Multi-Media-Verse: Disney’s Engagement with Multimedia, Space and CultureThe Disney, Culture and Society Research Network’s Third Annual ConferenceJune 23-27, 2025ONLINECfP translations: https://drive.google.com/drive/folders/100W8HiC3amHfEtT6qyPt4WOWEOFXw0pc Deadline for submissions: February 16, 2025 (extended) Submit your abstract here: https://forms.gle/yzXWcB9cTBCQmgbz5 The Walt Disney Company uses multiple online and offline spaces to sell and showcase their products to audiences and consumers. From cable networks, streaming and games, to licensed merchandise and theme parks, music, film and art – Disney fans can engage with the global multimedia conglomerate in a range of ways. But what do these spaces and options mean for audiences…
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Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor
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Read more: Company creates AI chatbot that encourages suicide, marketing and defending it as a presence-evoking social actor[Among the many disturbing elements in this important story from MIT Technology Review is the idea that a company that created an AI chatbot that repeatedly has urged users to commit suicide, not only markets its product as if it were a sentient social being (“an AI companion with memory and a soul”), thus encouraging medium-as-social-actor presence perceptions and responses, but defends the AI product as if it were in fact a sentient actor (“we don’t want to put any censorship on our AI’s language and thoughts”). See the original version of the story for two sets of screenshots of…
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Call: “Art, Aesthetics, and the Sense of Touch” issue of ESPES. The Slovak Journal of Aesthetics
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Read more: Call: “Art, Aesthetics, and the Sense of Touch” issue of ESPES. The Slovak Journal of AestheticsCall for Papers: Art, Aesthetics, and the Sense of TouchESPES. The Slovak Journal of Aestheticshttps://iaaesthetics.org/wp-content/uploads/2024/05/ESPES_CFP_Touch_final.pdfhttps://listserv.liv.ac.uk/cgi-bin/wa?A2=ind2502&L=PHILOS-L&P=R8610 Guest editor: Carolyn Korsmeyer (University at Buffalo) Deadline for submissions: March 15, 2025 (extended) According to long philosophical tradition, the bodily senses of smell, taste, and touch are not suited to deliver aesthetic experiences. Among other disqualifying features, the requisite “distance” that permits the appropriate kind of pleasure is absent, especially in the case of touch, which requires physical contact to operate. The pleasures of touch, moreover, seem to be too sensuous to be aesthetic. That is to say, they stimulate a kind of pleasure…
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VR pilot program shows promise for preventing substance misuse and violence among university students
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Read more: VR pilot program shows promise for preventing substance misuse and violence among university students[Based on research at the College of Public Health at George Mason University, presence-evoking virtual reality holds promise as a medium for preventing substance misuse and violence among college students. Follow the link to the researchers’ article in Health Informatics Journal for more information. –Matthew] [Image: Source: GMU College of Public Health on LinkedIn] Virtual reality pilot program shows promise for preventing substance misuse and violence among university students New research from Kenneth Griffin, a professor in the Department of Global and Community Health, shows that the virtual reality (VR) program helps students handle complex social situations. This success has…
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Job: Tenure-track Assistant Professor in Game Studies at Brock University
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Read more: Job: Tenure-track Assistant Professor in Game Studies at Brock UniversityCall for Applications: Tenure-track Assistant Professor in Game StudiesDepartment of Digital HumanitiesBrock UniversitySt. Catharines, Ontario, CanadaJob requisition ID: JR-1019981https://brocku.wd3.myworkdayjobs.com/en-US/brocku_careers/details/Assistant-Professor–Tenure-track-Game-Studies_JR-1019981 Deadline for submissions: March 7, 2025 Brock University is one of Canada’s leading comprehensive universities, a Top Employer in Hamilton-Niagara, ranked #3 as Canada’s Best Employers and ranked top 10 as one of Canada’s Best Employers for Diversity compiled by Forbes and Statista. We are an inclusive, welcoming community that offers a wide range of unique career opportunities for those with passion, energy and expertise. We are looking for team members who want to help us continue to deliver an exceptional…
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Recent Posts
- Study: Teens experience positive and negative spatial, social and self presence in VR
- Call: 2025 International Network of Experimental Fiction Filmmaking (INEFF) Conference
- 360-degree videos are making social issues and educational content more engaging for Canadians
- Call: Concept Art and Character Design: Critical and Creative Perspectives (conference)
- The North Face appeals to all 5 senses to bring the outdoors into its London flagship